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Well, this is something I plan on puting some good time into, so I was hoping to get some crits on it while in process. The light behind him is going to be a the door he travels through time with!
To me the door looks a littl weird, the perspective of it at least, since i assume one doesn't walk thru a door and face to their right; so if you're going to have him face that way shorten the door on your left side if you want to make him seem like he just wlaked out of the door. but hey, that's just my opinion.
As fo everything else, shading seems to be in order, I would just say add some more definition to some of your bjects, but you're not done with the piece yet so I won't say it :P
You should not be coloring yet. You still have alot of the basic drawing skills to work out before you move onto this step of the creative process. Anatomy, perspective, etc.. This is not a burnj, just productive crit.
Creambun 007: Yeah, I should have done an under sketch. But I think its never to early to try and learn color. (Im trying to take a painterly approach, general to specific)
Mr. Inkswitch: Thanks, i like it too, haha.
BigJKO: He's kind of surveying the scen after just time traveling, not too dynamic, but its a slow process to hunt someone down, so I feel it fits.
Needs 40% more retro.
I think I need to look at some old sci fi comic covers or something
So then you are still under the impression that this is flame bait?
Because Im trying to get constructive feedback on an in process piece, and if you think it sucks, tell my why constructivly.
Simple as that.
[edit] Plus a flamebait thread would have gotten way more replies than this one :roll:
Was meant more as a light flame in the spirit of the week, normally I'd never be so mean :P
For serious though, it DOES need work. Creambun is prettymuch dead on the money in that there's a lot of things going on here and you seem to be struggling with the color and the composition itself. Color is a very very difficult thing to learn correctly and It really does build upon a rock solid foundation, so personally I would dissuade you from doing a lot of color pieces right now in your development from imagination; studies would do you much better.
Now then, I'm CERTAINLY no color guru myself, but you asked for some honest crits. Off the top of my head, the whole image is very very desaturated (all of the colors are mixed with gray and aren't very vibrant), and it seems like when you were trying to render the light halo around his silhouette from the back-light you ended up making the armor suit look almost like semi transparent plastic or gray jell-o, particularly on the head/shoulders, and legs. There's some "anatomy" issues as well, even though it's a robot It's still trying to adhere to human form. The legs look a little too blocky, but I realize you're trying to go for an oldschool sci-fi look, in which case I'd say the legs don't look like they're identical, particularly around the calves and ankles, and his right forearm looks like it's broken halway down the length. Other than that there isn't much contrast at all on the robot himself, which is a very important tool for describing form and making an interesting image. Also complete absence of sharp highlights anywhere on the robot itself makes it hard to believe he's made of metal.
After reading my post, I realised it sounds like I'm referring to this specific piece. My comment was more directed to your skills in general. You need to stick with the basics and build them up. Start with line, then move onto Structure, composition, perspective, and anatomy. After you've got that to a workable level, try your hand at shading.
The study of color, expecially painting, should happen only after you have this foundation. True painting contains no contour lines, only differing tones of color to imply a surface, edge, or negative space.
If you are completely bent on painting before drawing (running before walking in my opinion) stick to plain black, white, and grayscale. It would help you immensely to pick out three to five of your favorite paintings, convert them to greyscale, and squint your eyes to notice the lights and darks.
It sucks to have someone tell you you're not ready to try your hand at a difficult medium, but hey, anything worth doing takes time, and every artist worth his salt had to pay his dues by studying the basics.
Practice, patience, and time are the things that seperate the artist from the master.
It might be a pain in the ass, but you need to put a perspective grid down for that door. It's just not cutting it right now. Treat your robot as a tall box too, and you'll see that they're not in sync with each other. The door should be more to the right side of the piece, judging from the robot's stance. Other than that, keep working the contrast in the colors. The front side of the robot needs to get really dark to pull off that "stepped through a door of light" concept. Not sure the violet is vibing quite yet, either. Also, I'd either push the light to be more white or yellow. None of this lemony-cream stuff, it's too weak.
Posts
As fo everything else, shading seems to be in order, I would just say add some more definition to some of your bjects, but you're not done with the piece yet so I won't say it :P
Have a good one
Creambun 007: Yeah, I should have done an under sketch. But I think its never to early to try and learn color. (Im trying to take a painterly approach, general to specific)
Mr. Inkswitch: Thanks, i like it too, haha.
BigJKO: He's kind of surveying the scen after just time traveling, not too dynamic, but its a slow process to hunt someone down, so I feel it fits.
Needs 40% more retro.
I think I need to look at some old sci fi comic covers or something
The image did not dissuade that pre-judgement either..
Because Im trying to get constructive feedback on an in process piece, and if you think it sucks, tell my why constructivly.
Simple as that.
[edit] Plus a flamebait thread would have gotten way more replies than this one :roll:
Was meant more as a light flame in the spirit of the week, normally I'd never be so mean :P
For serious though, it DOES need work. Creambun is prettymuch dead on the money in that there's a lot of things going on here and you seem to be struggling with the color and the composition itself. Color is a very very difficult thing to learn correctly and It really does build upon a rock solid foundation, so personally I would dissuade you from doing a lot of color pieces right now in your development from imagination; studies would do you much better.
Now then, I'm CERTAINLY no color guru myself, but you asked for some honest crits. Off the top of my head, the whole image is very very desaturated (all of the colors are mixed with gray and aren't very vibrant), and it seems like when you were trying to render the light halo around his silhouette from the back-light you ended up making the armor suit look almost like semi transparent plastic or gray jell-o, particularly on the head/shoulders, and legs. There's some "anatomy" issues as well, even though it's a robot It's still trying to adhere to human form. The legs look a little too blocky, but I realize you're trying to go for an oldschool sci-fi look, in which case I'd say the legs don't look like they're identical, particularly around the calves and ankles, and his right forearm looks like it's broken halway down the length. Other than that there isn't much contrast at all on the robot himself, which is a very important tool for describing form and making an interesting image. Also complete absence of sharp highlights anywhere on the robot itself makes it hard to believe he's made of metal.
That's about all I've got.
The study of color, expecially painting, should happen only after you have this foundation. True painting contains no contour lines, only differing tones of color to imply a surface, edge, or negative space.
If you are completely bent on painting before drawing (running before walking in my opinion) stick to plain black, white, and grayscale. It would help you immensely to pick out three to five of your favorite paintings, convert them to greyscale, and squint your eyes to notice the lights and darks.
It sucks to have someone tell you you're not ready to try your hand at a difficult medium, but hey, anything worth doing takes time, and every artist worth his salt had to pay his dues by studying the basics.
Practice, patience, and time are the things that seperate the artist from the master.
Who would you rather be?
What a NIMROD.
jagernaut