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No more heroes was fun about 1/3'd of the time you'd spend playing it.
Red alert looked nice but the last c&c games have just relied on trial and error gameplay in the singleplayer and the balance has been horrible in multi. Oh well.
No more heroes was fun about 1/3'd of the time you'd spend playing it.
Red alert looked nice but the last c&c games have just relied on trial and error gameplay in the singleplayer and the balance has been horrible in multi. Oh well.
1/3'd?
What the hell kind of fractions do they teach in Canada?
EDIT: I have to respect Suda for putting in shit like lawn-mowing. I mean on the one hand it's an awful, horrible play mechanic. I used to mow the lawn every week in the summer, and I guess some of the spring and fall, and I'd spend the entire time thinking about other things because mowing the lawn is boring as shit. It's like the forklift section in Shenmue. Yes, Ryo Hazuki got a boring job. No, I don't want to do the job. I got my own boring job in real life and used the money to buy this game, I sure as shit don't wanna put the game in and then be sent back to a boring job. But on the other hand, expressing the quality of Travis as other than your standard super hero was pretty cool as a concept. It reminds me of Venture Brothers, where you see the caped villain or whomever at times other than when they're committing dramatic crimes. When they're just at home dealing with standard bullshit like everyone else. I can't see how it makes for good play, but I gotta respect that he did that, and he must have known how it would play and just said "fuck it" and did it anyway.
The RA3 trailer looked like was made on a budget. Yeah, yeah, big mechs and shit. What really stuck out to me was that NOTHING got blown up or crushed or anything. Like all those missiles fired at zeppelins missed. The big samurai robot didn't blow anything up or hit anything. Even the close-up of the helimech's foot sinking into the ground cut away before the foot lifted up, so you couldn't see the footprint. Just looked kinda quick and dirty.
EDIT: I mean samurai dudes with lightsabers are cool as shit, though. And Tim Curry is awesome.
No more heroes was fun about 1/3'd of the time you'd spend playing it.
Red alert looked nice but the last c&c games have just relied on trial and error gameplay in the singleplayer and the balance has been horrible in multi. Oh well.
1/3'd?
What the hell kind of fractions do they teach in Canada?
EDIT: I have to respect Suda for putting in shit like lawn-mowing. I mean on the one hand it's an awful, horrible play mechanic. I used to mow the lawn every week in the summer, and I guess some of the spring and fall, and I'd spend the entire time thinking about other things because mowing the lawn is boring as shit. It's like the forklift section in Shenmue. Yes, Ryo Hazuki got a boring job. No, I don't want to do the job. I got my own boring job in real life and used the money to buy this game, I sure as shit don't wanna put the game in and then be sent back to a boring job. But on the other hand, expressing the quality of Travis as other than your standard super hero was pretty cool as a concept. It reminds me of Venture Brothers, where you see the caped villain or whomever at times other than when they're committing dramatic crimes. When they're just at home dealing with standard bullshit like everyone else. I can't see how it makes for good play, but I gotta respect that he did that, and he must have known how it would play and just said "fuck it" and did it anyway.
The menial jobs were actually pretty fun, usually, because the Wii's motion sensor thingy is used in different, interesting and intuitive ways for every job. They're mini-games you do to earn cash moneys. Dressed up in boring shit, yes, but the end result actually blends the wii's controls with standard mini-game stuff perfectly.
Half of my iPod is Bowie, and when friends want to plug it in their cars they're like "uhm"
It's not, it's pretty cool. I remember one time I was in Vegas with a couple of friends, just walking down the strip taking in the sights. Speakers along the flowerbeds kicked in and started playing Golden Years.
I started to walk slower, to take everything in at one. The fountains across the street at the Bellagio started doing it things. It was one of the best moments in my life.
No more heroes was fun about 1/3'd of the time you'd spend playing it.
Red alert looked nice but the last c&c games have just relied on trial and error gameplay in the singleplayer and the balance has been horrible in multi. Oh well.
1/3'd?
What the hell kind of fractions do they teach in Canada?
EDIT: I have to respect Suda for putting in shit like lawn-mowing. I mean on the one hand it's an awful, horrible play mechanic. I used to mow the lawn every week in the summer, and I guess some of the spring and fall, and I'd spend the entire time thinking about other things because mowing the lawn is boring as shit. It's like the forklift section in Shenmue. Yes, Ryo Hazuki got a boring job. No, I don't want to do the job. I got my own boring job in real life and used the money to buy this game, I sure as shit don't wanna put the game in and then be sent back to a boring job. But on the other hand, expressing the quality of Travis as other than your standard super hero was pretty cool as a concept. It reminds me of Venture Brothers, where you see the caped villain or whomever at times other than when they're committing dramatic crimes. When they're just at home dealing with standard bullshit like everyone else. I can't see how it makes for good play, but I gotta respect that he did that, and he must have known how it would play and just said "fuck it" and did it anyway.
I liked the mini games mostly. But the asasination missions were not fun and you had to do them over and over. Intentional or not the combination of that sucks. That and i found the boss fight really hit and miss. Difficult i'm fine with up to a point, but having to retry one 22 times (i counted) and finishing the next one without any effort eeeh. I mean i really like the mood and aesthetic and some of the fighting, but it wasn't worth it for me to slog through.
The same dude made Killer 7 right? Now that was a fucking game i loved everything about.
i cant for the leadup insanity for this game. i can't remember when it started for nmh1, but i remember a lot of advertising and whatnot. that website was glorious.
DouglasDanger on
0
Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
edited October 2008
the only fun part of NMH was the combat
everything else was just boring and had terrible controls
Posts
im still only halfway through the first but i like it enough to want to buy the sequel
Didn't look hard enough
why can't things that piss the majority of people off happen more often?
http://www.gametrailers.com/player/41217.html
naknaknaknaknak
holy shit that is incredible
(and then knob loved the cock)
it's like the best 7 year-old's fanfic ever
SE++ Map Steam
g-g-goddanm.
i will buy that just because tim curry touched it.
"Think of it as Evolution in Action"
yeah, sorry.
"Think of it as Evolution in Action"
Red alert looked nice but the last c&c games have just relied on trial and error gameplay in the singleplayer and the balance has been horrible in multi. Oh well.
1/3'd?
What the hell kind of fractions do they teach in Canada?
EDIT: I have to respect Suda for putting in shit like lawn-mowing. I mean on the one hand it's an awful, horrible play mechanic. I used to mow the lawn every week in the summer, and I guess some of the spring and fall, and I'd spend the entire time thinking about other things because mowing the lawn is boring as shit. It's like the forklift section in Shenmue. Yes, Ryo Hazuki got a boring job. No, I don't want to do the job. I got my own boring job in real life and used the money to buy this game, I sure as shit don't wanna put the game in and then be sent back to a boring job. But on the other hand, expressing the quality of Travis as other than your standard super hero was pretty cool as a concept. It reminds me of Venture Brothers, where you see the caped villain or whomever at times other than when they're committing dramatic crimes. When they're just at home dealing with standard bullshit like everyone else. I can't see how it makes for good play, but I gotta respect that he did that, and he must have known how it would play and just said "fuck it" and did it anyway.
scheiße!
EDIT: I mean samurai dudes with lightsabers are cool as shit, though. And Tim Curry is awesome.
EDIT: tShibby
I'll drink all the time.
And that is a fact.
And that is that
I can be listening to the radio somewhere and the second a Bowie song comes on I know which one it is, and if it's a radio edit.
Will keep us together.
Why is that sad?
Half of my iPod is Bowie, and when friends want to plug it in their cars they're like "uhm"
The menial jobs were actually pretty fun, usually, because the Wii's motion sensor thingy is used in different, interesting and intuitive ways for every job. They're mini-games you do to earn cash moneys. Dressed up in boring shit, yes, but the end result actually blends the wii's controls with standard mini-game stuff perfectly.
I started to walk slower, to take everything in at one. The fountains across the street at the Bellagio started doing it things. It was one of the best moments in my life.
Time to get a flu shot I'll be back.
I really looked at NMH as more of an art game...one with really kickass fights!
Secret Satan
i saw the nmh2 announcement and got very excited
I liked the mini games mostly. But the asasination missions were not fun and you had to do them over and over. Intentional or not the combination of that sucks. That and i found the boss fight really hit and miss. Difficult i'm fine with up to a point, but having to retry one 22 times (i counted) and finishing the next one without any effort eeeh. I mean i really like the mood and aesthetic and some of the fighting, but it wasn't worth it for me to slog through.
The same dude made Killer 7 right? Now that was a fucking game i loved everything about.
clearly, the only appropriate action is to have the thread starters fight to the death
everything else was just boring and had terrible controls