Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
When first heard the term "Massively Multiplayer Online RPG" I thought, "sweet that would totally be worth the money if it were a persistent fantasy world that you could actually change in ways that other people can see through your own actions!"
Instead we got Everquest and WoW* which may as well be Diablo with a boosted multiplayer aspect, and the only example of my dream game is EVE online which I like well-enough to subscribe to off and on but in some ways it is a horribly painful game only made fun by the people I play it with.
As a college student $15 a month is actually a really tough sell for me, I just can't justify it for a game that doesn't seem to offer anything "special" that I can't get from a lower price bracket product, like Diablo, that is also more fun due to not having press-skill-and-wait combat to compensate for lag.
*I hear WoW hits its stride after level 20, but I always found the pre-20 gameplay to be suicidally terrible and never got to 20 in a 10-day trial. In fact, you might even say, quite accurately, that I quit two WoW trials before they expired. Sometimes I would just look around at everyone doing the exact same quest I was and think "what the fuck immersion, what the fuck."