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Shred Nebula -- Subspace for XBLA?

BamelinBamelin Registered User regular
edited August 2008 in Games and Technology
I watched the gameplay trailers for Shred Nebula today ... title is coming on Sept 3rd. The deathmatch looks like a hyped-super-juiced up Subspace ... Apparently the game is being made by James Goddard who codeveloped Street Fighter II Turbo: Hyper Fighting.

http://www.gametrailers.com/player/39173.html

http://www.gametrailers.com/player/39211.html
IGN wrote:
The combat in Shred Nebula is classic dog fighting, but it's on a two-dimensional plain. Ships vigorously circle each other, trying to find the perfect angle for assault. Players can pull a quick 180-degree turn and turn the tables on their pursuers or constantly deflect their shots back. Every ship has a special weapon -- the Marauder's is a stun ray that sends your enemies into a tailspin -- that differentiates it even further from the pack. Some stages also afford certain ships advantages. The second level I played in featured gobs of toxic sludge in specific spots and while all other ships slowed down and took damage when moving through the slime, the Guardian could glide right through without worry.

Shred Nebula is that it's not your typical two-stick, top-down shooter. While a couple of weapons do make use of the right stick to aim, players must press the right trigger and point the front of their ship in the direction you want to go. It sounds easy, but it takes a bit of getting used to.

http://xboxlive.ign.com/articles/899/899451p1.html

The bolded part is straight Subspace gameplay ... video's look pretty awesome too. 8 player deathmatch, not sure why they didn't include Capture the Flag.

Shred Nebula is the best foot forward for us because it does to [the shooter] genre what we were doing to the [action genre]," says Goddard, referring to titles like Buffy and the canceled follow-up project. "Everybody is doing the same stuff nowadays and you can't really surprise anybody. Well, here's a genre sitting wide-open with Shred Nebula, with top-down, Asteroids-style gameplay. And no one's been doing it -- everyone's been doing twin sticks.

So we said, 'Well, the Asteroids-style [genre] is wide-open -- what if we made that totally badass?' I mean, you're facing particles flying everywhere, and the ships are doing counters," adds Goddard. "Our rating's not M, because we don't need that, but the action factor's off the charts. This is way more action-packed than any fighting game I've ever done.

CrunchTime not only expects Shred Nebula to bring a healthy amount of action to the shooter genre, but also depth -- something Goddard says is missing from many of the twin-stick shooters on the service. "There's a big difference between flying around, Robotron-style in a limited map, and being in a map [that is] thousands of miles deep," he claims. "And then you've got your enemies coming at you and hardcore dog fighting with you. That's just not done right now."

http://www.1up.com/do/previewPage?cId=3164943

Features:
Features At A Glance...

Revolutionary Ship physics, cutting edge controls and fresh gameplay that re-define space combat.
Awesome special FX and spectacular space environments that utilize 3D to create infinite depth and a colorful look unrivaled in any space game to date.
3 Different intense modes of play for all styles of gamers featuring: Adventure, Score Attack and Multiplayer Space Death Match!
Insane Multiplayer action for up to 8 players on Xbox Live and system link or take a friend online via split screen guest account!
Deep multiplayer space combat system, with weapon vs. weapon counters, defensive maneuvers, amazing special attacks and more features never before seen in this genre.
Split Screen Score Attack for intense co-op high scoring gameplay!
Play as the heroic ship: RIP ROCKET vs. tons of unique enemies or become the enemy in multiplayer selecting from 8 ships all with totally different abilities!
Battle to conquer all foes and become the top dog of 5 different leaderboards!
Modes of Play

Single Player
Arcade Adventure: This is the main single player mode in Shred Nebula. The adventure will span 20+ levels of uncharted space (including secret levels!).
Score Attack: In this mode players will come face to face with endless waves of enemies as they try to stay alive as long as they can with the chance of surviving all the way to the “Shred”. Players will have a limited amount of lives to begin with, but can gain more lives they reach score thresholds.
Dual Score Attack (offline): This mode follows the same rules as the single player Score Attack mode, except you now are able to compete with a friend to attempt to get a higher score than your buddy with a original life sharing system that ensures skilled players to not get screwed by their buddy choking (dying a lot).
Score System: Both Single player modes feature a progressive scoring system that allows for multiple play styles such as speed runs, 100% bonus collection or a combination of both for max high scores. Leader boards for this mode are all about the final score! Special Icon beside the score will indicate who pulled this off with just 1 credit!

Multiplayer – Online (only in full purchase)
Death Match: The core of the online play will be the dog-fight death match mode. Will feature up to 8 players in ranked and player matches.
Single Ranked: Up to 8 players, 1 person per Xbox 360 console, will be able to join in an all out dog-fight to the death. Players will pick one of 8 ships (based on unlock status) and duel in a plethora of uncharted space levels. Win rules are based on number of kills required to win. We feel that ranking scoring system is critical to the games longevity and legitimacy on XBLA as a true multiplayer game. Therefore we have included several leaderboard filters to cater to players preference
Most Game Wins: Plain and simple, who has one the most games in the world?
Most Frags: This player may not win the most, but they sure have blow up more ships then anyone else on this planet!
TrueSkill: Averages win/losses and skill of matches to achieve a “TrueSkill” top ranking.
Player Match: This mode is very similar to the Ranked mode except that the results from the dog-fights will not be ranked on the online leader board. Up to 8 players can pick from up to 8 ships (based on unlock status), pick the level they wish to battle in and adjust win conditions, power ups allowed, etc.

Multiplayer – Split Screen
1 on 1 Death Match (offline): Split screen dog-fighting as players can duel it out against each other in a huge assortment of multiplayer levels and select from up to 8 unique ships crafts (based on unlock status). Various tactics can be deployed on different levels, which make for an interesting and long lasting death match mode. This mode is not ranked on the leader boards.
Online Split Screen Guest Player Match! (full purchase only): Shred Nebula let’s players take a guest into Xbox Live battle to see what Shred Nebula is all about!!!

Anyone know how many points this is going to cost? The multiplayer video caught my attention. I poured many hours into Subspace as well as it's spiritual sequel on The Station (can't remember the name now).

Bamelin on

Posts

  • RenzoRenzo Registered User regular
    edited August 2008
    Continuum

    And yeah this basically looks like a pseudo-sequel to Subspace, gameplay-wise. The multi won't be as big, as some people on SOME forums have mentioned.

    But still, it looks really nice.

    Renzo on
  • BamelinBamelin Registered User regular
    edited August 2008
    Renzo wrote: »
    Continuum

    And yeah this basically looks like a pseudo-sequel to Subspace, gameplay-wise. The multi won't be as big, as some people on SOME forums have mentioned.

    But still, it looks really nice.

    I think multi good be pretty big if they price it right (400 pts). The 800 pt price mark though will price alot of people out.

    Bamelin on
  • RenzoRenzo Registered User regular
    edited August 2008
    I meant "big" in terms of number of simultaneous players. Subspace could have over 30 players in one game. This has 8.

    Renzo on
  • BamelinBamelin Registered User regular
    edited August 2008
    Renzo wrote: »
    I meant "big" in terms of number of simultaneous players. Subspace could have over 30 players in one game. This has 8.


    Goddard said it was for balancing reasons.

    Really in Subspace, most of the time you'd be dogfighting with 3 or 4 other enemies at most, with dozens of other little battles taking place in other parts of the arena.

    Some of my favorite subspace moments were one on one duels with other opponents. That and turreting. :P

    Bamelin on
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