What games do you think make a good transition for people who do a lot of video gaming? Useful stuff would probably be familiar themes, easily taught, simple scoring, and no player elimination. I mean, Risk is fun, but if you get knocked out 20 minutes into a three hour game, you're gonna be pissed.
I don't do any RPG'ing anymore (can't commit to the regular timing), but boardgame wise...
Zombies!!!
Everybody loves zombies, world's simplest combat system, respawns, and visually great- dozens of plastic zombies chasing you around and
awesome card art. Downsides? The game can bog down a bit at times, and at least in the first edition some of the cards were a bit confusing.
Carcassonne
The expanding, modular board is cool, everyone loves
meeples, and it is really a kickass little game (good transitional game, but hardcore gamers will play it too). Downsides? Scoring the frikkin farmers is a pain for even experienced players.
Ticket To Ride
The easiest game in the world to teach, so you can concievably even play it with Grandma and Grandpa. Also, just a really good game. Downsides are that it is going to be pretty dry for someone used to sophisticated videogames.
Others that might be good- Shadows Over Camelot (I've only played it once), Heroscape (never played, looks expensive)... anyone tried these or had another suggestion?
Also- any RPGs out there that you can "do" in one evening?
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Munchkin!
And the Illuminati non-collectable game.
Both are hilarious games of screw-thy-neighbor.
I host a podcast about movies.
One of the guys was into it. I mean really into it; throwing down trash talk like a veteran Counterstrike player.
To this day, he asks when the next time we can play it is.
The way the expansion works is, you get like a dozen tiles that form the city of Carcassonne itself. Cool, right? Wrong. There is no gameplay in placing them. They are all numbered and must be placed in the same order every time. After that, the basics of the expansion are, if you complete something for another player, and don't score any points yourself, you can put a meeple inside of the city, and then whenever something is completed after that, you can pull the guy out of the city to place him on the freshly completed thing (road, city, cloister), in an effort to nab more points. So far so good, right? Adds a lot more complication, but hopefully makes the game more "interactive".
However, the way the city works is, there are 4 areas within the city. Each area matches up to either farms, cloisters, roads, or cities. Your meeple can only "steal" points if you had placed him in the correct corresponding city area (so if a road is completed, but your guy is in the cloister section in carcassone, you can't steal). This itself is fine, the big issue is the way they present this to you sucks. The tiles in the Carasonne city aren't labled, so you'll constantly be looking in the rulebook to remember "if I put my meeple here can he steal cities or roads?".
On top of all that, you add the Count himself who travels the city, and if he's in the same space as your guy, you can't pop your guy out of the city onto the completed road/cloister/city/(farm at the end of the game). You can move the count when you put a meeple into the city.
The expansion felt like a complete ripoff, even at the $5 or so, because after playing with it, it just felt like it actually would have been easier just to write the 4 areas on a sheet of paper and use a penny as the count.
The included river expansion, on the other hand, did feel like it added quite a bit to the game, more or less in the form of new tiles, and especially in a method that makes farms slightly more interesting (but we still end up half the time discovering that the farms end up combining to form a super farm that covers the entire board)
A final word on Carcassonne : It's a tile laying game, so avoid using it as a filler game before or after more meaty tile laying games. We played it after Betrayal at the House on the Hill once (itself could be argued to be a transitional game, but I think it's fun enough to be the gaming focus of the evening usually), and everyone was just tiled-out at that point.
I once won by use of the "lets go someplace quiet :winky:" card.
One I totally forgot (which might be good for role-playing transitional...)
Betrayal at House on the Hill!!!
They have this one on Toys R Us online for Twenty bucks including shipping, and it is totally awesome. The rules take a little bit to understand, but you've got all the basic stuff- characters with changeable statistics, Monsters, weapons... and then one of you turns into a monster and tries to kick everyone's ass.
Oh man, but I miss getting to play this...[/url]
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