http://www.youtube.com/watch?v=TZT_7G2l-fUhttp://www.youtube.com/watch?v=RlJ2TORj8_Ehttp://www.youtube.com/watch?v=7UetbuUavLQhttp://www.youtube.com/watch?v=0LUWItgLDI4
Shitload more arcade recordings here:
http://www.youtube.com/profile?user=geesendou&view=videos
BlazBlue is the spiritual successor to Guilty Gear, yada yada yada.
So, I admit that I'm not all that big a fan of Guilty Gear, but it honestly looks like BlazBlue is a bit of a step backwards from it. All of the characters seem quite a bit slower without any real speedsters (Taokaka is about as close as it gets, but her speed moves are all special attacks), and the voices drive me insane. Every character has a voice sample, usually a long one, attached to
every fucking thing. Some of the more loquacious characters, like Bang, just give me a goddamned headache when they attempt to say three different things all at the same time.
It also looks like it has some balance issues, though that could just be an artifact of the players. Arakune's trigger is that when people get hit (or block) his projectiles (which home), swarms of insects start attacking them until they can hit him, including from off screen. Characters without some form of projectile are basically locked down. I also haven't seen a single decent Rachel or Carl player at all and very few good Bang players.
It's been out arcades for both Japan and the US for a couple weeks now, but I honestly have no idea where the nearest arcade is, nor have I really had the urge to check it out. I'm curious to hear some opinions if other people have though.
Posts
Is that..
Is that a dealbreaker for you?
Steam
Man, he's not confused at all.
I have heard mostly good things about this game from people who have played them.
Now I wish that they would hurry up with a console port.
http://www.blazblue.com/wp-content/gallery/carl-clover-first-shot/carl-clover.jpg
It is for me.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Huh, they honestly don't look that far removed to me but i've only had those youtube vids to go off of. Have you checked out Battle Fantasia? It has a completely different character design.
And Pata i think Chris Hansen would like to have a talk with you.
Steam
Really bad.
Interesting art style.
Shame they couldn't make an interesting game.
Haha what?
Why is it you say this?
Same reason rounds were called 'reductions' in The World End With You. Japanese people think random English words sound cool.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
You should at least play it, though.
Edit: I just wanted to add that I thought the game looked really retarded when I first saw it, but if you can get over the character designs, the game is solid. All the stupid broken shit from the arcade release is fixed in the console version, but there's still the option to turn it on if you're like a masochist or something.
It plays a lot like if GG and 3S were meshed together, but with less combo memorization and a less stupid parry system. There are two different parries in this game, each with it's own risk and reward, and a whiff animation. Not to mention that all the characters play differently, even if they fit into the typical archtypes (but with a twist). Even the two shotos are nothing alike.
That's a he.
Really, people, no traps in this game.
Balance issues the first month a game comes out really don't mean shit, though, for anyone with worries. Remember week 1 of SF4 when everyone thought Rufus was god tier? I just hope no HnK style BS pops up.
Arakune just seems like he'd be impossible to balance though. Homing shots that summon endless swarms of insects from off the side fo the screen to hit you every half second? Something seems wrong about that. I guess they could just reduce the insect spawn rate though.
Anyway.
I think this early on in the game's lifespan, time should be spent finding ways around things, and not finding ways to nerf them.
Edit: Lol I'm reading up on DL. Apparently Arakune has 80 hit combos that do like no damage.
Just that you can stunlock someone for that long is an issue that bears taking care of. I have nothing against bugs in games. MBAA had combos that would literally crash the system from reduction underflow errors. He just seems exceptionally poorly setup from the getgo.
I can imagine that hearing "The wheel of fate is turning" for the 800th time would cause me to toss the game out the window.
edit: rebel 1? seriously? Can't they hire a real translator instead of just babel fishing everything?
If you come up to BC, there's at least one arcade that has it. But the machine is quite dead every time I've been there... when it comes to fighting games, everybody there is too busy playing either Gundam vs. Gundam or SF4. Those "plenty of players" I mentioned earlier are to the exclusion of the regular bunch in BC, it would seem.
Is there a reason it's called BlazBlue?
Yes, there is: the Japanese make no sense.
I'd love to play this somewhere in Toronto, ON, but the Funland arcade closed down several months ago, and I don't know of ANY other arcades in the city besides Canada's Wonderland which more than likely won't have it because they don't bother getting bleeding edge games (coupled with the fact that the park won't be open until Mid-Spring means this game won't be anything special by then).
So seriously, anywhere in Toronto to play this?
Steam: TheArcadeBear
Steam: TheArcadeBear
Anyway, it's coming to the 360 right? I'm not feeling the rather 'tepid' pace of the game, but I'll give it a shot anyways since it looks so nice. Hope there'll be a demo out.
Wrong. This is wrong. The actual soundbite is, of course, "Gorilla fate is turning.", and this is what you will hear instead of the deceiving acousma you so naively referred to from now on.