For some strange reason, crafting is a major draw for me. I only have experience in FFXI and WoW, with FFXI having a better crafting system IMO. It must be said my FFXI days ended in 2004, so things might have changed.
I am considering getting back into a MMO. As much as I liked it, I am hesitant to go for FFXI, given its age. WoW, well, I am waiting to see more about WOTLK. So the question I am putting out is:
-Which current or upcoming games have crafting systems that are interesting, show signs of real thought and effort on the part of the developers and overall really add to the game?
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GM: Rusty Chains (DH Ongoing)
I've never enjoyed crafting in an MMO before EQ2, partially because my first attempt at it was in FFXI which is so punishing.
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Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Sadly, that went the way of the dodo during their massive game overhaul.
They even had 60% and 70% recipes where you used less mats to craft but risked fialing and losing everyhting.
There's a thread in this forum with screenshots. It truly is gorgeous.
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That's not really fair... all you do in that game is craft! And play games... by crafting!
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Oh yea, BREAKING SHIT IS RETARDED. I broke so much high end clothcrafting shit it was unreal. I lost so much money, just gone.
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Last night i did my first crafting on Vanguard, and holy shit.......most complex shit ive ever done, its done in steps and you have your own crafting armor and crafting weapons. Almost makes it seem realistic with the amount of steps lol
Its a shame leveling was so grindy and the community wasn't that great. They had some really great concepts in the game which I loved.
WoW? Only times i ever used things i made with blacksmithing was green copper armor and then Stormherald.
yeah, Vanguard takes the cake, IMO. LotRO is pretty good too - a little simpler, but less in-depth too.
Then of course there's EVE. Has no one mentioned EVE yet? most complex of all I think... of course, that game is not traditional and is also a pain in the ass.
Most of the crafting economy centers around one-shot receipes for Tier 5, which are rare drops that require a rare component. If you're into that sort of thing, it's quite a complex game in and of itself.
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I dunno. There are a good few things in WoW that would be useful, but really not neccassary. I think the worst thing is that the materials to make the items go for more then the item costs to sell.
For example, the ore to make an adamantite axe on my server would cost 40g but the axe itself owuld only ever sell for 5-10g if you're lucky.
Vanguard -- Definitely one of the better tries to make crafting a true game in itself. My only issue is that leveling is a bit tedious in it when you can't make things useful (and since it takes a minute or two to make a single item for a while..). I will say it's the only crafting I've done where I truly felt I was making the item. I made my first mace as a blacksmith and by the time I had all the pieces together I was actually proud of my handiwork!
Everquest2 - I give EQ2 points for style as it's fun to watch but while the magical feel of crafting works for things like writing spells, it feels weird if you're doing something mundane with a non-spell caster class. Also, while it seems interactive at first, once you figure the system out it doesn't require much thought. Still, more interactive that just clicking the 'make' button.
LOTRO - While not anything too creative like the above games, I give them credit for doing a nice mix between the simpler "Click button to make Uber Awesome Sword from nothing" to the more complicated time consuming approaches. Crafting is not interactive but you do have to combine pieces together and they usually require a mix of different crafting professions making all crafts reliant on each other. This keeps the economy flowing and I've met some nice people by doing trading this way. So while the mechanics are nothing to speak about their implementation in the larger picture is well done. Also, I never got annoyed with the components (unlike trying to do smithing or engineering on WoW).
Saga of Ryzom - Awesome crafting system. Again, simple mechanics but good implementation. It's a crafting-based economy so things you make are actually usable. Also, your templates are just that: templates. You have a pants template but say you want something that helps INT and you want it blue, well you need to find the right berries and hide and leaves or whatever to get the right combination (every skin or material you get from mobs, harvesting around the world has unique properties which can all be combined and the result is that of the combination of your mats for the recipe) -- wondrous!