Okay you guys, this is a thread to discuss a game that I will run, which will be awesome. We discuss program, timing, etc.
The books I own: WoD and Mage: The Awakening and Vampire: The Requiem. Exalted 2nd ed. All the hardcover 1st ed Exalted books (I used to run demos for WW, and they treated me well). And of course a metric asston of DND books, which I wouldn't mind running.
So, I'd like to play a game in a setting where we all at least have some books, and I think DND fits the bill. I do have a soft spot for Exalted (it is my baby), and I would love to run some, but playing without access at the very least to the core book is a pain in the ass.
I am partial to OpenRPG, as it is an effective program, but I'd be willing to try Skype or other things.
Thoughts, gentlemen?
EDIT: Setting.
Stonedark is a large, bustling underground city, about 5 miles under the earth. It was built a long time ago by no-one knows what, and it fits creatures of all sizes. Most of the ancient buildings, not modified for new use, are seemingly sized for medium creatures. It is a haven for kobolds of all stripe, evil or otherwise, and the law protects everyone's property equally. Also, people persecuted by the Overworlders often make their way here, especially if they are not blatantly evil like a lot of kobolds. So, you will see some Dwarves, some Drow, and some outsiders or children of outsiders in the town. Regular humans are low in population, but there are a few. They are usually considered pariahs, and tend to avoid revealing they are human (by wearing heavy cloaks, etc) if they can.
The town is ruled by Tel-kor the Just, a kobold who, alignment-wise, is lawful neutral. The order must be held for the order's sake, and to say otherwise is to invite chaos. Tel-kor does not like chaos. He has allowed the four burroughs of Stonedark to elect leaders (2 of the burroughs are almost entirely kobold), and these 4 leaders work together on ensuring that the laws are enforced, taxes are collected, and that interburrough trading is not inhibited. The laws are harsh, but very simple.
I am hells of tired right now, so I am going to nap. Tell me if this sounds like a reasonable setting.
Plot hooks I've been thinking of in no particular order:
Politics: duh. You want better for yourself, your kind, or your burrough.
Mizzenmind: a cult of varrying races has taken to the streets, converting people to the ways of the Mizzenmind, an ancient intellect that they claim built the city.
Rumble in the Tunnels: Mass exodus to the Underworld by the Overworlders has been causing neighboring kingdoms to Stonedark to stop communicating. This has been starting within the past few weeks, and the citizens of Stonedark do not know why the Overworlders are invading.
Also, for pantheon, we'll rock the regular one for now, unless of course you hate it bad. So Kurtulmak is good.
Posts
We had been chatting in the 'You wouldn't believe it, but..." thread, and I thought I'd move it, so we could avoid cluttering up that thread.
The game's not closed, but I know Rankenphile, INeedNoSalt, Naporeon, and Reynolds at the least expressed interest. So they get seniority.
Planeswalker
Will of the Council - Starting with you, each player votes for death goblin.
you.
Planeswalker
Will of the Council - Starting with you, each player votes for death goblin.
I'm am totally unfamiliar with OpenRPG, and I've never used Skype for anything but talking, but I will use whatever everyone else likes. My only preferences are that it be real-time, and that it utilize speech if at all possible.
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I wouldn't really be up for any kind of voice chat, stuff, though. So I'll slip out of the way if that's what you're going for.
If you get something put together and concrete, let me know and I'll probably join up if it is in a D&D world, but I don't really have a lot of interest in joining some other game world right now. I've got enough going on that learning a whole new game system would be more of a pain in the ass, rather than fun.
I love OpenRPG as a program, because it is amazing (IRC with built in dice rollers, but I'm sure we could get someone to make an IRC bot with similar functions).
So, typically, the way I run a game is to determine the world and basic plot hooks on what you guys want to play. I build worlds out of your concepts, essentially. I have access to Eberron books if y'all want to play there, but you'd have to give me some time to read them.
I read the CharOp boards on the WotC forum, so don't think you can slip a Pun-pun or a Cheater of Mystra by me.
That said, setting and level you all would like to try? Themes you'd like? Do you guys like gritty games? Superhero games? Realism in DND (oxymoronic, right)?
A good way to start this is to list some character concepts you'd like to play. I own pretty much all books except the 'Races of' books, and I'll accept most material so long as I don't think you're trying to break the campaign.
Planeswalker
Will of the Council - Starting with you, each player votes for death goblin.
I have a ninja secret soft spot for kobolds. I don't have races of the dragon if you do, so tell me if anything you want to use from that.
Warlocks recieve a lot of hate from groups I play with, because some of their stuff is overpowered (Beguiling influence would probably have a level based benefit rather than a flat +6, if you intend to use it), but I'd love to have someone play one, just to see.
In short, love it! Kobold Warlock! (I don't know what a dragonborn halfling is... if you'd rather play that, I am still down with it).
EDIT: Also, I think there is alot of room for good backstory and conflicts with warlocks. Level you'd like to play at? Themes you'd like to see? Would your character be persecuted? Low magic world? High magic where warlocks are commonplace? Etc.
Planeswalker
Will of the Council - Starting with you, each player votes for death goblin.
A Dragonborn is basically a normal race (human, elf, gnome, halfling, orc, whatever) that's called by Bahamut to serve him in the war against evil dragons. They undergo a process that changes them from normal into a 'dragonborn' - they mostly remain the same as their base race, but they recieve a few different modifiers. I liked the character I came up with for this (he was almost like a paladin in his zealotry to the cause), but really I just wanted to play a kobold who was outcast from his tribe for being so very, very different.
Beyond that, yeah, I think there's plenty of room for solid backstory for a warlock, especially a Kobold at that. I can't say for sure on level, just that I prefer relatively low to medium (that is, 1-6 I guess would be my preferred starting area. Building high-level characters gives me a headache, and I like to start out relatively mundane.) The idea of themes has always given me a headache, so I can't really comment there. Personally, I prefer moderately magical worlds (so that magic is common enough that someone doesn't need a huge convulted one-in-a-billion background to be a mage, but also so that there's not a Magic Store in every town and a spellcaster is something unique to most common people.)
I can give some more ideas on Mr. Warlock once I've dug up my books and done a little more reading up on kobolds (who have their own section in races of the dragon.)
That said, Eberron has actually managed to avoid getting mangled by WotC, unlike some other campaign settings...so I'd give it a go. Read some of the books, familiar with it in subject, never played it (aside from Stormreach).
You wants to play Ardent? Sounds like 6th level is our starting point. It's not too high but you can have a first level in a prestige class if you want to.
Planeswalker
Will of the Council - Starting with you, each player votes for death goblin.
Eberron has been nifty, but my experiences with in the past have been less than satisfactory. I think the tendency for most parties to be a ridiculous jumble is part of it (and crazy Salt, who likes to play half-fey bards and kobold warlocks, is definitely a part of that, but still.)
I think Eberron could rock if done right.
I don't really enjoy playing--or playing with--psionic characters of any stripe. There are many reasons for this, but repeated bad experiences with PC psionics in the past form the core of my distaste. I've also become burnt-out on personally playing a Cleric, having done so for several consecutive campaigns; obviously though, they are a treasure to have in any party.
I've wanted to try a Bard/Sorc/Heartwarder for a while (especially if we're playing a role-play heavy campaign), and as long as the party isn't full of twinks, I just might do it.
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I'm glad I'm not the only one guilty of this.
Hmm...
Speaking of kobolds... I think I'm going to make a kobold fighter.
Why, you ask? Why the fuck not?! It's a goddamn KOBOLD. Nothing more must be explained.
And it will be funny.
You take 1d4 damage+25000000000000.
You die.
She's an evil, gothic sorcerer/cleric of goodness and light. The only thing I realy required was a large, scarey, magical sword...
Blah! See, this is why D&D never works out for me. :P
ALREADY COVERED THAT.
So my list looks like this:
Rankenphile - I love your writing in the IC thread, (salt too), and I want you to play.
INeedNoSalt - Kobold Warlock, cool!
Naporean - sup dood.
Reynolds - your concept is both intriguing and entirely unclear. Please elaborate
Draw on Holy Might - PMed me.
MechMantis - maybe a kobold fighter.
Ardent - has expressed interest in playing an irritating cleric who heals no one. Since this does not appeal to me, ardent goes last on the list. Seriously, a cleric who refuses aid? What the hell?
So far, it looks like we're around 6th level, and I probably won't be using Eberron. Silly Eberron.
Also, today I played a Dwarven crusader named Darmulk Matgarn who did two cool things: 1) He said to a necromancer who came back from the dead after we ganked him, "So the moral of the story is this: Good adventurers happen to bad people" and 2) Used a Quaal's feather token, tree, under a demon creature. It failed a reflex save and was shot through the roof.
Man I had a good evening.
Planeswalker
Will of the Council - Starting with you, each player votes for death goblin.
No real decisions yet what it is I'll be playing. I always have a few character ideas up in the air in case I get a chance to use them. Two things I've always wanted to do are a Shadowbane Inquisitor (had the chance to go for one in a previous campaign, but the character was short lived and never got there) and a gnome Illusionist/Shadowcrafter (with delusions of grandeur and schemes for world domination).
I'll throw a few things together, and see how the rest of the group is shaping up.
Basically, she looks and acts sorta evil and gothy. Black, tattered clothes, the makeup, giant evil sword that craves blood, raven familiar, etc. But she's actually a LG (I believe...I'll have to find her sheet) Cleric (of Pelor, when I played her). She also had a twin sister who was *actually* evil but always acted nice and cheerful. She had dyed her hair pink and had a cute kitten for a familiar, and flew around on a Broom of Flying all the time.
So, basically...apperance and attitude are gloomy and bleak, all signs point to some evil sorcerer. Actual alignment and actions are firmly 'burn all evil in the cleansing light of good.'
because her parents just don't get her.
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Exactly.
Her parents were both sorcerers, so they like her sister (with two levels in it, while she's 1/1 S/Cleric) better. Or, at least, she thinks they do. She's the black sheep of the family, because she's the only good person.
No one suspected he was a Rogue until it was far, far too late.
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"Why are you rolling those extra dice?"
"Well, I'm flanking him, so I get a sneak attack bonus."
"Wuh!?"
In other news, how about Screen Monkey? Apparently, the GM serves, and all the players need is a browser window. It even has hex (and square graph) map functionality.
Also, what level are we thinking? If I'm making a build I've never played before, I'm going to vote for instant gratification: level 6-10.
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But yes, I imagine people who suffer through low on hp because my Cleric thinks they're idiots who deserved what they got could get irritating. But conversely, people who think Clerics exist for no purpose other than healing the party are idiots who are irritating.
Besides, if there's another Cleric in the party then he's really just another body in the melee 90% of the time.
More to the point, my last Cleric had more ranks in Hide than Heal. He was interesting -- and versatile -- party member, rather than one of the two prototypical Clerics: the "stuck in AD&D healbot" and the "OMFG CLERICS ROXORZ TEH 3.5!!!!!11!!11one" type. He was sneaky, underhanded, assisted other people only when it suited his purpose (and his purpose was, like all good purposes, vengeance) and occasionally flatly refused to assist...primarily because -- and the rest of my group didn't know this -- he was a spontaneous harmer, not healer. So once they used up his prepared heals (the bulk of his prepared spells, to be fair) he was pretty much out of usefulness...so he was stingy.
Once they figured out he could continue to pound the harms on people...particularly "bosses" they stopped caring, though. Plus he could teleport and cast all kinds of neat damage spells normally restricted to mages. Ironically, a Cleric who carries his weight with damage is about equal in effectiveness to one who casts healing spells all combat long.
And no, he will not be a good cleric. Nor will he be an evil cleric. I like choices.
I dunno how much I like the way the party's lookin' right now, though. Even though I know I add to it myself with my kobold character, I'm not a big fan of the completely out-there parties.
Still considering a race. This would also depend on the setting.
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Ardent- sounds better. We'll seeeeeeee...
jdarksun - meh, DM rolled with it even after reading the excerpt from the DMG, so I guess he thought it was legal. I thought it was awesome. Also, I think we're a little full at the moment. If any slots open you can join up.
Reynolds - its funny and good, but if it turns into an RP crutch or gets irritating, I'll be upset with you (read: obscure character death lol). But so far so good.
MechMantis - since I like Ardent's concept better now, and he was firster than you, he gets seniority, so at the moment, that gives you the boot. Sorry bud!
Planeswalker
Will of the Council - Starting with you, each player votes for death goblin.
That would be so awesome.
An entirely subterranean party of monstrous types would be fun. You might have to defend your land from those baby-snatching, smelly humans and gnomes.
Planeswalker
Will of the Council - Starting with you, each player votes for death goblin.
Too bad for my Bard/Sorc build, but I can't find any Kobolds that boost Charisma.
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