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Prinny PSP 1 & 2: Dawn of the Great [!?] War
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I liked it :}
I do hope the game turns out more....varied than the gameplay video of the demo
Oh god that, so annoying. On the other hand, Master Ninjas have a base movement of 7 and a counter of 5, so I can't bring myself to switch over the one I have right now.
ALso, how does the mechanics of airborn explosive penguins work in this game? Is it what the humble spike to megaman is to our Prinny?
Not if the internet has anything to do about it she doesn't...
...
Super NI Brothers Brawl?
SO. GODDAMNED. CUTE.
Yep, I'm looking forward to this game~
It hasn't been unveiled yet, but it might turn out good, if their past exclusives are any indication(usually OST/artbook stuff).
I never asked for this!
Called it!
Also, the special edition... which doesn't seem worth it, at least to me. But hey, maybe you like collections:
http://www.rosenqueen.com/index.asp?PageAction=VIEWPROD&ProdID=291&DC=A09NJ
Platinum FC: 2880 3245 5111
Don't mean to be a spoilsport, but I was getting all excited about this game, and then I saw the gameplay. Shit does that look boring. It's like every time you fight the game grinds to a complete halt.
Which I guess kind of makes sense, 'cause... Prinny. But that doesn't make it fun.
Though it'd have to be at I Wanna Be The Guy levels of insanity for that many to be needed.
Thanks to your stupid enthusiasm, this game is day one bought'd. I'm also just after being on RosenQueen, ordered a bunch of Prinny- related stuff (Prinnyphernalia?). Sixty bucks worth. Add in shipping, and i have not much change out of a hundred.
It still looks like it'd be boring, even if it's really hard. Hard and boring.
Does the Prinny completely stop while attacking, or is that just the player in that video who's doing that? I kinda like being able to attack while moving.
You stop while attacking. You also can't change momentum while jumping (think Bionic Commando - you have to do a running jump if you don't want it to just be vertical, and even then you have no control over your lateral movement). You adjust over time, but it still feels somewhat like something they threw in just to make the game harder.
Ghouls n' Ghosts
http://www.youtube.com/watch?v=z-WzOY3Qduc
One or two hits kills you and it's really hard to control (or at least, the enemies are more mobile that you).
Because damn. A fuckall hard platformer for the PSP is just what I need
If nothing else, the game is absolutely charming.
Oh, and I really dig the music so far too.
Maybe even torture a cat.
And why the hell are the first two bosses so easy when the rest of the board is pretty tricky? Stomp on head + pound away + stomp on head = gg!
Also, I just fought the boss of the forest, and it was a good bit harder:
The lucky dolls are just there to be a completionist's nightmare. There are 3 in each stage (more specifically there are 3 in each HOUR of each stage), they unlock "secrets" in the Monsterpedia and other goodies.