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Hi ho. Here's a bunch of new comics Ive had to do for school. Trying some more cartoony stuff for ease of production.
panel size was restricted on this one. Had to fit "do as I say, not as I do" into the concept somehow.
2nd one hot off the press. Had to have some kind of multiple narration, and one of the narrators had to be an aspect of the environment.
I'll be fucking glad when we can stop following these stupid little restrictions. They're very... restricting.
NakedZerglingA more apocalyptic post apocalypse Portland OregonRegistered Userregular
edited October 2008
well god damn. I love it! I could read this stuff for days. I love the style, narration. Maybe you felt it was too restrictive, but it works man...it really really does.
BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited October 2008
Fucking hell McGibs....your narration is top notch, pacing, everything, it's beautiful mate, top marks.
You know, you use textures REALLY well. Like, it adds a lot. Is there a strategy to what and where you use them and such? It seems like you've got multiple different pavements, splatters, and paint strokes going on there.
srsizzy on
BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
The textures are all just splatter textures from http://cgtextures.com/. Only stragagy I used is pretty simple using shot spatters on things like the nuke and gunshot, and just different colour variations and whatnot for different panels (green for the puke one, red for when hes bleeding etc etc)
The angle of the comics never seem to change. Everything is drawn from one angle. The close-ups help, but maybe a little more variety in the in drawings would help (which I know you're capable of). Just a thought!
Gibs, on that first one, is he sad because he just realized widowed and orphaned a man whose name he knows now or that he actually already knew the guy?
I am a little confused with the 2nd panel of the second comic. Did he fall out of the car because of the crash? Or did he fall out after sitting in the crash vehicle for a while? It just seems a little awkward as the fall doesn't have any momentium. I just stands out to me because the rest of the panels and the storytelling is great.
Here's the lines for a new one, finished version to come tomorrow.
This is another school assignment. We had to focus on "memory triggers" or somesuch.
great style keep at it, the only thing I've noticed was the arms on the boy seem off. His left arm is rediculously meaty.
Edit: except you seem to have a constant Meaty arm style on everything you portray, so it could just be the style itself. Although if it is that may be a unhealthy thing going on.
Edit again: Also i'm curious on the girl, on the first part of the sniper, did you draw a Jester first before applying the grass/ect to the top? It feels very strange because of where the legs stick out and where the body sticks out along with the angle of the entire person itself.
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art is awesome as always gibso
i want you to do more with the dude who draws the friends on his helmet!
The textures are all just splatter textures from http://cgtextures.com/. Only stragagy I used is pretty simple using shot spatters on things like the nuke and gunshot, and just different colour variations and whatnot for different panels (green for the puke one, red for when hes bleeding etc etc)
i like it.
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guy drawing the friends on his helmet
The angle of the comics never seem to change. Everything is drawn from one angle. The close-ups help, but maybe a little more variety in the in drawings would help (which I know you're capable of). Just a thought!
I am a little confused with the 2nd panel of the second comic. Did he fall out of the car because of the crash? Or did he fall out after sitting in the crash vehicle for a while? It just seems a little awkward as the fall doesn't have any momentium. I just stands out to me because the rest of the panels and the storytelling is great.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
You going with that name tho? I had preconceptions starting out
http://papercrafted.com
yet another outlet of my creative goods
yeah, that.
Love the stuff, keep it coming.
More please.
http://papercrafted.com
yet another outlet of my creative goods
50% crappy boat, 50% crappy car, 100% fun!
If that's just not the best thing.
LOVE it! now make it happen!
http://papercrafted.com
yet another outlet of my creative goods
That really would be badass.
Those were awesome.
This is another school assignment. We had to focus on "memory triggers" or somesuch.
That is never a bad thing.
Edit: except you seem to have a constant Meaty arm style on everything you portray, so it could just be the style itself. Although if it is that may be a unhealthy thing going on.
Edit again: Also i'm curious on the girl, on the first part of the sniper, did you draw a Jester first before applying the grass/ect to the top? It feels very strange because of where the legs stick out and where the body sticks out along with the angle of the entire person itself.
it's great though