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It's for a job interview and the subsequent test. This isn't the only tool that's an option, but given its price and the supposed availability of online tutorials, the tester recommended it. Does anyone have specific tips or resources? Speaking of resources, how big a hog is UT3? I know it's an oldish game, but how oldish?
You know what? Nanowrimo's cancelled on account of the world is stupid.
UT3 is about a year old. If you look around local brick and mortar stores you can probably find a copy of the collector's edition (which comes with an extra DVD that includes a bunch of tutorials on the editor) for $20.
Install size for the base game is 8gb. If you have a fairly modern computer it should run.
EDIT: System requirements:
* XP/Vista
* 2.0 GHz single core CPU (2.4 GHz dual core CPU or faster recommended)
* 512 MB RAM (1.0 GB RAM or greater recommended)
* 8.0 GB hard disk drive space
* NVIDIA 6200 or ATI 9600 video card (NVIDIA 7800GTX or ATI X1300 or faster recommended)
* DirectX 9.0c compliant sound card
* Internet (TCP/IP) and LAN (TCP/IP) play supported.
I just got UT3 on Sunday, Collectors edition, for $25 at walmart. I haven't checked out the editor or DVD tutorials yet, but from what I can remember of the original UnrealEd, if it's at all similar, it should be easy for you to pick up and get started with only a few hours.
unreal3.0 is the way to go if you're learning your first editor. It's used more in the industry now than Hammer I believe. You have to buy the special edition of the game to get the editor, it should come with resources.
unreal3.0 is the way to go if you're learning your first editor. It's used more in the industry now than Hammer I believe. You have to buy the special edition of the game to get the editor, it should come with resources.
You get the UE3 editor with both the regular and collector's edition of UT3. The collector's edition just comes with an extra bonus DVD that includes tutorials and stuff for learning how to use the editor.
I've always found Hammer very user-friendly for the most part, although there are some random bugs and things that are confusing. Haven't really used UnrealEd so I can't really compare the two. If you have HL2 already the SDK is free though, and there's loads of good tutorials and stuff online.
I've used both Hammer and UnrealEd, they originally functioned in complete opposite ways.
Level design in Hammer starts with a Void, and all brushes have to be added, including floors, walls, ceilings, and even skyboxes.
UnrealEd starts with a Mass, and areas within the mass are removed by brushes to create areas. Apparently as of UE3 you now have the option of using Void based level design as well.
Texturing, lighting, and entity placement is similar in both.
Personally I found the creation of usable objects easier in Hammer (stuff like elevators, doors, trains, controllable turrets).
Well, this is a problem. Apparently my idiotic computer is not even capable of UT3's minimum requirements. So far the editor at least functions, albeit with occasional slowdown, but can I even test a level this way?
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Okay, fuck it, the Valve Hammer Editor is a viable option. UT3 cost a reasonable $20; I'll think of it as an early present to myself to whenever I get my computer upgraded. How bad is Valve's editor, requirement-wise?
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Haha. I got a new one like two years ago. On the cheap for like $600, but it was good enough for games at the time. I'm a console gamer for a reason, you know. Plus at least I can still run Spore without any more trouble than everyone else has, apparently.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
This may be a dumb question, but this night has left me in a bad and uninspired mood. Where's the best place to dl the Valve Hammer Editor? The first places I found was fileplanet, and all I could download was a 1 meg .exe file with nothing in it.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
If you don't own a HL game, PM me and when I get home I can gift you a spare copy of HL2 that I still have in my account from when I bought the latest HL2 pack.
You just need to create a steam account and get the client from steampowered.com
No, I have Portal already. And I at least had a copy of Half-Life 2 from an ex-roommate. I still work through his Steam account. If I can't get it dled, though, I might be back with more questions.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Hmm, well Hammer runs fine, though unlike the tutorials I've seen, the textures don't seem to be appearing manually on the actual view box. I have to apply them via overlays and possibly the texture manually, which doesn't look right. I'm more concerned about what happens when I try to run it. It seems to compile correctly, but I then get an error: "Launcher Error, Failed to load the launcher DLL: The specified module could not be found." Is that because I got this directly from Steam and not the website mentioned above?
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Did you configure the hammer launch options properly?
Also for the texture thing, I assume you mean the top left window (by default) is showing wireframe 3d instead of textured, there's a "View" option for "3d (Textured)".
That sounds like it could mean Hammer isn't configured to actually run hl2.exe properly after it compiles. Check that the game executable (under build settings or something) is in the right place. There's a bunch of tutorials out there that show you how to set up Hammer properly if you're having trouble.
fray on
"I told you," said Ford. "Eddies in the space-time continuum."
"And this is his sofa, is it?" said Arthur.
Hmm, another problem. I can't even seem to find hl.exe via search. I played the game, but via CD. Is it possible that between that and steam, I never even got the game on my computer? The only other HL2 game that I have is Portal, which I downloaded from steam directly.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Hmm, another problem. I can't even seem to find hl.exe via search. I played the game, but via CD. Is it possible that between that and steam, I never even got the game on my computer? The only other HL2 game that I have is Portal, which I downloaded from steam directly.
Hmm, another problem. I can't even seem to find hl.exe via search. I played the game, but via CD. Is it possible that between that and steam, I never even got the game on my computer? The only other HL2 game that I have is Portal, which I downloaded from steam directly.
Well, so much for the easy answer. Changing the .exe and Gameinfo.txt to $SteamUserDir/Half Life 2 folders not only didn't help, it stopped me from seeing even the level in the editor. I changed it back to $SteamUserDir/portal and /portal/portal, respectively. Are my problems the Game Date Files and Hammer VMF Directories, or are there some other changes as well? Well, I'll look for some more guides on google, too.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Well, this is a new one. The good news is I got a map to compile and run. The bad news is after making a few changes, whenever it compiled, the changes first never showed up; it just defaulted to the earlier version. After that, as soon as I exited out the program and tried to load the old maps, it failed instantly. I had the following errors in order:
Out of memory loading solid
File …../filename.vmf, line 780: error 7.
And the the program either closed automatically or I got this line instead:
The instruction at "0x0dbe3923" referenced memory at "0x0dbe3923". The memory could not be “read.â€
Click on OK to terminate the program.
Either way, as that line suggested, the program closed.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Well, here's a new one. I think something's messed up in my Vertex Tool. It worked fine normally, but as soon as I click and drag on anything except but a vertex, it creates a blue box that doesn't interact with the actual object and just won't go away. I can try to alter any object's vertices, but the blue box shows up for all them. Did anyone ever see this, and what do I do to make this tool useful again?
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Well, the level could be better. It needs more environmental elements, the ladder sucks ass, and I could refine it some more, but it is....completed. I feel really proud of myself right now. Yes, people have taken years to learn these programs, but I put forth a decent effort in a matter of days in my free time. And I enjoyed it! That's more than I can say about programming water softeners.
We could lock this if you want, but I'll probably give a report on the results of the interview in a few days, assuming the results come that quickly. And I think some people wanted to be referred to the job itself. So I wouldn't mind keeping it open for a little longer.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Posts
Install size for the base game is 8gb. If you have a fairly modern computer it should run.
EDIT: System requirements:
* XP/Vista
* 2.0 GHz single core CPU (2.4 GHz dual core CPU or faster recommended)
* 512 MB RAM (1.0 GB RAM or greater recommended)
* 8.0 GB hard disk drive space
* NVIDIA 6200 or ATI 9600 video card (NVIDIA 7800GTX or ATI X1300 or faster recommended)
* DirectX 9.0c compliant sound card
* Internet (TCP/IP) and LAN (TCP/IP) play supported.
You get the UE3 editor with both the regular and collector's edition of UT3. The collector's edition just comes with an extra bonus DVD that includes tutorials and stuff for learning how to use the editor.
http://www.moddb.com/tutorials and
http://developer.valvesoftware.com/wiki/Main_Page might be good places to start.
"And this is his sofa, is it?" said Arthur.
Level design in Hammer starts with a Void, and all brushes have to be added, including floors, walls, ceilings, and even skyboxes.
UnrealEd starts with a Mass, and areas within the mass are removed by brushes to create areas. Apparently as of UE3 you now have the option of using Void based level design as well.
Texturing, lighting, and entity placement is similar in both.
Personally I found the creation of usable objects easier in Hammer (stuff like elevators, doors, trains, controllable turrets).
You just need to create a steam account and get the client from steampowered.com
Also for the texture thing, I assume you mean the top left window (by default) is showing wireframe 3d instead of textured, there's a "View" option for "3d (Textured)".
"And this is his sofa, is it?" said Arthur.
Try linking it to the portal .exe.
C:\Program Files\Steam\steamapps\steamuser@email.com\portal\hl2.exe
...okay, computer search engine, how the HELL did you miss that? Actually, it was Program Files\Valve\Steam\etc. for me, but close enough, damnit.
Seriously... do want.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
It's in the Chicago area, if that helps. As for the rest....I'll tell you in three days.
Out of memory loading solid
File …../filename.vmf, line 780: error 7.
And the the program either closed automatically or I got this line instead:
The instruction at "0x0dbe3923" referenced memory at "0x0dbe3923". The memory could not be “read.â€
Click on OK to terminate the program.
Either way, as that line suggested, the program closed.
We could lock this if you want, but I'll probably give a report on the results of the interview in a few days, assuming the results come that quickly. And I think some people wanted to be referred to the job itself. So I wouldn't mind keeping it open for a little longer.