I just thought it might be fun to put Spidey and Robin together as a team.
Time invested: 5 hours.
Tools used: Corel Painter X, Photoshop CS.
Open to critique.
Edit- I'm aware there is a lot of "empty" space. I'm undecided on it at the moment. I was going to set it up to look like a comic book cover, but obviously didn't. Do you think I should follow up on that idea, or just crop it?
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However I do like your style a lot, and I love your interpretations of Robin and Spiderman.
I do think it's a bit odd that both guys have these massive pecs but no abs whatsoever.
@ Jimpy: Lately I've been having a hard time getting proportions right for heads. Getting them to read as 3D is an issue for me as well. I think a lot of that has to do with the fact that I got into art through anime/manga. I'm still suffering from that ten years later.
@ Godfather: I think I see what you mean about the lines. They're all the same width and aren't at all dynamic. I was being lazy and just wanted to get to the coloring (my favorite part) and didn't put much time or effort into the lines. Won't happen again. As for abs...gah...they are my mortal enemy. I have such a hard time getting them to look good and I normally end up skipping over them or doing a little squiggle.
Example:
I really need to whip out the ol' anatomy books and start doing some hardcore anatomy studies. Thanks again for the comments.
Some problems: There are some glaring anatomy issues. Most notable are the size and shape of the ribcage, the way the pecs flow from the shoulder area, and some very odd leg musculature. You've got it-- grab an good anatomy reference book and study up.
More problematic is the form of the figures, especially Robin. Take another look at him--he's about to tip over! Always pay careful attention to the relationship between the legs and torso. Here's a quick and dirty paintover of a more believable weight distribution. Hope this is helpful.
Also, the portion of the cape visable between his left arm and his torso, I think it should cross over a little lower based on where it appears to be on the other side of him and on the outside of the arm.
Well, that would work too. Either way. BUT, if you're gonna leave the legs positioned at the extreme angle they are currently at, you gotta lean the torso back at least a little to compensate. Try to stand with your legs leaning out like that-- if your back isn't arched for balance then you're gonna fall on your face.
but great job on the colouring!
@Jimpy - He's my friends character from SWG, from back in the day. I think he was doctor/pistoleer?
@winter_combat_knight - I'll see what I can do
@The_Glad_Hatter - The big hands/arm was a stylistic choice, is it not working? I see what you mean about the face, too. Maybe some more wrinkles.
and i wouldn't use wrinkles to age him.... adding face wrinkles in an otherwise wrinkle-less drawing will make him look like he's gone through years of renal failure... It's more that fact that he's got a bit of a babyface... compare pictures of the same person at different ages, or drawings of people at specific ages..
Big hands work on something like this, though? (Look! Abs and a smaller rib-cage!)
http://www.justiceheroes.com
His left hand... the thumb is rather short, the index finger looks like it's tilted to his right, the middle finger looks like we're looking at it straight on, and the other two look like they're tilted to the left. The pose of the fingers in the right hand is kind of unnatural-looking, try holding your own hand that way.
edit: Looking at it again, the pose of the hands and perspective of the fingers doesn't bother me so much as the joint number.
lookin' good, but since it's up for crits:
be carefull that his pecs don't profile into boobs
i'd lose the muscle between the bicepts and the triceps... Looks a bit too prominent... most bulky guys just have visible biceps and triceps, except when they're super pumped up...
@Bahamut- I see what you mean about the knuckles. Never saw it before, but that's what crits are for. Thanks
@Glad- Thanks for the tip on the man boobs and that muscle. I'll remember to tone it down.
@Rubber- I actually didn't have a reference for any of this. It started out as a doodle of the head and then just grew downwards. I really only spent about an hour on it from start to finish and didn't have much thought put into it.
wait, what?
And, I agree on the arm musculature. There are some extra muscles there. I'd also work on squaring the shoulders more, big guys like that tend to have broad shoulders.
Maybe because you use the equal balance of red and black colour on Spidey and Robin.
Nice try dude
Anyway, here's an old/new piece. I did the sketch several months ago, and just now did the inks and colors. Nothing really special, just trying to get back in the swing of things.
My only crits would be the light source is a bit undefined and doesn't really look like it's coming from the fish or above, but mostly just from everywhere. Also the background light shimmers are only behind the character and are flattening out the image. I think by putting some in the foreground in front of her, might help a bit. Just the water in general I think is a bit too clean, and could be more grungy and cloudy to really make the image creepy. There's a lot of empty space in there and it seems odd that there are no bubbles or anything going on.
The way the hair is colored, it doesn't really look like hair. It looks like fabric or anything else that might have color.
Also the way that you ink you sometimes leave that thin edge un-inked to pop out the form of the character. It looks cool, but also it takes away from the piece because it's not how shadows really work. You don't need to do it like that because you can let the eye figure out where the edges are, as opposed to showing us where every edge is. I'm guilty of the same thing often times but I'm currently trying to break the habit.
The only other thing is her decomposition is somewhat baffling. The tail is completely decimated, yet she only has a few other small blemishes besides that. It seems like she might have more damage than just those two little scratches.
Overall I really like what you've done here, and I hope I didn't crit you to death. Good luck at school, and as long as you churn out original stuff such as this it seems you will do very well.
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The lower-right corner still looks sparse to me. Any ideas as to what I should stick down there?
Edit - Looking at it again, I think that corner looks worse in the new one because that beam of light is moving your eye down there and there's no pay off. Would removing that ray be an option?
Double edit - Underwater mines seemed to fit the atmosphere of the piece.
If I was gonna put mines in, I would definitely not overlap them with the mermaid. The one on the left is good because it doesn't attract your attention. The three on the right all interfere with the main figure.
Also the light shafts you put in are too bright and I would try something more subtle. Good effort though!
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I also wanted to say, everything I was thinking when I looked at the first version was covered by earthwormadam -- everything I was going to mention! So basically, I agree with all of that.
Great work though, keep improving and working hard.
@earthwormadam - I removed the big one, because after really looking at it, it did look awful. I'm undecided on the two behind her. I'm kind of attached to them.
@Mustang - The Little Mermine? I'd pay good money to watch that.
@srsizzy - I... didn't even notice that until you said something. Removed.
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