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Welcome to the World of Goo
admanbunionize your workplaceSeattle, WARegistered Userregular
The World of Goo is a physics puzzle game developed by rookie indie developer 2D Boy. The game is based on getting a certain number of goo balls from their starting point into the destination pipe. The methods you use vary depending on the level, but the most basic aspect of the game is attaching goo balls to other goo balls to create goo bridges, goo towers, hanging goo strings, and all other manner of goo structures.
The game was released to pre-orders on October 6th, and has its full release on October 13th. It will be available on Steam.
Why is the World of Goo so awesome?
The art is beautiful, the music is fantastic, there's a very tongue-in-cheek sense of humor, and the gameplay is good old fun. It's reminiscent of the Lemmings series, but a bit less frustrating. The puzzles are designed in a very Portal-esque style: hard enough to be challenging, but not so hard as to be frustrating, and clever enough to be fun to solve.
Heh I preordered this, but forgot about it. After reading your OP I checked my email and there was my download link to get WoG. (Unfortunately I want the linux version so I'll have to wait till Monday)
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
Well we are practicaly in Q4 2008 already so I hope it'll be with us soon. And extra content is always good even if I'm currently a bit gutted at the wait.
Yeah - it's right there on the official blog. It's apparently down to their European distributors convincing them that digital downloads have far less penetration than in America, and that they can get away with a full-priced Wii disc release.
If it's any consolation, the European version (both PC and Wii disc) will have an extra 6th chapter...on the moon. No idea about it's quality though, obviously.
This might be completely unfair, but the precision required so far on the PC version makes it seem unsuited to the Wii pointer, so you might be better off by ordering the PC version for £10. Instant gratification, too!
EDIT: And apparently you can use your pre-order key to add the game to your Steam Account! Score! Is this literally the only non-Valve game to take advantage of this feature?
So this extended European version, does this mean it isn't available on Steam in Europe as well? I want this but I also kind of can't be bothered to go down to the shops.
Yeah - it's right there on the official blog. It's apparently down to their European distributors convincing them that digital downloads have far less penetration than in America, and that they can get away with a full-priced Wii disc release.
If it's any consolation, the European version (both PC and Wii disc) will have an extra 6th chapter...on the moon. No idea about it's quality though, obviously.
This might be completely unfair, but the precision required so far on the PC version makes it seem unsuited to the Wii pointer, so you might be better off by ordering the PC version for £10. Instant gratification, too!
EDIT: And apparently you can use your pre-order key to add the game to your Steam Account! Score! Is this literally the only non-Valve game to take advantage of this feature?
Wait where does it say that it will be a full-priced wii game? I'm looking forward to this, but one extra chapter is totally not worth €30 extra.
And what I've read from reviews etc. the Wii version is the superior one. [tiny] lolopinions[/tiny]
Wait where does it say that it will be a full-priced wii game? I'm looking forward to this, but one extra chapter is totally not worth €30 extra.
And what I've read from reviews etc. the Wii version is the superior one. [tiny] lolopinions[/tiny]
Yeah - might've jumped the gun slightly on that one. I was going off the slightly cynical approach that retailers have taken with 'budget' Wii games in the past (like Mercury Meltdown, Kororinpa, Big Brain Academy, Zack and Wiki etc.) - i.e. selling them at £40 for as long as they can get away with. Doesn't mean that amazon/play.com won't be selling it for about £15-20 anyway. All the developers said was that the European boxed version was going to be more expensive than the digital distro version - which I suppose was a given anyway!
And yeah - having actually read some reviews of the Wii version (hadn't actually checked whether any had appeared in the last few days!) doesn't sound like controls are an issue either. Sigh - I'll probably be picking up the euro Wii version as an alternative to my PC copy anyway...
Oh - and in case this hasn't been publicised widely enough: The PC version has no DRM. NO DRM!
Don't know if this has been posted yet, but it'll be on Steam on Oct 13th. Seems like a mouse would be much better with this game than the Wii controller so I think I'll get the PC version. And hey it apparently has Achievements on the PC version as well.
Wait where does it say that it will be a full-priced wii game? I'm looking forward to this, but one extra chapter is totally not worth €30 extra.
And what I've read from reviews etc. the Wii version is the superior one. [tiny] lolopinions[/tiny]
Yeah - might've jumped the gun slightly on that one. I was going off the slightly cynical approach that retailers have taken with 'budget' Wii games in the past (like Mercury Meltdown, Kororinpa, Big Brain Academy, Zack and Wiki etc.) - i.e. selling them at £40 for as long as they can get away with. Doesn't mean that amazon/play.com won't be selling it for about £15-20 anyway. All the developers said was that the European boxed version was going to be more expensive than the digital distro version - which I suppose was a given anyway!
And yeah - having actually read some reviews of the Wii version (hadn't actually checked whether any had appeared in the last few days!) doesn't sound like controls are an issue either. Sigh - I'll probably be picking up the euro Wii version as an alternative to my PC copy anyway...
Oh - and in case this hasn't been publicised widely enough: The PC version has no DRM. NO DRM!
I think I'll just wait and see what prices it will sell for. If it's above €20-25 I'll just get the Steam version. I wish this stuff wasn't hidden from us for so long, this way people only end up making the incorrect decision (sometimes).
I pre-ordered earlier today and despite the fact that I won't be able to download the full game until monday (had to have pre-ordered before last monday to recieve the full version early), I've been having a blast with the preview version of chapter 1.
Now, back to earning some more goo so that I can keep building on my tower..need to get it higher...oh yes...hey...wait...waaa...noooo!
...
You know what, this thing looks a lot easier than it really is.
Don't know if this has been posted yet, but it'll be on Steam on Oct 13th. Seems like a mouse would be much better with this game than the Wii controller so I think I'll get the PC version. And hey it apparently has Achievements on the PC version as well.
Playing this on the PC here, with a fancy habu mouse,. I can't imagine how in any way this is vaguely playable by waving a wii controller around...
Playing the late pre-order trial version, and I'm stuck on what seems to be the last level of the first world. Damned bridge-building. Says it's harder than it looks, and yes, indeed it is
I've tried building straight up and letting it fall (falls too soon and too short), tried building right and down and bracing the structure against the side of the hole (still collapses when I build out).
Do I just need to keep persisting with one of these methods, probably the latter, or am I missing something obvious?
darleysam on
0
admanbunionize your workplaceSeattle, WARegistered Userregular
Playing the late pre-order trial version, and I'm stuck on what seems to be the last level of the first world. Damned bridge-building. Says it's harder than it looks, and yes, indeed it is
I've tried building straight up and letting it fall (falls too soon and too short), tried building right and down and bracing the structure against the side of the hole (still collapses when I build out).
Do I just need to keep persisting with one of these methods, probably the latter, or am I missing something obvious?
I've done the latter twice now. You have to brace it pretty thoroughly, and build towards a lower part of the opposite wall, so it looks like a tube that's wide at the beginning, but then thins towards the bottom.
Just completed the game now (they sent out copies of it early to people who pre-ordered).
I was skeptical about a puzzle game living up to the hype (especially after the first chapter preview seemed like the rudimentary puzzle game), but the comparisons to Portal genuinely are apt. It's a puzzle game working off of simple basic mechanics but thoroughly exploring those mechanics in all directions. But what really makes the game isn't just the gameplay, although the puzzles are very well designed (no matter how many people have already done the same thing, when you figure it out you feel ridiculously smart, and probably a bit smug). It's the narrative and sheer atmosphere surrounding it. Surreal little world that's brilliantly designed, it has this constant melancholy and depressive feel to it. I mean, these are literally cheerful little mobile blobs of goo, but somehow the game managed to feel guilty for leaving behind or sacrificing some of them in order to succeed.
Where a lot of the atmosphere of Portal came through GLaDOS, here the atmosphere comes through starkly in the world design and the little bleak text messages cropping up everywhere (and also the odd surprise twist). Lot's of dark humour and a generally morose wonderland setting. And the music! Man, it is so worth getting for the amazing score, really sombre and subtle. Overall the game is a lot more than the sum of its parts. It's pretty amazing for a first time game from an indie dev.
So, anyone else building a tower of goo? Mine's up to 20 metres so far (tiny considering that people have built 200 metre towers), I wonder if there actually is anything up there.
If you live in the US, 1500 Wii points. Cheaper than on PC! Europe on the other hand...
And yeah, it really is living up to the hype for me. What gets me is the amazing feeling you get when you nail exactly what you're supposed to do in the level, the tense buildup as you execute your plan, then the release as everything gets sucked into the pipe with a satisfying sluuuurp...
And the music and art only gets better after the first world. In a big, big way.
Playing the late pre-order trial version, and I'm stuck on what seems to be the last level of the first world. Damned bridge-building. Says it's harder than it looks, and yes, indeed it is
I've tried building straight up and letting it fall (falls too soon and too short), tried building right and down and bracing the structure against the side of the hole (still collapses when I build out).
Do I just need to keep persisting with one of these methods, probably the latter, or am I missing something obvious?
I've done the latter twice now. You have to brace it pretty thoroughly, and build towards a lower part of the opposite wall, so it looks like a tube that's wide at the beginning, but then thins towards the bottom.
Well,
What I usually do is a little combo. A small little brace on the bottom. Build a nice fat tower to the upper right. This thing will wobble a good amount, but won't just collapse for no reason. Brace the back side of it to keep if from wobbling too much. When you get 3/4 the way over, just build a small shoot out and let the weight fall down. Here. A set of photos to maybe enhance what I'm saying.
I think I'll wait and see how good the Wii controls apparantly are, as I might like the european one just to have a boxed copy.
You're aware that the European PC disc version will also have the Moon chapter too, right? Dunno if that + a box is enough to justify the extra £8 or so it'll probably cost, but it's worth considering. Will almost certainly be cheaper than the Wii version at any rate.
Playing the late pre-order trial version, and I'm stuck on what seems to be the last level of the first world. Damned bridge-building. Says it's harder than it looks, and yes, indeed it is
I've tried building straight up and letting it fall (falls too soon and too short), tried building right and down and bracing the structure against the side of the hole (still collapses when I build out).
Do I just need to keep persisting with one of these methods, probably the latter, or am I missing something obvious?
I've done the latter twice now. You have to brace it pretty thoroughly, and build towards a lower part of the opposite wall, so it looks like a tube that's wide at the beginning, but then thins towards the bottom.
Well,
What I usually do is a little combo. A small little brace on the bottom. Build a nice fat tower to the upper right. This thing will wobble a good amount, but won't just collapse for no reason. Brace the back side of it to keep if from wobbling too much. When you get 3/4 the way over, just build a small shoot out and let the weight fall down. Here. A set of photos to maybe enhance what I'm saying.
Cheers, I managed to crack it earlier, but that may be a more efficient solution.. either way, can't wait to get the full thing now, because the last level was awesome.
Posts
Let me tell you about Demon's Souls....
I live in Europe, so the Wii version is actually on a disc, but will therefore take a lot longer to release
What what what?! Where did you hear this?
Edit: Found it myself.
http://www.nintendowiifanboy.com/2008/06/26/world-of-goo-boxed-up-in-europe/
Well we are practicaly in Q4 2008 already so I hope it'll be with us soon. And extra content is always good even if I'm currently a bit gutted at the wait.
If it's any consolation, the European version (both PC and Wii disc) will have an extra 6th chapter...on the moon. No idea about it's quality though, obviously.
This might be completely unfair, but the precision required so far on the PC version makes it seem unsuited to the Wii pointer, so you might be better off by ordering the PC version for £10. Instant gratification, too!
EDIT: And apparently you can use your pre-order key to add the game to your Steam Account! Score! Is this literally the only non-Valve game to take advantage of this feature?
Wait where does it say that it will be a full-priced wii game? I'm looking forward to this, but one extra chapter is totally not worth €30 extra.
And what I've read from reviews etc. the Wii version is the superior one. [tiny] lolopinions[/tiny]
edit: wow, posted before even seeing that review. double bought
Yeah - might've jumped the gun slightly on that one. I was going off the slightly cynical approach that retailers have taken with 'budget' Wii games in the past (like Mercury Meltdown, Kororinpa, Big Brain Academy, Zack and Wiki etc.) - i.e. selling them at £40 for as long as they can get away with. Doesn't mean that amazon/play.com won't be selling it for about £15-20 anyway. All the developers said was that the European boxed version was going to be more expensive than the digital distro version - which I suppose was a given anyway!
And yeah - having actually read some reviews of the Wii version (hadn't actually checked whether any had appeared in the last few days!) doesn't sound like controls are an issue either. Sigh - I'll probably be picking up the euro Wii version as an alternative to my PC copy anyway...
Oh - and in case this hasn't been publicised widely enough: The PC version has no DRM. NO DRM!
As long as we're listing reviews.
Steam ID : rwb36, Twitter : Werezompire,
I think I'll just wait and see what prices it will sell for. If it's above €20-25 I'll just get the Steam version. I wish this stuff wasn't hidden from us for so long, this way people only end up making the incorrect decision (sometimes).
I would first have to be paying for meals
Now, back to earning some more goo so that I can keep building on my tower..need to get it higher...oh yes...hey...wait...waaa...noooo!
...
You know what, this thing looks a lot easier than it really is.
Sell a meal.
Playing this on the PC here, with a fancy habu mouse,. I can't imagine how in any way this is vaguely playable by waving a wii controller around...
So I guess that means you don't really know what wii controllers actually do?
Do I just need to keep persisting with one of these methods, probably the latter, or am I missing something obvious?
Damnit.
I was skeptical about a puzzle game living up to the hype (especially after the first chapter preview seemed like the rudimentary puzzle game), but the comparisons to Portal genuinely are apt. It's a puzzle game working off of simple basic mechanics but thoroughly exploring those mechanics in all directions. But what really makes the game isn't just the gameplay, although the puzzles are very well designed (no matter how many people have already done the same thing, when you figure it out you feel ridiculously smart, and probably a bit smug). It's the narrative and sheer atmosphere surrounding it. Surreal little world that's brilliantly designed, it has this constant melancholy and depressive feel to it. I mean, these are literally cheerful little mobile blobs of goo, but somehow the game managed to feel guilty for leaving behind or sacrificing some of them in order to succeed.
Where a lot of the atmosphere of Portal came through GLaDOS, here the atmosphere comes through starkly in the world design and the little bleak text messages cropping up everywhere (and also the odd surprise twist). Lot's of dark humour and a generally morose wonderland setting. And the music! Man, it is so worth getting for the amazing score, really sombre and subtle. Overall the game is a lot more than the sum of its parts. It's pretty amazing for a first time game from an indie dev.
So, anyone else building a tower of goo? Mine's up to 20 metres so far (tiny considering that people have built 200 metre towers), I wonder if there actually is anything up there.
Happy birthday man! We have something in common
And yeah, it really is living up to the hype for me. What gets me is the amazing feeling you get when you nail exactly what you're supposed to do in the level, the tense buildup as you execute your plan, then the release as everything gets sucked into the pipe with a satisfying sluuuurp...
And the music and art only gets better after the first world. In a big, big way.
Well,
Cheers, I managed to crack it earlier, but that may be a more efficient solution.. either way, can't wait to get the full thing now, because the last level was awesome.