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Was Shenmue really so destined to fail?

135

Posts

  • SamSam Registered User regular
    edited December 2008
    rayofash wrote: »
    PunkBoy wrote: »
    Has anyone here tried the Yakuza series? Is it really the modern-day Shenmue?

    The Yakuza series is a lot of fun, and there are parallels between the two series. Yakuza tones down the interactivity of the the world (no opening up drawers just because you can), but the combat is more in depth. There are probably a lot more differences, but I can't think of them off the top of my head right now.

    I never played Shenmue 1, but I love playing 2. I've played it at least once a year since I bought it, and I plan on playing it again sometime soon. The game has a lot of flaws, but there's just something about it that I'm able to overlook them every time I play. I do wish that the series will reach a conclusion some day, and I want to see Ryo and the gang return. Ren, Xiuying, Joy, all of them. Despite the awkward voice acting, I really got into the characters.

    Also, betting on duck races is always a lot fun.

    Speaking of Joy, does anyone actually know what she says when she picks you up on the motorcycle to take you to work? It's in Chinese, and the subtitles are in Chinese as well. It's been bugging me for years.

    I just started a new game of Shenmue, I was wondering about that too. Is there any other jobs other than moving boxes and running Lucky Hit stands?

    Career fighting is good if you if you like experimenting with the fighting system. But the dividends for fights don't really pay off until you get to the walled ghetto city. And you can karate chop rocks for money in the Wan Chai mall.

    Sam on
  • mxmarksmxmarks Registered User regular
    edited December 2008
    rayofash wrote: »
    PunkBoy wrote: »
    Has anyone here tried the Yakuza series? Is it really the modern-day Shenmue?

    The Yakuza series is a lot of fun, and there are parallels between the two series. Yakuza tones down the interactivity of the the world (no opening up drawers just because you can), but the combat is more in depth. There are probably a lot more differences, but I can't think of them off the top of my head right now.

    I never played Shenmue 1, but I love playing 2. I've played it at least once a year since I bought it, and I plan on playing it again sometime soon. The game has a lot of flaws, but there's just something about it that I'm able to overlook them every time I play. I do wish that the series will reach a conclusion some day, and I want to see Ryo and the gang return. Ren, Xiuying, Joy, all of them. Despite the awkward voice acting, I really got into the characters.

    Also, betting on duck races is always a lot fun.

    Speaking of Joy, does anyone actually know what she says when she picks you up on the motorcycle to take you to work? It's in Chinese, and the subtitles are in Chinese as well. It's been bugging me for years.

    I just started a new game of Shenmue, I was wondering about that too. Is there any other jobs other than moving boxes and running Lucky Hit stands?


    After I posted that I remembered being able to gamble and arm wrestle, but I don't know. All I know is Lucky Hit makes me long for the forklift races of Shenmue 1.

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  • EliminationElimination Registered User regular
    edited December 2008
    Shemue, the game i never understood why anyone enjoyed. It had to be the most boring game i've ever played in my life. I really didnt get what people saw in this game, it had bad graphics, was boring, had bad controls....it did have a somewhat interesting story when it actually progressed passed the "want to play a game of lucky hit" 300 thousand times and randomly walking around hoping to trigger an event that might shed a modicum of entertainment.

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  • rayofashrayofash Registered User regular
    edited December 2008
    Sam wrote: »
    rayofash wrote: »
    PunkBoy wrote: »
    Has anyone here tried the Yakuza series? Is it really the modern-day Shenmue?

    The Yakuza series is a lot of fun, and there are parallels between the two series. Yakuza tones down the interactivity of the the world (no opening up drawers just because you can), but the combat is more in depth. There are probably a lot more differences, but I can't think of them off the top of my head right now.

    I never played Shenmue 1, but I love playing 2. I've played it at least once a year since I bought it, and I plan on playing it again sometime soon. The game has a lot of flaws, but there's just something about it that I'm able to overlook them every time I play. I do wish that the series will reach a conclusion some day, and I want to see Ryo and the gang return. Ren, Xiuying, Joy, all of them. Despite the awkward voice acting, I really got into the characters.

    Also, betting on duck races is always a lot fun.

    Speaking of Joy, does anyone actually know what she says when she picks you up on the motorcycle to take you to work? It's in Chinese, and the subtitles are in Chinese as well. It's been bugging me for years.

    I just started a new game of Shenmue, I was wondering about that too. Is there any other jobs other than moving boxes and running Lucky Hit stands?

    Career fighting is good if you if you like experimenting with the fighting system. But the dividends for fights don't really pay off until you get to the walled ghetto city. And you can karate chop rocks for money in the Wan Chai mall.

    Where's the career fighting?

    rayofash on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited December 2008
    rayofash wrote: »
    Sam wrote: »
    rayofash wrote: »
    PunkBoy wrote: »
    Has anyone here tried the Yakuza series? Is it really the modern-day Shenmue?

    The Yakuza series is a lot of fun, and there are parallels between the two series. Yakuza tones down the interactivity of the the world (no opening up drawers just because you can), but the combat is more in depth. There are probably a lot more differences, but I can't think of them off the top of my head right now.

    I never played Shenmue 1, but I love playing 2. I've played it at least once a year since I bought it, and I plan on playing it again sometime soon. The game has a lot of flaws, but there's just something about it that I'm able to overlook them every time I play. I do wish that the series will reach a conclusion some day, and I want to see Ryo and the gang return. Ren, Xiuying, Joy, all of them. Despite the awkward voice acting, I really got into the characters.

    Also, betting on duck races is always a lot fun.

    Speaking of Joy, does anyone actually know what she says when she picks you up on the motorcycle to take you to work? It's in Chinese, and the subtitles are in Chinese as well. It's been bugging me for years.

    I just started a new game of Shenmue, I was wondering about that too. Is there any other jobs other than moving boxes and running Lucky Hit stands?

    Career fighting is good if you if you like experimenting with the fighting system. But the dividends for fights don't really pay off until you get to the walled ghetto city. And you can karate chop rocks for money in the Wan Chai mall.

    Where's the career fighting?

    I think that's in Kowloon. (Second section) Though I remember that there was a gambling house somewhere in hong kong where the odds and pay out were pretty good. And you could save nearby so it was simply a matter of "save, bet the farm: if win, continue. if lose, reload."

    Nocren on
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  • SamSam Registered User regular
    edited December 2008
    There's career fighting on the docks in Wan Chai. I think it's only like one fight ring with some opponents.
    There are rings all over the place in Kowloon.

    And yeah, I used the gambling save workaround whenever the game needed me to cough up a huge amount of money to progress. The jobs are great to earn spare cash to buy scrolls, capsules and go to the arcade.

    Sam on
  • AlienCowThatMoosAlienCowThatMoos Registered User regular
    edited December 2008
    I own a dreamcast and Shenmue, but I've never been able to play it. :(

    It always freezes up in the first 15 minutes (not always at the same place). I took it back and got a new copy and it does the same thing. So there's nothing wrong with the disc and there's nothing wrong with my Dreamcast; it preforms on everything else like a champ. I'm sad that I'll never get to search for Sailors.

    Anyone else ever heard of this problem?

    AlienCowThatMoos on
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  • randomguyrandomguy Registered User regular
    edited December 2008
    Sam wrote: »
    There's career fighting on the docks in Wan Chai. I think it's only like one fight ring with some opponents.
    There are rings all over the place in Kowloon.

    And yeah, I used the gambling save workaround whenever the game needed me to cough up a huge amount of money to progress. The jobs are great to earn spare cash to buy scrolls, capsules and go to the arcade.

    Or buy as many drinks as possible to go back to the apartment and spend all day playing the Sega Saturn, THROUGH THE DREAMCAST !!!

    ok , that is ridiculous, but so is watching a person play an arcade machine for 4 hours in GTA 4. I don't understand why that is considered fun, but Shenmue is considered boring.

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  • SamSam Registered User regular
    edited December 2008
    I just hope people acknowledge the Shenmue-ness of GTA 4.

    Sam on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited December 2008
    Shenmue had bad graphics? It may not be technically up to par today, but I wouldn't say they were bad at all.

    I still think the last section in II is gorgeous looking.

    I'm surprised there hasn't been a lot of QTE discussion. I will say that I believe Shenmue is one of the few series to get QTEs right. No random button presses. Each button corresponds to what Ryo does in actual gameplay. If the QTE asks for X (on the X-box version at least) Ryo does a punch. If it asks for Y, then Ryo is usually doing a dodge movement. And even the "Simon says" QTEs are usually the motions for his actual moves.

    Also, out of curiosity, are we spoiler tagging things here? It's an older game, but I want to be sure before I start talking about the plot or anything.

    PunkBoy on
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  • EliteBattlemanEliteBattleman Registered User regular
    edited December 2008
    This thread makes me sad, because just thinking about it, Shenmue 2 had one of the most amazing endings ever.

    It did so much shit in a such a small time, when really nothing's happening, and still managed to be pretty badass. (I'm referring to chapter 4(?), with the forest and the girl)

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  • elkataselkatas Registered User regular
    edited December 2008
    I never played Shenmue much, but I did find it pretty hilarious from what I played. Just thinking the intro makes me laugh:

    It's one dark and stormy night. Big, black limo comes to dojo. It is full of sinister looking mens in black suits. Only exception is their boss who is badass kung fu fighter and has this low, growling voice. In the dojo they beat crap out from helpless old man, and steal his mirror. After doing their dastardly deed, they escape from the scene, and drive over helpless, poor kitten with big black limo (which is of american brand, if I remember correctly).

    These guys were practically parody of typical Hollywood bad guy.

    elkatas on
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  • 2ndopp2ndopp Registered User new member
    edited December 2008
    Sam wrote: »
    2ndopp wrote: »
    Shenmue did not fail on it's own merits. The Dreamcasts death caused it's demise.

    Ok, first, everyone gets the 70,000,000 price wrong. Yu has an interview were he broke down the 70 mil and only 30 million was for Shenmue. The rest was used on scrapped development (Sega Saturn Shenmue), and a very large chunk to the graphics engine. Now keep in mind Sega KNEW they would not recoup the money with the first Shenmue game (This is how people started the "2 copies of shenmue per system" misquote). Sega planned to start making a profit by the release of the 3rd game. The graphic engine was to be used in up to 5 Shenmue games. As we know, the Dreamcast died right at the time of the second game, killing any hopes of this.

    Shenmue was NOT a failure, it was on of only 6 Dreamcast games to top 1,000,000 units sold, and it actually DID sell very well in the US.

    The fanbase is huge for Shenmue. For example I started a request for Shenmue II to be available on Xbox Originals, and it is now the most requested game on the official xbox site. The topic has over 765,000 view and the largest amount of "postive" replies in the forum: http://forums.xbox.com/822/ShowForum.aspx

    We can also note the original petition that is now over 56,000 signatures: http://www.petitiononline.com/mod_perl/signed.cgi?shen1986

    I am the organizer of the Shenmue Myspace Campaign ( http://www.myspace.com/legendofshenmue ). We have gathered many Shenmue fans together and launched a mass mailing to Sega that started Nov 27th. We are mailing physical packages stuffed with toy capsules (like those from the game) asking for the reboot of Shenmue. The Campaign has gone international with packages being mailed from Costa Rica, France, London, Italy, Poland, USA, ect... With help from fans I have mailed of packs with a total of 400 capsules myself. Here is the event page with over 100 people signed up to mail packs: http://event.myspace.com/index.cfm?fuseaction=events.detail&eventID=474275.31228

    If your a fan of Shenmue, nows the time to ask for it!



    Here is the price of Shenmue interview:

    "Sega of Japan has announced its production budget for Shenmue. It might have been more cost-effective to make a motion picture! According to Sega, Shenmue's budget will tally up in the neighborhood of 7 billion yen! (That's around $69 million USD to you and me...the budget of a decent action flick, though less than most blockbusters.) Panic not! Of that total, Shenmue Chapter 1: Yokosuka's share is only 3 billion yes (or $29.5 USD). Of course, a large portion of those costs include the money spent to develop the revolutionary Shenmue game engine which will benefit several of Shenmue's chapters, so it'll take less for Sega to break even with each chapter they release. Daily Radar says that the $69 million figure for the series is expected to include all the approved sequels to date (5 so far, though Yu Suzuki plans 16 total) as well as the advertising budget. Still, there is little doubt that every Shenmue chapter needs to do exceptionally well in order for Sega to recoup its investment."

    Haha, another misquote. Yu Suzuki planned 16 chapters over 5 games, there's a picture of a whiteboard that Sega put out yesteryear that shows which chapters were in the first 3 games with a question mark over the rest.


    Ahh, but it says the 5 approved sequals... Yu Suzuki did want to do more back then. I believe this quote was from an interview before the whiteboard picture :)

    2ndopp on
  • APZonerunnerAPZonerunner Registered User regular
    edited December 2008
    First game is Chapter 1... Chapter 2 happens on the boat between games and is relatively short. Chapter 3-5 is Shenmue 2, I think..

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  • TorgoTorgo Registered User regular
    edited December 2008
    http://nz.youtube.com/watch?v=L52OIIZHaKE

    I have never played this game, doesn't look all that riveting.

    Torgo on
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  • NitsuaNitsua South CarolinaRegistered User regular
    edited December 2008
    Man, back when this came out on Dreamcast, I got everyone who ever watched me play to want a Dreamcast and this game. I haven't met anyone in real life who didn't like the game and actually played it. It was very immersive for it's time and felt like a movie brought to a game system. Definitely one of my favorite games of all time.

    Nitsua on
  • Windowlicker77Windowlicker77 Registered User regular
    edited December 2008
    Played last night S2 for awhile. Ahhh memories I am in the process of finding Wan Chai, just for kicks I asked everyone on the way their three times where it was so I can hear them all say the same thing. I also arm wrestled as soon as I got off the boat and got hustled. I did buy a capsule toy though! I'm loving it all over. I watched the movie for a little bit too, the intro tries to really portray the vast world, that only has 4 streets and 3 areas!! haha pretty cool though loved it.

    Windowlicker77 on
  • Shoegaze99Shoegaze99 Registered User regular
    edited December 2008
    Shemue, the game i never understood why anyone enjoyed. It had to be the most boring game i've ever played in my life. I really didnt get what people saw in this game, it had bad graphics, was boring, had bad controls....it did have a somewhat interesting story when it actually progressed passed the "want to play a game of lucky hit" 300 thousand times and randomly walking around hoping to trigger an event that might shed a modicum of entertainment.

    o_O

    Bad graphics? Really?

    If you didn't like the controls and found the game boring, hey, cool, taste is taste, no sweat there, but bad graphics? On what planet were Shenmue's graphics bad? They were as cutting edge and realistic as anything we had ever seen up until that point. Mind-blowingly so. Hugely influential and innovative. Garnered raves from all corners, and did so for a reason. Because for their time they were AMAZING.

    Bad graphics?

    Shoegaze99 on
  • bongibongi regular
    edited December 2008
    I really liked the setting in Shenmue, the Japanese towns and villages and the like.

    bongi on
  • Shoegaze99Shoegaze99 Registered User regular
    edited December 2008
    First game is Chapter 1... Chapter 2 happens on the boat between games and is relatively short. Chapter 3-5 is Shenmue 2, I think..
    When I am a gazillionaire, I will not only fund the completion of Shenmue, I will also fund the creation of chapter 2 so we can play through that, too.

    Shoegaze99 on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2008
    I think the Shenmue-iest game I've played since then has been Indigo Prophecy, rather than GTA4.

    For one, QTEs. For two, GTA4 is always in combat mode, whereas Fahrenheit: IP was always in "interactive" mode.

    The crushingly short dev time on that one still hurts me. About 2/3s of the way through the game, the content cuts they made are so deep I almost sliced my finger open trying to figure out where all the plot went.

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  • rayofashrayofash Registered User regular
    edited December 2008
    Shenmue had fantastic graphics for its time. Something I just noticed last night is that I've never felt crowded playing it despite the lack of room to walk around in the cities, they're so life-like.

    One thing I really dislike is the controls, one of the most frustrating aspect of the games. Ryo controls like a frikkin' tank!

    rayofash on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited December 2008
    Tank controls exploring were a little annoying, but I never found it horrible. Combat controls were a lot better. I love the fighting in 2. I have never been able to do the Arm Break Fire move in its entirety, though. On the other other hand, hitting a Counter Elbow Assault always feels so satisfying. <3 Xiuying.

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  • RohanRohan Registered User regular
    edited December 2008
    Shoegaze99 wrote: »
    Shemue, the game i never understood why anyone enjoyed. It had to be the most boring game i've ever played in my life. I really didnt get what people saw in this game, it had bad graphics, was boring, had bad controls....it did have a somewhat interesting story when it actually progressed passed the "want to play a game of lucky hit" 300 thousand times and randomly walking around hoping to trigger an event that might shed a modicum of entertainment.

    o_O

    Bad graphics? Really?

    If you didn't like the controls and found the game boring, hey, cool, taste is taste, no sweat there, but bad graphics? On what planet were Shenmue's graphics bad? They were as cutting edge and realistic as anything we had ever seen up until that point. Mind-blowingly so. Hugely influential and innovative. Garnered raves from all corners, and did so for a reason. Because for their time they were AMAZING.

    Bad graphics?

    There were definitely some bad textures, in the first game at least. Muddy and undefined, they were probably left over from Saturn development, or the time it took to develop the game on the Dreamcast. Like Ocarina of Time had dated textures on release due to it's three years in development. People looked fantastic, though, I remember being wowed over something as simple as the way lips would stretch over open mouths, things like that. And overall both games did look great.

    As for myself, I never liked the controls much, the voices were terrible and the QTE's could be a real pain, but I enjoyed the games. I never finished the second one - I had to get together money to join some underground fighting club if I remember correctly, a sum vastly higher than I could seemingly make at the time, and I just gave up. I would like to see a continuation of the series, but seeing as I don't have a 360 and have no inclination to get one, I'm not too bothered. A compilation of the two Dreamcast games on Wii would be nice... but otherwise, meh.

    Rohan on
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  • METAzraeLMETAzraeL Registered User regular
    edited December 2008
    templewulf wrote: »
    I think the Shenmue-iest game I've played since then has been Indigo Prophecy, rather than GTA4.

    For one, QTEs. For two, GTA4 is always in combat mode, whereas Fahrenheit: IP was always in "interactive" mode.

    The crushingly short dev time on that one still hurts me. About 2/3s of the way through the game, the content cuts they made are so deep I almost sliced my finger open trying to figure out where all the plot went.

    aren't the Yakuza games supposed to be kinda spiritual successors? I've always wanted to try them.

    METAzraeL on

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  • CherrnCherrn Registered User regular
    edited December 2008
    Yakuza is probably the closest thing you'll get to a new Shenmue, yes, but they're not that similar beyond the open-ended structure.

    Cherrn on
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  • mxmarksmxmarks Registered User regular
    edited December 2008
    My ringtone is the Tomato Market theme. It makes me happy everytime someone calls.

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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited December 2008
    Well, I got the urge again. I'm starting up 2 once again. This makes it the 4th year in a row I've played a run through of this. It hasn't gotten old yet.

    I need to find Wan Chai now.

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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited December 2008
    Shenmue was one of my favorite Dreamcast games, and I was SO PISSED that S2 got canceled for US release.

    I was one of those Dreamcast fanboys that bought games for the thing up until the time when I couldn't find them anymore. While the PS2, Xbox, and GCN reigned supreme, I was the only guy going into EB picking up a used copy of, say, Wild Metal, just to help fill out my collection.

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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited December 2008
    This game still impresses me, even though it's around a decade old. The animation look great, especially during the chase after Wong, and the graphics, while outdated, still are pleasing to the eye. The music is as excellent as always, and this along with cinematic camera angles during the cutscenes really help to set the mood of an epic martial arts story.

    One thing I believe that Shenmue does better even than Yakuza is the sense of being part of the world. In Yakuza, the camera following Kazuma sometimes pulls far away, making me feel detached from everything going on. Meanwhile, in Shenmue, the camera is always focused behind Ryo, and it moves in when you talk to people so you can see their mouths move and their facial expressions change. It feels like you're having a conversation with a person, and it feels like you're actually walking through the crowds of Hong Kong, where everyone is doing something, and not just being part of the scenery.

    EDIT: And despite the awkward voice acting, I love the interaction between Ryo and Joy.

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  • BartholamueBartholamue Registered User regular
    edited December 2008
    I can't believe this game required $70 million to make.

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  • emnmnmeemnmnme Registered User regular
    edited December 2008
    Is it true Yuan is a chick in the American version of Shenmue 2 but a male transvestite in the Japanese version? She's/He's? the one that has the talking bird and chases you with a chainsaw.

    emnmnme on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited December 2008
    Yeah, it's true she's a transvestite in the Japanese version.

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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited December 2008
    Shenmue was one of my favorite Dreamcast games, and I was SO PISSED that S2 got canceled for US release.

    I was one of those Dreamcast fanboys that bought games for the thing up until the time when I couldn't find them anymore. While the PS2, Xbox, and GCN reigned supreme, I was the only guy going into EB picking up a used copy of, say, Wild Metal, just to help fill out my collection.

    Just get the PAL DC version. No terrible dub, and you can import Shenmue 1 data(I think).

    An import adapter couldn't be more than $10, tops.


    I've been meaning to replay Shenmue 1, because I'm not as fond of 2.

    cj iwakura on
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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited December 2008
    Do you know the four Wude?

    Up to that part, probably going to continue after work tonight. Also, Xiuying's been introduced. Whenever there's a discussion about strong female video game characters, I always think of her first.

    EDIT: Jianman is awesome. One tap on the tree, and bam, a whole bunch of leaves drop.

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  • SamSam Registered User regular
    edited December 2008
    Punkboy, I finally bit the bullet and bought a used copy to play on my 360. occasional audio glitches, but not game-ruining. I'm glad I have a version for posterity.

    So with fresh eyes over the game, I have to say, looking back, you can see at times how they struggled with budget issues. They ultimately skimped out on Wan Chai. All the building textures there look awful, while they look much better in Kowloon. But the game's reach exceeds its grasp- it's almost as though the game has an ideal that goes beyond the hardware and sometimes it feels like we're only getting a fragment of what was envisioned.
    The best example of this for me is the views. The game makes a pretty huge effort to give you these panoramic views from high windows, and I'm not talking about the obvious ones like the top floors of Kowloon. In Wan Chai, there's a view from the old lady's apartment building, and when you look through, you see the entire quarter, but it looks a lot like a bunch of bad, empty textures and then the sky. But the fact that they tried to put in dynamic panoramic views of an environment that size back then is pretty mind boggling to me.

    Still, in my mind the fact that this game *didn't* feel like a game from effectively 2 and a half generations ago (it wasn't designed for the Xbox and was basically early shovelware for that console in 2002, but was developed 1999-2000 and came out in 2001.
    It in fact seems to resemble various current games more than counterparts from its time. Games like Kotor, Oblivion, Assassin's Creed...

    The game also has more detail than any other ever made. On ten year old hardware, using design concepts from 1999. And yet no one has matched the sheer level of detail. Of course that's more because no one wants to design a bunch of stuff that won't affect the gameplay and most people don't notice.

    Shenmue II definitely feels way less polished than the first. There's obviously a lot more going on and the financial constraints, but even then it feels like something's missing...part of it is that it's harder to achieve the same level of immersion. The first game benefited from the fact that pretty much everyone knew you, while in this one it feels like you've only just met all these people who are so key to the plot.

    Where the aging shows really badly (apart from the aforementioned wholesale textures) is gameplay aspects typical of games at the time in general. The game is pretty firmly rooted in the linear train tracks school of design, and even when there seem to be pretty obvious opportunities to at least partially deviate, in ways that many games today would, it doesn't. (although it does let you fail some stuff and have the plot go on exactly the same way) Tank controls are another relic from back then, although having a camera thumbstick you can use while walking (woah 2 sticks) alleviates this a lot an enables much better exploration of the environment.
    The game also seems to show the collective immaturity of the medium at the time. For all its cinematic qualities, the game has Ryo endlessly repeat information to himself over and over again out loud. To the point where you wonder if the designers pictured it looking stupid.

    Sam on
  • SamSam Registered User regular
    edited December 2008
    cj iwakura wrote: »
    Shenmue was one of my favorite Dreamcast games, and I was SO PISSED that S2 got canceled for US release.

    I was one of those Dreamcast fanboys that bought games for the thing up until the time when I couldn't find them anymore. While the PS2, Xbox, and GCN reigned supreme, I was the only guy going into EB picking up a used copy of, say, Wild Metal, just to help fill out my collection.

    Just get the PAL DC version. No terrible dub, and you can import Shenmue 1 data(I think).

    An import adapter couldn't be more than $10, tops.


    I've been meaning to replay Shenmue 1, because I'm not as fond of 2.

    Overall it can be hard to love II the same way. The first definitely had way more of a timeless feel to it. And there was the context of you having grown up around that place and those people, and now you had to leave (and so did Nozomi)
    And let's face it, the walled city of Kowloon is awesome, but you can grow sick of spending too much time there when you're not caught up in the plot. That doesn't really happen with the first game.
    The second was like an epic traveller's adventure, so it sort of lost that aspect universally relatable/timeless aspect during the Hong Kong/Kowloon parts. Somewhat regained it in the Guilin chapter.

    I'm still more impressed with II though. Apart from the achievements in creating environments/level design (pretty fucking ingenious level design in terms of organization if you think about it) it also had the courage to have that entire Guilin chapter.

    It's definitely the most experimental game to ever come out, all things considered.

    Sam on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited December 2008
    Hm, interesting observations. I really wish I played the first one. I think my views of 2 would differ if I was able to play the first one to compare.

    I do agree that there are a lot of signs of aging. The translation of the dialogue seems very literal from the original Japanese. I can picture the dialogue to seem natural in Japanese, but it just comes off as awkward and redundant in English. The linearity is also apparent. I'm up to the book airing part (guh), and there's pretty much nothing you can do but carry those damn books. I couldn't even leave the Wiseman's Quarter because I had to "Find information on Zhu" even after I found what I was looking for.

    If the Shenmue series was created today, I wonder how different it would be.

    PunkBoy on
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  • SamSam Registered User regular
    edited December 2008
    PunkBoy wrote: »
    Hm, interesting observations. I really wish I played the first one. I think my views of 2 would differ if I was able to play the first one to compare.

    I do agree that there are a lot of signs of aging. The translation of the dialogue seems very literal from the original Japanese. I can picture the dialogue to seem natural in Japanese, but it just comes off as awkward and redundant in English. The linearity is also apparent. I'm up to the book airing part (guh), and there's pretty much nothing you can do but carry those damn books. I couldn't even leave the Wiseman's Quarter because I had to "Find information on Zhu" even after I found what I was looking for.

    If the Shenmue series was created today, I wonder how different it would be.

    I don't know if I would've been as huge a fan if I had started playing from the 2nd game. What made you care so much about the story was A) the fact that you were literally living it, you had your own house, own neighborhood etc. and B)The universality of the sentiment (Who doesn't remember when they first graduated high school, were getting ready to leave, etc.) pervading the first game...if the theme of the second game is the morality of revenge/pureness of heart, the theme of the first was adulthood encroaching upon your idealized/sacred life, the way it does for everyone.

    anyway
    the book airing needn't last more than a couple days. Did you get the Wulinshu (rare book) in the library yet? Once you've gotten to read it you probably only have to work once more before you're free of it.

    As for the book airing, I've started to look at it somewhat differently after I read some interviews with Yu Suzuki. One of his biggest motivations for doing Shenmue was wanting to make an ode to China and Chinese culture, and the book airing minigame seems to encapsulate this.

    First there's the fact that the books are being aired to begin with. Hong Kong is a very humid place, so books that aren't opened often (i.e books in a temple library) collect mold easily. Of course they had air conditioned libraries in Hong Kong in 1987, but the game presented the book moving as part of the daily chores you get when you live in a temple/with temple people- and the music they use during these parts seems to almost celebrate that sort of life. Why should you care? You shouldn't. But I guess Yu Suzuki did.

    Edit- If Shenmue came out today...who knows. The story would definitely be of a much higher standard (Look at Yakuza) there would be less technical hurdles, more branching paths, more action, more jobs (some of which might actually be fun)

    Honestly it's just crying out for a remake. But at the same time I could also see how the game is sort of a time capsule for gaming as a medium up until that point. There are a lot of subtle little things that date the game to turn of the century. The voice acting is one of them. Also, the one track, or one string for you to follow the entire time. One the one hand they've done an amazing job of covering up the fact that you're pulling on one string the entire game. On the other hand...you're just pulling on one string, and Ryo's mind is always where the string deems it to be (i.e where you need to go, or who you need to talk to, etc.)

    Sam on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited December 2008
    I've been really meaning to give Shenmue another shot one of these days, my experience with it was rather short, so I will describe the entire length of my time with this "gem."

    It involved me talking to NPC A, who told me that I needed to go see NPC B.
    NPC B only hung around a certain area at night, so I had to dick around for awhile until night came.
    NPC B then proceeded to direct me to a new NPC, we'll call this one C. NPC C was only around in the daytime at another area. No problem, go to sleep and it's day.
    Talk to NPC C. What? NPC D is only around at night? Fine, wait around playing with capsule machines and shit for awhile until I can actually do something.
    NPC D? Directs me to a new NPC who is around during the day, who points me towards someone who is around at night, and GRFAAAGGH I CAN'T TAKE THIS ANYMORE.

    Maddoc on
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