I'm really pleased with this game.
I guess for 12 bucks I don't have anything to complain about; but it's a really fun, fast paced shooter, that feels more like how UT is supposed to feel like, and looks and runs great.
I'm amazed how well the engine is optimised; it runs better than virtually any game I own that doesn't look half as good.
I'm surprised it didn't garner more interest. It has a lot of different, and fun, game modes, and has a broad appeal for both the twitch player and someone looking for something a bit more strategic.
Granted, it flew under my radar entirely until this past couple of free and discount weekends, but at the same time I stopped paying attention to most high-end new games a few years ago when my previous gaming machine just plain stopped being able to handle anything graphically intensive.
I'd be interested to see their concurrent player numbers pre and post steam deal.
If I hit turbo and then hit E to bail, will it still keep going on its own momentum or will it just stop?
Because I'm going to start treating the scorpions like mega rocket launchers if it keeps going.
Yep. Basically when you eject it becomes a road based, unguided missile. Does a tonne of damage to enemy vehicles, if they're a bit damaged it usually takes them out in one shot.
subedii on
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
Maybe I did not make myself clear enough, I do have the special edition-
- Decent Exporting Tools,
- Some more refinements on Unrealscript
- Better texture browsing options
- Better Bump mapping/Normal mapping and Parralax mapping tools
- Better implimentation of PhysX properties to models
- Better UVW Unwrap tools, an upgrade to Upaint for UT3.
- Tutorials for a high poly weapon from scratch
- Tutorials for a High Poly character with animation/texturing/Rigging/ Normal baking and so forth
- Tutorials for Terrain creation and event scripting
Funny timing, I just came in here to ask if UnrealED was included with the game.
I'm curious to practice some mapmaking outside of Source, are there many people playing this game nowadays?
Maybe I did not make myself clear enough, I do have the special edition-
- Decent Exporting Tools,
- Some more refinements on Unrealscript
- Better texture browsing options
- Better Bump mapping/Normal mapping and Parralax mapping tools
- Better implimentation of PhysX properties to models
- Better UVW Unwrap tools, an upgrade to Upaint for UT3.
- Tutorials for a high poly weapon from scratch
- Tutorials for a High Poly character with animation/texturing/Rigging/ Normal baking and so forth
- Tutorials for Terrain creation and event scripting
Funny timing, I just came in here to ask if UnrealED was included with the game.
I'm curious to practice some mapmaking outside of Source, are there many people playing this game nowadays?
Not as many as the other big hitters in the multiplayer arena. But realistically half the FPS's on the planet use UE3 right now, so it's not as if you wouldn't find applications for those skills.
subedii on
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
Maybe I did not make myself clear enough, I do have the special edition-
- Decent Exporting Tools,
- Some more refinements on Unrealscript
- Better texture browsing options
- Better Bump mapping/Normal mapping and Parralax mapping tools
- Better implimentation of PhysX properties to models
- Better UVW Unwrap tools, an upgrade to Upaint for UT3.
- Tutorials for a high poly weapon from scratch
- Tutorials for a High Poly character with animation/texturing/Rigging/ Normal baking and so forth
- Tutorials for Terrain creation and event scripting
Funny timing, I just came in here to ask if UnrealED was included with the game.
I'm curious to practice some mapmaking outside of Source, are there many people playing this game nowadays?
Not as many as the other big hitters in the multiplayer arena. But realistically half the FPS's on the planet use UE3 right now, so it's not as if you wouldn't find applications for those skills.
That is convincing, and I bet it's pretty wallet-friendly now as well.
Maybe I did not make myself clear enough, I do have the special edition-
- Decent Exporting Tools,
- Some more refinements on Unrealscript
- Better texture browsing options
- Better Bump mapping/Normal mapping and Parralax mapping tools
- Better implimentation of PhysX properties to models
- Better UVW Unwrap tools, an upgrade to Upaint for UT3.
- Tutorials for a high poly weapon from scratch
- Tutorials for a High Poly character with animation/texturing/Rigging/ Normal baking and so forth
- Tutorials for Terrain creation and event scripting
Funny timing, I just came in here to ask if UnrealED was included with the game.
I'm curious to practice some mapmaking outside of Source, are there many people playing this game nowadays?
Not as many as the other big hitters in the multiplayer arena. But realistically half the FPS's on the planet use UE3 right now, so it's not as if you wouldn't find applications for those skills.
That is convincing, and I bet it's pretty wallet-friendly now as well.
The last place I saw it was Walmart. They had a single collectors edition for $20... The collectors edition has like 20hours of video tutorials on how to use the unreal editor. So if you want to maek mapz, thats probably a good start.
The normal version of the game (which still has the map editor) can be found for $10 or sometimes even less off of steam.
Bah, got bottom of Paged. As far as servers go, mah man, as of right now, pretty much any server with low ping is good times. I don't care what game type it is but if it is lagging, it aint happening.
Those are pretty awesome vids, I can't wait to get some time to play it. Or tweak the settings to get 20+ fps
Wat?
I was getting 60fps on my 7600GT when this thing came out. Granted it was at 800x600 resolution, I still was able to run the game on medium and still get the golden 60...
UT3 is amazingly well optimized. It runs like a dream.
Every time I boot this up I'm amazed at just how well the game runs. I have every setting cranked to max at 1680x1050 and it's one of the smoothest running games I've ever played. It looks fantastic at those settings as well. Epic really did a great job optimizing this.
I just wish that I had the urge to play it more often. I boot it up, play for a few days, remember how terrible I am at it, and shelve it for another 5 months. It's also a rather unique bird these days. With the focus on CoD type MP, there really aren't many games that are just hyper paced frag fests. That seems so strange to me considering that a decade ago the market was filled with them.
Posts
Though im moving tomorrow so i wont be playing barely at all for a while i just realized.
Go on and hit play...
Takes a while to load though...
http://pnmedia.gamespy.com/planetunreal.gamespy.com/flvplayer/player.swf?file=http://pnmedia.gamespy.com/planetunreal.gamespy.com/flash/UT3_Titan_Trailer_HD.f4v&image=http://pnmedia.gamespy.com/planetunreal.gamespy.com/newsimages/titan_trailer_shots/vlcsnap-166137.jpg
I guess for 12 bucks I don't have anything to complain about; but it's a really fun, fast paced shooter, that feels more like how UT is supposed to feel like, and looks and runs great.
I'm amazed how well the engine is optimised; it runs better than virtually any game I own that doesn't look half as good.
I'm surprised it didn't garner more interest. It has a lot of different, and fun, game modes, and has a broad appeal for both the twitch player and someone looking for something a bit more strategic.
Granted, it flew under my radar entirely until this past couple of free and discount weekends, but at the same time I stopped paying attention to most high-end new games a few years ago when my previous gaming machine just plain stopped being able to handle anything graphically intensive.
I'd be interested to see their concurrent player numbers pre and post steam deal.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
And I crash.
And usually end up exploded by the people who don't expect it to control that way.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
You'll get used to it.
Sometimes though, all you need to know is how to point it in the right direction, and what happens when you push spacebar.
Because I'm going to start treating the scorpions like mega rocket launchers if it keeps going.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
However, it's a shame that I can barely ever get in an online game. I can only assume this is because it has a tiny playerbase. Which is a huge shame.
If they marketed this properly it could have been alot bigger. I think it's great.
Yep. Basically when you eject it becomes a road based, unguided missile. Does a tonne of damage to enemy vehicles, if they're a bit damaged it usually takes them out in one shot.
Funny timing, I just came in here to ask if UnrealED was included with the game.
I'm curious to practice some mapmaking outside of Source, are there many people playing this game nowadays?
Not as many as the other big hitters in the multiplayer arena. But realistically half the FPS's on the planet use UE3 right now, so it's not as if you wouldn't find applications for those skills.
That is convincing, and I bet it's pretty wallet-friendly now as well.
The last place I saw it was Walmart. They had a single collectors edition for $20... The collectors edition has like 20hours of video tutorials on how to use the unreal editor. So if you want to maek mapz, thats probably a good start.
The normal version of the game (which still has the map editor) can be found for $10 or sometimes even less off of steam.
http://www.youtube.com/watch?v=c9ESHdLsv4Q&feature=related
http://www.youtube.com/watch?v=cw1xYqMF1No&feature=related
http://www.youtube.com/watch?v=GxrpyOBe8zU&feature=related
Bah, got bottom of Paged. As far as servers go, mah man, as of right now, pretty much any server with low ping is good times. I don't care what game type it is but if it is lagging, it aint happening.
Wat?
I was getting 60fps on my 7600GT when this thing came out. Granted it was at 800x600 resolution, I still was able to run the game on medium and still get the golden 60...
UT3 is amazingly well optimized. It runs like a dream.
http://www.tweakguides.com/UT3_1.html
Just take a look at the trailer.
Turn off brain.
Actually it's one of the more polished mods I've played surprisingly.
Between this, Killing Floor, Left 4 Dead and CoD : WaW, looks like this season is all about the co-op zombie fighting.
Tumblr
Thanks for those vids.... I had bought UT3 at release, and really haven't played it but a few minutes. I think it's time to revisit
zombie thread!
Robots Will Be Our Superiors (Blog)
http://michaelhermes.com
This is the model I like a lot, a mix of a lot of sources but it made me very happy.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I just wish that I had the urge to play it more often. I boot it up, play for a few days, remember how terrible I am at it, and shelve it for another 5 months. It's also a rather unique bird these days. With the focus on CoD type MP, there really aren't many games that are just hyper paced frag fests. That seems so strange to me considering that a decade ago the market was filled with them.