The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
My Breasts Are Not Meat Buns: Let's Talk About BlazBlue
BlazBlue is the spiritual successor to Guilty Gear, yada yada yada.
So, I admit that I'm not all that big a fan of Guilty Gear, but it honestly looks like BlazBlue is a bit of a step backwards from it. All of the characters seem quite a bit slower without any real speedsters (Taokaka is about as close as it gets, but her speed moves are all special attacks), and the voices drive me insane. Every character has a voice sample, usually a long one, attached to every fucking thing. Some of the more loquacious characters, like Bang, just give me a goddamned headache when they attempt to say three different things all at the same time.
It also looks like it has some balance issues, though that could just be an artifact of the players. Arakune's trigger is that when people get hit (or block) his projectiles (which home), swarms of insects start attacking them until they can hit him, including from off screen. Characters without some form of projectile are basically locked down. I also haven't seen a single decent Rachel or Carl player at all and very few good Bang players.
It's been out arcades for both Japan and the US for a couple weeks now, but I honestly have no idea where the nearest arcade is, nor have I really had the urge to check it out. I'm curious to hear some opinions if other people have though.