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X3: Reunion is the game you are looking for, and it can be found on Steam for cheap.
Dartboy on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2008
Sins of a Solar Empire might fit the bill, from what I've seen of it.
cj iwakura on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited September 2008
Yep, X3 is going to be your best option for a modern, sand box space sim, with nice trading and empire building gameplay elements. The story line is awesome. The Cock are attacking. Totally optional too. You never even have to see it if you don't want to see it.
nope. It sounds interesting though. I'll try googling it.
Shifty_Calhoun on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited September 2008
Freespace SCP is an open-source (and super-prettified) version of Freespace 2, FYI. Which, if you haven't played already, you really should, because it's about the finest space-sim this side of TIE Fighter. It's not open-world, but traditional mission-based.
X3: Reunion is the closest you get to an MMO-esque open-gameworld. It's the third part to the X series (which also includes X2: The Threat and, unsurprisingly, the first game X). Be warned of the really high learning wall that you'll hit starting out.
Freespace SCP is an open-source (and super-prettified) version of Freespace 2, FYI. Which, if you haven't played already, you really should, because it's about the finest space-sim this side of TIE Fighter. It's not open-world, but traditional mission-based.
Yeah it's heavily mission based and linear, but it really is one of the best space combat games ever made.
BTW the source code project also covers the campaigns for the entire series, so it's Freespace 1, 2, and addon packs.
Even if you've played Freespace before, the source code project has upped the graphics substantially, and there are a few total conversions centred around Babylon 5, Battlestar Galactica, and Wing Commander.
Independence War 2 has a campaign where you're theoretically playing the part of a space pirate, combined with story missions, but to be honest the pirating/economy aspect is pretty thin. The control scheme is different from most other games in the genre, though, so it's nice if you want to be all Firefly with your mid-sized ship.
I haven't played Eve, but I think Allegiance is to Eve what Strange Adventures in Infinite Space is to Star Flight or Star Control 2. That is, it's kind of like a hypercompressed, extremely simplified version of the game. Multiplayer-only, each match consists of two teams trying to find and destroy the other side's base, featuring mining, research, upgrades, capital ships, etc.
Neither of these are exactly modern games; Eve and X3 are far, far prettier from what I've seen.
I'm sure I can never get the hi-res stuff to work for Freespace 2.
But yeah, that or X3 seem to be your best bets for a space sim at the moment, until Frontier get on with Elite 4.
darleysam on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited September 2008
I just got Sins, and I can testify it is gonna be great when I learn how to manage an empire better. It feels like an open-ended Homeworld mixed with MoO, which is awesome. The 4X elements might be a bit thin for some people, though.
I have no clue what X3 is, unfortunately, but I suspect it is good. I just need a demo before I buy it.
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
I just got Sins, and I can testify it is gonna be great when I learn how to manage an empire better. It feels like an open-ended Homeworld mixed with MoO, which is awesome. The 4X elements might be a bit thin for some people, though.
I have no clue what X3 is, unfortunately, but I suspect it is good. I just need a demo before I buy it.
Problem i always found with X3 is that it's really difficult to get into, even with mods. It has quite a complex economic and game structure, and throws you neck deep in it. Don't tread well and you'll just drown.
shanisLCDR, US NavyMaryland, USARegistered Userregular
edited September 2008
I'm making the obligatory Freelancer reference now.
Also, if you like Battlestar Galactica and enjoy the gameplay of Freespace 2, check out Beyond the Red Line. A 3-mission demo of it is out right now, with the full game expected to be released for free sometime next year. For both BSG and space sim fans alike, it's something to keep an eye on.
shanis on
Origin(BF4) - hunter28100 / Steam - Shanis
"Uh, I have never said that you are not good at what you do. It's just that what you do is not worth doing." -S.C.
I can't list anything really specific, but it seems like the Russians and the other former USSR satellites are really gearing up and putting out a bunch of these sorts of games - there's this big one that looks like it could be stupendously huge and varied that we had a thread about a while back, which I'll try to dig back up. As for current stuff:
DarkStar One seems pretty decent - it's more a traditional Elite/Freelancer one-man-fleet sort of thing, but it's proving interesting
And if you mention the last one before Eve you played was Star Wars Alliance, then I'll hazard a guess you haven't touched Freelancer either. Do it.
X3, of course, though these other guys failed to mention the steep learning curve you're going to have to go through first (though most of the time they put it more as a *wall* than a curve)
And then there's the Privateer Remake, which I had a grand load of fun with a while back if you're into Wing Commander.
Sorenson on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited September 2008
You know, it does kinda sadden me to see that flight sims (space or terrestrial) are kinda dying out. I can't tell you how many times I've looked at buying one of the Ace Combat games, just to get my fix. But I already have Freespace 2, Freelancer, and Starlancer...
I dunno. I guess that nothing will ever beat the thrill of taking a shield-less TIE fighter out for a spin and dodging the hell out of rebel fighters enough to beat that fucking game without cheating and with all but 2 of the Emperor's secret objectives completed.
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
I can't list anything really specific, but it seems like the Russians and the other former USSR satellites are really gearing up and putting out a bunch of these sorts of games - there's this big one that looks like it could be stupendously huge and varied that we had a thread about a while back, which I'll try to dig back up. As for current stuff:
DarkStar One seems pretty decent - it's more a traditional Elite/Freelancer one-man-fleet sort of thing, but it's proving interesting
And if you mention the last one before Eve you played was Star Wars Alliance, then I'll hazard a guess you haven't touched Freelancer either. Do it.
X3, of course, though these other guys failed to mention the steep learning curve you're going to have to go through first (though most of the time they put it more as a *wall* than a curve)
And then there's the Privateer Remake, which I had a grand load of fun with a while back if you're into Wing Commander.
He's played fucking EVE
There isn't a learning curve in HELL that'll phase him now.
Alright, as you know Volition was unable to make a sequel to FS2, and about 3 years after the release of the game, they said "Aww fuck it just have the source code, guys. We're not going to get a chance to use it."
So, before the community could splinter into thousands of tiny shards, a group of guys got together and said "Hey hold it if we don't regulate this some how there's going to be trouble." Thus the SCP was born. Mission: Upgrade the engine so that it would be able to keep up with the other games of the times graphically and in features (hard coded ship limits, FRED limitations, bugs).
You probably missed the ima--
You know what fuck this I'll just make a Freespace 2 thread now to avoid derails. If you want to know more about the SCP and don't feel like waiting for me to write the thread here's a link to Hard Light Productions, the beating heart of the SCP Project and FS2 community in general.
MechMantis on
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BroloBroseidonLord of the BroceanRegistered Userregular
Alright, as you know Volition was unable to make a sequel to FS2, and about 3 years after the release of the game, they said "Aww fuck it just have the source code, guys. We're not going to get a chance to use it."
So, before the community could splinter into thousands of tiny shards, a group of guys got together and said "Hey hold it if we don't regulate this some how there's going to be trouble." Thus the SCP was born. Mission: Upgrade the engine so that it would be able to keep up with the other games of the times graphically and in features (hard coded ship limits, FRED limitations, bugs).
You probably missed the ima--
You know what fuck this I'll just make a Freespace 2 thread now to avoid derails. If you want to know more about the SCP and don't feel like waiting for me to write the thread here's a link to Hard Light Productions, the beating heart of the SCP Project and FS2 community in general.
Alright, as you know Volition was unable to make a sequel to FS2, and about 3 years after the release of the game, they said "Aww fuck it just have the source code, guys. We're not going to get a chance to use it."
So, before the community could splinter into thousands of tiny shards, a group of guys got together and said "Hey hold it if we don't regulate this some how there's going to be trouble." Thus the SCP was born. Mission: Upgrade the engine so that it would be able to keep up with the other games of the times graphically and in features (hard coded ship limits, FRED limitations, bugs).
You probably missed the ima--
You know what fuck this I'll just make a Freespace 2 thread now to avoid derails. If you want to know more about the SCP and don't feel like waiting for me to write the thread here's a link to Hard Light Productions, the beating heart of the SCP Project and FS2 community in general.
Sweet, FS2 thread!
Hell, if that constitutes a FS2 thread, you seen the PAX/Guitar Hero/general PC games/chat thread masquerading as a Halo 3 thread?
stupidly late edit: turns out I should read things more, ignore my stupidity!
Sounds like what you may be looking for is "The Precursors". It's an insanely ambitious free-roaming space RPG action game hybrid... thing. Look just watch the trailer OK?
It's a Russian made game (all these really ambitiously free-form games seem to be coming from Russia and Eastern Europe these days don't they?) from the people that did "Boiling Point", which was quite heavily buggy but also very much an open world style of game. I've heard good things and bad things about Bioling Point, but if they can pull this off in the same way that GSC somehow managed to pull off Stalker, it sounds like it could be just the game.
EDIT: Another trailer with a bit more of the space combat shown at the end:
Babylon 5: I've Found Her
It's solid, pretty, and plays pretty well. Since the game uses full newtonian physics for the spaceflight, it gets pretty intense. I love it.
And then theres Infinity: Quest for Earth which I am looking forward to, but they wont hit beta till around 2009. The game looks fantastic tho, transitionless space-planetary and a massive procedural galaxy.
I didn't find EVE to bad but X3 was like getting a rectal exam from something that shouldn't be giving you a rectal exam.
Once I got past all the hate though it turned into love
Also there was that dark star one game that is like a year old or something. I played the demo and it was okay but it is a decent looking space sim that can be found on steam
Freespace SCP is an open-source (and super-prettified) version of Freespace 2, FYI. Which, if you haven't played already, you really should, because it's about the finest space-sim this side of TIE Fighter. It's not open-world, but traditional mission-based.
Yeah it's heavily mission based and linear, but it really is one of the best space combat games ever made.
BTW the source code project also covers the campaigns for the entire series, so it's Freespace 1, 2, and addon packs.
Even if you've played Freespace before, the source code project has upped the graphics substantially, and there are a few total conversions centred around Babylon 5, Battlestar Galactica, and Wing Commander.
That one is hawt. Shame it ran like shit on my pc.
SpaceForge: Rogue Universe is pretty cool. Really good music and its like a advanced version of Freelancer. Do NOT watch the intro because it may make your brain bleed
So many times have I wanted to be able to tour my ship while drifting about.
Oh god, this. This is the one thing that seems to continually elude every single space game out there, and the one thing that I would absolutely love. It's something relatively simple, but at the same time would infinitely add to the immersion. Just being able to step out of the pilot's seat and walk around the inside of your spaceship would completely eliminate the whole "you are your ship" thing that makes controlling your gigantic battlecruiser feel more like a toy than something that's actually a mile long. And it would actually make the amazing space environments even more breathtaking with an accurate sense of scale.
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kpop appreciation station i also like to tweet some
3D : Sins, X3
X3: Reunion is the closest you get to an MMO-esque open-gameworld. It's the third part to the X series (which also includes X2: The Threat and, unsurprisingly, the first game X). Be warned of the really high learning wall that you'll hit starting out.
Yeah it's heavily mission based and linear, but it really is one of the best space combat games ever made.
BTW the source code project also covers the campaigns for the entire series, so it's Freespace 1, 2, and addon packs.
Even if you've played Freespace before, the source code project has upped the graphics substantially, and there are a few total conversions centred around Babylon 5, Battlestar Galactica, and Wing Commander.
I haven't played Eve, but I think Allegiance is to Eve what Strange Adventures in Infinite Space is to Star Flight or Star Control 2. That is, it's kind of like a hypercompressed, extremely simplified version of the game. Multiplayer-only, each match consists of two teams trying to find and destroy the other side's base, featuring mining, research, upgrades, capital ships, etc.
Neither of these are exactly modern games; Eve and X3 are far, far prettier from what I've seen.
Freespace 2 is pretty damn pretty now. Don't call it not pretty.
Spoiler'd for H-scroll
But yeah, that or X3 seem to be your best bets for a space sim at the moment, until Frontier get on with Elite 4.
I have no clue what X3 is, unfortunately, but I suspect it is good. I just need a demo before I buy it.
Ever play Wing Commander: Privateer?
Think that only crazily more in depth.
Also, if you like Battlestar Galactica and enjoy the gameplay of Freespace 2, check out Beyond the Red Line. A 3-mission demo of it is out right now, with the full game expected to be released for free sometime next year. For both BSG and space sim fans alike, it's something to keep an eye on.
"Uh, I have never said that you are not good at what you do. It's just that what you do is not worth doing." -S.C.
Not really a fan of BSG and the gameplay additions don't really seem my speed.
DarkStar One seems pretty decent - it's more a traditional Elite/Freelancer one-man-fleet sort of thing, but it's proving interesting
And if you mention the last one before Eve you played was Star Wars Alliance, then I'll hazard a guess you haven't touched Freelancer either. Do it.
X3, of course, though these other guys failed to mention the steep learning curve you're going to have to go through first (though most of the time they put it more as a *wall* than a curve)
And then there's the Privateer Remake, which I had a grand load of fun with a while back if you're into Wing Commander.
I dunno. I guess that nothing will ever beat the thrill of taking a shield-less TIE fighter out for a spin and dodging the hell out of rebel fighters enough to beat that fucking game without cheating and with all but 2 of the Emperor's secret objectives completed.
He's played fucking EVE
There isn't a learning curve in HELL that'll phase him now.
What is Freespace Source Code Project and what can you tell me about it?
Godspeed, Ironsides.
So, before the community could splinter into thousands of tiny shards, a group of guys got together and said "Hey hold it if we don't regulate this some how there's going to be trouble." Thus the SCP was born. Mission: Upgrade the engine so that it would be able to keep up with the other games of the times graphically and in features (hard coded ship limits, FRED limitations, bugs).
You probably missed the ima--
You know what fuck this I'll just make a Freespace 2 thread now to avoid derails. If you want to know more about the SCP and don't feel like waiting for me to write the thread here's a link to Hard Light Productions, the beating heart of the SCP Project and FS2 community in general.
Sweet, FS2 thread!
X motherfucking 3.
Hell, if that constitutes a FS2 thread, you seen the PAX/Guitar Hero/general PC games/chat thread masquerading as a Halo 3 thread?
stupidly late edit: turns out I should read things more, ignore my stupidity!
WANT. SO BAD.
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
It's solid, pretty, and plays pretty well. Since the game uses full newtonian physics for the spaceflight, it gets pretty intense. I love it.
And then theres Infinity: Quest for Earth which I am looking forward to, but they wont hit beta till around 2009. The game looks fantastic tho, transitionless space-planetary and a massive procedural galaxy.
Once I got past all the hate though it turned into love
Also there was that dark star one game that is like a year old or something. I played the demo and it was okay but it is a decent looking space sim that can be found on steam
If it has interior-ship movement while in space I will love it forever. So many times have I wanted to be able to tour my ship while drifting about.
That one is hawt. Shame it ran like shit on my pc.
Oh god, this. This is the one thing that seems to continually elude every single space game out there, and the one thing that I would absolutely love. It's something relatively simple, but at the same time would infinitely add to the immersion. Just being able to step out of the pilot's seat and walk around the inside of your spaceship would completely eliminate the whole "you are your ship" thing that makes controlling your gigantic battlecruiser feel more like a toy than something that's actually a mile long. And it would actually make the amazing space environments even more breathtaking with an accurate sense of scale.