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[SPORE] Galactic Adventures Available Now!

TerrendosTerrendos Decorative MonocleRegistered User regular
edited March 2010 in Games and Technology
Thanks to rayofash for the OP.
Seven years in the making. Life as we know it has just changed.

510CQiYV2bL._SS400_.jpg

Start as a microscopic cell and evolve into a Galactic God!

What is Spore?
Wikipedia states
Wikipedia wrote:
Spore is a multi-genre "massively single-player online game" by Maxis and designed by Will Wright. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.

The game starts out on a randomly generated planet with you playing as a randomly generated cell. You eat other cells to gain DNA points that you use to evolve your creautre. Eventually your cell evolves into a full fledged creature, which then forms a tribe, which then becomes a civilization, which in turn sets out to explore the galaxy.

Spore--Cell-Stage-Gameplay-Video-5.jpg

Procedural generation?

Procedural generation refers to the concept of making content on-the-fly rather than prior to it's use. Everything in the game is created by the players. The planets, creatures, buildings, units, everything. When you create something you have the option of uploading it to EA's database where it will be randomly sent to other players to populate their game. One of the most remarkable things about procedural generation though is it's compression. Most creatures don't go over 30kb in size, and most content is under 10kb.

If you want to know more about procedural generation you can download the Creature Creator and experience it first hand.

So wait, the players make everything?
Yup, after only a week of the Creature Creators release there were over a million creatures in their database. Some of them are pretty good too:
What are Sporecasts?

There's a lot of content in spore. I mean a LOT! How are you supposed to sort through BILLIONS and BILLIONS (sorry, couldn't resist) of creatures, vehicles, and buildings? Easy. If you see something you like in the world, simply add it's creator to your buddy list and everything he creates will be prioritised. Want creatures with a certain aspect? You can set it to automaticly download creatures with a certain tag. What about a community or your friends? This is where Sporecasts come in. A Sporecast is a collection of various users, and their content, think an RSS feed. Whoever maintains the Sporecast just needs to add the user to it, and everything he creates will be sent out to everybody who has that Sporecast.

The stages

The game has 5 stages: Cell, Creature, Tribe, Civilization, and Space, each stage is unique in its gameplay.

Cell

The Cell stage is Pacman. The goal is to go around eating other cells to gain DNA points and parts that you then use to evolve your cell (this may be more eyes, mouths, weapons etc..) As you eat, your cell grows in size and complexity. After you've filled the progress bar (this is usually done by collecting DNA points), the game kicks you into the Creature stage.

spore_cell.jpg

Creature

The Creature stage has been compared to by Will Wright as the friend making min-game in The Sims. The objective of this stage is to progress your brain development by collecting DNA points and creature parts. You do this by either socialising with the other creatures (this is done by singing, dancing, or posing), or by completely annihilating them. As your brain grows, you are able to add more people to your pack, which allows you to take on larger, more dangerous creatures. This is the last stage in which you can evolve your creature and collect parts.

spore_creature.jpg

Tribal

The Tribal stage is a slimmed down Populous. The goal of this stage is to progress your society by socialising with the other tribes. Similar to the Creature phase, this is done by either playing instruments and giving gifts, or by killing them. Instead of collecting DNA points, in this stage you collect food. The food is then used to either increase your tribes population, or enhance the village by adding buildings. There aren't any creature parts to collect in this stage, instead you are collecting technology either given or taken from another tribe. You may also clothe your creatures in this stage.

29769_Spore-08_normal.jpg

Civilization

The Civilization stage is a slimmed down version of Civilization and Age of Empires. The objective of this stage is to progress in society, technology, and to take over the world. You do this by assimilating the other nations, either through conquest, religion, or economics.

spore_civ.jpg

Space

The Space stage is Masters of Orion, and SimEarth. At the beginning of this stage you try to complete objectives to gain badges to unlock tools for your UFO. After that this stage is completely open-ended, there is no goal except for the ones you set yourself (although there is a secret ending by reaching the center of the galaxy). You will run into other creatures who have achieved space flight, and you can make peace with them or conquer them, but the real fun (at least for me) is in expanding your own civilization by terraforming planets and abducting other creatures. You can completely wipe out other races, destroy planets, uplift under-developed creatures, expand your content library, you name it.

spore_space.jpg

As you explore the Space Stage, you're likely to run into some people who worship Spode. Thees people are not your friends. These people are nobody's friends:
sporelolcx1.jpg

For all our sakes, be so kind as to eradicate them all.

This OP is a work in progress, more to come...

Terrendos on
«13456761

Posts

  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited September 2008
    List of currently known PA Buddies

    http://pawii.pbwiki.com/Spore <- you can add yourself to this list, the password is 'wang'.

    rayofash
    Dyvion
    TwistedFate
    Kobeblackcat
    Hayasa
    PuddinTaim
    Galielmus
    BlueDestiny
    sonarogre
    Projeck
    Caedere
    DredZed
    FlayD
    RomanticUndead
    Bitstream
    IHNIWTR
    beckylee
    JamWarrior
    Demiurge3
    Harvest
    Roundboy
    Joshua1987
    BeastZero
    Terrendos
    NEOPhyte
    Abuzz
    JKupo
    CrimsonKhan
    Mastrius9087
    TheCowKing
    DWRoelands

    (PM me if you want to be added to this list.)

    Useful tips and stuff:

    1.There is NO AUTOSAVE FUNCTIONALITY. It is suggested that you save often in case of crashes.

    2. If you're getting really tired of all the constant attacks, then there's a mod to help. This is a link to that mod, but I think you have to start over from the beginning for it to work.

    3. The ` (Tilde) Key will pause the game when in space, which is helpful if the Grox are raping you.

    4. Holding Tab while editing a piece in an editor opens up 3d rotations on X, Y, and Z axes.

    5. Sexually explicit creatures/vehicles/etc shared on the Maxis servers can earn you a temporary (or possibly permanent) ban from your online account, which effectively prevents you from downloading from sporecasts and the like.

    6. Hitting "C" in-game will take a picture."V" will start a video.

    7. Clicking and holding on a color while coloring a creation will expand to a chart of similar colors, e.g. black goes to a greyscale from dark black to nearly white.

    8. Terraforming an opponents' colony/homeworld from T1-3 down to T0 will reduce the number of cities to one automatically. Alternately, terraforming a Grox planet to T1 will completely obliterate them.

    9. Progression Paths: Depending on how you play your species to the Space Stage, you will accrue special attributes that will eventually result in a final character class. For example, if you choose the "blue" path for every stage, you are designated a Trader. This chart shows all the different paths you can take: http://spreadsheets.google.com/pub?key=pk69iGFA5QTJmJeL8zUBWZw

    10.Terrendos's quick and easy guide to terraforming:

    To raise a T score, look at the minimap and press the little world button to go to the terraforming miniscreen. Look on the x/y axis for the yellow dot, representing the planet's current conditions. Your goal is to get it as close to the point (0,0) as possible, right in the middle of the bull's eye.

    You do that by manipulating the atmosphere and temperature levels. Temperature is the x axis, and can be raised with meteor showers and lowered with ice comets, both available in systems the galaxy over. Atmosphere, the y axis, is handled similarly, with atmosphere generators and vacuums. These are temporary solutions; if you don't do anything else, the planet will rapidly return to its prior state. If the orbit of a planet has a green tail, then it's already close and it won't be hard to terraform. If it's blue or red, then it will be more difficult to do so.

    In order to permanently alter the environmental conditions of a planet, you need plants. Have at least one each of a small, medium, and large plant in your cargo hold, then begin terraforming. Once you temporarily raise the T-score of the planet with the generators, vacuums, comets, and meteors, you must deposit the plants on the surface. This will stabilize the T-score, preventing it from going back to its barren state.

    Once you've got a full set of plants established, you'll need two different species of herbivore and a carnivore/omnivore. Deposit all three onto that planet and you will complete that level of terraforming and will gain access to improved colonies on that planet. If you so choose, you can continue to improve the T-score further if you wish, but keep in mind you will need 3 more species of plant, 2 more species of herbivore, and one more new omni/carnivore.

    Note that you cannot raise a planet's T score by more than one at a time. You must take it up once, stabilize it, fill out its food chain, and then proceed to the next level. After you've done this several times, you will eventually gain access to better terraforming tools that are more powerful or run off the ship's power.

    11. Tired of the forced Symmetry? Try this:
    Joolander wrote: »
    I think my question got botp'd so I'd like to ask again, specifically to Joolander since he seems to know, what the asymmetry trick is.

    I'd really love to use it.


    it is very hard to explain, so i will give you a link to a thread in the spore forum that i read that i figured it out from


    http://forum.spore.com/jforum/posts/list/1016.page

    i know it doesn't really help that much, but you basically have to use parts that are asymmetrical when you center them, and then move them, build off them, and then delete things, all while keeping the complexity meter in mind


    even that is a huge over simplification

    Patch from Spore Website
    Features

    * New Cheat: "evoadvantage". Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
    * Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key.
    * New Cheat: "blocksmode". Turns creatures into their blocky representations.
    * More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles
    * Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type

    Test of Spore's DRM--with surprising results--by Ars Technica
    Belruel wrote:
    Knob wrote:
    now how do i post a picture of this dang thing
    look for a folder called "my spore creations" and you can find the .png file in a subfolder titled creations.

    if you want a picture you can go to the mode where you make your dude run around and dance and all, and choose the black background, then go into the my spore creations folder -> pictures and find the one you like
    Tallus wrote:
    Has anyone posted this yet?

    It's a bunch of prototype engines and stuff that they used udring the development of spore.

    Some interesting stuff in there.
    PotU wrote:
    Lord Dave wrote:
    I didn't have any god damn money and I already gifted those fucks like 50,000! And I abducted some cute little purple guys for them (after dropping like 12 of them to their deaths because I didn't know how to work the tractor beam)!

    You don't get enough spice from your home planet.

    What you have to do is get planets with a different color of spice each. Make them T3 and then put three colonies on them. Build each of the colonies in a way they can produce 120 spice an hour but still have one happy face (three factories, one entertainment and the rest houses, 8 or 9). The planets refill very fast that way and you can go find planets that buy it for at least 20,000. The prices always change after some time. That way you earn enough money to get turrets you can put on planets that will basically defeat every intruder on their own, you don't have to do anything anymore. They cost like 600,000 but are totally worth it. Require some badges though. You can also buy a tool that you can put on a planet so it doubles the storage of spice.

    I guess you don't really have enough planets for now, but if you have at least two this shouldn't be a problem. Just check if other races buy the spice you have for a high price.
    Argus wrote:
    Mighty wrote: »
    uurrrgh! i am in a spode sandwich, along with a brown-nosing economic empire. i like the economic guys, they dont do much, but the spode assmonkeys always know when i have 70,000 sporebucks and DEMAND them all or they attack!

    i lost 2 worlds to these fuckers... how do i retaliate on them? they always have a spaceship with airship backup!! i dont get airship backup! my airships WONT EVEN FIGHT BACK.

    If you don't click on their communications, they can't demand anything from you, :wink:.
    Argus wrote:
    harvest wrote: »
    Can someone link the space encounter reducer mod again please?

    http://www.gamefaqs.com/boards/genmessage.php?board=926714&topic=45408739

    Only works for new games, and can't be uninstalled.
    LordOfMeep wrote: »
    Also, while trying to remember the requirements to unlock weapons off the top of my head, I ran into this site that has tool and badge unlock lists. VERY handy for someone who wants a reference but isn't playing the game at the moment. (Or just for someone like me whose computer is sluggish and I'm too lazy to wait for the game to load so I can look at the in-game lists.

    http://www.mahalo.com/Spore_Space_Tools

    http://www.mahalo.com/Spore_Space_Badges

    EDIT: Also, some spoilage in the tool list (Specifically the reward for getting to the center), but you probably all know what it is by now anyway...
    Argus wrote: »
    If you switch your space level philosophy to pick up their unique ability, do you keep your original one, or can you only have one at a time?

    You can only have one at a time, and it costs something like $5 million to switch.
    CarbonFire wrote: »
    savely2.jpg
    Resave it under a new name, then delete all the instances of the old one INGAME.
    Argus wrote: »
    Help what does this circle around the star mean?
    Spore_2008-09-19_16-31-55.png

    When you're doing a mission, oftentimes people will reference a mission goal as in a star system that is X parsecs from another star system. When that happens, the circle represents the distance from the referenced star system, showing you that the star system you're looking for should be on that circle, or above or below it. In cases where they say, for instance, 2-3 parsecs from <star system>, there are two circles, one larger than the other, and you'll find the star system in the formed donut.

    Terrendos on
  • NaloutoNalouto Registered User regular
    edited September 2008
    I was let down like everyone else with the final stages of the game, but I can't seem to stop going back and creating vehicles and buildings for this..

    p.s. I want expansions already, congrats Maxis, you've hooked me.

    Nalouto on
    :winky:
  • The One Dark KnightThe One Dark Knight Registered User regular
    edited September 2008
    Fucking Spode guys. Mega laser them all.

    I will repost this here because it sums up my experience with space and I'm sure anyone who has encountered the Spode people can sympathize. Spoilered for HUEG
    sporelolcx1.jpg

    The One Dark Knight on
    [END]
  • BiosysBiosys Registered User regular
    edited September 2008
    I would actually be happy if Maxis followed the Sims model for expansion packs, adding new features and content. Even worse, I'd actually be prepared to pay for them as soon as they came out.

    I still think that more time should have been spent in the actual development of Spore, to flesh it out more. Sims 2 was similiar, playing the game on it's own was a fairly bare-bones expierence, so to get the best out of it you really had to buy all the expansions.

    Holy shit, that's one hell of a business plan.

    And yeah, those Spode guys are total dicks. I'm fine with all the otehr religous guys, but those Spode guys pretty much declare war on me when they find out I actually worship something else entirely:
    Steve.

    Biosys on
  • Grooveman23Grooveman23 Registered User regular
    edited September 2008
    Apparently there is a "Secret" ending.

    Lets all look for it!

    Grooveman23 on
    [SIGPIC][/SIGPIC]
    All hail the Hypno-Spode!
  • RohanRohan Registered User regular
    edited September 2008
    I'm bored with the game already. Collecting spice? Doing errands for other races? Nope.

    Edit - you get the secret ending by travelling to the centre of the galaxy.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • Grooveman23Grooveman23 Registered User regular
    edited September 2008
    Rohan wrote: »
    I'm bored with the game already. Collecting spice? Doing errands for other races? Nope.

    Edit - you get the secret ending by travelling to the centre of the galaxy.

    Thats not the secret ending. Already been there. Thats the ending. I think if you collect all the badges before going to the middle you get the secret ending.

    Grooveman23 on
    [SIGPIC][/SIGPIC]
    All hail the Hypno-Spode!
  • TwistedFateTwistedFate Registered User regular
    edited September 2008
    Fucking Spode guys. Mega laser them all.

    I will repost this here because it sums up my experience with space and I'm sure anyone who has encountered the Spode people can sympathize. Spoilered for HUEG
    sporelolcx1.jpg

    We are doing a great disservice if this is NOT added to the OP.
    Biosys wrote: »
    I would actually be happy if Maxis followed the Sims model for expansion packs, adding new features and content. Even worse, I'd actually be prepared to pay for them as soon as they came out.

    I still think that more time should have been spent in the actual development of Spore, to flesh it out more. Sims 2 was similiar, playing the game on it's own was a fairly bare-bones expierence, so to get the best out of it you really had to buy all the expansions.

    Holy shit, that's one hell of a business plan.

    And yeah, those Spode guys are total dicks. I'm fine with all the otehr religous guys, but those Spode guys pretty much declare war on me when they find out I actually worship something else entirely:
    Steve.

    Eh, the problem I see is that it's hard to "flesh out" a game like Spore. You're shooting for the lowest mark you can hit while still making it not overly simplistic. By that, I mean, some of us are hardcore RTS fanatics, but you don't want to scare off a majority (yes, I posit a majority of the target audience would NOT want something deep and complex for Civ or Tribal) of your target audience because you can always add expansions or release updates to add into that later. Hell, it fits better as an expansion. If you don't want to deal with a more challenging Civ/Tribal stage, you don't have to. You could do this with difficulty modes, but if you had different resources and tech trees and all of this common RTS stuff, you're going to scare off the casual gamers, which is a bad thing.

    Basically, I think the game has been completed/polished enough to accomplish what it was trying to accomplish. Sure, it's not perfect, but The Sims/The Sims 2 weren't perfect when they came out. The original Sim City was good for what it was at the time, but retroactively, wasn't "great" either, even if its later iterations improved on it. Spore is a hell of a concept with lots for Maxis to improve on, and I'm perfectly happy with that. $80 well spent, IMO.

    EDIT:
    Reading some of the comments make me laugh. People wanted a deeper Civ/Tribal stage, but are pissed off by the "micromanagement" involved in the economy at the Space level. Lawlz. Or in other words, they want what they want WHERE they want it, but if it's applied in a different area in a different way, God forbid that happens.

    I think the spice trading makes sense. Is it meticulous and downright boring? Yeah, it can be. But look at it this way: It makes sense within the constraints of the game. You can't just beam out to hundreds of the other empires there are in Space. Hell, you have to be close or in their star system before you can even talk to them. That right there necessitates traveling. Sure, I agree that trade routes should help out in cash instead of just giving you spice that you have to go sell. But the thing about selling the spice is that it gives the player freedom to find the best price for a resource. If that was done automatically for you, you're taking away choices from the player and simplifying the game. Maybe you don't feel like trading with the empire you're at war with, even if they have the better price. Sure, this choice wouldn't have an impact on the play of the game (would it?), but I am all in favor of having that choice. Another important thing this brings up is this: look at Spore's UI. Almost the entire game is devoid of menus. That's a good thing, if you ask me. To add some of the stuff we want or want to change, you'd bog the game down in a ton of menus. That's not what the game is about. This isn't supposed to be the best RTS ever or anything CLOSE to it. Shit, it's not even supposed to be in the RTS genre as a game.

    TwistedFate on
    thIs fOrUm dEsErvEs A bEttEr clAss Of OttEr, And I'm gOnnA gIvE It tO 'Em. yOU'll sEE, I'll shOw yA
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited September 2008
    So I built a mech as my first attempt at a land vehicle for Civ stage. It's pretty cool, except...it doesn't walk. The legs just stay in static position while it moves around. It looks really ugly because of that. Any idea why my mech walker won't walk?

    Dusda on
    and this sig. and this twitch stream.
  • BiosysBiosys Registered User regular
    edited September 2008
    Fucking Spode guys. Mega laser them all.

    I will repost this here because it sums up my experience with space and I'm sure anyone who has encountered the Spode people can sympathize. Spoilered for HUEG
    sporelolcx1.jpg

    We are doing a great disservice if this is NOT added to the OP.
    Biosys wrote: »
    I would actually be happy if Maxis followed the Sims model for expansion packs, adding new features and content. Even worse, I'd actually be prepared to pay for them as soon as they came out.

    I still think that more time should have been spent in the actual development of Spore, to flesh it out more. Sims 2 was similiar, playing the game on it's own was a fairly bare-bones expierence, so to get the best out of it you really had to buy all the expansions.

    Holy shit, that's one hell of a business plan.

    And yeah, those Spode guys are total dicks. I'm fine with all the otehr religous guys, but those Spode guys pretty much declare war on me when they find out I actually worship something else entirely:
    Steve.

    Eh, the problem I see is that it's hard to "flesh out" a game like Spore. You're shooting for the lowest mark you can hit while still making it not overly simplistic. By that, I mean, some of us are hardcore RTS fanatics, but you don't want to scare off a majority (yes, I posit a majority of the target audience would NOT want something deep and complex for Civ or Tribal) of your target audience because you can always add expansions or release updates to add into that later. Hell, it fits better as an expansion. If you don't want to deal with a more challenging Civ/Tribal stage, you don't have to. You could do this with difficulty modes, but if you had different resources and tech trees and all of this common RTS stuff, you're going to scare off the casual gamers, which is a bad thing.

    Basically, I think the game has been completed/polished enough to accomplish what it was trying to accomplish. Sure, it's not perfect, but The Sims/The Sims 2 weren't perfect when they came out. The original Sim City was good for what it was at the time, but retroactively, wasn't "great" either, even if its later iterations improved on it. Spore is a hell of a concept with lots for Maxis to improve on, and I'm perfectly happy with that. $80 well spent, IMO.

    Ok, you win.

    The hardcore gamers get to spend lots of moneys on HARDCORE CIVIVSPOREAWESOME, and everyone else who doesn't really care just doesn't spend any money.

    That's an even better business plan, dammit.

    Biosys on
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited September 2008
    I need to stop having distractions in my life so I can sit down and Spore it up some more. I have an Empire to run! D:

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • delrolanddelroland Registered User regular
    edited September 2008
    Rohan wrote: »
    I'm bored with the game already. Collecting spice? Doing errands for other races? Nope.

    Edit - you get the secret ending by travelling to the centre of the galaxy.

    Is that where William Shatner fights a giant floating head with his Klingon battlecruiser?

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • BiosysBiosys Registered User regular
    edited September 2008
    Dusda wrote: »
    So I built a mech as my first attempt at a land vehicle for Civ stage. It's pretty cool, except...it doesn't walk. The legs just stay in static position while it moves around. It looks really ugly because of that. Any idea why my mech walker won't walk?

    Weird.

    Are they actually touching the ground, or have you got any other propulsion stuff on it?

    If neither of those, I don't see what's wrong. I believe I've made a mech that walks, but my memorys kind of hazy after about the 20th vehicle.

    Biosys on
  • FugaFuga Registered User regular
    edited September 2008
    What's a spode. Anyway, I have the same "just one more turn (just one more planet to conquer..)" thing like with Civ 4, so hard to quit.

    Fuga on
  • delrolanddelroland Registered User regular
    edited September 2008
    Dusda wrote: »
    So I built a mech as my first attempt at a land vehicle for Civ stage. It's pretty cool, except...it doesn't walk. The legs just stay in static position while it moves around. It looks really ugly because of that. Any idea why my mech walker won't walk?

    It could be because you are zoomed out too far.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • JragghenJragghen Registered User regular
    edited September 2008
    Tried to make a run on the center. It gets hard to figure out how to route yourself. Wasn't expecting that. Hit a lot of dead ends.

    Jragghen on
  • delrolanddelroland Registered User regular
    edited September 2008
    Fuga wrote: »
    What's a spode.

    It's, "Who is Spode?" And the answer is, "I don't mind Spode so much; it's his followers that I can't stand."

    Edit: question posited by a coworker of mine: can your homeworld start in a binary system?

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited September 2008
    Biosys wrote: »
    Dusda wrote: »
    So I built a mech as my first attempt at a land vehicle for Civ stage. It's pretty cool, except...it doesn't walk. The legs just stay in static position while it moves around. It looks really ugly because of that. Any idea why my mech walker won't walk?

    Weird. Are they actually touching the ground, or have you got any other propulsion stuff on it? If neither of those, I don't see what's wrong. I believe I've made a mech that walks, but my memorys kind of hazy after about the 20th vehicle.

    They are actually touching the ground in the editor, yes, and I don't have any propulsion on it.

    The mech glides on it's legs no matter how close to or far from it I am.

    Dusda on
    and this sig. and this twitch stream.
  • BiosysBiosys Registered User regular
    edited September 2008
    delroland wrote: »
    Fuga wrote: »
    What's a spode.

    It's, "Who is Spode?" And the answer is, "I don't mind Spode so much; it's his followers that I can't stand."

    I bet Spode is a pretty nice guy. He probably just sits around all day, helps a few species out on the path of evolution, then kicks back for the rest of the day.

    Which is when his worshippers take over, DECIMATING EVERYTHING HE MADE.

    Biosys on
  • BiosysBiosys Registered User regular
    edited September 2008
    delroland wrote: »
    Fuga wrote: »
    What's a spode.

    It's, "Who is Spode?" And the answer is, "I don't mind Spode so much; it's his followers that I can't stand."

    Edit: question posited by a coworker of mine: can your homeworld start in a binary system?

    I don't believe so, though it's possible. You'd have to be incredibly lucky/have a LOAD OF SAVES.

    Binary systems are just plain awesome anyway.

    Biosys on
  • The One Dark KnightThe One Dark Knight Registered User regular
    edited September 2008
    Do you know what.

    All my complaints about this game being too 'casual' were immediately dismissed when my 12 year old sister had a shot at playing this.

    She was having a great time, but she was having a lot of problems figuring out how to run things even though the controls were very simple RTS in tribe mode. I think if you consider the target audience, spore makes perfect sense as a game.

    The One Dark Knight on
    [END]
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited September 2008
    Jragghen wrote: »
    Tried to make a run on the center. It gets hard to figure out how to route yourself. Wasn't expecting that. Hit a lot of dead ends.

    Yeah, it actually took me three tries before I got it. The best way is to pause the game a lot and constantly re-affirm your course, especially since you (like me) are probably going to just run from all the Grox.

    Terrendos on
  • Phoenix-DPhoenix-D Registered User regular
    edited September 2008
    Do you know what.

    All my complaints about this game being too 'casual' were immediately dismissed when my 12 year old sister had a shot at playing this.

    She was having a great time, but she was having a lot of problems figuring out how to run things even though the controls were very simple RTS in tribe mode. I think if you consider the target audience, spore makes perfect sense as a game.

    Ditto. I spent a good half an hour on the phone with Mom just trying to get it installed and registered. :lol: Then its "Oo, I ate something!"

    Phoenix-D on
  • TwistedFateTwistedFate Registered User regular
    edited September 2008
    Biosys wrote: »
    Fucking Spode guys. Mega laser them all.

    I will repost this here because it sums up my experience with space and I'm sure anyone who has encountered the Spode people can sympathize. Spoilered for HUEG
    sporelolcx1.jpg

    We are doing a great disservice if this is NOT added to the OP.
    Biosys wrote: »
    I would actually be happy if Maxis followed the Sims model for expansion packs, adding new features and content. Even worse, I'd actually be prepared to pay for them as soon as they came out.

    I still think that more time should have been spent in the actual development of Spore, to flesh it out more. Sims 2 was similiar, playing the game on it's own was a fairly bare-bones expierence, so to get the best out of it you really had to buy all the expansions.

    Holy shit, that's one hell of a business plan.

    And yeah, those Spode guys are total dicks. I'm fine with all the otehr religous guys, but those Spode guys pretty much declare war on me when they find out I actually worship something else entirely:
    Steve.

    Eh, the problem I see is that it's hard to "flesh out" a game like Spore. You're shooting for the lowest mark you can hit while still making it not overly simplistic. By that, I mean, some of us are hardcore RTS fanatics, but you don't want to scare off a majority (yes, I posit a majority of the target audience would NOT want something deep and complex for Civ or Tribal) of your target audience because you can always add expansions or release updates to add into that later. Hell, it fits better as an expansion. If you don't want to deal with a more challenging Civ/Tribal stage, you don't have to. You could do this with difficulty modes, but if you had different resources and tech trees and all of this common RTS stuff, you're going to scare off the casual gamers, which is a bad thing.

    Basically, I think the game has been completed/polished enough to accomplish what it was trying to accomplish. Sure, it's not perfect, but The Sims/The Sims 2 weren't perfect when they came out. The original Sim City was good for what it was at the time, but retroactively, wasn't "great" either, even if its later iterations improved on it. Spore is a hell of a concept with lots for Maxis to improve on, and I'm perfectly happy with that. $80 well spent, IMO.

    Ok, you win.

    The hardcore gamers get to spend lots of moneys on HARDCORE CIVIVSPOREAWESOME, and everyone else who doesn't really care just doesn't spend any money.

    That's an even better business plan, dammit.

    No...while the casuals are buying Spore Pets and Spore Civ Entertainment District and Spore Wild Weather and all of that stuff, the hardcores will buy what I proposed. Or, to put the argument another way, in my opinion, it's ALWAYS better to have the complaint be "it's too easy/simply" as opposed to "it's too hard/complex." Especially in regards to the casual gamers.

    That, and that's not how it would be marketed at all. I think you can get the casuals to buy into things like more building/function options, tech trees, and additional resources for new options, but starting them OUT that way would have been a poor choice.

    EDIT:
    Anecdotal evidence of target audience people enjoying this makes me really, really happy. It also justifies in my mind why there has been a Sporepedia genocide of wang creatures and vagina monsters.

    TwistedFate on
    thIs fOrUm dEsErvEs A bEttEr clAss Of OttEr, And I'm gOnnA gIvE It tO 'Em. yOU'll sEE, I'll shOw yA
  • TheKoolEagleTheKoolEagle Registered User regular
    edited September 2008
    I for one welcome our new Spode overlords.

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • BiosysBiosys Registered User regular
    edited September 2008
    It's not really casual and I've never understood anyone who complained about that, but it's a game whose concept is so simple and easy to get that, once you've explained the whole 'olol it's a game here's how to play it' part, basically anyone will enjoy it.

    And basically anyone will enjoy it, because they haven't seen that bloody GDC video, or any of the stupid hype that somehow 'ruined' it for literally dozens of players (read:trolls)

    OLOL IT EES NOT SIMEARTH+SIMCITY+EVERYGAMEWILLWRIGHTEVERMADE ROLLED INTO ONE
    FAIL.

    Biosys on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited September 2008
    My new spaceship 500061746068_lrg.png

    harvest on
    B6yM5w2.gif
  • OhtsamOhtsam Registered User regular
    edited September 2008
    I don't know why you all have such a problem with spodies I think I'm allied with like 5 spode empires out of the 30 total empires I've allied

    edit: also in regards to expansions I think there was an interview a while back where they were discussing expansions and Wright said they were considering to stick the underwater phase back in as an expansion

    Ohtsam on
  • BiosysBiosys Registered User regular
    edited September 2008
    Biosys wrote: »
    Fucking Spode guys. Mega laser them all.

    I will repost this here because it sums up my experience with space and I'm sure anyone who has encountered the Spode people can sympathize. Spoilered for HUEG
    sporelolcx1.jpg

    We are doing a great disservice if this is NOT added to the OP.
    Biosys wrote: »
    I would actually be happy if Maxis followed the Sims model for expansion packs, adding new features and content. Even worse, I'd actually be prepared to pay for them as soon as they came out.

    I still think that more time should have been spent in the actual development of Spore, to flesh it out more. Sims 2 was similiar, playing the game on it's own was a fairly bare-bones expierence, so to get the best out of it you really had to buy all the expansions.

    Holy shit, that's one hell of a business plan.

    And yeah, those Spode guys are total dicks. I'm fine with all the otehr religous guys, but those Spode guys pretty much declare war on me when they find out I actually worship something else entirely:
    Steve.

    Eh, the problem I see is that it's hard to "flesh out" a game like Spore. You're shooting for the lowest mark you can hit while still making it not overly simplistic. By that, I mean, some of us are hardcore RTS fanatics, but you don't want to scare off a majority (yes, I posit a majority of the target audience would NOT want something deep and complex for Civ or Tribal) of your target audience because you can always add expansions or release updates to add into that later. Hell, it fits better as an expansion. If you don't want to deal with a more challenging Civ/Tribal stage, you don't have to. You could do this with difficulty modes, but if you had different resources and tech trees and all of this common RTS stuff, you're going to scare off the casual gamers, which is a bad thing.

    Basically, I think the game has been completed/polished enough to accomplish what it was trying to accomplish. Sure, it's not perfect, but The Sims/The Sims 2 weren't perfect when they came out. The original Sim City was good for what it was at the time, but retroactively, wasn't "great" either, even if its later iterations improved on it. Spore is a hell of a concept with lots for Maxis to improve on, and I'm perfectly happy with that. $80 well spent, IMO.

    Ok, you win.

    The hardcore gamers get to spend lots of moneys on HARDCORE CIVIVSPOREAWESOME, and everyone else who doesn't really care just doesn't spend any money.

    That's an even better business plan, dammit.

    No...while the casuals are buying Spore Pets and Spore Civ Entertainment District and Spore Wild Weather and all of that stuff, the hardcores will buy what I proposed. Or, to put the argument another way, in my opinion, it's ALWAYS better to have the complaint be "it's too easy/simply" as opposed to "it's too hard/complex." Especially in regards to the casual gamers.

    That, and that's not how it would be marketed at all. I think you can get the casuals to buy into things like more building/function options, tech trees, and additional resources for new options, but starting them OUT that way would have been a poor choice.

    EDIT:
    Anecdotal evidence of target audience people enjoying this makes me really, really happy. It also justifies in my mind why there has been a Sporepedia genocide of wang creatures and vagina monsters.

    Apologies, I misread what you said.

    You're right, my dad and my sister have both enjoyed it, neither of them particularly play games much, and after running through the controls, and they've especially loved the creator, but it seems there isn't a adult/child/small toddler on Earth/the Moon/Spode IV who hasn't played it and loved it.

    Biosys on
  • JragghenJragghen Registered User regular
    edited September 2008
    Ohtsam wrote: »
    I don't know why you all have such a problem with spodies I think I'm allied with like 5 spode empires out of the 30 total empires I've allied

    edit: also in regards to expansions I think there was an interview a while back where they were discussing expansions and Wright said they were considering to stick the underwater phase back in as an expansion

    First group I contacted were Spode. I did like...seven missions for them and they stayed :|. So I started working with other people better and then they started demanding tribute or they would attack. And then they attacked.

    I killed them all, and intend to kill any other Spode-worshiping races I find.

    Jragghen on
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited September 2008
    Biosys wrote: »
    I would actually be happy if Maxis followed the Sims model for expansion packs, adding new features and content. Even worse, I'd actually be prepared to pay for them as soon as they came out.

    I still think that more time should have been spent in the actual development of Spore, to flesh it out more. Sims 2 was similiar, playing the game on it's own was a fairly bare-bones expierence, so to get the best out of it you really had to buy all the expansions.

    Holy shit, that's one hell of a business plan.

    And yeah, those Spode guys are total dicks. I'm fine with all the otehr religous guys, but those Spode guys pretty much declare war on me when they find out I actually worship something else entirely:
    Steve.

    While we're on this thought:

    I hope you're right. I really enjoy Spore, but the transition from Civ to Space is extremely disjointed. The fact that the game takes on new and different playstyles during each stage is fantastic. What is NOT fantastic about this is previous features are removed. IE. The ability to create and control vehicle units for your colonies.

    It doesn't matter that I conquered my home planet with a fleet of ships that blotted out the sun, because apparently space aliens are completely invisible to all the colony controlled vehicles. They fly/drive around aimlessly, while the turrets shoot haphazardly into the air shooting everything except for our enemies.

    Basically, I hope the next expansion enables Civ mode while still in space. I would really like to be able to drop a colony onto an inhabited planet and take it over with my armies, rather than my spaceship. Or, y'know... have colonies that can defend them-fucking-selves.

    Make it so.

    Ragnar Dragonfyre on
    steam_sig.png
  • Grooveman23Grooveman23 Registered User regular
    edited September 2008
    As a general rule: Kill all Spode Worshipers. Do not kill the traders.

    And kill the UrgglBrggl. There just annoying.


    On another note... my first attempt at a fully clothed creature:

    CRE_Chimpo-06f5d723_ful.png
    CRE_Chimpo-06f5d724_ful.png


    And if I am the first person to think of talking about this (even though im not the first to do it)...

    DIBS.

    Grooveman23 on
    [SIGPIC][/SIGPIC]
    All hail the Hypno-Spode!
  • BiosysBiosys Registered User regular
    edited September 2008
    Biosys wrote: »
    I would actually be happy if Maxis followed the Sims model for expansion packs, adding new features and content. Even worse, I'd actually be prepared to pay for them as soon as they came out.

    I still think that more time should have been spent in the actual development of Spore, to flesh it out more. Sims 2 was similiar, playing the game on it's own was a fairly bare-bones expierence, so to get the best out of it you really had to buy all the expansions.

    Holy shit, that's one hell of a business plan.

    And yeah, those Spode guys are total dicks. I'm fine with all the otehr religous guys, but those Spode guys pretty much declare war on me when they find out I actually worship something else entirely:
    Steve.

    While we're on this thought:

    I hope you're right. I really enjoy Spore, but the transition from Civ to Space is extremely disjointed. The fact that the game takes on new and different playstyles during each stage is fantastic. What is NOT fantastic about this is previous features are removed. IE. The ability to create and control vehicle units for your colonies.

    It doesn't matter that I conquered my home planet with a fleet of ships that blotted out the sun, because apparently space aliens are completely invisible to all the colony controlled vehicles. They fly/drive around aimlessly, while the turrets shoot haphazardly into the air shooting everything except for our enemies.

    Basically, I hope the next expansion enables Civ mode while still in space. I would really like to be able to drop a colony onto an inhabited planet and take it over with my armies, rather than my spaceship. Or, y'know... have colonies that can defend them-fucking-selves.

    Make it so.

    Being able to make fleets, or something similiar, and station them at planets would be extremely helpful. It's kinda disheartening when a empire comes at you with 400 guys and you have yourself+about 4 othetr guys, and it's even worse, and slightly depressing, when you actually win.

    Although, as Twisted Fate said in his post, that owuld obviously be one of the ULTIMATEHARDCORE packs..

    Also, who else would buy a advanced Terraforming expansion so damn hard?

    Biosys on
  • GlalGlal AiredaleRegistered User regular
    edited September 2008
    Any tips on keeping your allies happy? Right now I just hop over and do a mission or two whenever they slip into blue, keeping my corner of the galaxy nice and green (for me at least. Some of them love picking on one another though), but it does get rather tedious at times, especially when you start a timed mission and suddenly pirates off the homeworld bow while a biological emergency starts off on the other side of the planet.

    Also! I've a T1 world with a colony. I wanted to upgrade it, so I dropped an atmosphere thingy... aaaand nothing happened. How can I increase the terrascore without using the atmosphere generatorathingy?

    Glal on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited September 2008
    Glal wrote: »
    Any tips on keeping your allies happy? Right now I just hop over and do a mission or two whenever they slip into blue, keeping my corner of the galaxy nice and green (for me at least. Some of them love picking on one another though), but it does get rather tedious at times, especially when you start a timed mission and suddenly pirates off the homeworld bow while a biological emergency starts off on the other side of the planet.

    Also! I've a T1 world with a colony. I wanted to upgrade it, so I dropped an atmosphere thingy... aaaand nothing happened. How can I increase the terrascore without using the atmosphere generatorathingy?

    You can unlock terraforming tools that run on ship energy instead of having charges for a cost.

    harvest on
    B6yM5w2.gif
  • Dr SnofeldDr Snofeld Registered User regular
    edited September 2008
    Glal wrote: »
    Any tips on keeping your allies happy? Right now I just hop over and do a mission or two whenever they slip into blue, keeping my corner of the galaxy nice and green (for me at least. Some of them love picking on one another though), but it does get rather tedious at times, especially when you start a timed mission and suddenly pirates off the homeworld bow while a biological emergency starts off on the other side of the planet.

    Also! I've a T1 world with a colony. I wanted to upgrade it, so I dropped an atmosphere thingy... aaaand nothing happened. How can I increase the terrascore without using the atmosphere generatorathingy?

    Are you sure that planet NEEDS more atmosphere? If you check the circle thing on the left, where the minimap usually is, you can see the condition of the planet and what you need to change.

    Dr Snofeld on
    l4d_sig.png
  • ToothcakeToothcake Registered User regular
    edited September 2008
    Gifting is good for a quick boost, and trading is a very hands off way to be diplomatic. A few gifts and a couple trades routes and my allies leave me alone. They know what happened to the last Spodie that pissed me off.

    That's one ecodisaster too many my friend.

    Toothcake on
  • randombattlerandombattle Registered User regular
    edited September 2008
    Dr Snofeld wrote: »
    Glal wrote: »
    Any tips on keeping your allies happy? Right now I just hop over and do a mission or two whenever they slip into blue, keeping my corner of the galaxy nice and green (for me at least. Some of them love picking on one another though), but it does get rather tedious at times, especially when you start a timed mission and suddenly pirates off the homeworld bow while a biological emergency starts off on the other side of the planet.

    Also! I've a T1 world with a colony. I wanted to upgrade it, so I dropped an atmosphere thingy... aaaand nothing happened. How can I increase the terrascore without using the atmosphere generatorathingy?

    Are you sure that planet NEEDS more atmosphere? If you check the circle thing on the left, where the minimap usually is, you can see the condition of the planet and what you need to change.
    You also wont be able to do anything with the planet even if you make a T3 until you put down new sets of plants and animals.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • BiosysBiosys Registered User regular
    edited September 2008
    Glal wrote: »
    Any tips on keeping your allies happy? Right now I just hop over and do a mission or two whenever they slip into blue, keeping my corner of the galaxy nice and green (for me at least. Some of them love picking on one another though), but it does get rather tedious at times, especially when you start a timed mission and suddenly pirates off the homeworld bow while a biological emergency starts off on the other side of the planet.

    Also! I've a T1 world with a colony. I wanted to upgrade it, so I dropped an atmosphere thingy... aaaand nothing happened. How can I increase the terrascore without using the atmosphere generatorathingy?

    I could write up a extremely long guide, but basically:

    You have to balance temperature and denseness of atmoshphere to get closer and closer to the middle. Of course, I'm guessing you haven't got the temperature tools yet, so you'lll have to wait for a bit till you can get those. Apart from that, it's not too complicated.

    Biosys on
  • GlalGlal AiredaleRegistered User regular
    edited September 2008
    Dr Snofeld wrote: »
    Glal wrote: »
    Any tips on keeping your allies happy? Right now I just hop over and do a mission or two whenever they slip into blue, keeping my corner of the galaxy nice and green (for me at least. Some of them love picking on one another though), but it does get rather tedious at times, especially when you start a timed mission and suddenly pirates off the homeworld bow while a biological emergency starts off on the other side of the planet.
    Also! I've a T1 world with a colony. I wanted to upgrade it, so I dropped an atmosphere thingy... aaaand nothing happened. How can I increase the terrascore without using the atmosphere generatorathingy?
    Are you sure that planet NEEDS more atmosphere? If you check the circle thing on the left, where the minimap usually is, you can see the condition of the planet and what you need to change.
    Well, the T2 row is locked and says it needs a higher terrascore. The T1 line is filled with plants/animals/whatnot. I just assumed atmosphere was what unlocked the next tier, as that's what was needed on the previous world (as shallow as some of the stages are, they really could have explained terraforming in more detail. I discovered that circles-with-holes required you to actually -take- samples only through adventure game logic).

    Glal on
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