What this thread is for:
This is our second attempt at a psionics thread. The first one got locked - why? It degenerated into an argument on play style.
Play style is an individual choice, and someone isn't "not as good" as someone else for playing what they want to play, they just need to make sure they're playing with 4 like minded dorks, instead of dorks with different outlooks.
I don't want to hear how I should be playing a wizard, because then I can be crowd control. I like blowing up people's heads. Psionics has a spell just for this, so I enjoy using it.
I like the point system of psionics. I prefer it to the system used by wizards and the system used by sorcerers.
I enjoyed immensely the one high-level psion I was afforded a chance to run - he was nicely balanced vis-a-vis our fighters and wizard, had good offence, good defence, a few secondary skills that were interesting, and he didn't make my GM's eyes bleed. My other attempt at psychic characters - a gith monk with only his racial abilities and a fighter/pyschic warrior - were also success in secondary fighter roles.
I also enjoy several of the psionic races - specificly the entire "Mindflayers - Lords of Underdark" setting elements for campaigns the Elan player race, and the various races from limbo.
In short, my experiences with 3.5 psionics have been positive.
I would be happy to calmly discuss the psioncs system in this thread. I would ask that if you can't avoid telling tales of 2nd edition psionics, you please start your own thread, where you make it explicitly clear to new readers/players that you are discussing elements no longer in the game.