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Hi, Penny-Arcade. I know a lot of you are into Roguelikes. I do like the random-dungeon concept and the get better 'till you die gameplay, but I just can't bear ASCII screens with no GUI or the ultra-hard permadeath system of most of Roguelikes.
A while ago, in another Roguelike thread, someone mentionned Lost Labyrith, which I really liked a lot. Somewhat graphical, a clear enough interface, and the possibility to save. Plus, it had a lot of customization and it was pretty fun.
I'm wondering, are there more games in this vein? Are there more Roguelikes that aren't pure hardcore Roguelikes but more like a randomly-generated RPG with no real end?
Stone Soup is a fantastic entry to Roguelikes. I've tried Elona, but the gameplay seemed really unintuitive even for a Roguelike. Maybe I should give it another shot. There's also Shiren the Wanderer for the DS. I've heard good things about it and plan to buy it soon.
You can also "pussyify" (to use the terms of the thread title ) most games by creating a script or program that'll backup the save games between saves. That way you can revert to last save if you die.
I have a quick one I whipped up in like 3 minutes for ADOM when I started playing it. I can dig it up if you want it and don't have access to a compiler to make your own.
NetHack could work (hear me out) if you get a version with the tileset graphics and turn on explore mode (no death). It doesn't sound ideal for what you're looking for (it may not be ASCII but there's still no clear GUI, not at all easier than without explore mode), but those tweaks might push it into the realm of the playable for you.
Nice, Stone Soup doesn't seem to have a water/food meter. That's the only thing that pissed me off in Lost Labyrinth.
EDIT: Oops, loaf of bread. Is there a hunger and thirst death in Stone Soup or is it a curative item?
There's hunger, but its pretty fair about it IMO. I've had a lot of characters and I don't think I've lost a single one to hunger. I've been close though. There's items you can find that let you eat raw meat. Corpses = Infinite food. There's also a few classes that don't have hunger I think. There's at least one.
Shiren the Wanderer gets tough, but it's not as crazy difficult/unfair as a lot of roguelikes. It's also completely fucking awesome, especially if you love SNES graphics. Aaand, if you do fuck up, you can get a few online rescues before you have to completely start over. http://forums.penny-arcade.com/showthread.php?t=52525
It's apparently $15 new now, so there's really no excuse for any gamer with a DS to not have it.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Ah, I didn't see that you didn't like hunger mechanics before... nevermind my ADOM suggestion... He's merciless with it. Probably 3/4 of the characters I've ever made for it ended up dying of hunger. Fun game once you find yourself a good source of food, but at the start it's almost like a race against time to get to a certain location (that you have to find out on your own ) that sells massive quantities of lightweight sources of food.
Nice, Stone Soup doesn't seem to have a water/food meter. That's the only thing that pissed me off in Lost Labyrinth.
EDIT: Oops, loaf of bread. Is there a hunger and thirst death in Stone Soup or is it a curative item?
There's hunger, but its pretty fair about it IMO. I've had a lot of characters and I don't think I've lost a single one to hunger. I've been close though. There's items you can find that let you eat raw meat. Corpses = Infinite food. There's also a few classes that don't have hunger I think. There's at least one.
Ghoul. Ghouls are awesome. They prefer rotted corpse meat.
Nice, Stone Soup doesn't seem to have a water/food meter. That's the only thing that pissed me off in Lost Labyrinth.
EDIT: Oops, loaf of bread. Is there a hunger and thirst death in Stone Soup or is it a curative item?
There's hunger, but its pretty fair about it IMO. I've had a lot of characters and I don't think I've lost a single one to hunger. I've been close though. There's items you can find that let you eat raw meat. Corpses = Infinite food. There's also a few classes that don't have hunger I think. There's at least one.
Yeah, I've tried a game of Stone Soup, and the hunger's not too bad, they're not being cocks about it.
Frozen Depths is a Rogue-lite that features a heat meter. In order to stay warm you have to find warm clothes and make fires. It's not hard to find things to stay warm but breaks up the repetition in dungeon crawling.
Nice, Stone Soup doesn't seem to have a water/food meter. That's the only thing that pissed me off in Lost Labyrinth.
EDIT: Oops, loaf of bread. Is there a hunger and thirst death in Stone Soup or is it a curative item?
There's hunger, but its pretty fair about it IMO. I've had a lot of characters and I don't think I've lost a single one to hunger. I've been close though. There's items you can find that let you eat raw meat. Corpses = Infinite food. There's also a few classes that don't have hunger I think. There's at least one.
Yeah, I've tried a game of Stone Soup, and the hunger's not too bad, they're not being cocks about it.
They find plenty of other things to be cocks about, I warn you. For extra fun, start a character who worships the Chaos God (X-something, it's been awhile).
Most of the time it's a bad idea to eat Kobolds, but sometimes those Shamans give you magic powers. If you survive. Which you probably won't. The two best to eat were blink dogs for the random teleportation and giants, because those suckers gave stat bonuses like crazy.
Castle of the Winds is roguelike lite with random dungeons, graphical interface with tiles, no food, save/load on death and a it even lacks a few things that'll kill you outright if you're not properly geared. Clicky!
Nice, Stone Soup doesn't seem to have a water/food meter. That's the only thing that pissed me off in Lost Labyrinth.
EDIT: Oops, loaf of bread. Is there a hunger and thirst death in Stone Soup or is it a curative item?
There's hunger, but its pretty fair about it IMO. I've had a lot of characters and I don't think I've lost a single one to hunger. I've been close though. There's items you can find that let you eat raw meat. Corpses = Infinite food. There's also a few classes that don't have hunger I think. There's at least one.
Ghoul. Ghouls are awesome. They prefer rotted corpse meat.
I think Mummies don't need to eat - at the cost of not being able to drink potions.
True... but even then, you needed enough... what was it? It was either Survival or Food Preservation, I can't remember... one of those attributes made corpses drop more than rarely.
So many times I remember wandering in a dungeon, hoping someone would drop something until I finally starved.
But it is a GREAT game once you find a way to manage hunger. I can't diss ADoM too much, I love it to death.
Powder is pretty simple, still fairly hard and pretty fun.
Seconded -- Crawl Stone Soup usurped its place in my heart, but it is damn good and a damn good introduction to roguelikes, too. Plus, it's got a great interface and has a port for DS homebrew.
Well, that's a lot of great suggestions, now, let's shift the thread a little; Do you guys know any good CCGs (or just CGs maybe) that are kind of like Roguelikes, for one person? I have a game called Dungeoneer, which is 2-4 players, where the players go around in a randomly generated dungeon built with cards, they fight monsters, level up, etc. I want a game in that vein, but where you'd play by yourself. Does that even exist? If not, it should be made. That sounds better to me than Solitaire.
Well, that's a lot of great suggestions, now, let's shift the thread a little; Do you guys know any good CCGs (or just CGs maybe) that are kind of like Roguelikes, for one person? I have a game called Dungeoneer, which is 2-4 players, where the players go around in a randomly generated dungeon built with cards, they fight monsters, level up, etc. I want a game in that vein, but where you'd play by yourself. Does that even exist? If not, it should be made. That sounds better to me than Solitaire.
Well if it doesn't exist you should write something up and sell it.
Well, that's a lot of great suggestions, now, let's shift the thread a little; Do you guys know any good CCGs (or just CGs maybe) that are kind of like Roguelikes, for one person? I have a game called Dungeoneer, which is 2-4 players, where the players go around in a randomly generated dungeon built with cards, they fight monsters, level up, etc. I want a game in that vein, but where you'd play by yourself. Does that even exist? If not, it should be made. That sounds better to me than Solitaire.
Well if it doesn't exist you should write something up and sell it.
Zombies In My Pocket is pretty good for a free download-and-print-yourself game, and it looks like that link has a whole bunch of free variations as well.
Most of the time it's a bad idea to eat Kobolds, but sometimes those Shamans give you magic powers. If you survive. Which you probably won't. The two best to eat were blink dogs for the random teleportation and giants, because those suckers gave stat bonuses like crazy.
Eating blink dogs gives you teleportitis, which sucks ass unless you have the teleport control trait
Then it makes a complete 180 and becomes one of the most useful abilities in the game
Posts
Seconding playing Elona. The game has no permadeath, so it should be just right for you.
I have a quick one I whipped up in like 3 minutes for ADOM when I started playing it. I can dig it up if you want it and don't have access to a compiler to make your own.
EDIT: Oops, loaf of bread. Is there a hunger and thirst death in Stone Soup or is it a curative item?
The only DS RL I know of is Shiren The Wanderer, and it's anything but easy.
Izuna 1 or 2. They're lighter themed, and you only lose your equipment. Experience carries over when you die.
Both are also $20 or less now.
There's hunger, but its pretty fair about it IMO. I've had a lot of characters and I don't think I've lost a single one to hunger. I've been close though. There's items you can find that let you eat raw meat. Corpses = Infinite food. There's also a few classes that don't have hunger I think. There's at least one.
http://forums.penny-arcade.com/showthread.php?t=52525
It's apparently $15 new now, so there's really no excuse for any gamer with a DS to not have it.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Ghoul. Ghouls are awesome. They prefer rotted corpse meat.
Yeah, I've tried a game of Stone Soup, and the hunger's not too bad, they're not being cocks about it.
The DS port of nethack is ok too.
Other times you get sick and die. Que sera, sera.
They find plenty of other things to be cocks about, I warn you. For extra fun, start a character who worships the Chaos God (X-something, it's been awhile).
lol Oh yeah, there was that too
I think Mummies don't need to eat - at the cost of not being able to drink potions.
So many times I remember wandering in a dungeon, hoping someone would drop something until I finally starved.
But it is a GREAT game once you find a way to manage hunger. I can't diss ADoM too much, I love it to death.
Looks like he's been putting a lot of work into it lately too.
Seconded -- Crawl Stone Soup usurped its place in my heart, but it is damn good and a damn good introduction to roguelikes, too. Plus, it's got a great interface and has a port for DS homebrew.
Well if it doesn't exist you should write something up and sell it.
I was thinking of making one if I can't find one.
Correct me if I'm wrong, but isn't Dwarf Fortress the complete opposite of what I'm looking for?
Eating blink dogs gives you teleportitis, which sucks ass unless you have the teleport control trait
Then it makes a complete 180 and becomes one of the most useful abilities in the game
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