Before the WOW nerd stereotype of a 400 lb. dude with pale skin and 2 inches of grease on his face from never showering or leaving his room the nerd stereo type to avoid was the flight sim fanatic.
We have a lot to thank these people for, the early flight sims count amoung the big steps for getting multiplayer up and running in games in real time. Before flight sims came along the best you could do for online games was either posting on a message board or if you were really lucky you were using something based on IRC tech.
But like all geek hobbies, as much as it gives back to the community, the sim market got, and still can get, really uh... overboard.
http://gizmodo.com/assets/resources/2007/10/simulatorCaters_450x375.jpg
That particular hobby cost him his marriage as well as pretty much any self respect he can ever have I think. (and don't think it's just the flight sim nuts that spend too much on a computer toy, just look at the recent WOW player in the news for 36 or so accounts he plays simultaniously.)
Still lots of people go that way building their own cockpits (much cheaper) and such. Most of us who like sims stay the middle ground however.
My set up is a full HOTAS and a triple wide screen with Track IR and a multi throttle. I'd say this is as far as it goes for most of us. The sim player that plays with trains can get this job:
The race car enthusiest can get the full wheel, stick and pedals from most retail chains and I've seen several cockpits built around the concept of the sim for cars. (Take old race car, insert controls)
Going back to flight sims, I wondered if any of the PA players were mid line flight simmers, and how much you'd sunk into it. If you wonder if you are a mid line simmer or a heavy simmer, there is a simple test.
1) Do you know that any of the following are: VATSIM, virtual airline, Vor to Vor flight following
2) If yes to all, have you done them all?
If yes to the last question, sorry buddy, hope the divorce doesn't go too hard on you.
Personally, my only goal right now is to find someone to do some co-pilot sessions with in FSX.
(VATSIM is a massive network of server dedicated computers that link players to each other in FSX. It is run with real world rules. This means that if you want to fly a plane in the "game" you must file an actual flight plan and submit it, as well as follow all flight rules and regulations, as well as obey the player run ground control. Eesh. I like a little realism myself but if I wanted to do that I'd get a license.)
Now if you'll excuse me my flight boarding has completed and it's time to take this bird to Kennedy.
I'm building a real pirate ship. Really. Wanna help?
Click here!
caffron said: "and cat pee is not a laughing matter"
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PSN: super_emu
Xbox360 Gamertag: Emuchop
I mean wow I can fly a plane in real time for like 8 hours! And it costs me even more then a pilots license? FUCK YEAAAH!
It's like ok space sim? I can see you can't exactly fly out in space and shit in real life. Giant robot sims? Well fuck yeah giant robots!
But planes and cars? Real life things people have to pilot every day for no enjoyment? Huh? Might as well just go play Desert Bus.
I never asked for this!
Well, the car thing's mostly for people who can't/don't want to shell out the huge bucks for a really sporty car, insurance, and the LONG trek to a decent track if you don't live in the right places. I've quite debated experimenting building a dash and wheel and rigging it to a PC, since it's cheaper than wrecking a rather nice car.
Plane thing, well, I guess that's where you run into cost/benefit stuffs.
After you get the HOTAS however, adding on to it goes down hill fast for benefit. Most games that use a joystick can do better with a HOTAS (Most HOTAS setups [HOTAS is -independent throttle, -Joystick, -Rudderpedals; it stands for "[b]h[/b]ands [b]o[/b]n [b]T[/b]hrottle-[b]a[/b]nd-[b]s[/b]tick"] for computers can be programmed to assign the buttons however you want as well as the throttles.). I've been thinking about adding on another Quadrant to my set up for a few years now, thats 6 additional throttles to the 8 I already have. There is only 1 game that I play that would benifit, and that's FSX. Maaaaybe I could do something with IL2...
The benefit is a slider gives very percise, very quick control over the item in question. Even then the only planes that use that many controls are 3 engined planes and above.
Set up for good control you want a slider (throttle) for the following.
1 throttle for uh... the throttle.
1 throttle for fuel mixture.
1 throttle for propeller pitch if the propeller is not fixed and if the plane is not a jet/rocket
(ORBIT is a fantastic space sim. Just try launching a shuttle. I dare you.)
1 throttle for the spoiler (airbrake)
1 throttle for flaps
1 throttle for elevator trim
1 throttle for rudder trim
1 throttle for alieron trim
And thats a minimum of what you want, not what you can have. The 747 I like to fly needs 13 throttles to independently control the so called critical components. Right now I have to cheat and use one throttle to control multiple functions at the same time. In a simulator the 'game' is doing things accuratly. Also there are scenarios where independent control is critical. Yes with FSX's virtual cockpit I can mouse over the controls to use them, but its' fiddly, and much, much easier to just grab a throttle and yank thank pick with a mouse.
caffron said: "and cat pee is not a laughing matter"
The kid is like six and is a goddamn beast as fair as planes go, and knows his flight sim inside and out, and can do like basic algebra.
The downside is that as far as I'm aware the kid has basically zero culture and just lives for that flight sim.
caffron said: "and cat pee is not a laughing matter"
I never asked for this!
caffron said: "and cat pee is not a laughing matter"
You might be able to get a pilots license, but planes themselves? Kind of expensive.
caffron said: "and cat pee is not a laughing matter"
I never asked for this!
Becoming a pilot is not easy, not cheap, and pilot jobs are difficult to get. 30k is a lot, but its not that ridiculous to spend on a hobby.
he'll get plenty once he saves lives!
PSN: super_emu
Xbox360 Gamertag: Emuchop
Let's just put a little perspective on this...
I never asked for this!
And?
And one is a video game and one is a life dominating hobby that destroys lives
Just to put it in perspective
If you're going to spend 1100 hours trying to as accurately as possible fly a toy plane... why not go get lessons and fly a real plane? If you're going to spend three hours a day trying to master the hardest techniques on a fake guitar... buy a real guitar and learn to play it for just an hour a day?
Im not saying these things can't be fun, I loves me some GH. The level of obsession is just something I can't grasp. I can understand being totally drawn into an MMO or even something like Tie Fighter or Tekken. You're doing something that isn't trying to mimic life.
edit: I'm all for construction of cockpits and the like also... within reason. You don't need to mortgage your house or max a credit card, but making stuff is certainly cool. Moderation here is probably the key, just like everything else in life.
That's not really the argument here.
Guitar Hero really isn't meant to be anything like playing a real guitar. This is important -- guitar hero is a game. I want to play the game, I don't want to make my own music. Guitar Hero isn't a simulation.
No argument here, most people do treat it as a game. Some people do put hundreds of hours into it however to the point of wanting perfection. If you want to put THAT kind of time into it, I think you need help and I see a more reasonable person playing Guitar Hero for the fun for a hundred hours, and then spending the other 800 hours of his/her life learning an instrument.
Oh man I really want a giant robot sim
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I never asked for this!
Also, real guitars (and especially drums) over plastic ones any day.
It's hard to explain, but for me it doesn't get any better (gamingwise) than winning an online race against 20 other people after 2 hours of pure concentration.
Actually, what happend to Papyrus? Grand Prix Legends was awesome, as was their NASCAR series. Yes, fake-driving 100 laps on Daytona IS fun. As long as it's multiplayer in a hardcore sim, that is.
As to what happened, I think (and this is hearsay) that EA shut em down.
I could do with another great Robot sim, they all seem to have migrated away from the PC though, and this makes me sad.
Also just a note on Guitar Hero. There is soon to be a new game that uses an actual guitar and you can actually learn to play. That might be worth a look I think.
caffron said: "and cat pee is not a laughing matter"
The cockpit simulator is probably cheaper and safer, so I'd think it would be in the same category as sims for cars that you're unlikely to own or drive in real life.
As far as the Guitar Hero thing goes. People spend hours in Guitar Hero for the same reason that people spend hours at arcades or playing Halo or playing MMORPGs. It provides a structure that provides constant and measurable reward and positive reinforcement as you get better, and allows you to directly compete with other people.
Real guitar is nothing like that. It is certainly rewarding, but in an entirely different way.
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