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Shake it Baby! Wario Land: Shake It! / The Shake Dimension

Jam WarriorJam Warrior Registered User regular
edited January 2009 in Games and Technology
Wario_Land_Shake_It%21.jpg

It's had it's mentions in the Wii core games thread, but a game of this calibre really deserves it's own thread.

Wikipedia go!

"Wario Land: The Shake Dimension's gameplay style is very similar to that of Wario Land 4. Yuretopia is split into five continents. Each continent holds six stages (4 standard, 2 hidden) and a boss. It is Wario's duty to complete the stages and defeat the boss at the end of the continent. Most stages have secret passages and each contains three treasure chests. Wario's main goal is to free Merfle, a small character who is trapped in every stage. Once Wario has collected him, he must back track through the stage in a limited time."

So you platform your way through each level in traditional Wario Land style with much shoulder charging and butt-stomping, in order to rescue one of these rejects from a Tingle cosplay convention:

wario-land-shake-it-20080714080813745_640w.jpg
(Picture from fantastic animated opening video)

All in order to rescue their queen, who seems to be Saria from Ocarina of Time all grown up now.

Queen-Merlda_BIOboxart_160w.jpg

This however is just the halfway point, now things get all Metroid and a timer starts to count down how long you have to high tail it back to the start of the level. Old paths will become blocked, new paths open, and there are usually multiple routes to get where you need to go.

If you were to just blast through the levels to the end it could all be over a bit quick, but there are treasures to find and, what really adds to game length, challenges to complete for each level. These range from killing certain enemies, to avoiding being hurt at all, to never touching water. Each level will always have a 'collect X coins' and a 'finish in X seconds' challenge and these will often require you to take different escape routes in order to meet the task.

I'm only part way through but some of the platforming challenges have already required quite some considerable skill and/or puzzling to get through.

All in all, it's a finely polished slice of Nintendo platform action that anybody with a love of the genre should be rushing out and picking up.

Oh, and did I mention it's gorgeous?

wario-land-shake-it-20080725013459203_640w.jpg
wario-land-shake-it-20080715112344842_640w.jpg
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Because it really is. Silky smooth hand drawn cartoon animations with an immense amount of character.

Sure the submarine segments may feel a little tacked on, and the amount of waggle may get a little over the top for some people (the elderly and infirm maybe?) but I whole heartedly recommend this gem to one and all.

Oh being a Wario game they've gone that extra mile with the packaging and you get stickers, which is pretty sweet however you look at it.

Image1.jpg

So anyone else playing this right now? Needless to say I am, and I'm having a blast.

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Jam Warrior on
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Posts

  • XtarathXtarath Registered User regular
    edited September 2008
    I have to say that although the game was too short for my liking, I did have some fun along with the amazing art style.

    Xtarath on
  • AmpixAmpix Registered User regular
    edited September 2008
    Hopefully I'll get this somewhere next week. I bought it based on looks only (how much of a graphics whore am I!?)

    Ampix on
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  • WillethWilleth Registered User regular
    edited September 2008
    I am enjoying it but I feel like I shouldn't. The only thing that's really polished is the animation - the level design is good but nothing great, and the whole game feels a little hollow. When I finish a level I don't want to go back to it again, but I still want to play the game as a whole. It's a weird one.

    Willeth on
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  • DagrabbitDagrabbit Registered User regular
    edited September 2008
    I'm only through the tutorial level so far, but it's fun.

    Dagrabbit on
  • DjiemDjiem Registered User regular
    edited September 2008
    I'm having a lot of fun with this game. Sure, the game is short (or it seems so, I'm not done yet), but finding every treasure and completing every mission looks like it'll take some time.

    Now what I want is a Mario game with a similar graphical/animation style.

    Djiem on
  • pslong9pslong9 Registered User regular
    edited September 2008
    Yes, it definitely seems on the short side if you just try to complete the main objective, but completing all the challenges / finding all the treasures will take quite a bit of time.

    Anyone else notice that the sound effect that plays when you get a boss emblem is the same as when you get a star in Paper Mario: TTYD? Am I hearing that correctly?

    pslong9 on
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  • DrezDrez Registered User regular
    edited September 2008
    That looks pretty damn cool actually.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • BlowfluBlowflu FloridaRegistered User regular
    edited September 2008
    http://www.youtube.com/experiencewii

    Here's a video for it, looks great.

    Blowflu on
  • OpiumOpium regular
    edited September 2008
    Since it's so short (I hear you can finish it in an afternoon) I'm thinking of just renting it instead of dropping 50 bucks on it. Good idea?

    Opium on
  • DjiemDjiem Registered User regular
    edited September 2008
    I think it's worth buying, but if you plan to just zip through the main story, yeah, rent it.
    At least rent it, though, don't ignore it.

    Djiem on
  • ArceusArceus Registered User regular
    edited September 2008
    pslong9 wrote: »
    Anyone else notice that the sound effect that plays when you get a boss emblem is the same as when you get a star in Paper Mario: TTYD? Am I hearing that correctly?

    Doesn't seem to e among the other games the developer developed, but maybe they borrowed sound effects from Intelligent Systems...

    Arceus on
  • TcheldorTcheldor Registered User regular
    edited September 2008
    Bought this yesterday. It's been an enjoyable romp. Getting some of these missions done is going to be difficult though.

    Tcheldor on
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  • TrevorTrevor Registered User regular
    edited September 2008
    Oh man, I should pick this up but then I'll go over my budget and not be able to afford some other games coming out in the next month or so. Decisions are hard.

    Trevor on
  • DagrabbitDagrabbit Registered User regular
    edited September 2008
    I'm in the middle of the first world. The extra objectives on the stage don't seem very exciting, but I'll probably replay through to get all the chests and find the secret areas. Having some of them be during the time limit portion and a one try or fail dealie (miss a jump or whatever, no chest for you) seems a little annoying since I'd likely have to replay a section several times.

    I'll see how I feel after beating the main story.

    Good production values, but doesn't feel like a $50 game so far (I'm renting). I'd pay DS prices for it though (30-35).

    Dagrabbit on
  • Jam WarriorJam Warrior Registered User regular
    edited September 2008
    Dagrabbit wrote: »
    I'm in the middle of the first world. The extra objectives on the stage don't seem very exciting, but I'll probably replay through to get all the chests and find the secret areas. Having some of them be during the time limit portion and a one try or fail dealie (miss a jump or whatever, no chest for you) seems a little annoying since I'd likely have to replay a section several times.

    I'll see how I feel after beating the main story.

    Good production values, but doesn't feel like a $50 game so far (I'm renting). I'd pay DS prices for it though (30-35).

    Don't forget that you can restart from the elf saving checkpoint anytime you want from the pause menu. Makes perfecting that speedy dash back to safety much more doable as you don't have to go through the first half the level over again.

    Jam Warrior on
    MhCw7nZ.gif
  • UncleSporkyUncleSporky Registered User regular
    edited September 2008
    Stickers must be a Europe only thing, I didn't get any stickers. I looked through all the packed stuff twice.

    Anyway the game is great. It still amazes me how few game mechanics you need to still make complex and interesting levels. Doesn't feel like there's much to it, but at the same time there are regularly these "oh, cool" moments.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Jam WarriorJam Warrior Registered User regular
    edited September 2008
    Stickers must be a Europe only thing, I didn't get any stickers. I looked through all the packed stuff twice.

    Anyway the game is great. It still amazes me how few game mechanics you need to still make complex and interesting levels. Doesn't feel like there's much to it, but at the same time there are regularly these "oh, cool" moments.

    Bummer. I'm used to us getting stiffed on that kind of thing. I believe America got stickers with the original WarioWare when we didn't so it all balances.

    They're the centre pages of the manual by the way so impossible to miss.

    Jam Warrior on
    MhCw7nZ.gif
  • DagrabbitDagrabbit Registered User regular
    edited September 2008
    Dagrabbit wrote: »
    I'm in the middle of the first world. The extra objectives on the stage don't seem very exciting, but I'll probably replay through to get all the chests and find the secret areas. Having some of them be during the time limit portion and a one try or fail dealie (miss a jump or whatever, no chest for you) seems a little annoying since I'd likely have to replay a section several times.

    I'll see how I feel after beating the main story.

    Good production values, but doesn't feel like a $50 game so far (I'm renting). I'd pay DS prices for it though (30-35).

    Don't forget that you can restart from the elf saving checkpoint anytime you want from the pause menu. Makes perfecting that speedy dash back to safety much more doable as you don't have to go through the first half the level over again.

    Oh neat. I assumed I'd have to find a way to kill myself, which is non-trivial in the early levels.

    Dagrabbit on
  • PeewiPeewi Registered User regular
    edited September 2008
    Though I really like this game, I can understand people complaining about the game's length. I beat the Shake King within one day of playing. Not that I mind, since it's really fun to play all the levels again to get all the treasure and clear the missions.

    Peewi on
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited September 2008
    Blowflu wrote: »
    http://www.youtube.com/experiencewii

    Here's a video for it, looks great.

    holy shit, my mouth is still agap! Getting this for christmas.

    Antimatter on
  • The WolfmanThe Wolfman Registered User regular
    edited September 2008
    Willeth wrote: »
    I am enjoying it but I feel like I shouldn't. The only thing that's really polished is the animation - the level design is good but nothing great, and the whole game feels a little hollow. When I finish a level I don't want to go back to it again, but I still want to play the game as a whole. It's a weird one.

    I'm the same way, and I'm feeling pretty glad that I rented it. It's good, but... I don't know, I think Nintendo has lost it when it comes to 2D platforms now. I can still plug in Super Mario World, Super Mario 3, or Yoshi's Island, and have a great time. And more importantly, still have a pretty tough time. Now we have games like New Super Mario Bros, Super Princess Peach, and Yoshi's Island DS, and the games have bland level design and are piss easy. This game is no different. It's good, and the animation is kick-ass to the point where they should really use this for other games. But everything else is just kinda... eh.

    Oh, I am bitching about one thing though, even though I know damn well it's going to bring the flames of hell upon me. And that's the opening scene and the total lack of voice acting. We have this amazing animated scene to start the game... and the only sounds people make as the subtitles run by are "Ehh", "Ooh", and "Ahh" every 5 seconds. They're not even trying to have their sound effects even mimick what's being said. It looks totally pathetic, as if Grampa Nintendo still can't adapt to the times, and all I could do was shake my head. No folks, the "Fuck you, Mario/Zelda/Metroid/Kirby/whoever shouldn't talk" doesn't apply here. If you don't want to wake up to the 21'st century and not do basic VA, then don't use the style. Super Smash Bros. pulled off the "no talking" bit by having their pantamime also be 90% of the work. I seriously don't know why they went to the effort here though, but then not finish the job. It just looked really pathetic.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • ArceusArceus Registered User regular
    edited September 2008
    shake.jpg

    PAL boxart > US boxart :(

    Arceus on
  • Jam WarriorJam Warrior Registered User regular
    edited September 2008
    So does anyone know how you find the maps to the hidden levels? I found one in the first world by chance but I'm not sure what I did to make it appear.

    Jam Warrior on
    MhCw7nZ.gif
  • OptyOpty Registered User regular
    edited September 2008
    You shake to make it appear (that first map you probably shook on the left side of the wall and it appeared on the right side). After you beat the game you'll see sparkles where said maps are but even so they're still pretty hidden.

    If you're not the type to do the challenges don't buy this game. Otherwise do. The simple challenges seen in the first few levels aren't indicative of the game's challenges as a whole (some are pretty damn tough and take tons of practice and trial/error to get right). Example in spoiler:
    In the secret level for stage 1, there's that whole cannon gauntlet where you need to do it perfectly the first time or else you probably won't make it back in time for the speed challenge. I think I spent an hour getting that right.

    Opty on
  • Jam WarriorJam Warrior Registered User regular
    edited September 2008
    Opty wrote: »
    You shake to make it appear (that first map you probably shook on the left side of the wall and it appeared on the right side). After you beat the game you'll see sparkles where said maps are but even so they're still pretty hidden.

    If you're not the type to do the challenges don't buy this game. Otherwise do. The simple challenges seen in the first few levels aren't indicative of the game's challenges as a whole (some are pretty damn tough and take tons of practice and trial/error to get right). Example in spoiler:
    In the secret level for stage 1, there's that whole cannon gauntlet where you need to do it perfectly the first time or else you probably won't make it back in time for the speed challenge. I think I spent an hour getting that right.

    Ah, figured it would be something like that. Cheers.

    Jam Warrior on
    MhCw7nZ.gif
  • UncleSporkyUncleSporky Registered User regular
    edited September 2008
    Oh, I am bitching about one thing though, even though I know damn well it's going to bring the flames of hell upon me. And that's the opening scene and the total lack of voice acting. We have this amazing animated scene to start the game... and the only sounds people make as the subtitles run by are "Ehh", "Ooh", and "Ahh" every 5 seconds. They're not even trying to have their sound effects even mimick what's being said. It looks totally pathetic, as if Grampa Nintendo still can't adapt to the times, and all I could do was shake my head. No folks, the "Fuck you, Mario/Zelda/Metroid/Kirby/whoever shouldn't talk" doesn't apply here. If you don't want to wake up to the 21'st century and not do basic VA, then don't use the style. Super Smash Bros. pulled off the "no talking" bit by having their pantamime also be 90% of the work. I seriously don't know why they went to the effort here though, but then not finish the job. It just looked really pathetic.

    Hmm...nope, not feeling it.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • DjiemDjiem Registered User regular
    edited September 2008
    Oh, I am bitching about one thing though, even though I know damn well it's going to bring the flames of hell upon me. And that's the opening scene and the total lack of voice acting. We have this amazing animated scene to start the game... and the only sounds people make as the subtitles run by are "Ehh", "Ooh", and "Ahh" every 5 seconds. They're not even trying to have their sound effects even mimick what's being said. It looks totally pathetic, as if Grampa Nintendo still can't adapt to the times, and all I could do was shake my head. No folks, the "Fuck you, Mario/Zelda/Metroid/Kirby/whoever shouldn't talk" doesn't apply here. If you don't want to wake up to the 21'st century and not do basic VA, then don't use the style. Super Smash Bros. pulled off the "no talking" bit by having their pantamime also be 90% of the work. I seriously don't know why they went to the effort here though, but then not finish the job. It just looked really pathetic.

    Hmm...nope, not feeling it.

    Honestly, I'm not sure how good it would be with VA. Even if they nail it, there's just something that'd be lost by having Mario and co. talk elaborate speeches. I dunno.

    Djiem on
  • TheySlashThemTheySlashThem Registered User regular
    edited September 2008
    Really enjoying this game, just finished world 2.

    My only complaint so far is that the Sub-Warine level is pretty meh.

    TheySlashThem on
  • cloudeaglecloudeagle Registered User regular
    edited September 2008
    Yarrrrrrgh too many good games.

    Looks like this is going on my Christmas list, though.

    cloudeagle on
    Switch: 3947-4890-9293
  • XagarathXagarath Registered User regular
    edited September 2008

    I'm the same way, and I'm feeling pretty glad that I rented it. It's good, but... I don't know, I think Nintendo has lost it when it comes to 2D platforms now. I can still plug in Super Mario World, Super Mario 3, or Yoshi's Island, and have a great time. And more importantly, still have a pretty tough time. Now we have games like New Super Mario Bros, Super Princess Peach, and Yoshi's Island DS, and the games have bland level design and are piss easy.

    I wouldn't say NSMB was bland or especially easy, myself.
    Not quite as hard as the older Marios, but harder than the original Yoshi's Island, or Super Mario Land 2.

    Anyway, just about sold on this game, but I'm a little broke at present. I'll pick it up when that changes.

    Xagarath on
  • PeewiPeewi Registered User regular
    edited September 2008
    The music in this game is really good. It's just so catchy.

    Peewi on
  • InfestedGnomeInfestedGnome Registered User regular
    edited September 2008
    I read the title as Shake a Baby! hmn

    Anyway, maybe ill give this a rent, since people are saying its kind of short.

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • OpiumOpium regular
    edited September 2008
    I read the title as Shake a Baby! hmn
    Sounds like the kind of thing Wario would do, so it's appropriate. :)

    Opium on
  • DeathPrawnDeathPrawn Registered User regular
    edited September 2008
    I read the title as Shake a Baby! hmn

    Anyway, maybe ill give this a rent, since people are saying its kind of short.

    My search skills are failing me, but when Nintendo first announced the game someone on PA definitely photoshopped a baby in for a Wiimote in a promo pic.

    DeathPrawn on
    Signature not found.
  • DagrabbitDagrabbit Registered User regular
    edited September 2008
    I've started World 2 and, the game is kind of fun, but I tend to lose interest after doing just one level. I play through a level, then don't really feel like playing any more. It's a solid game, but doesn't have lasting appeal for me. It reminds me most of Super Princess Peach: a solid platformer that I'll never play again after beating it.

    Dagrabbit on
  • Jam WarriorJam Warrior Registered User regular
    edited September 2008
    Last Boss was a toughy but a goody.
    Found it a tad cheap when his floating electricity made it physically impossible to take advantage of his head being rammed in the wall. Was there a way to make sure they weren't around at that point or is it pure luck?

    And a challenge to beat him without taking a single hit?! That's going take some practice to pull off for his final form.

    Jam Warrior on
    MhCw7nZ.gif
  • donhonkdonhonk Registered User regular
    edited September 2008
    Arceus wrote: »
    Wario-Land-Shake-Wii-Boxart-01.jpg

    Japan boxart > PAL boxart :(

    donhonk on
  • OpiumOpium regular
    edited September 2008
    donhonk wrote: »
    Arceus wrote: »
    Wario-Land-Shake-Wii-Boxart-01.jpg

    Japan boxart > PAL boxart :(

    The Japanese boxart is the worst of the three.

    Opium on
  • donhonkdonhonk Registered User regular
    edited September 2008
    Harumph, I like it.

    donhonk on
  • Galcian's SonGalcian's Son Registered User regular
    edited September 2008
    So sad this won't get much attention.

    I'm really loving it and really glad I decided to grab it. The artstyle and music are superb. The game itself gives me a very 'Kirby Squeak Squad' vibe in the treasure and mission structure, this is just slightly more puzzle-y.

    Galcian's Son on
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