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A Little Behind the Scenes Info about Flagship Studios, and why EA is not to blame

StillGrayStillGray Registered User regular
edited October 2008 in Games and Technology
I noticed lately that on various forums, including Penny Arcade here, a lot of people have sought to blame Electronic Arts for the massive failure that is Hellgate: London. That being said, EA is not to blame, as EA wasn't even directly involved with the development.

The game's failure was entirely the fault of the company. EA Partners was simply there to provide Flagship Studios with the funds and means to publish the game. EA might be responsible for a great deal of bad in the gaming industry, but Hellgate: London is not one of their problems.

There's a wide belief that the reason Blizzard North split from Blizzard was due to a 'lack of creative control' and a rift between Blizzard North and the French bigwigs at VU. But as we can see with how Blizzard runs itself and maintains full autonomy, this belief, perpetrated by Bill Roper in an interview with GameSpot circa 2005 couldn't be farther from the truth.

A rift did indeed exist, but it was between Blizzard North and Blizzard itself. Creative differences? Perhaps. After all, they did go on to make a failed first person shooter with single player, free multiplayer and a completely redundant subscription with added "Founder's Fee" to rip off the most unsuspecting and most hard core of fans. Blizzard on the other hand went on to make and develop a kind of Diablo III that everyone wants to play; a game that'll be nothing short of a success. And based on the user feedback of everyone who played it at BlizzCon, we know that this statement is absolutely true.

Flagship Studios maintained its independence from EA, and apart from the recent battles that Bill Roper has had with the new owners of their Korean beneficiary, neither Namco nor EA had any say in how they ran things.

When the Koreans stepped in to make them 'tighten their belts', they decided lay everyone off instead of finishing what they'd started. Heck, some of those people who'd been laid off did not even receive COBRA insurance coverage because some of the management at Flagship hadn't bothered to set it up. I don't know if this is still true, months since they've been laid off, but it was definitely true in the weeks following the news of the lay-offs.

To cite some examples of the company's miserable failures that haven't been aforementioned on websites like Flagshipped and GamaSutra, there were certain times when QA and localization teams contracted by EA would submit a lot of bug reports and important gameplay feedback back to Flagship Studios for them to rectify. Most companies would comply, and even be grateful for such feedback, but not Flagship Studios, where such feedback was simply ignored. These same QA people tried to go through upper channels (e.g. EA management) to get those issues brought directly to the managers and the problems were simply dismissed by Flagship Studios.

At one point after Hellgate London's release, when it seemed that the game was still in a terribly buggy state and that Flagship Studios wasn't doing jack shit to fix it, EA contracted QABoss to provide professional feedback and actual technical suggestions to remedy the game's bugs, as well as its gameplay issues (e.g. gripes). QABoss took the initiative to contact leading community members as well as try to talk to people at Flagship, but nothing came of it. Flagship Studios simply dismissed it, and for some inexplicable reason distrusted the initiative.

Instead, Flagship Studios ran this completely useless program called the "Advocate" program, where certain users would be picked based on their enthusiasm and intelligence to remedy the game's problems by sending in comprehensive bug reports and other forms of feedback. Despite the work of these members of the community, none of their feedback was ever really implemented. These were the end days, and if they had even bothered to take the feedback in the first place, it was already too late.

Flagship had dropped the ball yet again.

Most of the reports and feedback that these people had sent had already been compiled by closed beta testers long before the game's release. They were compiled by Flagship's own Ping0 staff members, who were actually paid to do this job. They were compiled by EA contracted QA and localization personnel. They were compiled by Korean beta testers. In every single one of these instances, Flagship failed address the issues.

The CEO of Flagship Studios, Bill Roper, continued to pretend that the game was perfect and that people had 'too high expectations' (Ironically, expectations that he himself had built by constantly referring to the game as a culmination of World of Warcraft, Half Life 2 and Diablo 2) and that those complaining were simply a 'vocal minority' and could thus be ignored. Why, he even had the audacity to talk shit about Guild Wars, a game that's actually enjoyable and successful. How ironic that it was one of the last interviews he gave before the company more or less shut down.

So don't blame "those evil Koreans" who happened to lose all their money investing in the game, don't blame Namco, and last but not least, don't blame EA for everything that happened.

My two cents.

[SIGPIC][/SIGPIC]
Hellforge: For all your Soulstone crushing needs! and Diablo III
StillGray on

Posts

  • ChubblyChubbly Registered User regular
    edited October 2008
    That's certainly quite a write-up.

    I don't know why you choose to write this, but the seeking to apportion blame onto the studio after-the-fact is kinda pointless. If anything, EA is to blame by not exerting any pressure as a publisher. Why would they watch as this train wreck proceeded if they stood to lose as much from the failure as the studio (probably not quite as much) would through the eventual fallout.

    By the way, where are you getting info? Is this an informed opinion or a much delayed rant?

    Chubbly on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited October 2008
    I don't think anyone really cared why they shut down

    FyreWulff on
  • StillGrayStillGray Registered User regular
    edited October 2008
    EA Partners was working with them. They didn't have the kind of relationship with EA that EA has with Crytek, where they have to answer directly to EA.

    Flagship's relationship with EA is an extremely convoluted one that involves Namco-Bandai, HanbitSoft, The9 and a lot of money. Namco-Bandai were the initial publishers, and they are contractually obligated to keep the servers online.

    But to simplify, EA's role was to simply give Flagship Studios money, while handling logistics in distribution. Marketing, development and so on was handled entirely by Flagship Studios. EA would give them money to do whatever they needed to do.

    I really don't know how much pressure they could've exerted on Flagship Studios especially after all the contracts had been signed and agreed upon.

    To answer your question, it's an informed opinion. I founded (and still run) HellgateGuru. You might know me better as Sol Invictus. I wrote this up because I'd like for that information to be out there, and also because it's kinda interesting, especially if you're into Blizzard. Rob Pardo cited Hellgate as an example of a failed game in his interview with Joystiq earlier today, when asked about subscription based games.
    I don't think anyone really cared why they shut down
    Oh, no doubt. By the time they shut down, everyone felt that they'd deserved it. I've seen people on Digg.com blaming EA for it, though.

    StillGray on
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  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited October 2008
    FyreWulff wrote: »
    I don't think anyone really cared why they shut down

    I do, because the brilliant free Diablo clone Mythos bit the bullet in the carnage.

    EvilBadman on
    FyreWulff wrote: »
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited October 2008
    No, because all I see is a bunch of shit that someone who wasn't even there written up that we don't even know if it's true or not.

    The company is gone. It's dead. Move on.

    FyreWulff on
  • StillGrayStillGray Registered User regular
    edited October 2008
    FyreWulff wrote: »
    No, because all I see is a bunch of shit that someone who wasn't even there written up that we don't even know if it's true or not.

    The company is gone. It's dead. Move on.

    I was there. I worked for the Asian publisher of HGL. We had to deal with so much shit. They didn't even have a pipeline for patches. Most games have patch notes months in advance before announcements are made to the public aobut them.

    StillGray on
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  • noir_bloodnoir_blood Registered User regular
    edited October 2008
    StillGray wrote: »
    A rift did indeed exist, but it was between Blizzard North and Blizzard itself. Creative differences? Perhaps. After all, they did go on to make a failed first person shooter with single player, free multiplayer and a completely redundant subscription with added "Founder's Fee" to rip off the most unsuspecting and most hard core of fans. Blizzard on the other hand went on to make and develop a kind of Diablo III that everyone wants to play; a game that'll be nothing short of a success. And based on the user feedback of everyone who played it at BlizzCon, we know that this statement is absolutely true.


    Is this the same Blizzcon where it was announced SC2 was going to have three seperate campaigns to buy? Cause people over at the SC thread are throwing a fit how that's ripping off unsuspecting and hard core fans. (Not saying that's actually the reality, but just how people can perceive things differently)

    noir_blood on
  • StillGrayStillGray Registered User regular
    edited October 2008


    Is this the same Blizzcon where it was announced SC2 was going to have three seperate campaigns to buy? Cause people over at the SC thread are throwing a fit how that's ripping off unsuspecting and hard core fans. (Not saying that's actually the reality, but just how people can perceive things differently)[/QUOTE]

    I think that a better way to interpret the SC3 "Trilogy" is to take it as a single game with two planned expansions being released within the year after and two years after the first game.

    Hardly a rip-off. Dawn of War did it, and that game's campaign was atrociously short. SC2 plans for 25-30 missions per campaign.

    StillGray on
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  • PatboyXPatboyX Registered User regular
    edited October 2008
    I don't know that HGL is really the biggest problem most gamers have with EA. In fact, this seems like it was years after the EA backlash started and hardly registers.

    PatboyX on
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  • InzignaInzigna Registered User regular
    edited October 2008
    I don't see the point in this thread.

    It's another thread trying to kill EA hate, which by the way, almost no longer exists.

    Inzigna on
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  • Indica1Indica1 Registered User regular
    edited October 2008
    It still lives on in my heart. Fuck EA.

    Indica1 on

    If the president had any real power, he'd be able to live wherever the fuck he wanted.
  • DiannaoChongDiannaoChong Registered User regular
    edited October 2008
    I was pretty angry about hellgate and what it should of been and what it actually was and I let the developers know that personally when I got to speak to one inside mythos.

    Mythos was amazing and dosent deserve the hit it took because of this.

    That was a really well written post, but it honestly sounds like heresay, do you have sources? I am not denying the fact that this is directly flagships fault, but there are times where its easy to blame EA for a buggy shipment since I think its felt that they had a history of pushing games out the door to get the money back.

    Is there any new word on what will happen to either game? Last news was other companies got the games as collateral, and they planed on continuing hellgate and noone really knew for sure who had mythos, or what would happen with it since it was in "beta".

    DiannaoChong on
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  • GlalGlal AiredaleRegistered User regular
    edited October 2008
    Indica1 wrote: »
    It still lives on in my heart. Fuck EA.
    Probably because you're old enough to remember Origin.



    Oh Origin. :(

    Glal on
  • AoiAoi Registered User regular
    edited October 2008
    StillGray wrote: »
    FyreWulff wrote: »
    No, because all I see is a bunch of shit that someone who wasn't even there written up that we don't even know if it's true or not.

    The company is gone. It's dead. Move on.

    I was there. I worked for the Asian publisher of HGL. We had to deal with so much shit. They didn't even have a pipeline for patches. Most games have patch notes months in advance before announcements are made to the public aobut them.

    So you worked for the publisher of the game, AND run a fansite for the game that you published. :lol:

    I dunno man, I do think there's some truth in what you're saying, but a lot of it also sounds like bitter damage control from someone who feels like they were somewhat remotely involved in what happened.

    Aoi on
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited October 2008
    Shit happens, no one needs to sit around running damage control and justifying anything about a dead developer, this won't sell sympathy copies or drive the hordes to a fansite. Let the donkey just die.

    Waka Laka on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited October 2008
    I dunno. Personally, I find the inner workings of game development fascinating, and usually the best glimpses we can get are when things die a horrible, painful death. It allows us to examine just what the fuck went wrong.

    Athenor on
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  • PeekingDuckPeekingDuck __BANNED USERS regular
    edited October 2008
    There are enough reason to hate EA without bothering with this one. Which I don't care about, but despise EA anyway. :)

    PeekingDuck on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited October 2008
    StillGray wrote: »
    I noticed lately that on various forums, including Penny Arcade here, a lot of people have sought to blame Electronic Arts for the massive failure that is Hellgate: London. That being said, EA is not to blame, as EA wasn't even directly involved with the development.

    It's OK, I'm sure we have plenty of other reasons to hate EA.

    Echo on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited October 2008
    I can't recall anyone really blaming EA for the whole fiasco. At least not here. Everyone pretty much pointed the finger at Flagship's poor management and business decisions.

    -SPI- on
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited October 2008
    Athenor wrote: »
    I dunno. Personally, I find the inner workings of game development fascinating, and usually the best glimpses we can get are when things die a horrible, painful death. It allows us to examine just what the fuck went wrong.

    In that case Troika, Looking Glass and Ensemble deserve more time in the light then.

    Waka Laka on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited October 2008
    Waka Laka wrote: »
    Athenor wrote: »
    I dunno. Personally, I find the inner workings of game development fascinating, and usually the best glimpses we can get are when things die a horrible, painful death. It allows us to examine just what the fuck went wrong.

    In that case Troika, Looking Glass and Ensemble deserve more time in the light then.

    Actually it turned out Ensemble didn't really die

    they wanted to split off and weren't big enough/didn't have the money to keep their name

    They're all forming a new studio and that studio will support Halo Wars post-release

    FyreWulff on
  • Asamof the HorribleAsamof the Horrible Registered User regular
    edited October 2008
    -SPI- wrote: »
    I can't recall anyone really blaming EA for the whole fiasco. At least not here. Everyone pretty much pointed the finger at Flagship's poor management and business decisions.

    Yeah, this is pretty much what I thought when I read the thread title...

    Asamof the Horrible on
  • ArasenArasen Registered User regular
    edited October 2008
    EA may not be to blame for this, but my hatred for EA will burn eternally. Fuck EA.

    Arasen on
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  • zilozilo Registered User regular
    edited October 2008
    Glal wrote: »
    Indica1 wrote: »
    It still lives on in my heart. Fuck EA.
    Probably because you're old enough to remember Origin.



    Oh Origin. :(

    Origin sucked.

    Yeah, I said it. Some good games, some bad ones, horrible place to work according to firsthand accounts. 20/20 nostalgia-vision is working overtime on these boards lately.

    Also, Crytek doesn't answer to EA. Same EA Partners relationship that Valve and now id have.

    zilo on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited October 2008
    Yeah I can't recall anyone here blaming EA for this. And I followed peoples' reaction to Flagship pretty closely here, along with a couple other people.

    My only regret is that Mythos had to die with Flagship.

    KrunkMcGrunk on
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  • shadydentistshadydentist Registered User regular
    edited October 2008
    StillGray wrote: »
    I've seen people on Digg.com blaming EA for it, though.

    Digg is not the place to go for reasoned discourse.

    shadydentist on
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  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited October 2008
    Roper and Co left because Vivindi was looking to sell off their games division (including Blizzard) to whomever was looking to buy, due to Vivindi losing lots of money on division as a whole. (Due stuff besides Blizzard. This was also before WoW). Roper and Co wanted a say in who they got sold to, but there was no chance in hell of that, so they left. Eventually, when noone bought the division, due to having to buy all the crap along with Blizzard as a single offering, Vivindi decided to hang on to it, and then WoW came out, exploded and surpassed everyone's wildest expectations and Vivindi secretly thanked their dark masters for not being able to sell off Blizzard back in the day.

    Also, Vivindi gives Blizzard more autonomy now; but from what I've heard, that big exxodus of WoW people a few years back was due directly to Vivindi mucking about (and apparently taking a huge cut of the wow profit, if the rumors are accurate)

    Undead Scottsman on
  • SilpheedSilpheed Registered User regular
    edited October 2008
    zilo wrote: »
    Glal wrote: »
    Indica1 wrote: »
    It still lives on in my heart. Fuck EA.
    Probably because you're old enough to remember Origin.



    Oh Origin. :(

    Origin sucked.

    Yeah, I said it. Some good games, some bad ones, horrible place to work according to firsthand accounts. 20/20 nostalgia-vision is working overtime on these boards lately.

    Also, Crytek doesn't answer to EA. Same EA Partners relationship that Valve and now id have.
    And still they pushed out far more quality games than most developers do these days.

    Silpheed on
  • shadydentistshadydentist Registered User regular
    edited October 2008
    Crytek would be a much better developer if they just completely omitted aliens from their products.

    shadydentist on
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  • taliosfalcontaliosfalcon Registered User regular
    edited October 2008
    zilo wrote: »
    Glal wrote: »
    Indica1 wrote: »
    It still lives on in my heart. Fuck EA.
    Probably because you're old enough to remember Origin.



    Oh Origin. :(

    Origin sucked.

    Yeah, I said it. Some good games, some bad ones, horrible place to work according to firsthand accounts. 20/20 nostalgia-vision is working overtime on these boards lately.

    Also, Crytek doesn't answer to EA. Same EA Partners relationship that Valve and now id have.

    I really don't care how horrible it was to work there as long as they made good games o_O Maybe the employees should have stopped crying themselves to sleep at night and found different jobs.

    taliosfalcon on
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  • GlalGlal AiredaleRegistered User regular
    edited October 2008
    zilo wrote: »
    Glal wrote: »
    Indica1 wrote: »
    It still lives on in my heart. Fuck EA.
    Probably because you're old enough to remember Origin.



    Oh Origin. :(
    Origin sucked.

    Yeah, I said it. Some good games, some bad ones, horrible place to work according to firsthand accounts.
    Before or after the EA take-over?

    Glal on
  • zilozilo Registered User regular
    edited October 2008
    Glal wrote: »
    zilo wrote: »
    Glal wrote: »
    Indica1 wrote: »
    It still lives on in my heart. Fuck EA.
    Probably because you're old enough to remember Origin.



    Oh Origin. :(
    Origin sucked.

    Yeah, I said it. Some good games, some bad ones, horrible place to work according to firsthand accounts.
    Before or after the EA take-over?

    Before. It actually got better after the EA takeover.

    Origin is a prime example of why creative people shouldn't make business decisions.

    zilo on
  • The_ScarabThe_Scarab Registered User regular
    edited October 2008
    I thought we were all blaming the shitty developer of Blizzard rejects? When was anyone blaming EA for Hellgate. I didn't even know EA was publishing it until right now. I thought it was NCSoft.

    What a terrible terrible game. Mythos was also really slapdash and utterly irrelevant when Diablo 3 was announced.

    The_Scarab on
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    Sup guys I read that people on digg.com don't like EA so I'm going to talk to PA about it. hth

    PikaPuff on
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  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited October 2008
    The_Scarab wrote: »
    I thought we were all blaming the shitty developer of Blizzard rejects? When was anyone blaming EA for Hellgate. I didn't even know EA was publishing it until right now. I thought it was NCSoft.

    What a terrible terrible game. Mythos was also really slapdash and utterly irrelevant when Diablo 3 was announced.

    Yes, every older game is rendered obsolete upon release of a new game.

    KrunkMcGrunk on
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  • GlalGlal AiredaleRegistered User regular
    edited October 2008
    zilo wrote: »
    Glal wrote: »
    zilo wrote: »
    Glal wrote: »
    Indica1 wrote: »
    It still lives on in my heart. Fuck EA.
    Probably because you're old enough to remember Origin.



    Oh Origin. :(
    Origin sucked.

    Yeah, I said it. Some good games, some bad ones, horrible place to work according to firsthand accounts.
    Before or after the EA take-over?
    Before. It actually got better after the EA takeover.
    Origin is a prime example of why creative people shouldn't make business decisions.
    Ah, okay, your definition of "horrible" is "hard work", as opposed to "work you hate". The article I linked states that before the take over, while the people there worked long hours for minimal pay, it was a labour of love (it's not like they couldn't have gone work elsewhere), while with EA come better hours, better pay and said love turning into crap.

    Glal on
  • The_ScarabThe_Scarab Registered User regular
    edited October 2008
    The_Scarab wrote: »
    I thought we were all blaming the shitty developer of Blizzard rejects? When was anyone blaming EA for Hellgate. I didn't even know EA was publishing it until right now. I thought it was NCSoft.

    What a terrible terrible game. Mythos was also really slapdash and utterly irrelevant when Diablo 3 was announced.

    Yes, every older game is rendered obsolete upon release of a new game.

    If you fail to understand why Mythos would be irrelevant when Diablo 3 was announced then I'm too lazy to explain it to you. One is a carbon copy of Diablo 2 and one is Diablo 3.

    The_Scarab on
  • zilozilo Registered User regular
    edited October 2008
    Glal wrote: »
    zilo wrote: »
    Glal wrote: »
    zilo wrote: »
    Glal wrote: »
    Indica1 wrote: »
    It still lives on in my heart. Fuck EA.
    Probably because you're old enough to remember Origin.



    Oh Origin. :(
    Origin sucked.

    Yeah, I said it. Some good games, some bad ones, horrible place to work according to firsthand accounts.
    Before or after the EA take-over?
    Before. It actually got better after the EA takeover.
    Origin is a prime example of why creative people shouldn't make business decisions.
    Ah, okay, your definition of "horrible" is "hard work", as opposed to "work you hate". The article I linked states that before the take over, while the people there worked long hours for minimal pay, it was a labour of love (it's not like they couldn't have gone work elsewhere), while with EA come better hours, better pay and said love turning into crap.

    Believe whatever you want. I've talked to people who worked there during the takeover years. It was shit.

    zilo on
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