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Why do people go crazy over Treasure? I've never really gotten it.
Because they're awesome. Outside of Stretch panic and the "new" Silpheed, most of their games are amazing fun. Gunstar Heroes, Guardian Heroes, Ikaruga, Radiant Silvergun, Bangai-O, Gradius V, Mischief Makers, Light Crusader, Dynamite Headdy, Sin & Punishment, Astro Boy: Omega Factor, Silhouette Mirage...
Why do people go crazy over Treasure? I've never really gotten it.
The vast majority of their games have been of exceedingly good quality, many of them considered to be true classics of the platforms of their release. In fact, I can't even think of a single Treasure game that wasn't good.
Why do people go crazy over Treasure? I've never really gotten it.
The vast majority of their games have been of exceedingly good quality, many of them considered to be true classics of the platforms of their release. In fact, I can't even think of a single Treasure game that wasn't good.
Stretch Panic was pretty atrocious. Also, Silpheed could be considered average if you wanted to be extremely generous.
Bangai-Oh was pretty great. The story was silly, the shmup action was pretty intense (dear god the last level), and it was very replayable. This game might make me crack open my DS again.
Comes out the day after my birthday. Best present ever.
This'll do nicely to replace my absent DC copy.
I hope the translation's just as good as the original's(re: nonsensical).
This one doesn't really have any story outside of the tutorial.
And that's sort of how I consider it to be a spiritual successor. It's got a really different structure, story, and everything from the original. I would say it exists in an entirely different space.
Also, forget GTA, MGS, Braid, or whatever: this is the real 2008 GOTY.
Why do people go crazy over Treasure? I've never really gotten it.
The vast majority of their games have been of exceedingly good quality, many of them considered to be true classics of the platforms of their release. In fact, I can't even think of a single Treasure game that wasn't good.
Wario World was incredibly disappointing, if you ask me.
I was talking about this with a friend today at work, and he actually imported this. He had his DS on him and I tried it out and holy shit is it fun. I can't wait to actually be able to read menus and stuff so I can know what weapons I'm choosing and whatnot.
xWonderboyx on
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
well maybe all the reviews that say that this is literally "almost the best game ever" can allay your fears.
everyone really loved astroboy and gunstar super heroes from my memory, and i didnt like either of those much so i dunno. people lose critical abilities when it comes to treasure games, it seems.
After watchign those videos i've decided this game wasn't meant to be playing be human beings, the japanese are actually marketing towards robotic arms hooked up to gigantic super computers.
Bangai-O was pretty easy (and extremely fun) I suck at shumups and I was able to beat it. I'll probably end up getting this eventually though I really do wish it was coming out on a console rather than the DS.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
Bangai-O was pretty easy (and extremely fun) I suck at shumups and I was able to beat it.
Pretty much. The thing about Bangai-O is that the more recklessly you play it, the easier it gets. The entire point of the game is just to go all out and throw yourself into the middle of enemy fire because that's the only way you can use your weapons at full power. As long as you don't somehow box yourself into a corner, there's no way you can lose. It's pretty awesome.
I've heard that the levels in Spirits are generally shorter and more varied in gameplay mechanics. It's been described as "Wario Ware for twitch action gamers" by a few people and that sounds neat.
I never got the chance to play the first one, but I've been interested in checking it out for awhile. Been looking forward to this, definitely gonna try it out.
I remember back when I first saw it and bought the DC game on impulse. I had no idea what it was about. From the cover I thought it was going to be a serious Gundam'ish mech game.
I've never been so happy to have been so wrong.
Vray on
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Foreverendercloaked in the midnight glory of an event horizonRegistered Userregular
edited August 2008
Robots blowing tons of shit up. It fills my needs.
I never did finish the DC version though. It's on my stack of things to get to
Foreverender on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I remember back when I first saw it and bought the DC game on impulse. I had no idea what it was about. From the cover I thought it was going to be a serious Gundam'ish mech game.
I've never been so happy to have been so wrong.
The sequel's presentation seems promising so far. Behold, the comedic stylings of Yaiman:
The tutorial in Bangai-O Spirits is pretty boring. However, unlike an actual school, the long-winded tutorial in Bangai-O Spirits teaches you how to be objectively awesome. Each tutorial stage opens with a dialogue between three characters — a commander with an eyepatch, a young girl with large breasts, and a too-cool youth in a hip military uniform. In addition to teaching you how to use weapons, the commander also manages to enrage the cool youth: as the tutorials get more complicated and wordy, toward the end, the kid literally says that he didn’t realize he signed up for “an actual robot anime” — he just thought the robot and the anime characters on the box were there to draw in anime fans. The professor then gets defensive, insinuating that the end of Evangelion was “the best part”. Not making this up! When you beat the tutorial, the commander says, “We’ve defeated the Tutorial Army!” And the kid says, “That was fast. If we sell this game back now, do you think we can get at least 3,500 yen for it?”
I just revisited the instruction manual and read the profiles of the three “characters” in the “story” mode. It says of Ruri, the girl, that it “seems as though she’s not in love with Masato”. It says of Masato, the boy, that it “seems as though he’s not Ruri’s brother”.
I just revisited the instruction manual and read the profiles of the three “characters†in the “story†mode. It says of Ruri, the girl, that it “seems as though she’s not in love with Masatoâ€. It says of Masato, the boy, that it “seems as though he’s not Ruri’s brotherâ€.
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0431-6094-6446-7088
Not really. That's pretty much it. Except that Bangai-O is best described by the word "shooter-gasm."
edit: Here.
0431-6094-6446-7088
That drawing is pretty awesome though. Thanks for the new desktop background.
This needs to be out yesterday, really.
And to the baffled people: it's a game by Treasure. What more do you need to know?
Oh, fine. Alternative review, in a prose style rather clearer than that of Tim Rogers:
http://www.eurogamer.net/article.php?article_id=135028
XBL - Follow Freeman
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Because they're awesome. Outside of Stretch panic and the "new" Silpheed, most of their games are amazing fun. Gunstar Heroes, Guardian Heroes, Ikaruga, Radiant Silvergun, Bangai-O, Gradius V, Mischief Makers, Light Crusader, Dynamite Headdy, Sin & Punishment, Astro Boy: Omega Factor, Silhouette Mirage...
Do I really need to continue?
https://steamcommunity.com/profiles/76561197970666737/
The vast majority of their games have been of exceedingly good quality, many of them considered to be true classics of the platforms of their release. In fact, I can't even think of a single Treasure game that wasn't good.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Stretch Panic was pretty atrocious. Also, Silpheed could be considered average if you wanted to be extremely generous.
Otherwise, they are gold.
https://steamcommunity.com/profiles/76561197970666737/
It is at least interesting, and some of the bosses are clever.
It just feels unfinished.
This'll do nicely to replace my absent DC copy.
I hope the translation's just as good as the original's(re: nonsensical).
Srsly.
This one doesn't really have any story outside of the tutorial.
And that's sort of how I consider it to be a spiritual successor. It's got a really different structure, story, and everything from the original. I would say it exists in an entirely different space.
Also, forget GTA, MGS, Braid, or whatever: this is the real 2008 GOTY.
so... i'll probably still buy it at some point but ehhhh.
Wario World was incredibly disappointing, if you ask me.
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If you lived in Japan... the Dreamcast one came out in the U.S., and was better anyway. :P
https://steamcommunity.com/profiles/76561197970666737/
everyone really loved astroboy and gunstar super heroes from my memory, and i didnt like either of those much so i dunno. people lose critical abilities when it comes to treasure games, it seems.
This game looks like treasure's best yet, if you ask me.
And I think Ikaruga is practically a pinnacle of something, although I'm not quite sure what.
I am eager to test my might against this game and crush it beneath my conquering heels.
Bangai-O is nothing like Astro Boy.
Good thing, too, because I hated Astro Boy.
Spaceships at dawn, good sir.
I will light your ass up and never stop.
Ever since getting back into shmups, every time I see a video or something of a really hard game, I see it as a challenge.
Especially when it comes to Treasure. Because most of their games are difficult, but in a fair, rather than cheap way.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Gamer Tag: LeeWay0
PSN: Leeway0
Let me tell you about Demon's Souls....
Pretty much. The thing about Bangai-O is that the more recklessly you play it, the easier it gets. The entire point of the game is just to go all out and throw yourself into the middle of enemy fire because that's the only way you can use your weapons at full power. As long as you don't somehow box yourself into a corner, there's no way you can lose. It's pretty awesome.
I've heard that the levels in Spirits are generally shorter and more varied in gameplay mechanics. It's been described as "Wario Ware for twitch action gamers" by a few people and that sounds neat.
I've never been so happy to have been so wrong.
I never did finish the DC version though. It's on my stack of things to get to
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The sequel's presentation seems promising so far. Behold, the comedic stylings of Yaiman:
hahaah this is so awesome.