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So I played some N64 last night with a few buddies. We went through a couple different games, but the one I had the most fun with (nostalgia ftw) was Wrestlemania. Throwing people out of the ring then bashing them over the head with a chair just never gets old.
Are there any PC wrestling games that are similar? Multiplayer would be pretty sweet but it's not necessary.
I've wanted a PC wrestling game for the longest time. If you can find it, there's WWE Raw from 2002, but it sorta sucked if I remember correctly. There's also some fan-created game in the works called Pro Wrestling X, which looks pretty nice based on some of the screens I've seen, but will probably be completed around the time the Sun explodes.
I suppose there just isn't enough of a market for it.
Raw was awful. I remember 10 minute matches which consisted of me getting knocked over once, followed by my opponent getting non-stop 2 counts over and over before I could get up, until I turned the game off.
I ended up simply buying a used N64 from a friend along with the game. The Road To Wrestlemania (career) mode is pretty fun. Although I'm still getting a hang of the controls. The AI keeps kicking my ass by countering almost everything I throw at it, and I'm only on normal difficulty. Some kind of tutorial or training option in the game would be nice, to practice countering.
I still think the early THQ wrestling games for the N64 are the best. Something about the way they controlled and how there wasn't really a health bar really let my friends and I enjoy them a lot.
They all have the same control scheme as far as I know. Wrestlemania 2000's controls were based on the original wrestling game by THQ (WCW vs. NWO, I think), and pretty much every other wrestling game by the same company on N64 follows suit.
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On Topic:
There are a bevvy of "in the works" PC wrestling games but most of them are complete pipe dreams, and even if they weren't they all look completely fucking terrible, Pro Wrestling X being a perfect example of all that is wrong with humanity.
I believe there were also awful ports of some of the old WCW games, but if I'm not totally dreaming their existance they were REALLY bad. And maybe the Smackdown series is on/is coming to the PC, but when you consider how bad that is on the consoles I don't have any hope for PC ports of it.
The PC is really the home of the "run a fed" style wrestling games, which are all fun enough I guess. EWR is arguably the king of such styles, TWR is a good successor but it's massively overpriced and as such can't compete with the lure of EWR.
Do you hold R-trigger or tap it to counter? I'm so confused.
Holding the counter buttons blocks, but you can't move. So, if you hold the strike block, you're wide open for a grapple, and vice versa. Tapping them counters.
Do you hold R-trigger or tap it to counter? I'm so confused.
Holding the counter buttons blocks, but you can't move. So, if you hold the strike block, you're wide open for a grapple, and vice versa. Tapping them counters.
See but I'm starting to see that whether you counter or not really depends on when you tap the counter (block) button. Or at least when you're attempting to counter strikes like punches, kicks, etc. I'm not sure about the other types of counters though. In any case, the annoying thing is that the computer players know exactly when to counter and seem to do it, a looot. While I'm left bashing the R and L triggers to shit but, of course, to no affect.
The best thing about TNA is that guys can fall over the ring steps.
Seriously, that's it. Best thing.
Well okay maybe being able to knock guys out of the air with steel chairs while they are attempting diving elbow drops at your standing opponent.
In short, TNA the game is as bad as you would expect a Midway produced wrestling game to be.
Toribash is a ragdoll fighting game, might be somewhere up your alley.
Toribash is cool, but it's by no means a wrestling game. Very limited grappling, no pins or submissions, no spandex. And it's not common in wrestling to rip off your own arm and throw it at an opponent.
The fed-simulators mentioned earlier are definitely an acquired taste, they're more like Civilization than a wrestling game. In that vein, there are also a bunch of e-feds, fan-created federations run by e-mail or Web page, where you can create your wrestlers and compete. Some are very mechanical, others are more in the vein of collective storytelling. It's also sort of faded over time...I competed in one when I was in college (go White Phoenix go!), and there were a fuckzillion back then.
Toribash is a ragdoll fighting game, might be somewhere up your alley.
Toribash is cool, but it's by no means a wrestling game. Very limited grappling, no pins or submissions, no spandex. And it's not common in wrestling to rip off your own arm and throw it at an opponent.
The fed-simulators mentioned earlier are definitely an acquired taste, they're more like Civilization than a wrestling game. In that vein, there are also a bunch of e-feds, fan-created federations run by e-mail or Web page, where you can create your wrestlers and compete. Some are very mechanical, others are more in the vein of collective storytelling. It's also sort of faded over time...I competed in one when I was in college (go White Phoenix go!), and there were a fuckzillion back then.
I played in tons of e-feds over the years as well, and while in the early days the mechanical ones were more popular (i.e. using some form of 'stats' to automatically calculate who won and lost), over the years role-playing feds rose in popularity (winners are determined by whose role-play, match strategy, and story-arc was most compelling). For awhile these things were ridiculously fun, but as expected, people who were friends with those running the games tended to do better. The NWC was pretty much the height of e-wrestling, and even that has faded to a mere whisper of its former self... if it's even around anymore, I haven't checked in a couple years.
But as for actual wrestling video games on the PC... yeah they're pretty much non-existant on the PC because consoles are much cheaper to develop for, and when you consider that THQ is trying to churn one out every year, doing so on the cheap is far more important than anything else. Like, say... quality of gameplay or the like.
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I suppose there just isn't enough of a market for it.
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I ended up simply buying a used N64 from a friend along with the game. The Road To Wrestlemania (career) mode is pretty fun. Although I'm still getting a hang of the controls. The AI keeps kicking my ass by countering almost everything I throw at it, and I'm only on normal difficulty. Some kind of tutorial or training option in the game would be nice, to practice countering.
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I remember getting all excited a year or so back when there was a rumor they were going to release it on the virtual console with an update roster.
I mean, seriously, why the fuck don't they do that? That would make so much money.
Anyways, most of the wrestling games found for the PC are more of the "run a fed" simulation type. Which can be pretty fun on their own right.
edit: http://www.rockpapershotgun.com/2008/10/01/this-sporting-life-nba-wwe-on-pc/
Oh, I was remembering it wrong, there's some PC version coming, in a bajillion years time.
On Topic:
There are a bevvy of "in the works" PC wrestling games but most of them are complete pipe dreams, and even if they weren't they all look completely fucking terrible, Pro Wrestling X being a perfect example of all that is wrong with humanity.
I believe there were also awful ports of some of the old WCW games, but if I'm not totally dreaming their existance they were REALLY bad. And maybe the Smackdown series is on/is coming to the PC, but when you consider how bad that is on the consoles I don't have any hope for PC ports of it.
The PC is really the home of the "run a fed" style wrestling games, which are all fun enough I guess. EWR is arguably the king of such styles, TWR is a good successor but it's massively overpriced and as such can't compete with the lure of EWR.
that's the most recent non-text based non-promoter wrestling game I can think of
Holding the counter buttons blocks, but you can't move. So, if you hold the strike block, you're wide open for a grapple, and vice versa. Tapping them counters.
See but I'm starting to see that whether you counter or not really depends on when you tap the counter (block) button. Or at least when you're attempting to counter strikes like punches, kicks, etc. I'm not sure about the other types of counters though. In any case, the annoying thing is that the computer players know exactly when to counter and seem to do it, a looot. While I'm left bashing the R and L triggers to shit but, of course, to no affect.
Have you tried to looking at gamefaqs? I'm sure there is a bunch of a FAQS that mention just when to do it.
Anyways, anyone tried TNA? The animation looked really good on that.
Seriously, that's it. Best thing.
Well okay maybe being able to knock guys out of the air with steel chairs while they are attempting diving elbow drops at your standing opponent.
In short, TNA the game is as bad as you would expect a Midway produced wrestling game to be.
Toribash is cool, but it's by no means a wrestling game. Very limited grappling, no pins or submissions, no spandex. And it's not common in wrestling to rip off your own arm and throw it at an opponent.
The fed-simulators mentioned earlier are definitely an acquired taste, they're more like Civilization than a wrestling game. In that vein, there are also a bunch of e-feds, fan-created federations run by e-mail or Web page, where you can create your wrestlers and compete. Some are very mechanical, others are more in the vein of collective storytelling. It's also sort of faded over time...I competed in one when I was in college (go White Phoenix go!), and there were a fuckzillion back then.
IOS Game Center ID: Isotope-X
I played in tons of e-feds over the years as well, and while in the early days the mechanical ones were more popular (i.e. using some form of 'stats' to automatically calculate who won and lost), over the years role-playing feds rose in popularity (winners are determined by whose role-play, match strategy, and story-arc was most compelling). For awhile these things were ridiculously fun, but as expected, people who were friends with those running the games tended to do better. The NWC was pretty much the height of e-wrestling, and even that has faded to a mere whisper of its former self... if it's even around anymore, I haven't checked in a couple years.
But as for actual wrestling video games on the PC... yeah they're pretty much non-existant on the PC because consoles are much cheaper to develop for, and when you consider that THQ is trying to churn one out every year, doing so on the cheap is far more important than anything else. Like, say... quality of gameplay or the like.