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New graphical techonlogy

GuiberuGuiberu Registered User regular
edited August 2008 in Games and Technology
http://technology.newscientist.com/article/dn14612-textured-graphics-can-be-captured-in-a-flash.html?DCMP=ILC-hmts&nsref=news2_head_dn14612

Being the science geek that I am I stumbled upon this half an hour ago, the video is rather impressive - although I would like to know how it compares to current tech such as Bump / Normal / Parallax mapping.

What do you guys think?

Guiberu on

Posts

  • FawstFawst The road to awe.Registered User regular
    edited August 2008
    I couldn't hear it here at work, but it looks impressive. I suppose the only limiting factor would be that you have to take a picture of a real world object to get any use of out the technique, but that's not to say it wouldn't be super helpful in certain situations. Cool stuff. :)

    Fawst on
  • SeolSeol Registered User regular
    edited August 2008
    Guiberu wrote: »
    http://technology.newscientist.com/article/dn14612-textured-graphics-can-be-captured-in-a-flash.html?DCMP=ILC-hmts&nsref=news2_head_dn14612

    Being the science geek that I am I stumbled upon this half an hour ago, the video is rather impressive - although I would like to know how it compares to current tech such as Bump / Normal / Parallax mapping.

    What do you guys think?
    Looks like this isn't a display tech, but a capture tech. The images would still be rendered by a conventional graphics engine, but it'll greatly assist asset creation.

    Seol on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited August 2008
    Seol wrote: »
    Guiberu wrote: »
    http://technology.newscientist.com/article/dn14612-textured-graphics-can-be-captured-in-a-flash.html?DCMP=ILC-hmts&nsref=news2_head_dn14612

    Being the science geek that I am I stumbled upon this half an hour ago, the video is rather impressive - although I would like to know how it compares to current tech such as Bump / Normal / Parallax mapping.

    What do you guys think?
    Looks like this isn't a display tech, but a capture tech. The images would still be rendered by a conventional graphics engine, but it'll greatly assist asset creation.

    Provided that the assets are being treated as flat textures, of course.

    Colour and heightmap me interested though.

    PeregrineFalcon on
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