The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I'm sure pretty much anyone who roleplays is familiar and comfortable with DnD and at least a portion of other D20 games. Someone has to be on top of the industry and that's all well and good, but limiting ourselves to one, or even a small number, of games, systems, and setting will cause the hobby to tend to stangnate, and even work backwards at times. I propose we organize an effort to add more variety to the gaming in our corner by putting together easily accessible games in some of the lesser played systems and settings.
One the hardest part about being into a relatively unplayed game is getting a group together. Since the group available here is much larger than what most of us have access to otherwise, it will be much easier to find others who are either already interested in the game, or are willing to try it if you show them how. By exposing ourselves to a greater variety of games, we can enjoy the hobby to a greater extent. By organizing this effort, we can avoid merely shifting the absolute focus to another game (since the whole point is to improve variety, this would be self-defeating), and share some of the more time-intensive burdens, primarily teaching new players who may not have access to the books and gathering and sharing resources for more obscure and out of print games.
Would anyone else be interested in such a thing?
laughingfuzzball on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited October 2006
The idea sounds good, but it's pretty broad. "Who wants to show some people some games?" is the gist I got from it, and I'm not even sure that's what you were going for.
That's pretty much it, but that the games be games that people wouldn't have otherwise been exposed to, whether die to a lack of popularity, a lack of broad coverage, the game being out of print, whatever. For example, Sorcerer is a small press game. I think he's sold a few thousand copies in the past four years, so not many people have even read it. The old WEG Ghostbusters game is another good one, but it's been out of print since the late eighties. I think most people have heard of Conspiracy X, and it's pretty good at what it does (supernatural issues being investigated by an elite government organization, involving aliens, psychics, and the occult), but how many people have played it?
Making a character can take forever, but they're very fleshed out. Martial arts/fighting game/anime style game. The rules need a little tweaking, because they are themselves tweaked off of the old Street Fighter game..and some GURPS I think.
I love the concept. So many video games are basically computerized versions of RPGs and board games and the like, and this is basically a decomputerized fighting game. I'll look into the rules later, but they don't seem that bad. The chargen is very freeform, which is probably why it takes so long.
You need to *read* the whole book and the extra sourcebook before making a character, unlike some games where you can just go to the Char Creation section and do what it says.
You sit down and think up the character first, and then use the rules to make the idea real in the system. If you try to use the system to make a kickass character, you'll run into all the broken rules and loopholes. You have to follow the spirit of the game, not the word.
Reynolds on
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, ModeratorMod Emeritus
edited October 2006
Normal, Texas! is one that I've been very intrigued by for a long time, and haven't had the opportunity to play.
The Have Games, Will Travel podcast is a great place to find out about new board games and RPGs, as he tends to focus on lots of small press stuff with great reviews, and is very professional and fun to listen to.
I have a copy of ConX, but haven't tried it yet. I hear the more recent Unistat sytem is knda bland, though. I can't say I'm really surpirsed 'cuz, ya know, Unistat. Normal, Texas! looks nifty, too.
I havn't seen a thing posted here yet about Heroes Unlimited... I just started playing this a few months ago but it's really really hard to get a group together. I'd love to share info about it if anyone else was interested.
any one get a chance to play Synnabar. it was developed by raven mccracken and its a very unbalanced and weird game but its really fun because like all the classes are insanley pumped and got a cool side to them.
Well, I have been considering running some demo games here at PA-forums, but I don't know if there would be enough demand for it.
Get a thread going and describe the game. You'll get a lot more interest if you're willing to teach people to play, or if there's a free .pdf of the rules flosting around.
Posts
Let me find the link...
http://dsg.neko-machi.com/thrash.html
Making a character can take forever, but they're very fleshed out. Martial arts/fighting game/anime style game. The rules need a little tweaking, because they are themselves tweaked off of the old Street Fighter game..and some GURPS I think.
You sit down and think up the character first, and then use the rules to make the idea real in the system. If you try to use the system to make a kickass character, you'll run into all the broken rules and loopholes. You have to follow the spirit of the game, not the word.
Normal, Texas! is one that I've been very intrigued by for a long time, and haven't had the opportunity to play.
The Have Games, Will Travel podcast is a great place to find out about new board games and RPGs, as he tends to focus on lots of small press stuff with great reviews, and is very professional and fun to listen to.
I have a copy of ConX, but haven't tried it yet. I hear the more recent Unistat sytem is knda bland, though. I can't say I'm really surpirsed 'cuz, ya know, Unistat. Normal, Texas! looks nifty, too.
Be part of something big, even if you are small.
Well, I have been considering running some demo games here at PA-forums, but I don't know if there would be enough demand for it.
Get a thread going and describe the game. You'll get a lot more interest if you're willing to teach people to play, or if there's a free .pdf of the rules flosting around.