The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I´m on a holding pattern waiting for my greenlight to start inking Project Elohim#6, so I decided to spend the afternoon horsing around with my pencils.
Some of you may have caught a brief glimpse of her in my 1996-1998 comic Immortal Tristara, meet Plant Girl Lemaphiris.
You're starting to get lazy at checking your proportions.
The only cool part of the Plant Girl concept is the arrow coming out of her back, which you didn't really make that exciting. I'd be more interested in the version you did in 1998 TBH.
NappuccinoSurveyor of Things and StuffRegistered Userregular
edited November 2008
I have to agree with mufasa- her thighs and calfs don't looke like they belong to same person (thighs are too long and calfs are too short, i think)
Also, your use of cross hatching AND shading makes for a rather unfocused look. I'd say pick one or the other (and if i were you, i'd pick shading- the cross hatching isn't bad, but it looks out of place on such a feminine and "pure" character.)
I have to agree with mufasa- her thighs and calfs don't looke like they belong to same person (thighs are too long and calfs are too short, i think)
Also, your use of cross hatching AND shading makes for a rather unfocused look. I'd say pick one or the other (and if i were you, i'd pick shading- the cross hatching isn't bad, but it looks out of place on such a feminine and "pure" character.)
Bah, I didn't notice it till you pointed it out, but now I can't stop thinking the cross hatching is hair on her legs/back. *Shakes fist at Nappy*
In truth it is fairly flat, but you usually want to push it more in a convex direction because it feels better, you definitely do not want to push it in a concave direction.
Sorry, Cakemikz, but I honestly can´t see it.
The nose and mouth are protruding, it´s not like they´re in the same plane as the eyes or the forehead...
But looking at it, I think I got what you meant about the skull, it does look huge with the foliage and all.
I used to suffer from the same issue in my drawings, which is why it stands out to me in particular I think. If you don't see it you will have to trust me that there is something up, and try as best you can to lookout for it in the future.
rts on
skype: rtschutter
0
NappuccinoSurveyor of Things and StuffRegistered Userregular
edited November 2008
I'm going to have to agree with cake and godfather here. After looking for it, it's pretty obvious to me that the face is "flat." There just isn't any depth or shape to it which... is hard to explain i guess since I can't just point to the problem and say "this is why it looks this way etc." Hopefully someone else has the words to explain it properly.
I think I did...or did you want something more in-depth? I don't really have time tonight to go into it too much.
rts on
skype: rtschutter
0
NappuccinoSurveyor of Things and StuffRegistered Userregular
edited November 2008
to be fair, the little diagram cake drew is a slightly vague- i think you'd have made the point better had you drawn the line that shows the placement of the eyes along the skull... i might be wrong about that though.
edit: i think there are two main flaws that make this look flat- for one, with the perspective we have, I expect to see more of the underside of her jaw. For another, having such a distinct outline on her face flattens it immediately imo and, even if making other minor changes somewhat fixes it, you still have that flaw there from the start.
I think this might help, its what stood out to me about the face, the bridge of her nose appears to dip too far into her face, and the brow isn't really shown, it goes straight from nose to forehead. also, her chin extends out nearly as far as her nose.
Posts
The only cool part of the Plant Girl concept is the arrow coming out of her back, which you didn't really make that exciting. I'd be more interested in the version you did in 1998 TBH.
You got me, I´ve been lazy all day.
Also, your use of cross hatching AND shading makes for a rather unfocused look. I'd say pick one or the other (and if i were you, i'd pick shading- the cross hatching isn't bad, but it looks out of place on such a feminine and "pure" character.)
Bah, I didn't notice it till you pointed it out, but now I can't stop thinking the cross hatching is hair on her legs/back. *Shakes fist at Nappy*
My Portfolio Site
She's all natural baby :winky:
But it is a cool idea and a cool drawing.
.............er, "flat face"?o_O
I really can´t see it.....
In truth it is fairly flat, but you usually want to push it more in a convex direction because it feels better, you definitely do not want to push it in a concave direction.
The nose and mouth are protruding, it´s not like they´re in the same plane as the eyes or the forehead...
But looking at it, I think I got what you meant about the skull, it does look huge with the foliage and all.
It's got a bit of a hieroglyphic thing going on.
I can´t see it.
Cakemikz, can you post a diagram or something?
If I don´t spot it, this will most likely drive me crazy....
edit: i think there are two main flaws that make this look flat- for one, with the perspective we have, I expect to see more of the underside of her jaw. For another, having such a distinct outline on her face flattens it immediately imo and, even if making other minor changes somewhat fixes it, you still have that flaw there from the start.
I think this might help, its what stood out to me about the face, the bridge of her nose appears to dip too far into her face, and the brow isn't really shown, it goes straight from nose to forehead. also, her chin extends out nearly as far as her nose.