So I had to turn off DX10 cos it made Swamp a slideshow, but I was pleased to discover that you still get God rays in DX9 mode. They look REALLY awesome.
They don't show up often enough though.
How often do you see them in real life? Especially "in your face" like videogames do. I prefer making it a little more subtle.
So I had to turn off DX10 cos it made Swamp a slideshow, but I was pleased to discover that you still get God rays in DX9 mode. They look REALLY awesome.
They don't show up often enough though.
How often do you see them in real life? Especially "in your face" like videogames do. I prefer making it a little more subtle.
When you walk through a forest and the sun is high in the sky and the trees are blocking mostly all of the light there should be "god rays" but there aren't in clear sky!
When you walk through a forest and the sun is high in the sky and the trees are blocking mostly all of the light there should be "god rays" but there aren't in clear sky!
That's what Crysis is for :P
Actually, tbh, Crysis is way more stable than CS, all while looking better and running just as well in DX9. God Rays in CS absolutely destroy my frame rate - as soon as 0600 hits my FPS drops, literally, 30fps.
Daemonion on
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Madpandasuburbs west of chicagoRegistered Userregular
edited October 2008
Yea morning kicks everyone's performance in the jubilees.
I can't fucking wait to see what modders do with teh faction warz in CS. It makes me wish I could code.
Hey, would anyone be interested in an atmospheric music/effect pack for clear sky? I'm doing some stuff for Shotgun Sunrise, too, and am debating putting some stuff together for Clear Sky ...
Daemonion on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I can't fucking wait to see what modders do with teh faction warz in CS. It makes me wish I could code.
Hey, would anyone be interested in an atmospheric music/effect pack for clear sky? I'm doing some stuff for Shotgun Sunrise, too, and am debating putting some stuff together for Clear Sky ...
I can't fucking wait for the game to be stable enough that I'll care about mods
Unofficial patch sort of got it working again but it still tends to crash seemingly at random
What would you need to know to mod this beyond simple things?
I can do weapons, armor, artefacts, trader stock, player mods (weight and that kinda stuff).
What would take to start doing scripted things like a conversation between 2 actors? I don't think I'd delve to heavily into the graphic part of modding, as that's the difficult part where I'm concerned.
When you walk through a forest and the sun is high in the sky and the trees are blocking mostly all of the light there should be "god rays" but there aren't in clear sky!
That's what Crysis is for :P
Actually, tbh, Crysis is way more stable than CS, all while looking better and running just as well in DX9. God Rays in CS absolutely destroy my frame rate - as soon as 0600 hits my FPS drops, literally, 30fps.
See it's the opposite for me. Crysis runs like shit while CS runs perfectly.
Urian on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited October 2008
Ran into three weird events in the same bloodsucker purge in SoC.
I'm out killing bloodsuckers in the village; got me special auto-shotgun and a lot of rupture protection so no worries. I take a look with the binoculars and see nada. What a surprise. I walk into the village and still nothing. I walk in the front door of a house, turn the corner, and right there is a bloodsucker. For a split-second, neither of us moved, just looking at each other. My amusement (surprise) over with, I fill it up with buckshot while it lightly scratches me.
I head back outside and find another bloodsucker at the same time it finds me. Unfortunately, I forgot to reload so I only have one shell loaded. BOOM! Click-click-click. Dangit. I didn't even manage to hit the bastard, either. While I'm reloading, the bloodsucker roars, turns invisible... and runs away. Not like "circle around and attack again", I mean "oh shit that guy has a shotgun run run run". I actually had to chase the bloodsucker in order to kill it. I felt like the King of the Zone.
With the Cowardly Mutant now dead I continue my rampage. Kill a couple more bloodsuckers without event and see another one loping around outside a ruined house. Being a ruthless, comedic bastard, I decide to sneak up to it and blast it with an automatic shotgun. Shotguns love irony. I must have scraped by a bush or something because the bloodsucker heard me, turned invisible, and ran around the corner. Oh well. So I wait for the charge. And wait. And wait some more. Then I realize that it's just standing inside the house, invisible, but clearly visible through a very large window frame. In fact, the only part of the house that's still standing is the little bit of wall supporting the window frame and almost nothing else. Ooookaaay. I take one shot and it just flops right to the ground. Not even a head shot, just one blast and it's a deader.
Quirky AI is the best AI. Why can't more AI be programmed to do weird, unexpected things?
And you guys need to stop talking about god rays and wet surfaces and awesome stuff like that. It makes my laptop weep!
I really can't answer your question. All I know is that coding is involved with the AI behavior - I'm not even sure what language.
The point I was making was anyone can wrap their head around the config stuff within a reasonable amount of time, and be able to tweak those things to their liking. Maybe there's some good beginner stuff over at the official forums - I'll check it out and post anything interesting.
What would you need to know to mod this beyond simple things?
I can do weapons, armor, artefacts, trader stock, player mods (weight and that kinda stuff).
What would take to start doing scripted things like a conversation between 2 actors? I don't think I'd delve to heavily into the graphic part of modding, as that's the difficult part where I'm concerned.
I don't believe anyone here has jumped into serious modding.
I want a faction wars where you pick your faction at the start of the game and depending on that your missions and where you start changes. Like if you choose freedom you start in dark valley, if you choose duty you start in apro, if you choose monolith you start in the center of the zone. Etc. The idea would be to take over the whole map or some other objective. And you can make alliances with other factions that are somewhat agreeable to yours, say freedom allying with the loners.
I have a DX10 compatible video card, so I installed Vista to get the most out of it. Unfortunately, it turns out that both my Soundblaster Live! 5.1 card and Netgear WG311 wireless adapter are incompatible with Vista. So I had to choose between ultrasmooth game performance and sound/internet.
I miss DX10 so much.
DrKissinger1 on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited October 2008
So I haven't played STALKER since it was first released. I played it a bit, but never got very far for whatever reason.
I just reinstalled and am giving the mod compilation a try. :^:
So, I'm a big puss and can't play scary games. Is this game a scary game? Like will things jump out of no where and start screaming and clawing my face off? Cause it looks interesting but I'm not gonna waste the money if is something I'm too much of a baby to play.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
It's not that bad. Night time can be quite nerve racking. Especially if you're low on ammo and can hear the mutants running around but can't see them.
Men will shoot at you and you'll see the muzzle flash and tracer rounds, but not mutants. Not bloodsuckers especially. They can't even be shot until they uncloak (they're cloaked!).
I've tried shooting them or sniping them while cloaked (during the day) and I can never seem to hit them. Those guys will pop out at you when you don't expect it.
That's about it for scariness really. Oh, eventually all the mutants pretty much become bloodsuckers as you get further into the game.
Do I have to kill or go to the areas that these mutants and blooduckers are at? Can I just avoid them?
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
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Madpandasuburbs west of chicagoRegistered Userregular
edited October 2008
You have to go into areas with mutants and bloodsuckers (which are mutants). There are not that many instances of pop out of the woodwork scariness especially the scripted kind. The whole games atmosphere though will draw you in and it is creepy.
Also bloodsuckers in clearsky are invincible while cloaked, luckily they are pretty easy to take down but baiting them into attacking especially when multiple are present can get.. interesting.
Also spoiler question about Clear Sky ending
Why does strelok get the stalker mark? Is this explained in Shadows of Chernobyl? I am just starting it this morning.
On the thought of a STALKER MMO, I could imagine what the chat log would look like.
Connected Player "Waka Laka" to server - The Den.
Connected.
Welcome to the Den.
(Trade) HUMMER557 - WTS Atrifact +5 Rad res +2 Rupture PST : )
(Local) Cockweasel - OMFG Tarox how the fuck did you hit me. Bandit whispers - HEY WAKA! :P
You whisper Bandit - Hey.
(Local) Taroximation (HRST) - My bullets are gay seeking, and you are a faggot, stop being a faggot and
they'll stop hitting you.
(Local) Cockweasel - asshole, I know you're hacking. (Trade)qkdkanfksk - WELCOME TO STALKTRADE!!! THE ONLY WEBSITE THAT GUARANTEES BEST VALUE STALKER MONEY ON THE WEB - BEST PRICED ARTIFACTS! 24/7 DELIVERY! WWW.GOLD4GOLD.COM/STALKERGOLD/default.htm (Trade)(ZONE) Grudge - WTS AK47 with scope, Fired twice, dropped once - 1400r
(Local) Taroximation (HRST) - OMFG LRN 2 STALK FAG. IMA CHARGIN MAH FAG GRENADES Bandit whispers - Want to raid X105 with me?
You whisper Bandit - Nah, dude you always tell me to raid with you and then when I want to raid you're like "Oh my dog died or my auntie is sick" So no, go ask someone else.
(Local) (R.A.D) Argh, fucking respawning dogs, I was looting and they all spawned around me! (Trade) Monkeyfarts - Too expensive Grudge You whisper Bandit - Technically your Auntie has died 4 times in the last 2 months, I'm wondering if she's a zombie or some shit. Say hi to your goldfish, cos I think he might be on the way out when I ask you to raid the Sarcophagus Bandit whispers - Fag you're out of the guild (You have been removed from your guild) (LFG) Baxter Stockman - LF2M, prefered Medic, Heavy and/or Robber LVL 18-21 Buttseckz whispers - Can you make me some bread and vodka?
(Local) You wrote - Fuck the lot of ya!
(Local) Taximation - Ask Cockweasel, he does alot of fucking. Like cocks and dicks and stuff
(You disconnect)
Why does strelok get the stalker mark? Is this explained in Shadows of Chernobyl? I am just starting it this morning.
You can go to the OP and get the full explanation, but I'd just play SoC first. It may not exactly tell you why, but once you're done you can read and figure out what's going on. For just a small spoiler about it:
Suffice it to say that a mysterious group marks the brainwashed stalkers and sends them back out into the Zone to do their bidding. In SoC you are one of these guys.
The reason bandits are so tough is because they literally have to fight three enemies at once, all the time. You play bandits for the challenge, but they're definitely underpowered.
My games coming along well though... I've shored up the defenses in the garbage and occupied most of the cordon, and the stalker base in agropom.
Nearly all my guys have those bulletproof vests on, and most are carrying AS VALS at this point. They're getting pretty hardcore, but it took a lot of work, and duty can still be a problem.
So, I'm a big puss and can't play scary games. Is this game a scary game? Like will things jump out of no where and start screaming and clawing my face off? Cause it looks interesting but I'm not gonna waste the money if is something I'm too much of a baby to play.
I found the game pretty stressful. I get a really feaky vibe just walking around the map.
The reason bandits are so tough is because they literally have to fight three enemies at once, all the time. You play bandits for the challenge, but they're definitely underpowered.
My games coming along well though... I've shored up the defenses in the garbage and occupied most of the cordon, and the stalker base in agropom.
Nearly all my guys have those bulletproof vests on, and most are carrying AS VALS at this point. They're getting pretty hardcore, but it took a lot of work, and duty can still be a problem.
Their tech is way too good off the bat, and I have no idea how they're getting it since the stupid fucking homos are all altruistic and opposed to making money, so they sure as hell arn't buying it.
The reason bandits are so tough is because they literally have to fight three enemies at once, all the time. You play bandits for the challenge, but they're definitely underpowered.
My games coming along well though... I've shored up the defenses in the garbage and occupied most of the cordon, and the stalker base in agropom.
Nearly all my guys have those bulletproof vests on, and most are carrying AS VALS at this point. They're getting pretty hardcore, but it took a lot of work, and duty can still be a problem.
I wasn't complaining - I totally love the challenge. Bandits are the underdogs. 8-)
Their tech is way too good off the bat, and I have no idea how they're getting it since the stupid fucking homos are all altruistic and opposed to making money, so they sure as hell arn't buying it.
Actually, the Duty commander explains it pretty well, they have several outside non-profit operations (most likely government assisted programs) dedicated to funneling supplies and equipment to them as well as exchanging artifacts for boat load of cash, which is also used to buy guns and armaments.
Their tech is way too good off the bat, and I have no idea how they're getting it since the stupid fucking homos are all altruistic and opposed to making money, so they sure as hell arn't buying it.
Actually, the Duty commander explains it pretty well, they have several outside non-profit operations (most likely government assisted programs) dedicated to funneling supplies and equipment to them as well as exchanging artifacts for boat load of cash, which is also used to buy guns and armaments.
They gave away the artifacts in SOC, and duty gets in fights with the military.
CanisAquilus on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Their tech is way too good off the bat, and I have no idea how they're getting it since the stupid fucking homos are all altruistic and opposed to making money, so they sure as hell aren't buying it.
Actually, the Duty commander explains it pretty well, they have several outside non-profit operations (most likely government assisted programs) dedicated to funneling supplies and equipment to them as well as exchanging artifacts for boat load of cash, which is also used to buy guns and armaments.
Yeah, Duty isn't non-profit, it just doesn't want the stuff from the Zone spread around the entire planet. Duty wants Zone stuff tightly controlled in the belief it will keep the Zone from covering the earth. They also get some help from the military.
Freedom, on the other hand, is a bunch of smelly hippies that don't care about that. They think that nobody owns the Zone and should be open to anyone wants profit from it. Since nobody likes them and everybody says they're dumb, they are pretty much on their own.
Dumb hippies.
Also, the military gets in fights with everybody. As far as they're concerned, it's Russian land and what they want takes precedence over anything else. Handing a semi-aligned group a bunch of equipment to fight perceived threat isn't the same thing as being best buds forever. The military doesn't want anybody in the Zone except for their people, so they basically operate like bandits with awesome gear. If they could, they would just wipe out everybody in the Zone and keep everyone else out.
Their tech is way too good off the bat, and I have no idea how they're getting it since the stupid fucking homos are all altruistic and opposed to making money, so they sure as hell aren't buying it.
Actually, the Duty commander explains it pretty well, they have several outside non-profit operations (most likely government assisted programs) dedicated to funneling supplies and equipment to them as well as exchanging artifacts for boat load of cash, which is also used to buy guns and armaments.
Yeah, Duty isn't non-profit, it just doesn't want the stuff from the Zone spread around the entire planet. Duty wants Zone stuff tightly controlled in the belief it will keep the Zone from covering the earth. They also get some help from the military.
Freedom, on the other hand, is a bunch of smelly hippies that don't care about that. They think that nobody owns the Zone and should be open to anyone wants profit from it. Since nobody likes them and everybody says they're dumb, they are pretty much on their own.
Dumb hippies.
Also, the military gets in fights with everybody. As far as they're concerned, it's Russian land and what they want takes precedence over anything else. Handing a semi-aligned group a bunch of equipment to fight perceived threat isn't the same thing as being best buds forever. The military doesn't want anybody in the Zone except for their people, so they basically operate like bandits with awesome gear. If they could, they would just wipe out everybody in the Zone and keep everyone else out.
The military is the Ukrainian military.
Pharezon on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Their tech is way too good off the bat, and I have no idea how they're getting it since the stupid fucking homos are all altruistic and opposed to making money, so they sure as hell aren't buying it.
Actually, the Duty commander explains it pretty well, they have several outside non-profit operations (most likely government assisted programs) dedicated to funneling supplies and equipment to them as well as exchanging artifacts for boat load of cash, which is also used to buy guns and armaments.
Yeah, Duty isn't non-profit, it just doesn't want the stuff from the Zone spread around the entire planet. Duty wants Zone stuff tightly controlled in the belief it will keep the Zone from covering the earth. They also get some help from the military.
Freedom, on the other hand, is a bunch of smelly hippies that don't care about that. They think that nobody owns the Zone and should be open to anyone wants profit from it. Since nobody likes them and everybody says they're dumb, they are pretty much on their own.
Dumb hippies.
Also, the military gets in fights with everybody. As far as they're concerned, it's Russian land and what they want takes precedence over anything else. Handing a semi-aligned group a bunch of equipment to fight perceived threat isn't the same thing as being best buds forever. The military doesn't want anybody in the Zone except for their people, so they basically operate like bandits with awesome gear. If they could, they would just wipe out everybody in the Zone and keep everyone else out.
The military is the Ukrainian military.
Really?
...
I am dumb. I'd completely forgotten that Chernobyl is in the Ukraine.
Well, that means it makes more sense why they don't just run everybody out of the Zone with a huge force of old, crappy tanks. Otherwise, it still stands that the military just wants everybody out of their Zone. Especially radioactive hippies.
Freedom are pretty gay in this version I'll grant you, but they're still better than not-for-profit duty assholes.
Duty are a bunch of pantie wearing wanna be heroes, trying to be noble knights of the zone on a quest to destroy evil.
Goddamn "Yes sir, no sir, I just dropped the soap sir!" jarheads. Even the fucking military arn't dumb enough to want to destroy the pool of awesome and weird that is the zone.
Posts
I never asked for this!
That's what Crysis is for :P
Actually, tbh, Crysis is way more stable than CS, all while looking better and running just as well in DX9. God Rays in CS absolutely destroy my frame rate - as soon as 0600 hits my FPS drops, literally, 30fps.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Hey, would anyone be interested in an atmospheric music/effect pack for clear sky? I'm doing some stuff for Shotgun Sunrise, too, and am debating putting some stuff together for Clear Sky ...
I can't fucking wait for the game to be stable enough that I'll care about mods
Unofficial patch sort of got it working again but it still tends to crash seemingly at random
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Vista 64 turned out to be a decent choice.
Damn it.
I can do weapons, armor, artefacts, trader stock, player mods (weight and that kinda stuff).
What would take to start doing scripted things like a conversation between 2 actors? I don't think I'd delve to heavily into the graphic part of modding, as that's the difficult part where I'm concerned.
You just regurgitated what I already said.
See it's the opposite for me. Crysis runs like shit while CS runs perfectly.
I'm out killing bloodsuckers in the village; got me special auto-shotgun and a lot of rupture protection so no worries. I take a look with the binoculars and see nada. What a surprise. I walk into the village and still nothing. I walk in the front door of a house, turn the corner, and right there is a bloodsucker. For a split-second, neither of us moved, just looking at each other. My amusement (surprise) over with, I fill it up with buckshot while it lightly scratches me.
I head back outside and find another bloodsucker at the same time it finds me. Unfortunately, I forgot to reload so I only have one shell loaded. BOOM! Click-click-click. Dangit. I didn't even manage to hit the bastard, either. While I'm reloading, the bloodsucker roars, turns invisible... and runs away. Not like "circle around and attack again", I mean "oh shit that guy has a shotgun run run run". I actually had to chase the bloodsucker in order to kill it. I felt like the King of the Zone.
With the Cowardly Mutant now dead I continue my rampage. Kill a couple more bloodsuckers without event and see another one loping around outside a ruined house. Being a ruthless, comedic bastard, I decide to sneak up to it and blast it with an automatic shotgun. Shotguns love irony. I must have scraped by a bush or something because the bloodsucker heard me, turned invisible, and ran around the corner. Oh well. So I wait for the charge. And wait. And wait some more. Then I realize that it's just standing inside the house, invisible, but clearly visible through a very large window frame. In fact, the only part of the house that's still standing is the little bit of wall supporting the window frame and almost nothing else. Ooookaaay. I take one shot and it just flops right to the ground. Not even a head shot, just one blast and it's a deader.
Quirky AI is the best AI. Why can't more AI be programmed to do weird, unexpected things?
And you guys need to stop talking about god rays and wet surfaces and awesome stuff like that. It makes my laptop weep!
I really can't answer your question. All I know is that coding is involved with the AI behavior - I'm not even sure what language.
The point I was making was anyone can wrap their head around the config stuff within a reasonable amount of time, and be able to tweak those things to their liking. Maybe there's some good beginner stuff over at the official forums - I'll check it out and post anything interesting.
I miss DX10 so much.
I just reinstalled and am giving the mod compilation a try. :^:
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Men will shoot at you and you'll see the muzzle flash and tracer rounds, but not mutants. Not bloodsuckers especially. They can't even be shot until they uncloak (they're cloaked!).
I've tried shooting them or sniping them while cloaked (during the day) and I can never seem to hit them. Those guys will pop out at you when you don't expect it.
That's about it for scariness really. Oh, eventually all the mutants pretty much become bloodsuckers as you get further into the game.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Also bloodsuckers in clearsky are invincible while cloaked, luckily they are pretty easy to take down but baiting them into attacking especially when multiple are present can get.. interesting.
Also spoiler question about Clear Sky ending
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
This made my day. I laughed my fucking ass off.
Also, if the stalkers hate you, getting to the trader in Cordon is a hell of a good time.
My games coming along well though... I've shored up the defenses in the garbage and occupied most of the cordon, and the stalker base in agropom.
Nearly all my guys have those bulletproof vests on, and most are carrying AS VALS at this point. They're getting pretty hardcore, but it took a lot of work, and duty can still be a problem.
I found the game pretty stressful. I get a really feaky vibe just walking around the map.
PSN: super_emu
Xbox360 Gamertag: Emuchop
As they always will be.
Yes you are right.
Their tech is way too good off the bat, and I have no idea how they're getting it since the stupid fucking homos are all altruistic and opposed to making money, so they sure as hell arn't buying it.
I wasn't complaining - I totally love the challenge. Bandits are the underdogs. 8-)
Actually, the Duty commander explains it pretty well, they have several outside non-profit operations (most likely government assisted programs) dedicated to funneling supplies and equipment to them as well as exchanging artifacts for boat load of cash, which is also used to buy guns and armaments.
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
They gave away the artifacts in SOC, and duty gets in fights with the military.
Yeah, Duty isn't non-profit, it just doesn't want the stuff from the Zone spread around the entire planet. Duty wants Zone stuff tightly controlled in the belief it will keep the Zone from covering the earth. They also get some help from the military.
Freedom, on the other hand, is a bunch of smelly hippies that don't care about that. They think that nobody owns the Zone and should be open to anyone wants profit from it. Since nobody likes them and everybody says they're dumb, they are pretty much on their own.
Dumb hippies.
Also, the military gets in fights with everybody. As far as they're concerned, it's Russian land and what they want takes precedence over anything else. Handing a semi-aligned group a bunch of equipment to fight perceived threat isn't the same thing as being best buds forever. The military doesn't want anybody in the Zone except for their people, so they basically operate like bandits with awesome gear. If they could, they would just wipe out everybody in the Zone and keep everyone else out.
Really?
...
I am dumb. I'd completely forgotten that Chernobyl is in the Ukraine.
Well, that means it makes more sense why they don't just run everybody out of the Zone with a huge force of old, crappy tanks. Otherwise, it still stands that the military just wants everybody out of their Zone. Especially radioactive hippies.
Duty are a bunch of pantie wearing wanna be heroes, trying to be noble knights of the zone on a quest to destroy evil.
Goddamn "Yes sir, no sir, I just dropped the soap sir!" jarheads. Even the fucking military arn't dumb enough to want to destroy the pool of awesome and weird that is the zone.
Bandits4lyfe though.
Chernobyl for Tortuga in 2012!