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Once there was a game in the mid 90's that i found at a local community center's computer lab. It was Star Trek and set in the TNG time frame. You could fly around on a bunch of missions and do beam ups and even have skirmishes against various ships including a borg cube. It reminds me a lot of what Star Control and the Like looked like from a top down view of every thing.
I remember this being on a mac when I played it. Simcity and Commander Keen were also played in the same lab AFAI remember.
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Not quite Star Control style, but Star Trek: A Final Unity?
There were no Borg to fight in that game, it was more of an adventure game as well.
The Borg are MENTIONED but only as a plot point.
Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Nothing's forgotten, nothing is ever forgotten
0
KageraImitating the worst people. Since 2004Registered Userregular
Not quite Star Control style, but Star Trek: A Final Unity?
There were no Borg to fight in that game, it was more of an adventure game as well.
The Borg are MENTIONED but only as a plot point.
Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.
As I remember it A Final Unity was third person behind the ship although that could change as you moved the ship around I guess.
Outside of the fighting of course it was a traditional side screen adventure type.
...what? I don't remember any side screen action. There was only one place on the ship you could go to as far as I remember, and that was the bridge. There was a spacey shooty section where you controlled the Enterprise from Worf's station but when on the bridge, there were several stations you could access, and maybe several different angles you could choose in cutscenes. The meat of the game was in the missions though, and that was all pre-3D acceleration Doom-style fps.
Edit - My memory is failing me. I'm getting A Final Unity mixed up with Generations.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Nothing's forgotten, nothing is ever forgotten
0
KageraImitating the worst people. Since 2004Registered Userregular
Not quite Star Control style, but Star Trek: A Final Unity?
There were no Borg to fight in that game, it was more of an adventure game as well.
The Borg are MENTIONED but only as a plot point.
Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.
As I remember it A Final Unity was third person behind the ship although that could change as you moved the ship around I guess.
Outside of the fighting of course it was a traditional side screen adventure type.
...what? I don't remember any side screen action. There was only one place on the ship you could go to as far as I remember, and that was the bridge. There was a spacey shooty section where you controlled the Enterprise from Worf's station but when on the bridge, there were several stations you could access, and maybe several different angles you could choose in cutscenes. The meat of the game was in the missions though, and that was all pre-3D acceleration Doom-style fps.
A Final Unity right? When you beamed down to a planet? The Chodak? All that adventure stuff with DNA analysis of wild animals on that one planets, for instance?
Kagera on
My neck, my back, my FUPA and my crack.
0
KageraImitating the worst people. Since 2004Registered Userregular
edited October 2008
Apparently there are freeware games that may fit the bill, particularly Star Trek: Final War 2.
Not quite Star Control style, but Star Trek: A Final Unity?
There were no Borg to fight in that game, it was more of an adventure game as well.
The Borg are MENTIONED but only as a plot point.
Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.
As I remember it A Final Unity was third person behind the ship although that could change as you moved the ship around I guess.
Outside of the fighting of course it was a traditional side screen adventure type.
...what? I don't remember any side screen action. There was only one place on the ship you could go to as far as I remember, and that was the bridge. There was a spacey shooty section where you controlled the Enterprise from Worf's station but when on the bridge, there were several stations you could access, and maybe several different angles you could choose in cutscenes. The meat of the game was in the missions though, and that was all pre-3D acceleration Doom-style fps.
A Final Unity right? When you beamed down to a planet? The Chodak? All that adventure stuff with DNA analysis of wild animals on that one planets, for instance?
Rohan is thinking of Star Trek: Generations, a game based on the movie of the same name.
The only things I can think of to contribute is that when you moved your starship to beam people up or down from a planet, there would be little light beams spreading out from your ship to the planet. And when you had options of what ships to toss into the game (I think it was kind of space sandboxy) it would give you are warning when you tried to put the borg cube in (WARNING: The borg are VERY strong! Do you want to do this?)
The only things I can think of to contribute is that when you moved your starship to beam people up or down from a planet, there would be little light beams spreading out from your ship to the planet. And when you had options of what ships to toss into the game (I think it was kind of space sandboxy) it would give you are warning when you tried to put the borg cube in (WARNING: The borg are VERY strong! Do you want to do this?)
That is definitely Rescue.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
I'd like to use this thread to say that Star Trek: Bridge Commander was awesome.
That is all.
Yes, it was. How I hunger for a BC2...
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Posts
Nothing's forgotten, nothing is ever forgotten
There were no Borg to fight in that game, it was more of an adventure game as well.
The Borg are MENTIONED but only as a plot point.
Plus he said top down, which Final Unity certainly wasn't. More like first-person Doom-style fps.
Nothing's forgotten, nothing is ever forgotten
As I remember it A Final Unity was third person behind the ship although that could change as you moved the ship around I guess.
Outside of the fighting of course it was a traditional side screen adventure type.
...what? I don't remember any side screen action. There was only one place on the ship you could go to as far as I remember, and that was the bridge. There was a spacey shooty section where you controlled the Enterprise from Worf's station but when on the bridge, there were several stations you could access, and maybe several different angles you could choose in cutscenes. The meat of the game was in the missions though, and that was all pre-3D acceleration Doom-style fps.
Edit - My memory is failing me. I'm getting A Final Unity mixed up with Generations.
Nothing's forgotten, nothing is ever forgotten
A Final Unity right? When you beamed down to a planet? The Chodak? All that adventure stuff with DNA analysis of wild animals on that one planets, for instance?
Rohan is thinking of Star Trek: Generations, a game based on the movie of the same name.
Yeah I remember playing a mod for this that sounds just like the OP.
That is definitely Rescue.
Nothing's forgotten, nothing is ever forgotten
http://www.foodnetwork.com/recipes/kathleen-daelemans/quick-corn-bread-recipe/index.html
I'm curious what the actual answer is.
Spaceship simulator/ combat simulator/ away mission point-an-click adventure game?
What we have now is
top down
transporter animations
player controlled enemy/ship placement
Birth of the Federation with mods?
Nothing's forgotten, nothing is ever forgotten
http://rescue.sourceforge.net/
eh?
edit: I followed one of those links and found another link to a temporal cold war mod site whose intro language page made my eyes bleed.
That is all.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
Yes, it was. How I hunger for a BC2...
Nothing's forgotten, nothing is ever forgotten