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I got a hankering to play me some AoE/AoM. Does anyone know if people still play these games online? I don't even know what was the last game in the series to come out. Which one is the latest and greatest?
Age of Mythology was such a poorly designed game. Just fundamentally broken.
Some fun things to do:
1) Build a wonder on a small island. On every inch of the rest of the island designate a wall. Lots of 1-3 square long little pieces of wall. See you cannot target any spells (including the teleport or underworld passage) anywhere where a building has been designated. Even if its not built. Also lots of little crisscrossing wall segments give the pathfinding conniptions.
Odds are your enemy will not be able to get any guys out to your wonder before time is up.
2) If you are Greek build myrmidons. That's all really. Hordes of nothing but myrmidons. So unbalanced.
3) Go norse and build lots of battering rams as soon as they are available. Split up into group of 1-3 and designate each against a different building in the enemy base. Usually you can take out 50-75% of their buildings even if they have an army.
Age of Mythology was such a poorly designed game. Just fundamentally broken.
Some fun things to do:
1) Build a wonder on a small island. On every inch of the rest of the island designate a wall. Lots of 1-3 square long little pieces of wall. See you cannot target any spells (including the teleport or underworld passage) anywhere where a building has been designated. Even if its not built. Also lots of little crisscrossing wall segments give the pathfinding conniptions.
Odds are your enemy will not be able to get any guys out to your wonder before time is up.
2) If you are Greek build myrmidons. That's all really. Hordes of nothing but myrmidons. So unbalanced.
3) Go norse and build lots of battering rams as soon as they are available. Split up into group of 1-3 and designate each against a different building in the enemy base. Usually you can take out 50-75% of their buildings even if they have an army.
Yeah, I think the trick is to play these games with someone who hasn't beaten the game to death and explored all the options. When I go back to play Starcraft now, I'm finding people who can run circles around my zealots with zerglings, people who completely wall me in their probe line so i can't do damage unless I'm actually watching the units, and a bunch of other things that are mostly annoying. At some point, all these advanced tactics take the fun out of the game.
Those are just symtoms of terrible game design endemic to Age of Myth (seriously, it's no surprise that studio is going under. I'm just shocked it took this long).
Most of the units in the game are pointless. It is massively geared toward quick rush-only games. Walls and defenses are completely pointless thanks to the overabundance of crush-damage units. Nearly all crush-damage units are themselves pointless because no one in their right mind builds walls etc...
Ooh, something else fun but not terribly effective: Load up 15 war elephants into the Egyptian flying transport unit and drop them on the enemy base.
Edit: Compare this to Supreme Commander. Now there is an RTS with superb design.
Posts
My friend is planning to install his copy later
We could form a club!
Some fun things to do:
1) Build a wonder on a small island. On every inch of the rest of the island designate a wall. Lots of 1-3 square long little pieces of wall. See you cannot target any spells (including the teleport or underworld passage) anywhere where a building has been designated. Even if its not built. Also lots of little crisscrossing wall segments give the pathfinding conniptions.
Odds are your enemy will not be able to get any guys out to your wonder before time is up.
2) If you are Greek build myrmidons. That's all really. Hordes of nothing but myrmidons. So unbalanced.
3) Go norse and build lots of battering rams as soon as they are available. Split up into group of 1-3 and designate each against a different building in the enemy base. Usually you can take out 50-75% of their buildings even if they have an army.
Yeah, I think the trick is to play these games with someone who hasn't beaten the game to death and explored all the options. When I go back to play Starcraft now, I'm finding people who can run circles around my zealots with zerglings, people who completely wall me in their probe line so i can't do damage unless I'm actually watching the units, and a bunch of other things that are mostly annoying. At some point, all these advanced tactics take the fun out of the game.
Most of the units in the game are pointless. It is massively geared toward quick rush-only games. Walls and defenses are completely pointless thanks to the overabundance of crush-damage units. Nearly all crush-damage units are themselves pointless because no one in their right mind builds walls etc...
Ooh, something else fun but not terribly effective: Load up 15 war elephants into the Egyptian flying transport unit and drop them on the enemy base.
Edit: Compare this to Supreme Commander. Now there is an RTS with superb design.
PSN: super_emu
Xbox360 Gamertag: Emuchop
How does it feel to be incapable of feeling joy.
and titans.
titans.
Meteor death everywhere.
and the one to get a giant boy with a fork.
Quite devoid of any joy.