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Name that game: Star trek sim game

RoyceSraphimRoyceSraphim Registered User regular
edited October 2008 in Games and Technology
Once there was a game in the mid 90's that i found at a local community center's computer lab. It was Star Trek and set in the TNG time frame. You could fly around on a bunch of missions and do beam ups and even have skirmishes against various ships including a borg cube. It reminds me a lot of what Star Control and the Like looked like from a top down view of every thing.


I remember this being on a mac when I played it. Simcity and Commander Keen were also played in the same lab AFAI remember.

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Posts

  • RohanRohan Registered User regular
    edited October 2008
    Rescue!

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • LoveEetLoveEet Registered User regular
    edited October 2008
    http://en.wikipedia.org/wiki/Star_Trek_games has about 10 games listed that match your description, not what you wanted but hopefully its a start

    LoveEet on
  • subediisubedii Registered User regular
    edited October 2008
    Not quite Star Control style, but Star Trek: A Final Unity?

    subedii on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited October 2008
    subedii wrote: »
    Not quite Star Control style, but Star Trek: A Final Unity?

    There were no Borg to fight in that game, it was more of an adventure game as well.

    The Borg are MENTIONED but only as a plot point.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • RohanRohan Registered User regular
    edited October 2008
    Kagera wrote: »
    subedii wrote: »
    Not quite Star Control style, but Star Trek: A Final Unity?

    There were no Borg to fight in that game, it was more of an adventure game as well.

    The Borg are MENTIONED but only as a plot point.

    Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited October 2008
    Rohan wrote: »
    Kagera wrote: »
    subedii wrote: »
    Not quite Star Control style, but Star Trek: A Final Unity?

    There were no Borg to fight in that game, it was more of an adventure game as well.

    The Borg are MENTIONED but only as a plot point.

    Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.

    As I remember it A Final Unity was third person behind the ship although that could change as you moved the ship around I guess.

    Outside of the fighting of course it was a traditional side screen adventure type.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • RohanRohan Registered User regular
    edited October 2008
    Kagera wrote: »
    Rohan wrote: »
    Kagera wrote: »
    subedii wrote: »
    Not quite Star Control style, but Star Trek: A Final Unity?

    There were no Borg to fight in that game, it was more of an adventure game as well.

    The Borg are MENTIONED but only as a plot point.

    Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.

    As I remember it A Final Unity was third person behind the ship although that could change as you moved the ship around I guess.

    Outside of the fighting of course it was a traditional side screen adventure type.

    ...what? I don't remember any side screen action. There was only one place on the ship you could go to as far as I remember, and that was the bridge. There was a spacey shooty section where you controlled the Enterprise from Worf's station but when on the bridge, there were several stations you could access, and maybe several different angles you could choose in cutscenes. The meat of the game was in the missions though, and that was all pre-3D acceleration Doom-style fps.

    Edit - My memory is failing me. I'm getting A Final Unity mixed up with Generations.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited October 2008
    Rohan wrote: »
    Kagera wrote: »
    Rohan wrote: »
    Kagera wrote: »
    subedii wrote: »
    Not quite Star Control style, but Star Trek: A Final Unity?

    There were no Borg to fight in that game, it was more of an adventure game as well.

    The Borg are MENTIONED but only as a plot point.

    Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.

    As I remember it A Final Unity was third person behind the ship although that could change as you moved the ship around I guess.

    Outside of the fighting of course it was a traditional side screen adventure type.

    ...what? I don't remember any side screen action. There was only one place on the ship you could go to as far as I remember, and that was the bridge. There was a spacey shooty section where you controlled the Enterprise from Worf's station but when on the bridge, there were several stations you could access, and maybe several different angles you could choose in cutscenes. The meat of the game was in the missions though, and that was all pre-3D acceleration Doom-style fps.

    A Final Unity right? When you beamed down to a planet? The Chodak? All that adventure stuff with DNA analysis of wild animals on that one planets, for instance?

    Kagera on
    My neck, my back, my FUPA and my crack.
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited October 2008
    Apparently there are freeware games that may fit the bill, particularly Star Trek: Final War 2.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited October 2008
    Kagera wrote: »
    Rohan wrote: »
    Kagera wrote: »
    Rohan wrote: »
    Kagera wrote: »
    subedii wrote: »
    Not quite Star Control style, but Star Trek: A Final Unity?

    There were no Borg to fight in that game, it was more of an adventure game as well.

    The Borg are MENTIONED but only as a plot point.

    Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.

    As I remember it A Final Unity was third person behind the ship although that could change as you moved the ship around I guess.

    Outside of the fighting of course it was a traditional side screen adventure type.

    ...what? I don't remember any side screen action. There was only one place on the ship you could go to as far as I remember, and that was the bridge. There was a spacey shooty section where you controlled the Enterprise from Worf's station but when on the bridge, there were several stations you could access, and maybe several different angles you could choose in cutscenes. The meat of the game was in the missions though, and that was all pre-3D acceleration Doom-style fps.

    A Final Unity right? When you beamed down to a planet? The Chodak? All that adventure stuff with DNA analysis of wild animals on that one planets, for instance?

    Rohan is thinking of Star Trek: Generations, a game based on the movie of the same name.

    DeadOnArrival on
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  • KazhiimKazhiim __BANNED USERS regular
    edited October 2008
    Kazhiim on
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2008
    Didn't find it on that wiki, wish it had pictures so I could compare.

    RoyceSraphim on
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  • Lord YodLord Yod Registered User regular
    edited October 2008
    Kazhiim wrote: »

    Yeah I remember playing a mod for this that sounds just like the OP.

    Lord Yod on
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2008
    The only things I can think of to contribute is that when you moved your starship to beam people up or down from a planet, there would be little light beams spreading out from your ship to the planet. And when you had options of what ships to toss into the game (I think it was kind of space sandboxy) it would give you are warning when you tried to put the borg cube in (WARNING: The borg are VERY strong! Do you want to do this?)

    RoyceSraphim on
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  • RohanRohan Registered User regular
    edited October 2008
    The only things I can think of to contribute is that when you moved your starship to beam people up or down from a planet, there would be little light beams spreading out from your ship to the planet. And when you had options of what ships to toss into the game (I think it was kind of space sandboxy) it would give you are warning when you tried to put the borg cube in (WARNING: The borg are VERY strong! Do you want to do this?)

    That is definitely Rescue.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • RipsawRipsaw Registered User regular
    edited October 2008
    Another list.

    http://www.foodnetwork.com/recipes/kathleen-daelemans/quick-corn-bread-recipe/index.html


    I'm curious what the actual answer is.
    Spaceship simulator/ combat simulator/ away mission point-an-click adventure game?

    What we have now is
    top down
    transporter animations
    player controlled enemy/ship placement

    Birth of the Federation with mods?

    Ripsaw on
  • RohanRohan Registered User regular
    edited October 2008
    It was Rescue.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • MordrackMordrack Registered User regular
    edited October 2008
    How about the Java port.
    http://rescue.sourceforge.net/

    Mordrack on
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  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited October 2008
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2008
    I suppose it was rescue, hud is different but I suppose that is just my foggy memory and new mobs. Thanks

    edit: I followed one of those links and found another link to a temporal cold war mod site whose intro language page made my eyes bleed.

    RoyceSraphim on
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  • Indie WinterIndie Winter die Krähe Rudi Hurzlmeier (German, b. 1952)Registered User regular
    edited October 2008
    I'd like to use this thread to say that Star Trek: Bridge Commander was awesome.

    That is all.

    Indie Winter on
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  • darren66darren66 Registered User regular
    edited October 2008
    SFC was better.

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  • MordrackMordrack Registered User regular
    edited October 2008
    darren66 wrote: »
    SFC was better.
    Starfleet Command Orion Pirates is quite possibly the best Star Trek game.

    Mordrack on
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  • RohanRohan Registered User regular
    edited October 2008
    I'd like to use this thread to say that Star Trek: Bridge Commander was awesome.

    That is all.

    Yes, it was. How I hunger for a BC2...

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
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