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[Game On] Natural Selection! Learning curve is still a threat.

LurkLurk Registered User regular
edited December 2008 in Games and Technology
If you're interested in playing Natural Selection, please join the steam group!

If you're new, read the manual



http://www.unknownworlds.com/ns/

Natural Selection was and still is the most ambitious total game conversions for Half-Life 1. Pushing the venerable game to the limit, this gem was released on Halloween 2002. 6 years later, the game is still fun and actually has aged fairly well. The game is getting a full stand-alone sequel expected to release in the next year or two.

The gist of NS is that it is a FPS-RTS hybrid that set in the conflict between the Kharaa (Aliens) and the Frontiersmen (Marines). Each side is unlike the other and the asymmetry is fairly well balanced. The marines have a commander who plays the game from an RTS perspective. He places structures, researches new technology, gives out equipment and most importantly, guides the marine strategy. Unlike the marines, who are innately a team based faction, the aliens are very individualistic. All the resources gained from controlling nodes on the map are directly given to the commander of the marines but the aliens have it split amongst the whole team. Basically, the teams play completely differently and it’s awesome.

The problem is that it’s a declining game and this is where you, yes you, come in. If you are interested to relive some nostalgia, post in this thread and we could find a empty server to play this game.

Shamless theft from wikipedia:
Classic is the original Natural Selection game, mixing action and strategy elements.

In this mode, one member of the marine team must enter the "command chair" to lead the team. From here, he can purchase upgrades, issue movement orders and drop supplies - all from an overhead perspective, as in many RTS games. The commander can also place buildings, although these are inactive until built by players in the field. The role is somewhat similar to the Intelligence Officer of Global Operations in that it is provided an overview of the map, though the ability to place objects and control is much more extensive. A similar 'commander' mode can also be seen in Battlefield 2 and the Empires modification for Half life 2.

The alien team has no defined leader, and so must communicate and co-operate to ensure different roles are fulfilled as needed. They too extend their control by building, to do this they must first gestate into the Gorge evolution. Kharaa "Hive Sight" reveals teammates through the walls and structures of the map, this was originally their answer to the commander with his top-down overview of the game. However in later versions both teams have gained substantial advantage from the addition of a map hotkey. This overlays the whole level, showing teammates and friendly structures; plus enemies and structures currently in view of comrades, and areas under attack.

The aliens start with one active hive, randomly chosen from the 3 hive spots of the map. Active hives heal damaged aliens and respawn dead players. Marines initially spawn in a set location on the map, and after that spawn from Infantry Portals, which can be built in a set radius of the Command Chair. Healing and ammunition can be dropped by the commander in 'packs' (at a cost) or obtained free from an Armoury.

The teams compete for territory, and critically for the resources ('res') it offers. The currency for both sides, resources are obtained by building resource towers to tap the nozzles sited around the map. This is another area where the teams have a key difference - while marines draw on a common pool of resources, each alien accumulates a personal store. This further increases the requirement for teamwork on the alien side, to achieve the right balance of hives, lifeforms, resource towers and chambers.

The game ends when one side has destroyed the other's ability to survive. For the Frontiersmen (marine) side, this usually entails destroying all alien hives, ensuring no further alien players may respawn, and then hunting the rest down. For the Kharaa (alien) side, winning requires destroying all marine "Infantry Portals", ensuring that they do not respawn, and then eliminating the rest of the marines. Other possibilities exist such as destroying the command chair, or destroying all finished hives, and killing the whole alien team before the remaining hive is fully grown.

Game duration has varied through the game's development. In v1, games were slower and often measured in hours. One of the stated aims of v2 was to address this, by introducing a broad range of changes to abilities, structures, etc. In current releases (v3), a typical game lasts 15-30 minutes, but can run over an hour, with both sides vying for control over strategically important Hive Rooms and Resource Nodes.

The stark asymmetry between the two sides makes "balancing" Natural Selection a difficult and perpetually contentious issue. Almost every release includes some balance changes, most via tweaking of numerical values - e.g. damage inflicted by a certain attack, or time taken to complete a certain building. The difficulty of balancing the game is complicated by the need to address varying levels of skill and numbers of players. Competitive games are normally played 6v6, whereas it is not uncommon for public Internet servers to have 20 slots (allowing 10v10) or more. Skill is more difficult to quantify, but one can regularly observe members of top clans achieving high kill:death ratios against experienced non-competitive players.

Pictures!
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Lurk on
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Posts

  • FaffelFaffel Registered User regular
    edited December 2008
    Have not played for years. Tempting to start again...

    Faffel on
    [SIGPIC][/SIGPIC]
  • chasehatesbearschasehatesbears Registered User regular
    edited December 2008
    NS is probably one the most polished mods I've ever played. Unfortunately I started playing after its prime, and non-combat servers were hard to find (not that Combat mode isn't a blast)
    Whatever happened to the sequel? I know the took it off the Source engine but I haven't heard much else about it :/

    /REINSTALL

    chasehatesbears on
  • FaffelFaffel Registered User regular
    edited December 2008
    Combat sucks.

    Sorry, that was my NS forumer crawling back out.

    Combat still sucks.

    Faffel on
    [SIGPIC][/SIGPIC]
  • wabbitehwabbiteh Registered User regular
    edited December 2008
    NS is probably one the most polished mods I've ever played. Unfortunately I started playing after its prime, and non-combat servers were hard to find (not that Combat mode isn't a blast)
    Whatever happened to the sequel? I know the took it off the Source engine but I haven't heard much else about it :/

    /REINSTALL

    They're still working on the sequel - they have a tech demo video up, all using placeholder art. They also do regular blog updates on their progress.

    I would love to play this again. NS is up there with TF2, as far as I'm concerned.

    EDIT: Lurk, make sure you put pretty map pictures in the OP. The maps this mod made were absolutely wonderful. Such a creative and talented community around this mod.

    EDIT EDIT: Here's that NS2 tech demo vid:

    wabbiteh on
  • 0blique0blique Registered User regular
    edited December 2008
    I stopped playing after 1.10 was released (which was renamed to 2.0). Anyone care to tell me what's changed since then?

    Oh, and did anyone ever find out what the BUS was?

    0blique on
  • LurkLurk Registered User regular
    edited December 2008
    Steam Group made, this should make it easier to herd everyone.
    http://steamcommunity.com/groups/PANS

    Lurk on
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  • Beren39Beren39 Registered User regular
    edited December 2008
    Is it comparable to Savage?

    Beren39 on
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  • LurkLurk Registered User regular
    edited December 2008
    I personally say its better than Savage.

    Pictures added! It is really hard to find screenshots of the game now : (

    Lurk on
    415429-1.png?1281464977
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited December 2008
    Faffel wrote: »
    Combat sucks.

    Sorry, that was my NS forumer crawling back out.

    Combat still sucks.
    Getting your ass handed to you while trying to figure out what exactly was going on in non-combat mode was even worse. The game asks for a knowledge of its fairly unique mechanics and familiarity with its levels that is difficult to pick up through initial or light casual play. The learning curve was a fairly steep hill, at least from what I remember of playing it back then. Leading, of course, to your slaughter by the more experienced and knowledgeable players. This is true of almost any competitive game, however the alien nature of NS made it difficult to get into and really cut into the possible user base of what could have been a very successful mod.

    Anyway, given the moderate time commitment the non-combat games ask, and the wildly disparate levels of player skill usually led to one team of experienced players (huzzah for clans) stomping all over some newer players, or alternately marines/commanders throwing away their resources trying to figure out what do led to much team-hating frustration. There was the occasional good public game, but they were few and far between. I always had fun in combat mode though, it was a fun alternative to the standard FPS deathmatches available at the time. I'm sure by now it's fairly solid and polished and happy funtime, but that initial impression probably scared off a lot of folks. I know I never really got into the standard play mode.

    JAEF on
  • FaffelFaffel Registered User regular
    edited December 2008
    JAEF wrote: »
    Faffel wrote: »
    Combat sucks.

    Sorry, that was my NS forumer crawling back out.

    Combat still sucks.
    Getting your ass handed to you while trying to figure out what exactly was going on in non-combat mode was even worse. The game asks for a knowledge of its fairly unique mechanics and familiarity with its levels that is difficult to pick up through initial or light casual play. The learning curve was a fairly steep hill, at least from what I remember of playing it back then. Leading, of course, to your slaughter by the more experienced and knowledgeable players. This is true of almost any competitive game, however the alien nature of NS made it difficult to get into and really cut into the possible user base of what could have been a very successful mod.

    Anyway, given the moderate time commitment the non-combat games ask, and the wildly disparate levels of player skill usually led to one team of experienced players (huzzah for clans) stomping all over some newer players, or alternately marines/commanders throwing away their resources trying to figure out what do led to much team-hating frustration. There was the occasional good public game, but they were few and far between. I always had fun in combat mode though, it was a fun alternative to the standard FPS deathmatches available at the time. I'm sure by now it's fairly solid and polished and happy funtime, but that initial impression probably scared off a lot of folks. I know I never really got into the standard play mode.

    I don't really know what you're talking about. NS was one of the biggest mods around when it was active, from what I remember. Activity reports had it sitting pretty damn high up.

    Faffel on
    [SIGPIC][/SIGPIC]
  • wabbitehwabbiteh Registered User regular
    edited December 2008
    At its height, it was generally slightly above TFC. So, 3rd most popular HL mod after Counter-Strike and Day of Defeat.

    wabbiteh on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited December 2008
    Most popular non retail mod by far for quite some time. And easily the best mod ever. Such a fantastic game.

    TychoCelchuuu on
  • FaffelFaffel Registered User regular
    edited December 2008
    I might dl HL tonight and install NS.

    I was Testament back on the NS forums, which Tycho may or may not recognize.

    Faffel on
    [SIGPIC][/SIGPIC]
  • HozHoz Cool Cat Registered User regular
    edited December 2008
    Natural Selection was the first multiplayer game I was obsessive over. I hope the sequel that they're working on turns out to be just as good.

    Hoz on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited December 2008
    Faffel wrote: »
    I might dl HL tonight and install NS.

    I was Testament back on the NS forums, which Tycho may or may not recognize.

    Yeah I already knew that; the avatar gave you away.

    TychoCelchuuu on
  • MaticoreMaticore A Will To Power Registered User regular
    edited December 2008
    Man I all kinds of loved this game.

    EDIT: Know what? Downloading Half-Life.

    Maticore on
  • PeewiPeewi Registered User regular
    edited December 2008
    I've never played this game before, but it sounds interesting. Downloading.

    Peewi on
  • edited December 2008
    This content has been removed.

  • YannYann Registered User regular
    edited December 2008
    Downloading. Loved this game. Combat and scripts killed it.

    Yann on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited December 2008
    OMFG Awesome, best mod ever etc!!!

    Joined the group now, depending on if it is beer night tonight I might/might not be able to play.

    Honk on
    PSN: Honkalot
  • BurguBurgu Registered User regular
    edited December 2008
    I used to play this game all the time before the combat update was released. I always felt like the marine game play was more interesting than the alien game play, although there is nothing like stalking a lone marine through a flickering corridor.

    Burgu on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited December 2008
    Burgu wrote: »
    I used to play this game all the time before the combat update was released. I always felt like the marine game play was more interesting than the alien game play, although there is nothing like stalking a lone marine through a flickering corridor.

    Or flying around and killing, or teleporting and slashing. :)

    Honk on
    PSN: Honkalot
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited December 2008
    Or stomping down the corridor goring and devouring everything.

    TychoCelchuuu on
  • ZekZek Registered User regular
    edited December 2008
    I played this game for years, from when it was released in 2002 right up until TF2 came out. Classic is awesome but it's pretty dependent on having a good team that knows what they're doing. You really need to play on a full server of people who all know the ins and outs of the game to get the best experience. I understand it's not for everybody and Combat certainly helped keep the player numbers high, but it's disheartening how much attention it took away from the real game. It was only really intended as a secondary gametype to help fix the problems with small games and the steep learning curve.

    Personally I preferred aliens, I was a pretty good Fade.

    Zek on
  • LurkLurk Registered User regular
    edited December 2008
    Hopefully if we get enough people interested, we can get our own matches together instead of joining a larger pub.

    Lurk on
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  • piLpiL Registered User regular
    edited December 2008
    Woo, glad to see this happen--after Half-Life was a dollar, people were talking about getting together with some of the old mods, and I was worried it wouldn't materialize.

    piL on
  • LurkLurk Registered User regular
    edited December 2008
  • KorlashKorlash Québécois TorontoRegistered User regular
    edited December 2008
    Downloaded this when Half-Life was a dollar, but I got lost in the gameplay mechanics, and the movement is so ridiculously fast that I wasn't able to aim at all.

    But I might try it again if you guys play.

    Korlash on
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  • VerrVerr Registered User regular
    edited December 2008
    I don't suppose Half-Life:Source works for this mod?

    Verr on
  • LurkLurk Registered User regular
    edited December 2008
    Lurk on
    415429-1.png?1281464977
  • PeewiPeewi Registered User regular
    edited December 2008
    Verr wrote: »
    I don't suppose Half-Life:Source works for this mod?

    No. Mods rely on the engine, not the game content. HL:S runs on Source, HL1 mods run on the HL1 engine.

    Peewi on
  • VerrVerr Registered User regular
    edited December 2008
    Peewi wrote: »
    Verr wrote: »
    I don't suppose Half-Life:Source works for this mod?

    No. Mods rely on the engine, not the game content. HL:S runs on Source, HL1 mods run on the HL1 engine.

    Okay, well thanks anyways.

    Verr on
  • warder808warder808 Registered User regular
    edited December 2008
    This was fun. I only played for a couple of weeks. I may play again when the sequel comes out.

    warder808 on
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  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited December 2008
    I beta tested this shiiit. Fond, fond memories. Also bad memories of yelling at crap commanders.


    Once you figured out the strategy of just rushing their hives and building teleports/sieges asap the game got kind of cheap though. I think that was the strategy anyway.. I cant remember.

    Handsome Costanza on
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  • tehgilstehgils Is ruro/rurokenshin DetroitRegistered User regular
    edited December 2008
    If there is enough interest I could host a game.

    tehgils on
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  • LurkLurk Registered User regular
    edited December 2008
    I am in the process of getting a dedicated server up. Good old legacy pc gaming...

    Lurk on
    415429-1.png?1281464977
  • ArrathArrath Registered User regular
    edited December 2008
    Honk wrote: »
    Burgu wrote: »
    I used to play this game all the time before the combat update was released. I always felt like the marine game play was more interesting than the alien game play, although there is nothing like stalking a lone marine through a flickering corridor.

    Or flying around and killing, or teleporting and slashing. :)

    Fuck fades!

    That said, downloading.

    Edit: Okay that video on page 1 of NS2 is awesome. Can't wait.

    Wish I knew where the power cable for my old external HD is, I have the installer sitting on it. :x

    Arrath on
  • TheGerbilTheGerbil Registered User regular
    edited December 2008
    Damn I used to be pretty good at being a commander... it has been a while.... You know what? You've convinced me to play again. Downloading. We should use PA vent to set up and play later today.

    TheGerbil on
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited December 2008
    Ahhh. I loved NS so much back in the day. I did play Combat, but I never enjoyed it as much as a good game of the normal mode. I don't think I've got it in me to fall back into it at the moment, though I am eagerly anticipating NS2.

    Bursar on
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  • TheGerbilTheGerbil Registered User regular
    edited December 2008
    So then, perhaps tonight we shall game on?

    TheGerbil on
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