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In honor of the festival of lights, I present my top eight SMB villans from number eight to one. Each night will reveal the next baddie on the list, leading up to number one on the final night. Keep in mind this list does not include bosses, because then the whole list would have been Kooplings, and I wanted to focus on Bowser's true underlings.
#8 - blooper
Making their first appearance in the original Super Mario Brothers, they struck fear into the hearts of all children upon their first playthrough of world 2-2. No mere CheepCheep, Bloopers presented an increased challenge with their unpredictable squid like movement. Bloopers are notable in SMB3 for starting families, and not the loving kind of family either. A Blooper offspring is nothing more than a kamakazi warrior in training. Bloopers are both heartless and relentless, earning them the bottom number eight spot.
The Kooplings are wicked cool and all, but I really dig the simplicity of some of the regular enemies. I would just like to know who decided to scrap all the koopa kids in favor of stupid Bowser Jr.
The Kooplings are wicked cool and all, but I really dig the simplicity of some of the regular enemies. I would just like to know who decided to scrap all the koopa kids in favor of stupid Bowser Jr.
laaaame.
I have aired this complaint many times in the past, only to stop and consider that perhaps it was you, the player, who decided this fate when brutally dispatching of Bowser's kids in Super Mario World.
In any case, they certainly don't make em like they used to. Great game.
#7 - spiny
Spinies have been a mainstay of the SMB series for quite some time. These spikey bastards are among the more intelligent creatures of the Mushroom Kingdom. Unlike the Koopa, which would gladly march to its own oblivion, Spinies are a species of evolution. Their shell's sport countless pointy spikes, rendering all stomping and squishing techniques insufficient. While still vulnerable to numerous other attacks, they at least had the intelligence to adapt to their environment.
Like a video of how I make them, or a video of me in my pajamas sitting in front of my computer?
I am camera-less so either way you're gonna havta get your kicks another way. I can however put together an image progression so you could see the process as I drive towards completion.
I want a video of you working furiously on it, with a director's commentary from your parents on how you were concevied playing over top.
But yea an image progression would be really neat, something about the texture and colours you are working with here really resonates with me, and I have no idea how to duplicate it.
I'll definetly put something like that up, but it might not be untill after the last day. Cheerio.
#6 - boo
Making their first appearance in the ghost houses of SMB3, the average Boo is both malevolent and mischievous. These ghost like spirits sport the ability to teleport, pass through walls and disappear. Known for their extreme shyness, they turn translucent when directly looked at. Not satisfied with being restricted to haunting old dusty houses, Boo went on to a successful career in baseball, kart racing, and soccer.
I hated those huge fuckers in smb world the most. Take up friggin half the screen.
Awesome stuff! I look forward to the rest of your list with eager anticipation!
(can we start making predictions?)
I'd better see some Hammer Bros for there pure badassery. Seriously. Out of all the koopa minions, these guys fuck shit up. (as do thier other object-chuckin' kin, like the boomerang bro)
Also.
(I think the enemies in smb2 were totally awesome designs. sucks most of them never saw the light of day again. Like those little ninja dudes or those freaky phantom masks)
Those are all valid picks Gibs, and I agree SMB2 had some cool designs. Forum lockdown prevented me from posting last night, so here it is now.
#5 - angry sun
Lurking within the desert world of SMB3, the Angry Sun is an enemy like no other. It only appears in a single level, which makes its existence that much more frighting. It hovers above his victims motionless, only springing into action when its victims least expect it. Easily mistaken for a background element, the Angry Sun has something to prove. While its gender is unknown, its passion for destruction and unyielding commitment to destroy leads me to believe it's a female.
Lurking within the desert world of SMB3, the Angry Sun is an enemy like no other. It only appears in a single level, which makes its existence that much more frighting. It hovers above his victims motionless, only springing into action when its victims least expect it. Easily mistaken for a background element, the Angry Sun has something to prove. While its gender is unknown, its passion for destruction and unyielding commitment to destroy leads me to believe it's a female.
Another entry later tonight!
Actually
8-2 :P
Also appears in Mario Kart DS.
But anyway, these are super cool and I second the motion to see one in action, how you create these.
I hated those huge fuckers in smb world the most. Take up friggin half the screen.
Awesome stuff! I look forward to the rest of your list with eager anticipation!
(can we start making predictions?)
I'd better see some Hammer Bros for there pure badassery. Seriously. Out of all the koopa minions, these guys fuck shit up. (as do thier other object-chuckin' kin, like the boomerang bro)
Also.
(I think the enemies in smb2 were totally awesome designs. sucks most of them never saw the light of day again. Like those little ninja dudes or those freaky phantom masks)
Sad as it may be, I heard the reason 2 strayed so much in design is because it was a direct rippoff of a completely different game, which also explains the radical deviations. If you can stomach the obnoxious reviewer this was pretty informative: http://www.youtube.com/watch?v=VdjYYFOGE3k can skip to the half way mark to get to the subject at hand.
To be fair, Doki Doki Panic actually was made by Shigeru Miyamoto, unlike the original Japanese SMB2, which was not. And they have adopted some of the elements from DDP into the main mario games, like Shy-Guys, Bob-ombs and even Ninjis(at the very end of SMW). So, just putting that out there.
I couldn't listen to a damn thing after that johnboy said that Toad is worthless.
Anyways...
#4 - piranha plant
Possibly the most well known monster from the SMB universe, the Piranha Plant is also known as the Packun Flower in Japan. The Piranha Plant is typically red faced, adorned with numerous white spots. It inhabits various pipes, only popping it's head out at the most inopportune moment. Piranha Plants have razor sharp teeth, and the ability to spit fire, poison and ice depending on the sub-species. Some plants have been known to sprout directly out of the ground, while others are completely uprooted, with the ability to walk around on their root like legs. Although the plants began as a regular old grunts, they went on to later in the series to become main bosses and even selectable characters.
Not a monster of flesh and bone, but of iron and steel. The Chain Chomp is a most dangerous adversary, and is usually bolted down to the ground as to restrict it's mobility. Chain Chomps are beastly savages, and they constantly strain against the chain holding them, hoping to take a bite out of anything that passes by. Once free a Chomp will aggressively pursue its prey. The inspiration for Chain Chomps comes from a childhood experience of the Mario creator, where a dog tried to attack him. The dog lunged out, but was pulled back by its leash just as the canine snapped at Miyamoto inches from his face.
While I'm on, I might as well post the next entry, even though it is a little early.
#2 - kuribo's shoe
The Kuribo Shoe is yet another example of an enemy that can only be found within a single level. You can find this rare and powerful baddie in the area 5-3 of SMB3. If you can manage to separate the Goomba, or Kuribo as they're known in Japan, from its giant sized shoe you get the chance to hop in yourself. It's no easy feat separating the Goomba from the boot, and if you're not careful, you could end up killing both the enemy and the shoe. If you can manage to get the shoe, you attain the powerup equivalent of the holy grail. Being inside the Kuribo's Shoe is the closest mortal man could ever be to becoming a god. Piranha Plants and spikes can be hopped upon with no fear or pain, just don't jump into a bottemless pit.
MustangArbiter of Unpopular OpinionsRegistered Userregular
edited December 2008
FOr some reason I am enjoying your art ten fold over what I used to. Either you've stepped up a gear or my my new +8 appreciation abilities gauntlets that dodgy wizard sold me are actually the real deal.
Thanks a lot guys I'm glad you're getting enjoying it, but be careful you just added +10 to my ego stat. Don't worry though I'll even it out by equipping my humble hat.
Only one day left! Fortunately I still have a few bonus things too.
This is it.....and the most baddass beast in the mushroom kingdom is......
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#1 - thwomp
A Thwomp has but one purpose in life. To crush. The first appearance of a Thwomp was in SMB 3, in which they are found inhabiting fortresses or guarding castle levels. Nothing pleases a Thwomp more than a chance to grind a living being to a bloody pulp. It just hangs high overhead waiting for an unsuspecting sucker to wander underneath. Thwomps slam to the ground forcefully with a menacing grunt. Fortunately it is quite easy to trick a Thwomp into crashing down early, allowing safe passage as it climbs back upward.
This was much fun to do, and thanks to everyone that popped in to see the sights. I don't know what this really had to do with Hanukkah exactly, but I hope everyone's holidays were fun, no matter what you celebrate. I've still got one extra image I will post soon, since SMB2 got no love, and then also a quick and dirty tutorial.
Also I got an email today that threadless accepted my design, and it's up for voting! This is happy news. If you have a moment, please check it out, it's in my sig.
This thread has been (and is) awesome. I have changed my desktop so many times it is stupid. Nice Work Adam.
I don't see why you have to stop with SMB, why not do the other classic Nintendo titles? I would personally kill to see you take on the Zelda games...just saying
Posts
laaaame.
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I have aired this complaint many times in the past, only to stop and consider that perhaps it was you, the player, who decided this fate when brutally dispatching of Bowser's kids in Super Mario World.
Either way, love the blooper! Keep'm coming!
Thankyou
x
ON THE VIRTUAL CONSOLE THAT I OWN AND I BOUGHT BECAUSE I DID THESE THINGS...
In any case, they certainly don't make em like they used to. Great game.
#7 - spiny
Spinies have been a mainstay of the SMB series for quite some time. These spikey bastards are among the more intelligent creatures of the Mushroom Kingdom. Unlike the Koopa, which would gladly march to its own oblivion, Spinies are a species of evolution. Their shell's sport countless pointy spikes, rendering all stomping and squishing techniques insufficient. While still vulnerable to numerous other attacks, they at least had the intelligence to adapt to their environment.
INSTAGRAM
I am camera-less so either way you're gonna havta get your kicks another way. I can however put together an image progression so you could see the process as I drive towards completion.
INSTAGRAM
But yea an image progression would be really neat, something about the texture and colours you are working with here really resonates with me, and I have no idea how to duplicate it.
#6 - boo
Making their first appearance in the ghost houses of SMB3, the average Boo is both malevolent and mischievous. These ghost like spirits sport the ability to teleport, pass through walls and disappear. Known for their extreme shyness, they turn translucent when directly looked at. Not satisfied with being restricted to haunting old dusty houses, Boo went on to a successful career in baseball, kart racing, and soccer.
INSTAGRAM
Awesome stuff! I look forward to the rest of your list with eager anticipation!
(can we start making predictions?)
I'd better see some Hammer Bros for there pure badassery. Seriously. Out of all the koopa minions, these guys fuck shit up. (as do thier other object-chuckin' kin, like the boomerang bro)
Also.
(I think the enemies in smb2 were totally awesome designs. sucks most of them never saw the light of day again. Like those little ninja dudes or those freaky phantom masks)
Hopefully you guys wont guess the rest of my list in like 5 seconds.
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#5 - angry sun
Lurking within the desert world of SMB3, the Angry Sun is an enemy like no other. It only appears in a single level, which makes its existence that much more frighting. It hovers above his victims motionless, only springing into action when its victims least expect it. Easily mistaken for a background element, the Angry Sun has something to prove. While its gender is unknown, its passion for destruction and unyielding commitment to destroy leads me to believe it's a female.
Another entry later tonight!
INSTAGRAM
Actually
8-2 :P
Also appears in Mario Kart DS.
But anyway, these are super cool and I second the motion to see one in action, how you create these.
Thanks!
INSTAGRAM
Sad as it may be, I heard the reason 2 strayed so much in design is because it was a direct rippoff of a completely different game, which also explains the radical deviations. If you can stomach the obnoxious reviewer this was pretty informative: http://www.youtube.com/watch?v=VdjYYFOGE3k can skip to the half way mark to get to the subject at hand.
But ya, this thread is awesome. ;D
I couldn't listen to a damn thing after that johnboy said that Toad is worthless.
Anyways...
#4 - piranha plant
Possibly the most well known monster from the SMB universe, the Piranha Plant is also known as the Packun Flower in Japan. The Piranha Plant is typically red faced, adorned with numerous white spots. It inhabits various pipes, only popping it's head out at the most inopportune moment. Piranha Plants have razor sharp teeth, and the ability to spit fire, poison and ice depending on the sub-species. Some plants have been known to sprout directly out of the ground, while others are completely uprooted, with the ability to walk around on their root like legs. Although the plants began as a regular old grunts, they went on to later in the series to become main bosses and even selectable characters.
INSTAGRAM
Not a monster of flesh and bone, but of iron and steel. The Chain Chomp is a most dangerous adversary, and is usually bolted down to the ground as to restrict it's mobility. Chain Chomps are beastly savages, and they constantly strain against the chain holding them, hoping to take a bite out of anything that passes by. Once free a Chomp will aggressively pursue its prey. The inspiration for Chain Chomps comes from a childhood experience of the Mario creator, where a dog tried to attack him. The dog lunged out, but was pulled back by its leash just as the canine snapped at Miyamoto inches from his face.
Only two more left!
INSTAGRAM
While I'm on, I might as well post the next entry, even though it is a little early.
#2 - kuribo's shoe
The Kuribo Shoe is yet another example of an enemy that can only be found within a single level. You can find this rare and powerful baddie in the area 5-3 of SMB3. If you can manage to separate the Goomba, or Kuribo as they're known in Japan, from its giant sized shoe you get the chance to hop in yourself. It's no easy feat separating the Goomba from the boot, and if you're not careful, you could end up killing both the enemy and the shoe. If you can manage to get the shoe, you attain the powerup equivalent of the holy grail. Being inside the Kuribo's Shoe is the closest mortal man could ever be to becoming a god. Piranha Plants and spikes can be hopped upon with no fear or pain, just don't jump into a bottemless pit.
INSTAGRAM
Only one day left! Fortunately I still have a few bonus things too.
INSTAGRAM
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#1 - thwomp
A Thwomp has but one purpose in life. To crush. The first appearance of a Thwomp was in SMB 3, in which they are found inhabiting fortresses or guarding castle levels. Nothing pleases a Thwomp more than a chance to grind a living being to a bloody pulp. It just hangs high overhead waiting for an unsuspecting sucker to wander underneath. Thwomps slam to the ground forcefully with a menacing grunt. Fortunately it is quite easy to trick a Thwomp into crashing down early, allowing safe passage as it climbs back upward.
This was much fun to do, and thanks to everyone that popped in to see the sights. I don't know what this really had to do with Hanukkah exactly, but I hope everyone's holidays were fun, no matter what you celebrate. I've still got one extra image I will post soon, since SMB2 got no love, and then also a quick and dirty tutorial.
Also I got an email today that threadless accepted my design, and it's up for voting! This is happy news. If you have a moment, please check it out, it's in my sig.
INSTAGRAM
INSTAGRAM
Tumblr Behance Carbonmade PAAC on FB
BFBC2
I don't see why you have to stop with SMB, why not do the other classic Nintendo titles? I would personally kill to see you take on the Zelda games...just saying
Oooh Zelda would be so much fun I might do that.
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