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PARANOIA is fun. Other games are not fun.

OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
edited October 2006 in Critical Failures
Stay alert! Trust no one! Keep your blaster handy!

Play Paranoia!

PARANOIA is a game set in the distant future environ of Alpha Complex; in the future, people were sent into the underground cities (for whatever reason; knowing this reason is treason and grounds for summary execution) and are ruled over by computers and their Programmers.

As with all military complexes, citizens of Paranoia have a security rating, this one based on the radiation spectrum. In order from lowest to highest:

INFRARED
RED
ORANGE
YELLOW
GREEN
BLUE
INDIGO
VIOLET
ULTRAVIOLET


The Ultraviolets (or UVs) are the High Programmers, responsible for the maintenance and upkeep of Friend Computer. It's rumoured that they actually control FC, but rumours are treason and punishable by execution.

Because of radiation (or perhaps not!) Alpha Complex also harbors mutants in the population. Mutants with special powers. Being a mutant is treason, and punishable by summary execution.

It's also whispered in the INFRARED food vats that certain.. secret societies exist, bestowing benefits on their members. Naturally, being a member of a SecSoc is treason, and punishable by summary execution.

Guess what? You're a mutant and you're in a secret society. So is everyone else in your group, you suspect..

With a manaiacal computer bent on eradicating Communism from its Complex and a group full of people looking over their shoulder to make sure nobody sees them stabbing each other in the back, PARANOIA is the most fun I've ever had at a tabletop game.

Almost anything is treason and punishable by summary execution, meaning the GM can kill whoever he wants. Fortunately, PCs come in six-packs of clones, meaning you've got excuses to rack up some excellent bodycounts.

Also, knowing the rules is treason for the PC -- which means no rules lawyering on pain of instant death. It also means you can do whatever the hell you want.

A typical PC/GM exchange:

PC: I try to talk the ORANGE-level beaurocrat over to my side.

GM: Hmm well OK

*rolls dice*

*looks at dice*

*ignores result*

GM: He shoots you in the face as a result of something that you said. You survive, but are forced to spend the rest of your life in the IR foodvats.

Your next clone arrives.



Like I said, it's great fun.

Tools & guides for playing PARANOIA online are at www.paranoia-live.net .


The most recent edition is PARANOIA XP; though I haven't played it, it's supposed to be good. My personal favourite is Second Edition; some people say there are Third, Fourth and Fifth editions, but they're liars, because those editions don't exist.

As far as I'm concerned.

Orikaeshigitae on
«1

Posts

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited September 2006
    Needs more sign up.

    EvilBadman on
    FyreWulff wrote: »
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  • FierceDeity666FierceDeity666 Registered User regular
    edited September 2006
    i'm interested.

    and it's actually a JAR. so i can play! YAY FOREVER

    FierceDeity666 on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited September 2006
    Friend Computer is all our friends!

    Fencingsax on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited September 2006
    Half the fun is killing people (and/or yourself) with the gadgets the R&D department hands out (after filling form 45ZX/3 in three copies).

    Echo on
  • DuoDuo Registered User regular
    edited September 2006
    I was waiting for this <3

    I've played both 2nd edition, and XP. Let me say that XP is a really really good follow up to 2nd edition. It keeps it fun, and lets it be more fun.

    I think it would be too hard to play online very often, though. The first couple of games I played were in IRC. That's ok, but some of the extraordinary explanations PCs tend to come up with, and would be cut off and executed for, take too long to type out.

    There just doesn't seem to be enough room for the franticness of being able to talk to everyone.

    If you played the last version of PARANOIA, get XP, you won't be disappointed.

    Duo on
  • FierceDeity666FierceDeity666 Registered User regular
    edited September 2006
    someone host a game, i wanna play, i even got a big musclehead of a character made.

    FierceDeity666 on
  • Mai-KeroMai-Kero Registered User regular
    edited September 2006
    Your big musclehead of a character is going straight to the food vats.

    Mai-Kero on
  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited September 2006
    Whenever I hear anything about Paranoia, I want to immediately purchase the book, because it sounds too damn good.

    TheOtherHorseman on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited September 2006
    Highly interested, I love this game.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • DuoDuo Registered User regular
    edited September 2006
    One thing I really like about PARANOIA is that you never have to look far for someone willing to be the UV ;)

    Duo on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2006
    Echo wrote:
    Half the fun is killing people (and/or yourself) with the gadgets the R&D department hands out (after filling form 45ZX/3 in three copies).

    In triplicate.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • thorpethorpe Registered User regular
    edited September 2006
    I had a pretty glorious run DMing this once. Oh, there was much, much killing.

    thorpe on
    [SIGPIC][/SIGPIC]
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited September 2006
    I need to buy a rulebook.. neeeeeed to

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • SonarSonar Registered User regular
    edited September 2006
    To have a good game the DM has to be subtle. Shooting someone in the face just because isnt' much fun. The trick is to use a players natural inclination for stupidity and a healthy dose of circular logic. Then just let nature take its course.

    I'll run 'Me and My Shadow: Mark V' in vent any day of the week. It'd have to be second edition though.

    Sonar on
    I'm building a real pirate ship. Really. Wanna help? Click here!
    steam_sig.png
    caffron said: "and cat pee is not a laughing matter"
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2006
    I seem to recall the the PCs were not mutants, but were troubleshooters (excuse the pun) for Alpha Complex, hunting down commies, mutants, and other trators against the benevolent rule of the Computer.

    Did the overall scenerio change in later revisions?

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited September 2006
    I seem to recall the the PCs were not mutants, but were troubleshooters (excuse the pun) for Alpha Complex, hunting down commies, mutants, and other trators against the benevolent rule of the Computer.

    Did the overall scenerio change in later revisions?

    You are correct, the PCs are troubleshooters. That's their job title, I guess you could say. For the duration of the mission, anyways. Everyone is also a Mutant, and Part of a secret society, both of which are treason. However, falsely accusing someone of treason (i.e. you don't have any evidence) is also treasonous.

    So yes, you are hunting vile scumbag traitors, but you are traitors yourselves. The point is to not get caught.

    Fencingsax on
  • PkmoutlPkmoutl Registered User regular
    edited September 2006
    some people say there are Third, Fourth and Fifth editions, but they're liars, because those editions don't exist.

    The Computer told me there were third, fourth and fifth editions.

    ARE YOU SAYING THE COMPUTER LIED, CITIZEN?

    THAT WOULD BE AN ACT OF TREASON.

    Are you Happy, Citizen?

    Pkmoutl on
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited September 2006
    The best Paranoia sessions are the ones that begin (and end) in R&D.

    PotatoNinja on
    Two goats enter, one car leaves
  • PkmoutlPkmoutl Registered User regular
    edited September 2006
    I was in one Paranoia game where we didn't even make it down the hall.

    Pkmoutl on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited September 2006
    Pkmoutl wrote:
    some people say there are Third, Fourth and Fifth editions, but they're liars, because those editions don't exist.

    The Computer told me there were third, fourth and fifth editions.

    ARE YOU SAYING THE COMPUTER LIED, CITIZEN?

    THAT WOULD BE AN ACT OF TREASON.

    Are you Happy, Citizen?

    I was very happy, fellow citizen PKM-O-UTL but am now saddened. I regret to inform you that information about the possible existance of third, fourth, or fifth editions is of of green clearance and above.

    Please report to the nearest termination booth immediately and have a nice day.

    Regards,
    DVL-Y-APT

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • PkmoutlPkmoutl Registered User regular
    edited September 2006
    Pkmoutl wrote:
    some people say there are Third, Fourth and Fifth editions, but they're liars, because those editions don't exist.

    The Computer told me there were third, fourth and fifth editions.

    ARE YOU SAYING THE COMPUTER LIED, CITIZEN?

    THAT WOULD BE AN ACT OF TREASON.

    Are you Happy, Citizen?

    I was very happy, fellow citizen PKM-O-UTL but am now saddened. I regret to inform you that information about the possible existance of third, fourth, or fifth editions is of of green clearance and above.

    Please report to the nearest termination booth immediately and have a nice day.

    Regards,
    DVL-Y-APT

    Ah, but you have been fooled!

    My name is Pkmo-UTL, which is analagous to ULT. DO YOU DOUBT ME, CITIZEN?

    You see, I was just sent here to root out upstarts like you who declare treason erroneously.

    Pkmoutl on
  • ZombiemamboZombiemambo Registered User regular
    edited September 2006
    I remember playing this through a Java client and it was a blast. About 20 minutes into the game (after preperation and all that), we arrive at the trainstation. Somebody decided it was a good idea to pull a gun on all of the Red citizens so we could get into the train, and I came up with an even better idea. Let's shoot the idiot who had the last idea in the face. Battle commences, I activate my robot-in-a-can (it looked like the robot from Robocop), and start to kick ass.

    ...And by kick ass, I meant die a horrible, horrible death. Y'see, nobody ever told me how to remove the suit, so after my "friend" hit me with a napalm shot of some sort, I, in a panic, try everything I can to escape. The most obvious way to get out was to press the button, but it was jammed. So there I am, in my stupid, bigass robot piece-a-junk, able to do jackshit and burning to death. The suit finally came off, but it was far too late. I was a kentucky fried piece of chicken by then.

    Good times.

    Zombiemambo on
    JKKaAGp.png
  • Conditional_AxeConditional_Axe Registered User regular
    edited September 2006
    I've only read/played 2nd ed.

    do the later editions still have the different 'troubleshooter' jobs, like the Happiness Officer?

    The booklet that comes in the 2nd ed. box with all the questionaires is one of my favorite things in the game.

    Conditional_Axe on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited September 2006
    Paranoia stories are awesome.

    Especially when players develop vendettas against each other.

    Orikaeshigitae on
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited September 2006
    Paranoia stories are awesome.

    Especially when players develop vendettas against each other.

    I only played this game once. But it wasn't amazing. However, the stories I read about it were indeed awesome. Maybe I just had a bad GM? I wouldn't mind giving it another try.

    Reynolds on
    uyvfOQy.png
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited September 2006
    if your GM is afraid of making stuff up on the spot it likely won't be that great.

    Troubleshooters can range far afield of the written adventure.

    Orikaeshigitae on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited September 2006
    This Q/A sums up Paranoia to me.


    Q: What if I choose to stand in open defiance of the Computer? Death to the computer!

    A: You should then hope that your next clonse is wiser.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited September 2006
    http://www.mongoosepublishing.com/pdf/paranoiatmhandouts.pdf


    Some good reading. Page 5 is excellent.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • ZombiemamboZombiemambo Registered User regular
    edited September 2006
    if your GM is afraid of making stuff up on the spot it likely won't be that great.

    Troubleshooters can range far afield of the written adventure.

    Unlike other tabletop RPGs, the GM in Paranoia wants you to die. It really is the most fun when the PCs die in the most gory, spectacular fashion possible.

    Zombiemambo on
    JKKaAGp.png
  • BucketmanBucketman Call me SkraggRegistered User regular
    edited September 2006
    So where can I get the books and stuff for this? That webpage was super slow and this sounds super cool. Also if theres an online gam going on I would totally like to sign up.

    Bucketman on
  • DuoDuo Registered User regular
    edited September 2006
    Bucketman wrote:
    So where can I get the books and stuff for this? That webpage was super slow and this sounds super cool. Also if theres an online gam going on I would totally like to sign up.

    I got my books online.

    And I wouldn't mind trying to run an XP game on Vent every once and a while. I probably couldn't commit to something more regular, though :/

    I am trying to get SpyCraft going, after all ;)

    Duo on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited September 2006
    I need to buy a rulebook. I am wondering, should I buy XP or second edition?

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited September 2006
    if your GM is afraid of making stuff up on the spot it likely won't be that great.

    Troubleshooters can range far afield of the written adventure.

    Unlike other tabletop RPGs, the GM in Paranoia wants you to die. It really is the most fun when the PCs die in the most gory, spectacular fashion possible.
    What other tabletop RPGs have you played?

    Seeing characters die is a secret glee for all GMs. In Paranoia they just don't need to be secret about it.

    Cilla Black on
  • ZombiemamboZombiemambo Registered User regular
    edited September 2006
    Zilla84 wrote:
    if your GM is afraid of making stuff up on the spot it likely won't be that great.

    Troubleshooters can range far afield of the written adventure.

    Unlike other tabletop RPGs, the GM in Paranoia wants you to die. It really is the most fun when the PCs die in the most gory, spectacular fashion possible.
    What other tabletop RPGs have you played?

    Seeing characters die is a secret glee for all GMs. In Paranoia they just don't need to be secret about it.

    Well, your DnD game shouldn't be a constant struggle between the PCs and the GM. It's designed to be balanced and enjoyable. In Paranoia, you know the GM is working against you just as much as he is working with you. It's almost a guarantee that you and your fellow Troubleshooters are going to fail many, many, many times before they succeed (if they succeed at all).

    Zombiemambo on
    JKKaAGp.png
  • DuoDuo Registered User regular
    edited September 2006
    Ok, who's up for some Paranoia over Vent? If you anything about Paranoia, then you know that you don't need anything to play. And considering that knowning the rules is treason, it's even easier!

    I have a dicebot we can use in some random IRC channel, and Vent will do everything else. You really don't need minitures, that just makes it less fun.

    I'll even get some damn pre-genned characters and pass them out!

    C'mooon!! :(

    Duo on
  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    edited September 2006
    Duo wrote:
    Ok, who's up for some Paranoia over Vent? If you anything about Paranoia, then you know that you don't need anything to play. And considering that knowning the rules is treason, it's even easier!

    I have a dicebot we can use in some random IRC channel, and Vent will do everything else. You really don't need minitures, that just makes it less fun.

    I'll even get some damn pre-genned characters and pass them out!

    C'mooon!! :(
    Sounds like fun. When could we get it going?

    One Thousand Cables on
  • DuoDuo Registered User regular
    edited September 2006
    Sunday? As in, tomorrow? Mid afternoon or so? It would take me that long to figure out what I need to researh, before i toss it all and just make it up. ;)

    We only need three players min. And using the PA vent server is certainly a possiblity.

    Duo on
  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    edited September 2006
    Duo wrote:
    Sunday? As in, tomorrow? Mid afternoon or so? It would take me that long to figure out what I need to researh, before i toss it all and just make it up. ;)

    We only need three players min. And using the PA vent server is certainly a possiblity.
    I might could do it mid-afternoon. Also, I don't think it would be so hard to find some other guys to play. Hell, if an understanding of the rules isn't required, you might could enlist some dudes in the vent chat channels.

    One Thousand Cables on
  • DuoDuo Registered User regular
    edited September 2006
    Duo wrote:
    Sunday? As in, tomorrow? Mid afternoon or so? It would take me that long to figure out what I need to researh, before i toss it all and just make it up. ;)

    We only need three players min. And using the PA vent server is certainly a possiblity.
    I might could do it mid-afternoon. Also, I don't think it would be so hard to find some other guys to play. Hell, if an understanding of the rules isn't required, you might could enlist some dudes in the vent chat channels.

    Good idea :)

    I think I'll probably run Mr. Bubbles, if no one's played/read it.

    It would seem to me that running it in JParanoia might be best. That way I can assign perversity points and stuff.

    There are only a few things I would need to explain to anyone to have them know enough to play.

    Perversity points. The general setting. That one Q&A ;)

    That should about do it. Then any skills questions. And anything I don't want to answer is simply above their security clearance !

    Duo on
  • FierceDeity666FierceDeity666 Registered User regular
    edited September 2006
    well, i have Jparanoia, so i'm in. i'll make a character right away.

    what would be the maximum attribute limit?


    EDIT: Yeah, JParanoia is best. since you can fully use spoof powers.

    played around with them last night and i am in LOVE

    PC1: dur dur dur.
    GM(Spoofing PC1):(Statement that is obviously treason)
    GM:Roll for initiative
    GM ignores rolls, has random NPC overhear and decapitate PC1

    FierceDeity666 on
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