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Eh, I don't like camping. I used to use my Mind Control Cap to make Alliance kill each other in the BGs. Especially warriors with Thunderfury.
Gonna raid tonite and the weekend, hopefully I'll get another EF piece for the 5pc bonus. Also hoping I hit Revered with ZG and get the Hakkari Tabard.
Goodluck with the EF peice!
Gah, the Helmet dropped but we gave it to a Shaman who needed it to complete his set.
Tomorrow is Golemagg...hoping for the damn chest piece...I've been wearing the OLD Leagionnaire's chestpieice since forever.
I love that fight! Heal the MT like crazy and help OT's! Easy fight! Some reason took many, many, many runs for the EF chest to drop.
Lol. I can't see what your talking about. That site is blocked, but i guess your not referring to finkles skinner now. Lol.
Finkle's Lava Dredger
Binds when picked up
Two-Hand Mace
155 - 234 Damage Speed 2.90
(67.1 damage per second)
+25 Stamina
+24 Intellect
+15 Fire Resistance
Durability 120 / 120
Requires Level 60
Equip: Restores 9 mana per 5 sec.
"Property of Finkle Einhorn, Grandmaster Adventurer"
Also, Im an elemental shaman, what weapon should I be aiming for? Is there like one staff thats just awesome for elem shaman? Or maybe a shield and mace/axe combo thats really nice? Ive seen several two-handed things tat Id like, but with out that talent they're useless.
Also, Im an elemental shaman, what weapon should I be aiming for? Is there like one staff thats just awesome for elem shaman? Or maybe a shield and mace/axe combo thats really nice? Ive seen several two-handed things tat Id like, but with out that talent they're useless.
Shield for surivability, and it all depends on where you are in raidng, aurastone hammer if your in MC, Hand of Nef if your in BWL. Any shield works as I believe theres only like 1 shield in the game with +spell damage on it and thats off Lord Val (summoned boss in ubrs) use a shield with + healing and good stats instead would be good.
Also, Im an elemental shaman, what weapon should I be aiming for? Is there like one staff thats just awesome for elem shaman? Or maybe a shield and mace/axe combo thats really nice? Ive seen several two-handed things tat Id like, but with out that talent they're useless.
Shield for surivability, and it all depends on where you are in raidng, aurastone hammer if your in MC, Hand of Nef if your in BWL. Any shield works as I believe theres only like 1 shield in the game with +spell damage on it and thats off Lord Val (summoned boss in ubrs) use a shield with + healing and good stats instead would be good.
Well, my guild is good, but we're still small. We've started running ZG weekly and such, and we might even give AQ 20 a shot soon (though I dont expect much from that, no offense to my guild though). So Ive been tryign to decide whether I want the one hand Jin' Do mace or the two hand Jin' Do Staff. As for a shield Ive been using this for forever, of course thats when Im goin mace/shield, Im usually using my Trindlehaven.
Look into the hammer of gathering storms, if your guild is small you should be doing AQ20 every time it's up, and it really only requires a crapload of rep and some very common drops. The bosses up to ossirian don't really require excellent gear, and drop some very nice things themselves.
fankriss-lite should be easy pickings for your first time through for a balanced raid, just make sure you don't get too frustrated by the trash. After that Rajaxx isn't too difficult, once you get people to realize that the NPC's are every bit as important as the rest of the raid (and so long as you're all friendly with cenarion circle.) Then you get to buru, which is free loot, and moam isn't too difficult with the right group (aka, three warlocks+lots of priests.)
Anyway, point being, don't be afraid of RAQ. It's your friend.
Ryokaze on
0
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
OK, my failings as a shammy have made themselves apparent over in the chat thread. Please fix me. I give you...
Status Report: Brutalia, level 44 female Orc shaman
Setup
- In 38+ mail greens, 1h and shield. Going for +Agi and +Str.
- 35 points in Enhancement (no totem talents), the rest will go into Elemental.
- Grinding style: Pull 1 mob with Lightning Bolt x2. Whack until dead. Keep (improved) Windfury and (soon-to-be-improved) Lightning Shield up at all times. Don't use totems (unless pulling more than 1), shocks (unless there are runners or interruptable casters), or Stormstrike (still not worth the mana, despite what I heard after the shaman review). Heal as necessary between fights.
Summary
I tried this approach thinking that I could do most of my damage in melee, only using my most mana-efficient damage spells. I would compensate for the lack of punch by speccing heavily around Flurry and melee defensive talents, counting on Windfury procs and OMGZ HUEG CRITS (not to mention the Orc racials) to do my damage while I parry/block/dodge a significant percentage of enemy hits. I had hoped for high survivability and modest but legitimate melee DPS, saving most of my mana for heals, thereby being able to grind at a pretty steady pace for a while. I wouldn't be breaking any speed records for killing shit, but I wouldn't have to drink after every other fight either.
In reality, I've got the worst of both worlds. The only success from the above paragraph seems to be the melee defensive stuff. It seems like more than half melee swings against me get blocked, dodged, or parried. Even with that, though, my damage output is so low that a lot of mobs still have time to burn me down to the point where I need to heal before I kill them. Fights drag on so long that a lot of my mana also will go toward recharging Lightning Shield. Throw in a Frost Shock now and then to stop runners, and sure as shit, I'm drinking after what seems like every 2 or 3 fights.
Potential Solutions
I've tried using totems, but most of them last a minute or less, so I have time for maybe two pulls before they die... and I have to make sure I'm fighting the type of mob that can be easily maneuvered into totem range. It's a huge pain and I'm pretty much convinced at this point that totems are for dungeons, and dungeons alone.
I know I could try for a 2-hander, but I've been told (by people on these forums, actually) that your survivability takes such a hit without a shield that a 2-hander isn't really feasible outside of instances and PvP. This was when I was 30 or so, maybe this changes when you get into mail?
I may just have a crappy spec... well, OK, I know I have a crappy (read: non-cookie-cutter) spec, and this may be the main problem. Brutalia spent 1 through 30 at pretty much the opposite end of the spectrum, speccing Elemental, maxing Int and spinning off Clearcasts and shock crits. It was fun, but it started to bog down once I got out of the 1-20 easy mode and started fighting somewhat evenly matched mobs. I have thought about going back to this, but two major respecs/gear overhauls before level 50 is kind of embarrassing and I don't want to do it unless I know it'll be worthwhile.
Conclusion
Yes, Golem, shaman is obviously not my strongest class. But I've made it my goal to get a 60 of each class... not just a 60, but a 60 who knows what the fuck he/she's doing. Anybody feel like helping me out?
Hey Dwarves, I'm in ur language speaking ur wordz.
Only bad thing is that you cant understand Dwarvish if it procs, at least I dont think It does. I cant really tell because I have it on my Dwarvish Rogue.
OK, my failings as a shammy have made themselves apparent over in the chat thread. Please fix me. I give you...
...hueg poast...
More or less, Blizzard nerfed the way Enhancement Shaman level. You *really* shouldn't have more than 30 points in Enhancement since Stormstrike is a big Mana muncher. A basic 0/30/21 should suffice you for levelling. You don't have to pick those talents specifically, but having Nature's Swiftness and better healing power is a big plus when you start hitting the 50s.
As far as the way you kill stuff, your Flame Shock is a good tool. When you're taking down multiple mobs, keep Grace of Air, Strength of Earth, and Mana Stream totems down. You should be good for a few pulls. Don't really waste time concentrating on using Lightning Bolt to pull unless you really need it.
The issue with 2handers is easy to see. Obviously, going toe to toe with melee oriented mobs with a 2hander will mean you will be taking some punishment. The 2hander is there when you're killing clothie/caster mobs. When fighting these caster mobs and having multiple ones on you, have Earth Shock rank 1 and Grounding set for the fight. Grounding totem also eats direct curses and DoTs.
Other than that, you shouldn't have too many troubles. If a quest area is giving you troubles, there are tons of other ones. Feralas, Hinterlands, Tanaris, and soon Felwood.
Whuppins, I think part of your disappointment stems from using a one hander/shield. If you switch to a solid blue two hander, your fights will be ending a lot faster. It may not be as 'efficient' as using a shield, but the faster a mob goes down, the sooner you can get to drinking. You also probably don't want to waste so much mana on nukes, save it for healing between fights, and keep yourself out of the five second rule as often as possible.
Also, consider not using windfury. I know it's hyped beyond anything else in the game, but except in the cases where you have extremely high end weapons (Like... say... dark edge of insanity-style high end) then rockbiter is typically a good chunk better than WF for DPS. A fairly good measure is to multiply your white DPS by 150% for windfury (40% for extra attacks, another 10% or so for the extra atk on those swings) and then see if rockbiter exceeds that theoretical dps. Most times it does.
Stormstrike is kind of an interesting beast for leveling. Certainly you shouldn't use it with a one hander, but it can be useful if you don't have flurry proc'd, to use it to get into flurry.
Anyway, it's been noted time and again that shaman aren't that great at leveling. Just remember to keep most of your damage to autoattack+totems, and you'll do fine.
Maybe a silly question but do Shamans get a similar weapon quest as the Paladins "Verigans Fist"?
They get something much better, ghost wolf form.
That's not quested though, the closest class quest we get at around the same level as The Test of Righteousness is our Water Totem Quest. And that quest sucks... a lot.
Final_Boss on
360 & Steam: InfinityPrime PSN: Infinity_Prime
0
reVerseAttack and Dethrone GodRegistered Userregular
Maybe a silly question but do Shamans get a similar weapon quest as the Paladins "Verigans Fist"?
They get something much better, ghost wolf form.
That's not quested though, the closest class quest we get at around the same level as The Test of Righteousness is our Water Totem Quest. And that quest sucks... a lot.
I did that quest way back when there was no flight path at Camp Taurajo.
Maybe a silly question but do Shamans get a similar weapon quest as the Paladins "Verigans Fist"?
They get something much better, ghost wolf form.
That's not quested though, the closest class quest we get at around the same level as The Test of Righteousness is our Water Totem Quest. And that quest sucks... a lot.
True, but it is a delicious level 20 reward. Many classes get something nifty at that level, pallies don't really get any particularly cool skills, but they get the Fist.
Well, I'm here to say that ghost wolf jams that fist right up pallies' nether regions.
Drop a searing totem for every fight, it's low mana and decent dmg, that plugs away at their health, and makes things go much quicker. Don't worry about lightning bolt. It's ok for pulling sometimes, but it's not that big of a deal. Same with chain lightning for soloing.
About the only shock I use when soloing is Flame shock, sometimes rank 1 earth for interupts on casters. Unless I'm fighting Murlocs, in which case I have earthbind totem, frostbrand weapon, and spam frost shock in hopes that I cut the running adds down from 100 to about 75 or so.
In reply to water quest:
That quest was really easy. Course it took like 3 hours to do all the running, but I don't remember anything particularly difficult about it. And it opened up a bunch of flight paths, which was nice later in life.
Also, I am a 1hander + shield shaman, and I do just fine killing things solo, and in group.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
Whuppins, I think part of your disappointment stems from using a one hander/shield. If you switch to a solid blue two hander, your fights will be ending a lot faster. It may not be as 'efficient' as using a shield, but the faster a mob goes down, the sooner you can get to drinking. You also probably don't want to waste so much mana on nukes, save it for healing between fights, and keep yourself out of the five second rule as often as possible.
Also, consider not using windfury. I know it's hyped beyond anything else in the game, but except in the cases where you have extremely high end weapons (Like... say... dark edge of insanity-style high end) then rockbiter is typically a good chunk better than WF for DPS. A fairly good measure is to multiply your white DPS by 150% for windfury (40% for extra attacks, another 10% or so for the extra atk on those swings) and then see if rockbiter exceeds that theoretical dps. Most times it does.
Stormstrike is kind of an interesting beast for leveling. Certainly you shouldn't use it with a one hander, but it can be useful if you don't have flurry proc'd, to use it to get into flurry.
Anyway, it's been noted time and again that shaman aren't that great at leveling. Just remember to keep most of your damage to autoattack+totems, and you'll do fine.
I actually did some research on this. They set up the statics of procs from windfury and the consistancy of rockbiter and the dps came so close that it didn't matter which one you chose. I like winfury for shits and giggles. Even though I'm elemental there are times where it proced 4x in a row.
I like windfurry better. Just cause it's nice to see something other than your slow ass auto attack spam. It's nice to have a burst of auto attack spam in there as well.
PS I fucknig hate shamans who use Rockbiter in instances when they aren't (off)tanking. And who never have mana because the shock spam every fight.
PS x2 Flametongue weapon + fast 1hander (like my 1.8 axe from SM + fiery on the axe = LOLZ on the fire spam.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
I'm pretty sure Frostbrand crits in regards to your Spell Crit rating. I use Frostbrand (when not using enchanted oils) in MC/BWL and it crits for 400-600, which isn't bad coming from my Mindfang.
Also, if you wanna play a trick on a bunch of Rogues/Warriors in your group, drop Tranquil Air and Flametongue totems during trash pulls.
I actually did some research on this. They set up the statics of procs from windfury and the consistancy of rockbiter and the dps came so close that it didn't matter which one you chose. I like winfury for shits and giggles. Even though I'm elemental there are times where it proced 4x in a row.
Numbers for fun!
My shaman, with the warlord's set + some random AQ40 drops, using a herald of woe, has 132 white dps. Presuming a 50% dps increase from windfury (which isn't quite true, it's more like 45% since the attack nerf.) my overall dps (quite a bit of which is wasted on super overkill 3k windfuries when the mob is at 1% health,) is about 195.
Using rockbiter in the same setup nets me 193.8, which is damned near equivalent, even with what is some of the absolute best gear in the game.
If I switch to a lobotomizer (woo, no dps) my base white dps is 98.6. So, in that case, windfury provides approximately 147 dps. Rockbiter, on the other hand, gives me 160.1 dps, which is pretty much a clear win for rockbiter, AND you have no wasted windfuries at the end of combat.
Anyway, the point being that windfury scales with equipment, whereas rockbiter provides boosts independant of gear, which can be a good or a bad thing. However, I doubt that you're going to be running around in teh phat purpz at level 40, so rockbiter may provide a huge dps increase over WF.
I actually did some research on this. They set up the statics of procs from windfury and the consistancy of rockbiter and the dps came so close that it didn't matter which one you chose. I like winfury for shits and giggles. Even though I'm elemental there are times where it proced 4x in a row.
Numbers for fun!
My shaman, with the warlord's set + some random AQ40 drops, using a herald of woe, has 132 white dps. Presuming a 50% dps increase from windfury (which isn't quite true, it's more like 45% since the attack nerf.) my overall dps (quite a bit of which is wasted on super overkill 3k windfuries when the mob is at 1% health,) is about 195.
Using rockbiter in the same setup nets me 193.8, which is damned near equivalent, even with what is some of the absolute best gear in the game.
If I switch to a lobotomizer (woo, no dps) my base white dps is 98.6. So, in that case, windfury provides approximately 147 dps. Rockbiter, on the other hand, gives me 160.1 dps, which is pretty much a clear win for rockbiter, AND you have no wasted windfuries at the end of combat.
Anyway, the point being that windfury scales with equipment, whereas rockbiter provides boosts independant of gear, which can be a good or a bad thing. However, I doubt that you're going to be running around in teh phat purpz at level 40, so rockbiter may provide a huge dps increase over WF.
Good point. It might have been just me, but winfury seemed to proc more when either
1. a target was about to die or
2. I was at max melee range (instead of "on-top" of the target)
Posts
I love that fight! Heal the MT like crazy and help OT's! Easy fight! Some reason took many, many, many runs for the EF chest to drop.
Tier 1
http://www.allpics.org/pictures/offspring/offspring-009-pics.jpg
Cool. Now you can do core leather! XD
Tier 1
http://www.allpics.org/pictures/offspring/offspring-009-pics.jpg
THIS Finkle's.
Lol. I can't see what your talking about. That site is blocked, but i guess your not referring to finkles skinner now. Lol.
Tier 1
http://www.allpics.org/pictures/offspring/offspring-009-pics.jpg
Finkle's Lava Dredger
Binds when picked up
Two-Hand Mace
155 - 234 Damage Speed 2.90
(67.1 damage per second)
+25 Stamina
+24 Intellect
+15 Fire Resistance
Durability 120 / 120
Requires Level 60
Equip: Restores 9 mana per 5 sec.
"Property of Finkle Einhorn, Grandmaster Adventurer"
Also, Im an elemental shaman, what weapon should I be aiming for? Is there like one staff thats just awesome for elem shaman? Or maybe a shield and mace/axe combo thats really nice? Ive seen several two-handed things tat Id like, but with out that talent they're useless.
Jordan of Elienor, Human Shaman
He did.
I won.
5 hits in a row. 5 hits in a row!
Shield for surivability, and it all depends on where you are in raidng, aurastone hammer if your in MC, Hand of Nef if your in BWL. Any shield works as I believe theres only like 1 shield in the game with +spell damage on it and thats off Lord Val (summoned boss in ubrs) use a shield with + healing and good stats instead would be good.
Well, my guild is good, but we're still small. We've started running ZG weekly and such, and we might even give AQ 20 a shot soon (though I dont expect much from that, no offense to my guild though). So Ive been tryign to decide whether I want the one hand Jin' Do mace or the two hand Jin' Do Staff. As for a shield Ive been using this for forever, of course thats when Im goin mace/shield, Im usually using my Trindlehaven.
Jordan of Elienor, Human Shaman
fankriss-lite should be easy pickings for your first time through for a balanced raid, just make sure you don't get too frustrated by the trash. After that Rajaxx isn't too difficult, once you get people to realize that the NPC's are every bit as important as the rest of the raid (and so long as you're all friendly with cenarion circle.) Then you get to buru, which is free loot, and moam isn't too difficult with the right group (aka, three warlocks+lots of priests.)
Anyway, point being, don't be afraid of RAQ. It's your friend.
and
Zulian Defender
Is nice if you only do ZG.
If you can grind out the rep for it, the Mindfang (along with the Shaman mail shoudlers) should cover you until you do MC and beyond.
Now go get a Hand of Justice I think is what it's called, the trinket for +1 attack. And when BC comes out you can offhand a flurry axe!!
I spent 3 hours in AV yesterday just running around beating on shit till it proced and then spamming a /say macro.
Status Report: Brutalia, level 44 female Orc shaman
Setup
- In 38+ mail greens, 1h and shield. Going for +Agi and +Str.
- 35 points in Enhancement (no totem talents), the rest will go into Elemental.
- Grinding style: Pull 1 mob with Lightning Bolt x2. Whack until dead. Keep (improved) Windfury and (soon-to-be-improved) Lightning Shield up at all times. Don't use totems (unless pulling more than 1), shocks (unless there are runners or interruptable casters), or Stormstrike (still not worth the mana, despite what I heard after the shaman review). Heal as necessary between fights.
Summary
I tried this approach thinking that I could do most of my damage in melee, only using my most mana-efficient damage spells. I would compensate for the lack of punch by speccing heavily around Flurry and melee defensive talents, counting on Windfury procs and OMGZ HUEG CRITS (not to mention the Orc racials) to do my damage while I parry/block/dodge a significant percentage of enemy hits. I had hoped for high survivability and modest but legitimate melee DPS, saving most of my mana for heals, thereby being able to grind at a pretty steady pace for a while. I wouldn't be breaking any speed records for killing shit, but I wouldn't have to drink after every other fight either.
In reality, I've got the worst of both worlds. The only success from the above paragraph seems to be the melee defensive stuff. It seems like more than half melee swings against me get blocked, dodged, or parried. Even with that, though, my damage output is so low that a lot of mobs still have time to burn me down to the point where I need to heal before I kill them. Fights drag on so long that a lot of my mana also will go toward recharging Lightning Shield. Throw in a Frost Shock now and then to stop runners, and sure as shit, I'm drinking after what seems like every 2 or 3 fights.
Potential Solutions
I've tried using totems, but most of them last a minute or less, so I have time for maybe two pulls before they die... and I have to make sure I'm fighting the type of mob that can be easily maneuvered into totem range. It's a huge pain and I'm pretty much convinced at this point that totems are for dungeons, and dungeons alone.
I know I could try for a 2-hander, but I've been told (by people on these forums, actually) that your survivability takes such a hit without a shield that a 2-hander isn't really feasible outside of instances and PvP. This was when I was 30 or so, maybe this changes when you get into mail?
I may just have a crappy spec... well, OK, I know I have a crappy (read: non-cookie-cutter) spec, and this may be the main problem. Brutalia spent 1 through 30 at pretty much the opposite end of the spectrum, speccing Elemental, maxing Int and spinning off Clearcasts and shock crits. It was fun, but it started to bog down once I got out of the 1-20 easy mode and started fighting somewhat evenly matched mobs. I have thought about going back to this, but two major respecs/gear overhauls before level 50 is kind of embarrassing and I don't want to do it unless I know it'll be worthwhile.
Conclusion
Yes, Golem, shaman is obviously not my strongest class. But I've made it my goal to get a 60 of each class... not just a 60, but a 60 who knows what the fuck he/she's doing. Anybody feel like helping me out?
When Ironfoe procs you can speak dwarvish for a few seconds (fury of fortwright is the name of te buff).
Edit: also Whuppins your a better man than I, there some classes I just cant stand to play I wish you the best on your quest however.
Woah, are you fucking serious!?
I didn't know that!
I NEED IT
Only bad thing is that you cant understand Dwarvish if it procs, at least I dont think It does. I cant really tell because I have it on my Dwarvish Rogue.
More or less, Blizzard nerfed the way Enhancement Shaman level. You *really* shouldn't have more than 30 points in Enhancement since Stormstrike is a big Mana muncher. A basic 0/30/21 should suffice you for levelling. You don't have to pick those talents specifically, but having Nature's Swiftness and better healing power is a big plus when you start hitting the 50s.
As far as the way you kill stuff, your Flame Shock is a good tool. When you're taking down multiple mobs, keep Grace of Air, Strength of Earth, and Mana Stream totems down. You should be good for a few pulls. Don't really waste time concentrating on using Lightning Bolt to pull unless you really need it.
The issue with 2handers is easy to see. Obviously, going toe to toe with melee oriented mobs with a 2hander will mean you will be taking some punishment. The 2hander is there when you're killing clothie/caster mobs. When fighting these caster mobs and having multiple ones on you, have Earth Shock rank 1 and Grounding set for the fight. Grounding totem also eats direct curses and DoTs.
Other than that, you shouldn't have too many troubles. If a quest area is giving you troubles, there are tons of other ones. Feralas, Hinterlands, Tanaris, and soon Felwood.
Also, consider not using windfury. I know it's hyped beyond anything else in the game, but except in the cases where you have extremely high end weapons (Like... say... dark edge of insanity-style high end) then rockbiter is typically a good chunk better than WF for DPS. A fairly good measure is to multiply your white DPS by 150% for windfury (40% for extra attacks, another 10% or so for the extra atk on those swings) and then see if rockbiter exceeds that theoretical dps. Most times it does.
Stormstrike is kind of an interesting beast for leveling. Certainly you shouldn't use it with a one hander, but it can be useful if you don't have flurry proc'd, to use it to get into flurry.
Anyway, it's been noted time and again that shaman aren't that great at leveling. Just remember to keep most of your damage to autoattack+totems, and you'll do fine.
They get something much better, ghost wolf form.
PSN: Infinity_Prime
I did that quest way back when there was no flight path at Camp Taurajo.
Dear god.
True, but it is a delicious level 20 reward. Many classes get something nifty at that level, pallies don't really get any particularly cool skills, but they get the Fist.
Well, I'm here to say that ghost wolf jams that fist right up pallies' nether regions.
You guys are soft! Soft I tells you!
Drop a searing totem for every fight, it's low mana and decent dmg, that plugs away at their health, and makes things go much quicker. Don't worry about lightning bolt. It's ok for pulling sometimes, but it's not that big of a deal. Same with chain lightning for soloing.
About the only shock I use when soloing is Flame shock, sometimes rank 1 earth for interupts on casters. Unless I'm fighting Murlocs, in which case I have earthbind totem, frostbrand weapon, and spam frost shock in hopes that I cut the running adds down from 100 to about 75 or so.
In reply to water quest:
That quest was really easy. Course it took like 3 hours to do all the running, but I don't remember anything particularly difficult about it. And it opened up a bunch of flight paths, which was nice later in life.
Also, I am a 1hander + shield shaman, and I do just fine killing things solo, and in group.
I actually did some research on this. They set up the statics of procs from windfury and the consistancy of rockbiter and the dps came so close that it didn't matter which one you chose. I like winfury for shits and giggles. Even though I'm elemental there are times where it proced 4x in a row.
Tier 1
http://www.allpics.org/pictures/offspring/offspring-009-pics.jpg
PS I fucknig hate shamans who use Rockbiter in instances when they aren't (off)tanking. And who never have mana because the shock spam every fight.
PS x2 Flametongue weapon + fast 1hander (like my 1.8 axe from SM + fiery on the axe = LOLZ on the fire spam.
I'm pretty sure Frostbrand crits in regards to your Spell Crit rating. I use Frostbrand (when not using enchanted oils) in MC/BWL and it crits for 400-600, which isn't bad coming from my Mindfang.
Also, if you wanna play a trick on a bunch of Rogues/Warriors in your group, drop Tranquil Air and Flametongue totems during trash pulls.
Numbers for fun!
My shaman, with the warlord's set + some random AQ40 drops, using a herald of woe, has 132 white dps. Presuming a 50% dps increase from windfury (which isn't quite true, it's more like 45% since the attack nerf.) my overall dps (quite a bit of which is wasted on super overkill 3k windfuries when the mob is at 1% health,) is about 195.
Using rockbiter in the same setup nets me 193.8, which is damned near equivalent, even with what is some of the absolute best gear in the game.
If I switch to a lobotomizer (woo, no dps) my base white dps is 98.6. So, in that case, windfury provides approximately 147 dps. Rockbiter, on the other hand, gives me 160.1 dps, which is pretty much a clear win for rockbiter, AND you have no wasted windfuries at the end of combat.
Anyway, the point being that windfury scales with equipment, whereas rockbiter provides boosts independant of gear, which can be a good or a bad thing. However, I doubt that you're going to be running around in teh phat purpz at level 40, so rockbiter may provide a huge dps increase over WF.
Good point. It might have been just me, but winfury seemed to proc more when either
1. a target was about to die or
2. I was at max melee range (instead of "on-top" of the target)
Does anyone else find this true?
Tier 1
http://www.allpics.org/pictures/offspring/offspring-009-pics.jpg
This must mean that they will make the attack power bonus from Rockbiter will only affect that one hand.
Wow. I'm curious to see a double winfury proc...
Tier 1
http://www.allpics.org/pictures/offspring/offspring-009-pics.jpg