Stay alert! Trust no one! Keep your blaster handy!
Play Paranoia!
PARANOIA is a game set in the distant future environ of Alpha Complex; in the future, people were sent into the underground cities (for whatever reason; knowing this reason is treason and grounds for summary execution) and are ruled over by computers and their Programmers.
As with all military complexes, citizens of Paranoia have a security rating, this one based on the radiation spectrum. In order from lowest to highest:
INFRARED
RED
ORANGE
YELLOW
GREEN
BLUE
INDIGO
VIOLET
ULTRAVIOLET
The Ultraviolets (or UVs) are the High Programmers, responsible for the maintenance and upkeep of Friend Computer. It's rumoured that they actually
control FC, but rumours are treason and punishable by execution.
Because of radiation (or perhaps not!) Alpha Complex also harbors mutants in the population. Mutants with
special powers. Being a mutant is treason, and punishable by summary execution.
It's also whispered in the INFRARED food vats that certain.. secret societies exist, bestowing benefits on their members. Naturally, being a member of a SecSoc is treason, and punishable by summary execution.
Guess what? You're a mutant and you're in a secret society. So is everyone else in your group, you suspect..
With a manaiacal computer bent on eradicating Communism from its Complex and a group full of people looking over their shoulder to make sure nobody sees them stabbing each other in the back, PARANOIA is the most fun I've ever had at a tabletop game.
Almost anything is treason and punishable by summary execution, meaning the GM can kill whoever he wants. Fortunately, PCs come in six-packs of clones, meaning you've got excuses to rack up some excellent bodycounts.
Also,
knowing the rules is treason for the PC -- which means no rules lawyering on pain of instant death. It also means you can do whatever the hell you want.
A typical PC/GM exchange:
PC: I try to talk the ORANGE-level beaurocrat over to my side.
GM: Hmm well OK
*rolls dice*
*looks at dice*
*ignores result*
GM: He shoots you in the face as a result of something that you said. You survive, but are forced to spend the rest of your life in the IR foodvats.
Your next clone arrives.
Like I said, it's great fun.
Tools & guides for playing PARANOIA online are at
www.paranoia-live.net .
The most recent edition is PARANOIA XP; though I haven't played it, it's supposed to be good. My personal favourite is Second Edition; some people say there are Third, Fourth and Fifth editions, but they're liars, because those editions don't exist.
As far as I'm concerned.
Posts
and it's actually a JAR. so i can play! YAY FOREVER
I've played both 2nd edition, and XP. Let me say that XP is a really really good follow up to 2nd edition. It keeps it fun, and lets it be more fun.
I think it would be too hard to play online very often, though. The first couple of games I played were in IRC. That's ok, but some of the extraordinary explanations PCs tend to come up with, and would be cut off and executed for, take too long to type out.
There just doesn't seem to be enough room for the franticness of being able to talk to everyone.
If you played the last version of PARANOIA, get XP, you won't be disappointed.
we also talk about other random shit and clown upon each other
In triplicate.
chair to Creation and then suplex the Void.
we also talk about other random shit and clown upon each other
I'll run 'Me and My Shadow: Mark V' in vent any day of the week. It'd have to be second edition though.
caffron said: "and cat pee is not a laughing matter"
Did the overall scenerio change in later revisions?
chair to Creation and then suplex the Void.
You are correct, the PCs are troubleshooters. That's their job title, I guess you could say. For the duration of the mission, anyways. Everyone is also a Mutant, and Part of a secret society, both of which are treason. However, falsely accusing someone of treason (i.e. you don't have any evidence) is also treasonous.
So yes, you are hunting vile scumbag traitors, but you are traitors yourselves. The point is to not get caught.
The Computer told me there were third, fourth and fifth editions.
ARE YOU SAYING THE COMPUTER LIED, CITIZEN?
THAT WOULD BE AN ACT OF TREASON.
Are you Happy, Citizen?
I was very happy, fellow citizen PKM-O-UTL but am now saddened. I regret to inform you that information about the possible existance of third, fourth, or fifth editions is of of green clearance and above.
Please report to the nearest termination booth immediately and have a nice day.
Regards,
DVL-Y-APT
Ah, but you have been fooled!
My name is Pkmo-UTL, which is analagous to ULT. DO YOU DOUBT ME, CITIZEN?
You see, I was just sent here to root out upstarts like you who declare treason erroneously.
...And by kick ass, I meant die a horrible, horrible death. Y'see, nobody ever told me how to remove the suit, so after my "friend" hit me with a napalm shot of some sort, I, in a panic, try everything I can to escape. The most obvious way to get out was to press the button, but it was jammed. So there I am, in my stupid, bigass robot piece-a-junk, able to do jackshit and burning to death. The suit finally came off, but it was far too late. I was a kentucky fried piece of chicken by then.
Good times.
do the later editions still have the different 'troubleshooter' jobs, like the Happiness Officer?
The booklet that comes in the 2nd ed. box with all the questionaires is one of my favorite things in the game.
Especially when players develop vendettas against each other.
I only played this game once. But it wasn't amazing. However, the stories I read about it were indeed awesome. Maybe I just had a bad GM? I wouldn't mind giving it another try.
Troubleshooters can range far afield of the written adventure.
Q: What if I choose to stand in open defiance of the Computer? Death to the computer!
A: You should then hope that your next clonse is wiser.
we also talk about other random shit and clown upon each other
Some good reading. Page 5 is excellent.
we also talk about other random shit and clown upon each other
Unlike other tabletop RPGs, the GM in Paranoia wants you to die. It really is the most fun when the PCs die in the most gory, spectacular fashion possible.
I got my books online.
And I wouldn't mind trying to run an XP game on Vent every once and a while. I probably couldn't commit to something more regular, though
I am trying to get SpyCraft going, after all
we also talk about other random shit and clown upon each other
Seeing characters die is a secret glee for all GMs. In Paranoia they just don't need to be secret about it.
Well, your DnD game shouldn't be a constant struggle between the PCs and the GM. It's designed to be balanced and enjoyable. In Paranoia, you know the GM is working against you just as much as he is working with you. It's almost a guarantee that you and your fellow Troubleshooters are going to fail many, many, many times before they succeed (if they succeed at all).
I have a dicebot we can use in some random IRC channel, and Vent will do everything else. You really don't need minitures, that just makes it less fun.
I'll even get some damn pre-genned characters and pass them out!
C'mooon!!
We only need three players min. And using the PA vent server is certainly a possiblity.
Good idea
I think I'll probably run Mr. Bubbles, if no one's played/read it.
It would seem to me that running it in JParanoia might be best. That way I can assign perversity points and stuff.
There are only a few things I would need to explain to anyone to have them know enough to play.
Perversity points. The general setting. That one Q&A
That should about do it. Then any skills questions. And anything I don't want to answer is simply above their security clearance !
what would be the maximum attribute limit?
EDIT: Yeah, JParanoia is best. since you can fully use spoof powers.
played around with them last night and i am in LOVE
PC1: dur dur dur.
GM(Spoofing PC1):(Statement that is obviously treason)
GM:Roll for initiative
GM ignores rolls, has random NPC overhear and decapitate PC1