To be fair, considering how old the game is, I doubt there's a ton they could have really done. Games weren't exactly the greatest storytelling medium at that point. I'll also put my neck out there and say that the old dub "Warriors of the Wind" wasn't bad, compared to the garbage that was done to other anime films at that point. They cut a few atmospheric scenes (some of my favorite), but it wasn't even a quarter as bad as it could have been.
Aoi on
0
Niceguyeddie616All you feed me is PUFFINS!I need NOURISHMENT!Registered Userregular
edited September 2008
I can't seem to find any video of Warriors of the Wind, there's gotta be something out there but it's damn hard to find,
I have no idea what the colored triangles are, but Wii and Gamecube games have them too.
This is the single biggest mystery about NoE.
The colored triangles represent the publishing PAL region. Green represents the UK, while the other colours are for other countries within the PAL region.
I have no idea what the colored triangles are, but Wii and Gamecube games have them too.
This is the single biggest mystery about NoE.
The colored triangles represent the publishing PAL region. Green represents the UK, while the other colours are for other countries within the PAL region.
That makes sense. Out of the games I have the green ones have English boxesand the purple ones have Danish/Swedish boxes (there's text in both languages on them). However I've also seen yellow and pink ones at stores and I have no idea where those fit in.
To be fair, considering how old the game is, I doubt there's a ton they could have really done. Games weren't exactly the greatest storytelling medium at that point.
Except that it was released in the same year as the original Elite. Elite FFS.
And Nintendo released the first Zelda just two years later.
The amount of story-telling you get out of a video game is proportional to the amount you put in. I am more appalled at the sheer laziness inherent in "oh there's a flying thing in the movie, right? Let's make a shmup and call it done." than anything. Also the desecration of one of my favourite movies/comics ever. But mostly the laziness.
To be fair, considering how old the game is, I doubt there's a ton they could have really done. Games weren't exactly the greatest storytelling medium at that point.
Except that it was released in the same year as the original Elite. Elite FFS.
And Nintendo released the first Zelda just two years later.
The amount of story-telling you get out of a video game is proportional to the amount you put in. I am more appalled at the sheer laziness inherent in "oh there's a flying thing in the movie, right? Let's make a shmup and call it done." than anything. Also the desecration of one of my favourite movies/comics ever. But mostly the laziness.
Not disagreeing with you completely, it just seemed like a bit of a victim of the times more than anything. And yeah, it's my favorite Miyazaki movie, and one of my favorite movies ever, too (though I thought the manga ending was pretty lazy, myself).
To be fair, considering how old the game is, I doubt there's a ton they could have really done. Games weren't exactly the greatest storytelling medium at that point.
Except that it was released in the same year as the original Elite. Elite FFS.
And Nintendo released the first Zelda just two years later.
The amount of story-telling you get out of a video game is proportional to the amount you put in. I am more appalled at the sheer laziness inherent in "oh there's a flying thing in the movie, right? Let's make a shmup and call it done." than anything. Also the desecration of one of my favourite movies/comics ever. But mostly the laziness.
The original Zelda wasn't exactly a masterpiece of literature or even storytelling either. Frankly I think Nausicaa would be hard to do right as a game that didn't wreck what it actually stood for, unless you did it as some kind of interactive novel, where mostly you just explored and got expanded backstory and stuff before triggering the next event.
I have no idea what the colored triangles are, but Wii and Gamecube games have them too.
This is the single biggest mystery about NoE.
The colored triangles represent the publishing PAL region. Green represents the UK, while the other colours are for other countries within the PAL region.
the other involves you being a ghost that possesses despairing people and help them fulfill their dreams.
Someone is remaking Tsugunai for the handhelds? Nifty. I enjoyed that one. Where did you hear about this?
From RPGFan:
"Ushiro is a PlayStation Portable-based horror RPG. Players will assume control over none other than Death himself. As Death they will at times observe people, at times possess them. The player can also grant a possessed person a wish. In Death mode, the player will be able to read the various characters' thoughts. In possession mode, it is possible to freely control a possessed character. The advantage of this mode is that it allows the player to visit places he can't visit when controlling Death himself. The game's enemies are apparently monsters created by human spite."
I thought the general consensus was given Miyazaki was on his way out, the company are pushing for entry into new media given he's no longer at the forefront of everything they do. I never heard the Nausicaa VG story (although it does seem to be true, natch!) - just that he's long disliked videogames since for all his genius he's a hidebound old dude who thinks they're the devil's work (seriously, he's often given interviews decrying the amount of time children spend with comics, videogames etc. rather than going outside, though he has also tempered this negative criticism somewhat).
Also, IIRC Ghibli as a studio had nothing to do with either Lost Magic or Jade Cocoon - just that the lead designer used to work for them.
(And epic fail for suggesting the film of Nausicaa is better than the manga. I mean, Christ, come on. :P *shudder* Nausicaa and Ponyo are the only Ghibli films I'd never watch again by choice, Nausicaa because of how hideously it butchers the manga's storyline.)
And no mention of Level 5 is complete without namechecking Inazuma 11. Seriously, I saw Gabe's first strip since coming back to work, I thought 'Football? RPG? What, they've localised it at last and I never heard anything about it?' You can keep Professor Layton, America, I'll take my random-battles-as-three-a-side-kickabouts, thanks.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
Level 5 recently set up a US office and are going to be setting up a European office in 2011. The chances of it being localised are around the 99.9% mark.
Anyway, while I was going to get this game on the DS anyway, having it on the PS3 is making me even more excited. HD Studio Ghibli animation, oh man.
It should make an appearance at TGS so we'll just have to wait a couple more months.
In roughly two hours Level 5 are holding a Ninokuni press conference where they'll show footage and stuff. Andriasang are covering it with a live blog if anyone's interested.
Conference Info:
- Level 5 are trying to make the DS and PS3 versions different games based in the same world so players can play both.
- DS version is coming out in Japan on 9 December 2010, while the PS3 version is scheduled for sometime in 2011.
- Under the Imagine system, you encounter monsters and then recruit them. Afterwards, you can raise them.
- The Magic Master shows the world map so you can know where you are, as well as basic information on a locale (its inhabitants, etc.)
- The worlds are large and rich during gameplay. Lots of NPCs and buildings.
- You can name your Imagine monster after you recruit it.
- The Magic Book shows how to write a spell on the touch screen. There are certain patterns that can be used to open doors.
- You can use the Magic Master to find out an enemy's weakness.
- There will be downloadable Ninokuni backstory episodes on Japanese cellphones.
Tell me those aren't just cutscenes. Pleeeease tell me that's what the gameplay looks like.
All of them are in game.
There's some screens from the DS version here with in-game screens, artwork and cutscene screens. From the look of things (and from what the andriasang writer said while watching the trailer), there's very little notable difference between the cutscenes and the PS3 gameplay.
Level 5 are opening an US office in September and an UK office sometime in 2011, so like I said earlier there's a 99.9% chance these will be localised.
With it being Level 5, I think the question is not "Will it be localized", but rather "How goddamn long is it going to take". But the news of the new locations hopefully means a shorter turnaround time than some of the games so far. (Looking at you, Layton, White Knight Chronicles.)
- The Magic Book shows how to write a spell on the touch screen. There are certain patterns that can be used to open doors.
I'm curious if they'll have this part in the PS3 game with Move support.
Also, I'm not really feeling those screenshot. I don't think the way they're doing the PS3 style looks right.
I kind of agree. The 3D doesn't quite match up perfectly with the 2D. It's not bad, but it's enough that it's noticeable.
PolloDiablo on
0
Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited June 2010
Ever since I became uncomfortable watching their movies around other people, I don't really care about Studio Ghibli anymore. They're like western-animation kids movies without the adult component.
Posts
I did find some audio clips though
http://www.ummagurau.com/writing/anime/warriors/index.htm
the kid Nausicaa meets after getting sucked under the Sea of Corruption sounds kinda like a retarded surfer dude.
The colored triangles represent the publishing PAL region. Green represents the UK, while the other colours are for other countries within the PAL region.
That makes sense. Out of the games I have the green ones have English boxesand the purple ones have Danish/Swedish boxes (there's text in both languages on them). However I've also seen yellow and pink ones at stores and I have no idea where those fit in.
And Nintendo released the first Zelda just two years later.
The amount of story-telling you get out of a video game is proportional to the amount you put in. I am more appalled at the sheer laziness inherent in "oh there's a flying thing in the movie, right? Let's make a shmup and call it done." than anything. Also the desecration of one of my favourite movies/comics ever. But mostly the laziness.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Not disagreeing with you completely, it just seemed like a bit of a victim of the times more than anything. And yeah, it's my favorite Miyazaki movie, and one of my favorite movies ever, too (though I thought the manga ending was pretty lazy, myself).
The original Zelda wasn't exactly a masterpiece of literature or even storytelling either. Frankly I think Nausicaa would be hard to do right as a game that didn't wreck what it actually stood for, unless you did it as some kind of interactive novel, where mostly you just explored and got expanded backstory and stuff before triggering the next event.
My mind - it is blown.
Can't wait for more info. :'3
INSTAGRAM
From RPGFan:
"Ushiro is a PlayStation Portable-based horror RPG. Players will assume control over none other than Death himself. As Death they will at times observe people, at times possess them. The player can also grant a possessed person a wish. In Death mode, the player will be able to read the various characters' thoughts. In possession mode, it is possible to freely control a possessed character. The advantage of this mode is that it allows the player to visit places he can't visit when controlling Death himself. The game's enemies are apparently monsters created by human spite."
Steam ID : rwb36, Twitter : Werezompire,
http://www.gametrailers.com/video/tgs-09-ninokuni/56812
Bet it never comes out in English.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I'm feeling all light-headed now from the awesomeness. It looked so good, yes.
That's just lovely.
It damn well better come out in English.
3DS: 1607-3034-6970
This is particularly awesome though.
EDIT: The very end of the video says "For Nintendo DS and Another Platform." Hmm...
Also, IIRC Ghibli as a studio had nothing to do with either Lost Magic or Jade Cocoon - just that the lead designer used to work for them.
(And epic fail for suggesting the film of Nausicaa is better than the manga. I mean, Christ, come on. :P *shudder* Nausicaa and Ponyo are the only Ghibli films I'd never watch again by choice, Nausicaa because of how hideously it butchers the manga's storyline.)
And no mention of Level 5 is complete without namechecking Inazuma 11. Seriously, I saw Gabe's first strip since coming back to work, I thought 'Football? RPG? What, they've localised it at last and I never heard anything about it?' You can keep Professor Layton, America, I'll take my random-battles-as-three-a-side-kickabouts, thanks.
Read my book. (It has a robot in it.)
Well.
It's coming out for the PS3 too now.
Can't wait.
http://kotaku.com/5570373/studio-ghiblis-ds-game-moves-to-playstation-3
Well, as long as it's on something region-free, that'll do, I guess.
Isn't the DS region-free?
Think though, studio ghibli in HD.
H. D.
Apparently on the PS3 versions the actual in-game visuals look almost identical to the animated film visual.
Can't wait to see proper scans.
The DS version still looks beautiful though.
Level 5 recently set up a US office and are going to be setting up a European office in 2011. The chances of it being localised are around the 99.9% mark.
Anyway, while I was going to get this game on the DS anyway, having it on the PS3 is making me even more excited. HD Studio Ghibli animation, oh man.
It should make an appearance at TGS so we'll just have to wait a couple more months.
It's a crime that that stuff isn't on Blu-ray.
- Level 5 are trying to make the DS and PS3 versions different games based in the same world so players can play both.
- DS version is coming out in Japan on 9 December 2010, while the PS3 version is scheduled for sometime in 2011.
- Under the Imagine system, you encounter monsters and then recruit them. Afterwards, you can raise them.
- The Magic Master shows the world map so you can know where you are, as well as basic information on a locale (its inhabitants, etc.)
- The worlds are large and rich during gameplay. Lots of NPCs and buildings.
- You can name your Imagine monster after you recruit it.
- The Magic Book shows how to write a spell on the touch screen. There are certain patterns that can be used to open doors.
- You can use the Magic Master to find out an enemy's weakness.
- There will be downloadable Ninokuni backstory episodes on Japanese cellphones.
PS3 Screens:
All of them are in game.
There's some screens from the DS version here with in-game screens, artwork and cutscene screens. From the look of things (and from what the andriasang writer said while watching the trailer), there's very little notable difference between the cutscenes and the PS3 gameplay.
Or are there plans for an English version now?
Also, I'm not really feeling those screenshot. I don't think the way they're doing the PS3 style looks right.
That said, I am so excited for this.
I kind of agree. The 3D doesn't quite match up perfectly with the 2D. It's not bad, but it's enough that it's noticeable.
What do you consider adult themes? Nearly every ghibli movie I've watched has mature themes one way or the other, some more than others.