Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Take out those goddamn 88s soldier (FoW thread)((OP less terrible))
Flames of War (abbreviated as FoW) is a World War II tabletop miniatures wargame produced by the New Zealand company Battlefront Miniatures Ltd.
Flames of War allows players to wargame company level battles from the European and North African Theatres of World War Two, using 1/100 scale miniatures(15mm). In the 1st Edition rulebook basic army lists were provided for the mid-war period, while Battlefront published early and late war army lists on their website (subsequently these early and late war lists were removed). The 2nd Edition of the rulebook was published in 2006.
Gameplay takes place over a series of turns, with players alternating movement, shooting and close assault. This simple sequence of play, often called "I-Go, You-go", helps people who are unfamiliar with wargames or who are familiar with other games with a similar structure, such as Warhammer Fantasy Battles or Warhammer 40,000, to quickly learn the rules. The game is optimised for two players, although it can be played by a larger number of players grouped in teams.
Play revolves around company-level tactics, with each stand or element representing an infantry fire team (half-squad/section), an artillery piece and its crew, or a single vehicle (such as a tank, jeep, or armoured car). Air support is also available, in the form of fighters (like the Hawker Hurricane) and light bombers (like the Sturmovik), to players wishing to use it, with aircraft generally being represented by 1:144 scale models.
The main rulebook has numerous scenarios players can use for their games, from a simple all-out battle scenario to objective-taking missions. The army sourcebooks contain further scenarios, usually centered around events relevant to that particular book. Gameplay uses six-sided dice, and movement distances and weapon ranges are provided in both inches and centimeters.
Current army sourcebooks are based on particular campaigns and include lists for the German Wehrmacht (including the Deutsches Afrikakorps and non-Wehrmacht troops like the SS and Luftwaffe ground troops), the U.S. Army (including Rangers and Airborne units), the armies of Great Britain and the Commonwealth (India, Australia, Canada, South Africa, and New Zealand), the Red Army of the Soviet Union, the Italian army (including elite Bersaglieri and Paracudisti, regular Fucilieri, and fascist Blackshirts paramilitaries), as well as smaller nations such as the Hungarians, Finns, and Romanians. Sourcebooks have so far been restricted to the European Theater; Battlefront have indicated that future releases may include coverage of the Pacific Theater, but only after army lists and campaign supplements covering the early and late periods of fighting in Europe have been released.
Flames of War provides players who are interested in World War II wargaming but lack an in-depth knowledge of the period with a "one-stop shop". The rulebook and sourcebooks provide not only the rules of the game and scenarios to play but also background material on historical forces and battles and simple guides to organising, assembling, and painting miniature armies.
They have tanks
and Rommel too
So, let's talk about this game and why I should play it.