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I know the rules and wont post a link, i also know none of you will be interested in buying my shirts when there are so many better places, but i shall keep going and hopefully in time i may make a bit of pocket money. Apart from that some critique to quite a "newb" to the whole art business is welcome and appreciated.
PS. Sorry about the "preview" signs but these are automatically put on by the site that i sell through, which will remain nameless also.
This one is called Sumo Magic. A simple and generic design that has nothing to do with anything really. I cannot really say much more than that.
This one is slightly faded but alas, i am on the parents computer and cannot gain access to the true image. This is simply a mage image i found on the net, then i followed a tutorial to make my own Ipod ad. Tis a bit risky to use a likeness of a well known product but people i have contacted said it should be fine.
So there you go, i hope you will not shit on my first efforts to make a constructive post around here, and please give me constructive criticism instead of simply "Thats shit you fool".
Its simply a silhouette, as i said with designs like this i contact the people who i make the shirts through, i give them my sources and final design with things like this and they said it was fine.
legal or not it's kinda lame. you didn't really do anything there.
You blacked out someone elses art and put it in iPods advertising template. The only thing you really did was the text. Which isn't funny or witty.
The first one is less of a waste of time. But Toast can probably give you a better crit on layout.
Ravenshadow on
0
World as Mytha breezy way to annoy serious peopleRegistered Userregular
edited November 2006
I wouldn't buy either of these shirts. They don't make any sense to me, and there's nothing that stands out about either of them. It seems like a generally bad idea to sell a design of a tutorial you found online (and followed to the letter) -- but hey, that's just me.
The first one is something i spent more time on. I know the second one is kinda cheap but i am not looking to make millions from this venture so i just make what feels right to me at the time. Thank you for the critique however, its appreciated. A lot of the site is aimed at gamers so these comments help me out.
I wouldn't buy either of these shirts. They don't make any sense to me, and there's nothing that stands out about either of them. It seems like a generally bad idea to sell a design of a tutorial you found online (and followed to the letter) -- but hey, that's just me.
I said i do not expect people to buy these, as the entire site is a learning process for myself. Thank you however.
WeeSneak on
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World as Mytha breezy way to annoy serious peopleRegistered Userregular
I wouldn't buy either of these shirts. They don't make any sense to me, and there's nothing that stands out about either of them. It seems like a generally bad idea to sell a design of a tutorial you found online (and followed to the letter) -- but hey, that's just me.
I said i do not expect people to buy these, as the entire site is a learning process for myself. Thank you however.
I'm telling you as a potential consumer that these designs are unpalatable. If you don't expect to sell them, why are you marketing them?
I wouldn't buy either of these shirts. They don't make any sense to me, and there's nothing that stands out about either of them. It seems like a generally bad idea to sell a design of a tutorial you found online (and followed to the letter) -- but hey, that's just me.
I said i do not expect people to buy these, as the entire site is a learning process for myself. Thank you however.
I'm telling you as a potential consumer that these designs are unpalatable. If you don't expect to sell them, why are you marketing them?
Having a site with simply designs and text reading "I wanna sell these designs on shirts, if your one of the few who likes the idea too bad!" would be potentially pointless and a waste of my time as the designs were made with a particular type and color of shirt in mind, without a shirt to base the design on i would have much more freedom and not learn about what designs can actually be laser printed well onto shirts. My entire scope on this project is that i will get better as i go along, and can gauge the market with designs (crappy or not) that i have made.
WeeSneak on
0
World as Mytha breezy way to annoy serious peopleRegistered Userregular
I wouldn't buy either of these shirts. They don't make any sense to me, and there's nothing that stands out about either of them. It seems like a generally bad idea to sell a design of a tutorial you found online (and followed to the letter) -- but hey, that's just me.
I said i do not expect people to buy these, as the entire site is a learning process for myself. Thank you however.
I'm telling you as a potential consumer that these designs are unpalatable. If you don't expect to sell them, why are you marketing them?
Having a site with simply designs and text reading "I wanna sell these designs on shirts, if your one of the few who likes the idea too bad!" would be potentially pointless and a waste of my time as the designs were made with a particular type and color of shirt in mind, without a shirt to base the design on i would have much more freedom and not learn about what designs can actually be laser printed well onto shirts. My entire scope on this project is that i will get better as i go along, and can gauge the market with designs (crappy or not) that i have made.
It seems to me that you are working backwards. Your design skills need to progress before you can start on merchandising a product. You can crank out dozens of mediocre designs to put on t-shirts, but until your ability is up to par, no one is going to buy them, and it is a waste of your time.
If what you seek is feedback on your work, you might try a website with a gallery of your art, to see what the reaction is. When people start saying "this would look great on a t-shirt," you're on the right track. Putting the designs up for sale isn't going to net you any feedback, except what I'm telling you right now.
I think what you're trying to say is that you are attempting to grasp the basics of logo and print design by actually marketing your designs. I'm telling you that your designs aren't worth a $20 t-shirt. You are not accepting my criticism. Why, then, are you here?
I am accepting it just trying to explain to you why i am doing it, since you actually asked me.
A design that looks great as an image file would more than likely not go well onto a shirt unless the image was designed with the shirt in mind. The shirts i am selling are laser printed and not ironed on. On one hand this means designs have to be thought out before they are made and need to be made with the shirt in mind, on the other hand this method produces arguably the best quality t shirts around, which will not crack and fade in a few washes.
Do not think i do not appreciate your criticism, it is just i would like to get criticism on the designs, as in what i could do better, or what i have missed out, not criticism on the idea in general because the method i have chosen is just better for me.
Which is why i posted the ones i created myself. The site you have actually pointed to is simply the test zone for my shirts to be shown on for myself to view, whereas the actual site is somewhat different.
A few posts down someone made the claim that although you guys know about art, you are in majority just jerks. If critiquing my designs is beyond your reach then i shall simply delete this post.
WeeSneak on
0
World as Mytha breezy way to annoy serious peopleRegistered Userregular
A few posts down someone made the claim that although you guys know about art, you are in majority just jerks. If critiquing my designs is beyond your reach then i shall simply delete this post.
But... that's... what we're doing. All in all, I think we've been pretty nice.
A few posts down someone made the claim that although you guys know about art, you are in majority just jerks.
That was me, actually.
If critiquing Tetsu Tsukamoto's designs is beyond your reach then i shall simply delete this post.
Okay, fine. I liked Yuna's Black Mage variant; it was less slutty and more classic Black Mage than Rikku's and/or Paine's.
Seriously, the point here is there's not much to critique when your "designs" consist of putting someone else's sweat on a T-shirt. If you designed the sumo image, well; I wouldn't buy the shirt but it's a nice little iconic image. If it meant something to me I might feel differently.
It seems to me that you are working backwards. Your design skills need to progress before you can start on merchandising a product. You can crank out dozens of mediocre designs to put on t-shirts, but until your ability is up to par, no one is going to buy them, and it is a waste of your time.
If what you seek is feedback on your work, you might try a website with a gallery of your art, to see what the reaction is. When people start saying "this would look great on a t-shirt," you're on the right track. Putting the designs up for sale isn't going to net you any feedback, except what I'm telling you right now.
I think what you're trying to say is that you are attempting to grasp the basics of logo and print design by actually marketing your designs. I'm telling you that your designs aren't worth a $20 t-shirt. You are not accepting my criticism. Why, then, are you here?
I agree 100%. You can practice design without putting it on a t-shirt and trying to sell it.
Your designs are not interesting. Buy some design books to learn your design basics. They're important. You need them.
I understand your points about how i can design without designing for shirts, but I would rather design with intent so as to hone my rough skill into a specific area. Thank you for the advice and reference to that book, once i get back to my flat on my own computer i will most likely buy it.
But you can design with an intent for a t-shirt without actually making a t-shirt. And why only limit yourself to designing t-shirts? There is a whole world of design that you're missing out on and it will probably help you to learn it so that you can advance your skill to make t-shirts. Limiting yourself will never help you. But do as you like. I'm not going to stop you from creating boring t-shirts that nobody is interested in over and over again. I'm just the guy that went to design school.
There is this girl at my school who reminds me of this thread a bit.
She is an amazingly talented athlete, runs faster than anyone, throws harder than anyone, and jumps higher too. So the coach decides to throw her into volleyball, which she never played in her life. Coach thought she'd learn the ropes eventually
She did ok at first, not great like everyone expected her too, but little by little she is catching on, learning the game, and getting better.
so it's kinda like what WeeSneak wants to do. Get right in the game without no training, hoping to learn the ropes as it goes.
Thing is though, unless you have a vast amount of sheer talent, things will probably not turn out way you like'em.
I ain't saying you ain't got it, but I also ain't seen it neither. Be sure you know what you're getting yourself into, you know?
Your kind of right. I just figure that designing for the specific area i want to design in would be a better path than taking everything on in a more broad scale, which may become overwhelming. You bring up some good points however.
This kind of design requires creative thinking. Sometimes you see adverts that seem totally random but what you don't see is ppl toiling for months over how to bring them out. You can't just throw a random slogan and expect it to be accepted.
Thinking creatively is not something you get right away. Like any sport you have to practice it untill your creative process is sharp like a samurai sword.
Please put more thought into your design and your over all comunication...
Your kind of right. I just figure that designing for the specific area i want to design in would be a better path than taking everything on in a more broad scale, which may become overwhelming. You bring up some good points however.
NO! There are serious mistakes in these design that you can only learn when you move out of the specific and into the broad and boring. You can't design for a nitch, that's a path to failure.
Out of curiosity, what specific area do you want to design for?
Your kind of right. I just figure that designing for the specific area i want to design in would be a better path than taking everything on in a more broad scale, which may become overwhelming. You bring up some good points however.
so perhaps your question is "where to start?" not "am I good?"
A lot of people in this forum can point you in the right direction.
Start with Magic Toaster, he goes to school for this kind of thing, I think.
wow you guys are being WAY too nice
they fucking suck
the sumo: boring illustration, anyone could create it because all you used were circles and a few squiggles, not to say there arent some completely awesome designs that anyone could have created.. this one is just really plain - text looks like a generic asian inspired font tilted to the side and most of all, it makes no fucking sense to anyone who would be looking at it. Would you honestly wear this if you hadn't designed it?
also, dropshadow?
ipod bite: biting someones style is lame. especially since its a completely over bitten style, mocking ipod adverts is way out and once again, would you actually wear this shirt if you hadn't designed it.
are you using photoshop for these? if so, have you tried illustrator, its way awesomer for shirt design.
what kind of cut are you getting from this site? how much cashola?
i want in too if you're getting paid more than $100
I get paid 10 dollars for each shirt, so far ive made around 90 bucks, although this is over a period of around 1 month and a half. And these guys are not being nice, they are being constructive, and not using words like "awesomer". :P
I get paid 10 dollars for each shirt, so far ive made around 90 bucks, although this is over a period of around 1 month and a half. And these guys are not being nice, they are being constructive, and not using words like "awesomer". :P
um, have you actually lurked around the AC before posting your work?
they're downright mean most of the time when new people come in
which is why they're awesome
but anyways, awesomer IS a fucking word, the human vocabulary was meant to be expanded
i was being constructive by suggesting illustrator
and for $10 a design!? oh dear.
may i inquire your age?
good to see you have an interest in graphic design, and by all means do not let anyone tell you to stop, keep it up - take some classes at a community college if you feel sparked, or just dig into all the tuts online
Awesomer is not a word. The correct grammatical way in which to share that there has been or should be an increase in awesomeness is to say "more awesome." The fact that you don't know this makes me think that the space where your brain should be is actually vacant. Stop trying to post here like you have a clue about what you're talking about.
I get paid 10 dollars for each shirt, so far ive made around 90 bucks, although this is over a period of around 1 month and a half. And these guys are not being nice, they are being constructive, and not using words like "awesomer". :P
um, have you actually lurked around the AC before posting your work?
they're downright mean most of the time when new people come in
which is why they're awesome
but anyways, awesomer IS a fucking word, the human vocabulary was meant to be expanded
i was being constructive by suggesting illustrator
and for $10 a design!? oh dear.
may i inquire your age?
good to see you have an interest in graphic design, and by all means do not let anyone tell you to stop, keep it up - take some classes at a community college if you feel sparked, or just dig into all the tuts online
and you didnt answer any of my questions
Im 19 and although i have no art training i am in the second year of an Interactive Entertainment Degree (Basically making computer games and learning about the market of Computer Games) and as thus we get some basic storyboarding/art training and training in photoshop. Apart from that my experience is nil.
and, i'm 6 classes away from an associates in graphic design, so even though i suck, i have a basic idea of what i'm talking about
ps.
when did it stop being fun to fuck with words phonetics online? i guess i need to stop writing the way i talk.
You're new. Show knowledge before you act like a dick. You've done nothing to prove yourself. You want to play in here then you're going to have to bring something to the table.
For the record you can fuck with words. Just don't play like they actually exist in the real world.
Now, either be constructive here or go play with a lens flare or something.
the sumo: boring illustration, anyone could create it because all you used were circles and a few squiggles, not to say there arent some completely awesome designs that anyone could have created.. this one is just really plain - text looks like a generic asian inspired font tilted to the side and most of all, it makes no fucking sense to anyone who would be looking at it. Would you honestly wear this if you hadn't designed it?
also, dropshadow?
ipod bite: biting someones style is lame. especially since its a completely over bitten style, mocking ipod adverts is way out and once again, would you actually wear this shirt if you hadn't designed it.
These are totally unqualified and naive criticisms. Even the question of whether or not he himself would wear it is largely irrelevant in design. A designer who designs solely for himself isn't a designer, he's a wanker. Design needs purpose to be relevant. The more pertinent question would be 'do these designs appeal to the profile of your target audience?' If the answer to that question is 'yes' then the style and technique employed are perfect, no matter how unfashionable or generic they might be.
Personal taste is the design killer. As soon as you start thinking 'does this appeal to me?' instead of 'does this appeal to the target audience?' you're fucked.
The green in the iPod one makes me feel uncomfortbale. Perhaps a more natural colour that's easier on the eyes, especially if someone's gonna be wearing it @_@
The green in the iPod one makes me feel uncomfortbale. Perhaps a more natural colour that's easier on the eyes, especially if someone's gonna be wearing it @_@
lol I agree.
One more thing. It should be a black mage from FFI, on a blue backround square in the middle of a black shirt.
It should be a black mage from FFI, on a blue backround square in the middle of a black shirt.
Way warmer.
But you could also maybe keep Yuna, switch the green to some dreadful fuschia in keeping with FFX-2's palette, and have something that was still close to the original iPod ads and maybe marketable to some weird girly demographic if stuck on a babydoll T. It wouldn't appeal to me but I'm confident it would appeal to someone.
Also maybe I'm an idiot for not knowing this but what is the little icon next to the iPwn? It looks like a deer.
Lol its a little joystick. I'm gonna implement your ideas about the colors into the design, i wanted to make it true to the Ipod colors but i suppose a change of color is not going to detract from the quite obvious theme of the ad. Once i get something made ill post it here, keeping your criticisms in mind whilst i am creating it.
Warning this is done in paint. This is the one and only time ever in the history of my posting I will ever post a MS paint file up here. (since Im at work and dont have access to anything else)
When I do ads I think of several things that affect how it's gonna look.
1. Size Format - you design in this area. If it's a shirt, it's a tall design, not wide. if it's a banner, it's wide, not tall.
I can tell you didn't take this into consideration for you'r FF iPod because it seems randomly placed. This is evident in the lack of balance in the way the images are set.
2. Colors - What color best relates to this product? The iPod campaign doesn't really have a dedicated color but I'm pretty sure you could have gotten something out of the FF world that would better suit the piece instead of that horrible green.
3. Asociatable elements - Anyone can take a guy from a game and place him on an ad campaign for a succesful product. That's easy and requires no creativity. If you think creatively enough you could probably do something better. Off the top of my head I'm thinking of iSummon...
See, you combine them in a diffrent more creative way.
4. Target audience - Who is gonna buy this? Are you designing for them or for yourself? This requires investigation. Do FF players like iPods? Can they afford them... if they can't afford them will they buy this? Do iPod ppl like FF? Will they know what this is?
You're getting into a real small specific nitch and that's never good.
the sumo: boring illustration, anyone could create it because all you used were circles and a few squiggles, not to say there arent some completely awesome designs that anyone could have created.. this one is just really plain - text looks like a generic asian inspired font tilted to the side and most of all, it makes no fucking sense to anyone who would be looking at it. Would you honestly wear this if you hadn't designed it?
also, dropshadow?
ipod bite: biting someones style is lame. especially since its a completely over bitten style, mocking ipod adverts is way out and once again, would you actually wear this shirt if you hadn't designed it.
These are totally unqualified and naive criticisms. Even the question of whether or not he himself would wear it is largely irrelevant in design. A designer who designs solely for himself isn't a designer, he's a wanker. Design needs purpose to be relevant. The more pertinent question would be 'do these designs appeal to the profile of your target audience?' If the answer to that question is 'yes' then the style and technique employed are perfect, no matter how unfashionable or generic they might be.
Personal taste is the design killer. As soon as you start thinking 'does this appeal to me?' instead of 'does this appeal to the target audience?' you're fucked.
i only questioned if he would wear them himself because he is in the group of his target audience for this application. or so it seemed.
i do know that design isn't normally meant to be targeted for ones self enjoyment and didn't mean to insinuate that.
my apologies.
i will now back out of this thread and apologize for being a dick where it wasn't needed.
Agreed. The videogame character/ipod silloette thing was all over www.shoryuken.com about 6 months ago. Maybe you put a different character in there, but it's the same old tired idea. Try making something *new* that's funny instead of re-hacking something that's been done to death.
Posts
You blacked out someone elses art and put it in iPods advertising template. The only thing you really did was the text. Which isn't funny or witty.
The first one is less of a waste of time. But Toast can probably give you a better crit on layout.
I said i do not expect people to buy these, as the entire site is a learning process for myself. Thank you however.
Having a site with simply designs and text reading "I wanna sell these designs on shirts, if your one of the few who likes the idea too bad!" would be potentially pointless and a waste of my time as the designs were made with a particular type and color of shirt in mind, without a shirt to base the design on i would have much more freedom and not learn about what designs can actually be laser printed well onto shirts. My entire scope on this project is that i will get better as i go along, and can gauge the market with designs (crappy or not) that i have made.
If what you seek is feedback on your work, you might try a website with a gallery of your art, to see what the reaction is. When people start saying "this would look great on a t-shirt," you're on the right track. Putting the designs up for sale isn't going to net you any feedback, except what I'm telling you right now.
I think what you're trying to say is that you are attempting to grasp the basics of logo and print design by actually marketing your designs. I'm telling you that your designs aren't worth a $20 t-shirt. You are not accepting my criticism. Why, then, are you here?
A design that looks great as an image file would more than likely not go well onto a shirt unless the image was designed with the shirt in mind. The shirts i am selling are laser printed and not ironed on. On one hand this means designs have to be thought out before they are made and need to be made with the shirt in mind, on the other hand this method produces arguably the best quality t shirts around, which will not crack and fade in a few washes.
Do not think i do not appreciate your criticism, it is just i would like to get criticism on the designs, as in what i could do better, or what i have missed out, not criticism on the idea in general because the method i have chosen is just better for me.
This is kind of misleading since all but like three of your shirts are pretty much someone else's work.
Even this outfit you're doing this through knows this is a crappy thing to do.
Which is why i posted the ones i created myself. The site you have actually pointed to is simply the test zone for my shirts to be shown on for myself to view, whereas the actual site is somewhat different.
A few posts down someone made the claim that although you guys know about art, you are in majority just jerks. If critiquing my designs is beyond your reach then i shall simply delete this post.
That was me, actually.
Okay, fine. I liked Yuna's Black Mage variant; it was less slutty and more classic Black Mage than Rikku's and/or Paine's.
Seriously, the point here is there's not much to critique when your "designs" consist of putting someone else's sweat on a T-shirt. If you designed the sumo image, well; I wouldn't buy the shirt but it's a nice little iconic image. If it meant something to me I might feel differently.
I agree 100%. You can practice design without putting it on a t-shirt and trying to sell it.
Your designs are not interesting. Buy some design books to learn your design basics. They're important. You need them.
Johannes Itten is a great teacher.
She is an amazingly talented athlete, runs faster than anyone, throws harder than anyone, and jumps higher too. So the coach decides to throw her into volleyball, which she never played in her life. Coach thought she'd learn the ropes eventually
She did ok at first, not great like everyone expected her too, but little by little she is catching on, learning the game, and getting better.
so it's kinda like what WeeSneak wants to do. Get right in the game without no training, hoping to learn the ropes as it goes.
Thing is though, unless you have a vast amount of sheer talent, things will probably not turn out way you like'em.
I ain't saying you ain't got it, but I also ain't seen it neither. Be sure you know what you're getting yourself into, you know?
Just my humble opinion
Thinking creatively is not something you get right away. Like any sport you have to practice it untill your creative process is sharp like a samurai sword.
Please put more thought into your design and your over all comunication...
EDIT:
NO! There are serious mistakes in these design that you can only learn when you move out of the specific and into the broad and boring. You can't design for a nitch, that's a path to failure.
Out of curiosity, what specific area do you want to design for?
so perhaps your question is "where to start?" not "am I good?"
A lot of people in this forum can point you in the right direction.
Start with Magic Toaster, he goes to school for this kind of thing, I think.
they fucking suck
the sumo: boring illustration, anyone could create it because all you used were circles and a few squiggles, not to say there arent some completely awesome designs that anyone could have created.. this one is just really plain - text looks like a generic asian inspired font tilted to the side and most of all, it makes no fucking sense to anyone who would be looking at it. Would you honestly wear this if you hadn't designed it?
also, dropshadow?
ipod bite: biting someones style is lame. especially since its a completely over bitten style, mocking ipod adverts is way out and once again, would you actually wear this shirt if you hadn't designed it.
are you using photoshop for these? if so, have you tried illustrator, its way awesomer for shirt design.
what kind of cut are you getting from this site? how much cashola?
i want in too if you're getting paid more than $100
they're downright mean most of the time when new people come in
which is why they're awesome
but anyways, awesomer IS a fucking word, the human vocabulary was meant to be expanded
i was being constructive by suggesting illustrator
and for $10 a design!? oh dear.
may i inquire your age?
good to see you have an interest in graphic design, and by all means do not let anyone tell you to stop, keep it up - take some classes at a community college if you feel sparked, or just dig into all the tuts online
and you didnt answer any of my questions
and, i'm 6 classes away from an associates in graphic design, so even though i suck, i have a basic idea of what i'm talking about
ps.
when did it stop being fun to fuck with words phonetics online? i guess i need to stop writing the way i talk.
Im 19 and although i have no art training i am in the second year of an Interactive Entertainment Degree (Basically making computer games and learning about the market of Computer Games) and as thus we get some basic storyboarding/art training and training in photoshop. Apart from that my experience is nil.
You're new. Show knowledge before you act like a dick. You've done nothing to prove yourself. You want to play in here then you're going to have to bring something to the table.
For the record you can fuck with words. Just don't play like they actually exist in the real world.
Now, either be constructive here or go play with a lens flare or something.
These are totally unqualified and naive criticisms. Even the question of whether or not he himself would wear it is largely irrelevant in design. A designer who designs solely for himself isn't a designer, he's a wanker. Design needs purpose to be relevant. The more pertinent question would be 'do these designs appeal to the profile of your target audience?' If the answer to that question is 'yes' then the style and technique employed are perfect, no matter how unfashionable or generic they might be.
Personal taste is the design killer. As soon as you start thinking 'does this appeal to me?' instead of 'does this appeal to the target audience?' you're fucked.
lol I agree.
One more thing. It should be a black mage from FFI, on a blue backround square in the middle of a black shirt.
Way warmer.
But you could also maybe keep Yuna, switch the green to some dreadful fuschia in keeping with FFX-2's palette, and have something that was still close to the original iPod ads and maybe marketable to some weird girly demographic if stuck on a babydoll T. It wouldn't appeal to me but I'm confident it would appeal to someone.
Also maybe I'm an idiot for not knowing this but what is the little icon next to the iPwn? It looks like a deer.
Better example of my take of the Ipod Idea
http://i88.photobucket.com/albums/k199/Caspian_02/FF1.gif
The 8-bit character doesnt lend itself well to Silhouettes I discovered. but you can get the basic gist of the idea from the drawing.
(Yes from time to time I do play in MS paint while at work or School since I cant load the programs I love on those comps)
You might consider this the "Napkin Doodle" of my comp drawings.
When I do ads I think of several things that affect how it's gonna look.
1. Size Format - you design in this area. If it's a shirt, it's a tall design, not wide. if it's a banner, it's wide, not tall.
I can tell you didn't take this into consideration for you'r FF iPod because it seems randomly placed. This is evident in the lack of balance in the way the images are set.
2. Colors - What color best relates to this product? The iPod campaign doesn't really have a dedicated color but I'm pretty sure you could have gotten something out of the FF world that would better suit the piece instead of that horrible green.
3. Asociatable elements - Anyone can take a guy from a game and place him on an ad campaign for a succesful product. That's easy and requires no creativity. If you think creatively enough you could probably do something better. Off the top of my head I'm thinking of iSummon...
See, you combine them in a diffrent more creative way.
4. Target audience - Who is gonna buy this? Are you designing for them or for yourself? This requires investigation. Do FF players like iPods? Can they afford them... if they can't afford them will they buy this? Do iPod ppl like FF? Will they know what this is?
You're getting into a real small specific nitch and that's never good.
i only questioned if he would wear them himself because he is in the group of his target audience for this application. or so it seemed.
i do know that design isn't normally meant to be targeted for ones self enjoyment and didn't mean to insinuate that.
my apologies.
i will now back out of this thread and apologize for being a dick where it wasn't needed.
Agreed. The videogame character/ipod silloette thing was all over www.shoryuken.com about 6 months ago. Maybe you put a different character in there, but it's the same old tired idea. Try making something *new* that's funny instead of re-hacking something that's been done to death.