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Deathmatch mode: like pissing in an ocean of piss

FyreWulffFyreWulff YouRegistered User, ClubPA regular
edited December 2008 in Games and Technology
So I did something the other day. I took out the design doc for one of my games and deleted everything that had to do with deathmatch/slayer/player vs player shooting and dying.

I did this because I came to the realization that implementing a deathmatch in a FPS this days is like pissing in an ocean of piss. Everyone has it. Run forward, shoot, die, come back, shoot die. Not much about it has changed since the early days and nothing will probably happen with it anytime soon.

Having deathmatch in your game usually means:
- everyone plays just that and not any of your objective/strategic gametypes that you spent $texas on developing, because it requires no real thought.
- for some reason this game mode also attracts the assholes of the playerbase.
- people constantly try to turn the deathmatch mode of a game into the deathmatch mode of another game, to the point that most game have homogenized into each other.

I mean, look at Natural Selection. One of the best strategic mods, great objective mode. Then they implemented Combat. Now good luck finding a reliable server that hosts the original mode, because everyone just wants to run around shooting each other.

Look at TF2. No deathmatch mode up until recently and it is doing very well, so you don't need it to sell copies. And I think Valve made their implementation intentionally annoying to keep the game from degrading into deathmatch.

Look at GoW2. The most popular mode is... well, basically deathmatch, but against bots, aka Horde. This is probably due to the fact that it's way more fun to play WITH people against bots that don't call you racial slurs and have a vocabulary of five words that they mimic once reading MLG's website.

Finally, Halo 3. Ranked Slayer has a population of 50,000+ people constantly. Ranked Objective struggles at times to have over 500.


tl;dr Do any of you actually care about deathmatch in newer games? Are you more likely to buy a game based off it's objective modes (CTF, Bomb, etc) or more likely to base it off deathmatch modes?

FyreWulff on
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Posts

  • LegionnairedLegionnaired Registered User regular
    edited December 2008
    Tribes 2, Capture the flag servers were orders of magnitude more plentiful than DM servers.

    Or team rabbit servers, sadly.

    Legionnaired on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2008
    I think the general gamer doesn't like thinking. They want to run in and make shit happen, shoot, blow up, etc. You could tie this in to the success of Grand Theft Auto and similar games.

    Henroid on
  • UncleSporkyUncleSporky Registered User regular
    edited December 2008
    I remember a few years ago when Blockland was big here. Basically a 3D Lego creation engine with little lego man avatars. We'd all get together and build cool stuff, stairways to heaven, all kinds of neat things. Then somebody modded in damage systems and nobody could do anything without getting killed, so you fight back, and suddenly it's no longer about the legos at all. It's about destroying rather than building. So sad.

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  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2008
    I would never buy a multiplayer-based shooter that didn't have Deathmatch.

    It's all I played in Warhawk, it's all I played in Halo 3, all I played in Resistance 2.

    Fuck other people. I like having fun on my own without relying on teamwork through an interface that I hate (headsets).

    UnbreakableVow on
  • DisruptorX2DisruptorX2 Registered User regular
    edited December 2008
    FyreWulff wrote: »
    tl;dr Do any of you actually care about deathmatch in newer games? Are you more likely to buy a game based off it's objective modes (CTF, Bomb, etc) or more likely to base it off deathmatch modes?

    I came to this realisation around the time Counterstrike was released, yes. Deathmatch is only fun to me now when in genres other than FPS.

    DisruptorX2 on
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  • MrDelishMrDelish Registered User regular
    edited December 2008
    I remember a few years ago when Blockland was big here. Basically a 3D Lego creation engine with little lego man avatars. We'd all get together and build cool stuff, stairways to heaven, all kinds of neat things. Then somebody modded in damage systems and nobody could do anything without getting killed, so you fight back, and suddenly it's no longer about the legos at all. It's about destroying rather than building. So sad.

    or there was BTL (I think) that added temporary block destruction, so you could have castle wars

    I have my save file of that somewhere

    MrDelish on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited December 2008
    As much as we'd hate to admit it, some of us really like urinating. So to speak. *grin*

    Hahnsoo1 on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2008
    I would never buy a multiplayer-based shooter that didn't have Deathmatch.

    It's all I played in Warhawk, it's all I played in Halo 3, all I played in Resistance 2.

    Fuck other people. I like having fun on my own without relying on teamwork through an interface that I hate (headsets).

    I'll ask you an honest question then:

    What was the point of buying and playing Halo 3 after playing R2 (or the other way around) if all you want to do is basically not have to be a team player? I'm excepting Warhawk here since it's a plane combat game. I mean if all I wanted to do was play deathmatch, I'd probably be happy with just playing against bots in Counterstrike or something like that.

    FyreWulff on
  • MrDelishMrDelish Registered User regular
    edited December 2008
    FyreWulff wrote: »
    I would never buy a multiplayer-based shooter that didn't have Deathmatch.

    It's all I played in Warhawk, it's all I played in Halo 3, all I played in Resistance 2.

    Fuck other people. I like having fun on my own without relying on teamwork through an interface that I hate (headsets).

    I'll ask you an honest question then:

    What was the point of buying and playing Halo 3 after playing R2 (or the other way around) if all you want to do is basically not have to be a team player? I'm excepting Warhawk here since it's a plane combat game. I mean if all I wanted to do was play deathmatch, I'd probably be happy with just playing against bots in Counterstrike or something like that.

    While I don't agree with him pretty much at all, you have to agree that the settings become stale after awhile in any game if played over and over and over again.

    MrDelish on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2008
    And as a disclaimer, I do play deathmatch in Halo / etc once in a while. I couldn't tolerate CTF being played all the time, or any single gametype. But to me, just playing slayer, and only slayer, would be mind numbingly boring.

    FyreWulff on
  • VoroVoro Registered User regular
    edited December 2008
    So, it sounds like you're including team deathmatch in here, so I'd have to oppose the idea of cutting it. I agree that games don't really need cock-wagging FFA deathmatch, but TDM is necessary. If you don't like TDM, then it's even more vital to have in your game. Why? Because it filters out the people who are unwilling to fulfill objectives in your other modes. Both sets of players are happy and you sell more copies.

    Voro on
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  • Page-Page- Registered User regular
    edited December 2008
    It really depends on the game, but well done DM is just as fun as any other gametype. It takes skill to be good at it, and it's often a relaxing change of pace from move involved gametypes.

    The last couple of FPS I played competitively had almost zero DM going on, but the gametypes everyone played were even quicker, most of the time, so I could see why. Still, I missed it.

    But, on the other hand, DM needs to be balanced in different ways from other gametypes, and if your DM doesn't work then I don't really see the point. You could just replace it with some form of RA or CTFS to get the same pick-up-and-play that most DM players are looking for. Bad DM and bad DM maps are painful to play, but good DM on good DM maps is amazing fun.

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  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2008
    FyreWulff wrote: »
    I would never buy a multiplayer-based shooter that didn't have Deathmatch.

    It's all I played in Warhawk, it's all I played in Halo 3, all I played in Resistance 2.

    Fuck other people. I like having fun on my own without relying on teamwork through an interface that I hate (headsets).

    I'll ask you an honest question then:

    What was the point of buying and playing Halo 3 after playing R2 (or the other way around) if all you want to do is basically not have to be a team player? I'm excepting Warhawk here since it's a plane combat game. I mean if all I wanted to do was play deathmatch, I'd probably be happy with just playing against bots in Counterstrike or something like that.

    Bought Resistance 2 after Halo 3 because I no longer had a 360.

    And I play against human opponents because when I die I feel better knowing it was someone more skilled than I rather than a computer.

    UnbreakableVow on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2008
    There are some fun deathmatch gametypes and/or games. But what happens is either the developer of the game or groups like MLG remove so much of the fun things and make everything so 'normal' that it just becomes a snoozefest. And it's near impossible to get people to play online player matches because they don't "count" towards anything.

    FyreWulff on
  • aBlankaBlank Registered User regular
    edited December 2008
    FyreWulff wrote: »
    I would never buy a multiplayer-based shooter that didn't have Deathmatch.

    It's all I played in Warhawk, it's all I played in Halo 3, all I played in Resistance 2.

    Fuck other people. I like having fun on my own without relying on teamwork through an interface that I hate (headsets).

    I'll ask you an honest question then:

    What was the point of buying and playing Halo 3 after playing R2 (or the other way around) if all you want to do is basically not have to be a team player? I'm excepting Warhawk here since it's a plane combat game. I mean if all I wanted to do was play deathmatch, I'd probably be happy with just playing against bots in Counterstrike or something like that.


    Playing against computer AI (especially predictable computer AI) isn't fulfilling. Not for me anyway. And it's *extremely* hard for me to care about winning a game when I'm playing with a bunch of people I don't know, who also probably don't care about winning the game and just want to kill stuff. That's why so many people (well internet people) flaunt K/D ratios and not win ratios.

    And that's generally where TDM/Deathmatch shine. Everyone (usually) has the same goal in mind. Kill shit.


    tl;dr Do any of you actually care about deathmatch in newer games? Are you more likely to buy a game based off it's objective modes (CTF, Bomb, etc) or more likely to base it off deathmatch modes?

    No to both questions. I care more about the mechanics/gameplay than I do the modes. I don't care what sort of modes a game has as long as the core gameplay is awesome. It never bothered me that CS didn't have CTF (well, they did have hostages... meh) or that Natural Selection (at the start) didn't have a TDM/DM. It's not a selling point either way for me.

    aBlank on
  • korodullinkorodullin What. SCRegistered User regular
    edited December 2008
    aBlank wrote: »
    tl;dr Do any of you actually care about deathmatch in newer games? Are you more likely to buy a game based off it's objective modes (CTF, Bomb, etc) or more likely to base it off deathmatch modes?

    No to both questions. I care more about the mechanics/gameplay than I do the modes. I don't care what sort of modes a game has as long as the core gameplay is awesome. It never bothered me that CS didn't have CTF (well, they did have hostages... meh) or that Natural Selection (at the start) didn't have a TDM/DM. It's not a selling point either way for me.

    That's another thing about DM and TDM. If your base gametype that you built your entire game around is objective-based, and you build weapons and abilities around it, chances are those weapons simply aren't going to work so well in a deathmatch setting. Natural Selection's deathmatch (what I remember of it, at least) suffered because of that. Unreal Tournament 2004's Onslaught suffered because of the opposite: weapons made for close-to-medium-range indoors deathmatch suddenly pushed into enormous open maps

    korodullin on
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  • slash000slash000 Registered User regular
    edited December 2008
    I still love deathmatch. My problem with objective-based multiplayer is that it often requires reliance upon other people; that it's team based.

    Deathmatch is free-for-all, every man for himself. It's a game where you pit your own skills against others' skills. You don't win or lose because the rest of your "team" (and I use that term lightly because most "teams" are a bunch of idiots running around doing what they want, not necessarily what's strategic) isn't very good, or isn't good enough. Some people, like myself, enjoy the fact that when we compete, and score or rank at a certain place at the end of the match, it's because of our own skills and victories/failures. Not because some other random jokers screwed over the whole team, or because we flopped around and a few key players brought the team to victory. You won because you won, or lost because you lost. For some people like myself, there's more satisfaction in that.


    And then when playing on teams, almost always required for "objective based" multiplayer modes, you often end up without anybody really playing all that well together. There's not much actual planning or execution. Everyone knows the basic gist of what needs to be done and then goes and tries to do it. Sometimes you'll help or be helped with cover fire, but that's about where it ends. It sucks. It does indeed basically merge into a "deathmatch" because of this attitude, this self-serving nature of players (not because they're necessarily selfish, but becaues they don't know and don't care about the other random jokers on their team that they've never met or spoken to). So you basically do this: deathmatch deathmatch deathmatch until an "objective" is cleared, then deathmatch deathmatch deathmatch, until the next thing is "cleared." It becomes so.. samey feeling as deathmatch, except you're limited to shooting players of a certain color instead of just anyone.


    What's the remedy for this? Playing with people you know or people in an online community like Penny Arcade. It's great if you can get players together and have fun together because you can strategize and listen to one another and accomplish things. But the caveat is that some people don't have the time or the schedules to meet up with several other people on a board or with friends online at certain times to play these games. And even then they may not be able to play for long or certain periods of time. Friends may not all have the game or something. The main problem is scheduling. Most people prefer to play when their own schedule permits; and you can't always meet up with people for a good team. But your schedule doesn't matter with DeathMatch. You hop on and off anytime you want. It's quick and easy, play as little or as long as you want. No scheduling, getting in touch with people, getting on at certain times, don't have to "disappoint" others if you can only play for 5 minutes. On, fun, off. However long/short you want.



    So that's the issue for a lot of people.


    For the record, I'm not an "asshole" online when I play deathmatch. I just love arcadey, fast-paced free for all, for certain games. I enjoy it. I'm very polite and I don't overkill my oponents, because I want them to learn and have fun. I give tips if they ask for it or want to know something.

    But I just don't get the same kind of satisfaction out of objective-multi. And when I do it's only because I've had the time and scheduling to get together with friends/online groups. And that's rare rare rare because of my schedule/social life.

    slash000 on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited December 2008
    FyreWulff wrote: »
    And as a disclaimer, I do play deathmatch in Halo / etc once in a while. I couldn't tolerate CTF being played all the time, or any single gametype. But to me, just playing slayer, and only slayer, would be mind numbingly boring.

    I played way too much UT2k4 deathmatch so now when I play an FPS I look for a great single player mission and/or great teamplay based multiplayer (L4D, TF2, Battlefield 2142 are my favorite multiplayer FPS games at the moment).

    Darmak on
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  • ChewyWafflesChewyWaffles Registered User regular
    edited December 2008
    Deathmatch (especially Team Deathmatch) is fine if implemented properly: see COD4.

    ChewyWaffles on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2008
    People ditching you in deathmatch also fucks you over just as much as objectives. The only time it helps is if only one person leaves, giving you more targets and the other team less. But more than that and you're already at a disadvantage.

    The only game to somewhat solve this problem was CoD4 where you join matches 'in progress', but it didn't solve all the problems.

    FyreWulff on
  • slash000slash000 Registered User regular
    edited December 2008
    FyreWulff wrote: »
    People ditching you in deathmatch also fucks you over just as much as objectives. The only time it helps is if only one person leaves, giving you more targets and the other team less. But more than that and you're already at a disadvantage.

    Oh I was referring to Free-For-All deathmatch, not team-based Deathmatch.

    slash000 on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2008
    Yeah, fuck Team Deathmatch.

    I'm all about FFA.

    UnbreakableVow on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2008
    FFA is always a great non-commital sort of game though. Objective or slayer.

    The unranked FFA playlist is the only one in Halo 3 that doesn't penalize you EXP for quitting, for example.

    It'd be nice if more games could pull off something akin to the Smash Brothers Brawl implementation and make people that leave be taken over by bots. Honestly, for the short 10 minutes I played UT3 on 360 before trading it in, it was hard to tell or care if the character i just killed was a human or a bot.

    FyreWulff on
  • DisruptorX2DisruptorX2 Registered User regular
    edited December 2008
    FyreWulff wrote: »
    It'd be nice if more games could pull off something akin to the Smash Brothers Brawl implementation and make people that leave be taken over by bots. Honestly, for the short 10 minutes I played UT3 on 360 before trading it in, it was hard to tell or care if the character i just killed was a human or a bot.

    I think there's a PA comic about that related to UT 2k4. I've had the same thing happen to me, too.

    DisruptorX2 on
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  • DehumanizedDehumanized Registered User regular
    edited December 2008
    I don't much like pure deathmatch in most games. Did okay with CoD4's implementation of it, mostly the team variety.

    However, I don't much like CTF either. Prefer the objective-based play to make a little more sense.

    Dehumanized on
  • ZombiemamboZombiemambo Registered User regular
    edited December 2008
    Deathmatch is just so...boring. Unless you're playing Quake or Unreal, in which case it's a lot of fun. But I feel it should be included in online games if only because it's so easy to implement.

    Zombiemambo on
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  • jclastjclast Registered User regular
    edited December 2008
    I don't play a whole lot of competitive FPS, but the couple that I do are team-based or I gravitate toward the team-based modes. My 2 are Halo 3 where I play almost exclusively team slayer and TF where I play anything but deathmatch (poosh leetle kart is my favorite though).

    Why? Because I'm less likely to die when playing team-based multi. And when I die less I have more fun. It also doesn't help that I gravitate toward support roles rather than front line roles. I spend a lot of time on TF2 as a medic.

    jclast on
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  • kdrudykdrudy Registered User regular
    edited December 2008
    Sometimes you just want to jump on for a few minutes and shoot some random dudes. Deathmatch is good for casual playing, you don't have to put a lot of time or thought into it. I don't play deathmatch that much, but it can be fun.

    kdrudy on
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  • FreddyDFreddyD Registered User regular
    edited December 2008
    kdrudy wrote: »
    Sometimes you just want to jump on for a few minutes and shoot some random dudes. Deathmatch is good for casual playing, you don't have to put a lot of time or thought into it. I don't play deathmatch that much, but it can be fun.
    Yeah, deathmatch has the least amount of barriers to access. You don't have to learn any new rules or strategies. It is basically fast food gaming and it's great for beginners. Eventually people graduate on to other gametypes, so you can consider deathmatch to be sort of like bootcamp. Some people stick with DM the whole time and that's ok too.

    My pet peeve is when people play the other modes as if they were deathmatch. So you have people doing things to increase their kill count that don't necessarily help the team win. So it's good to keep vanilla deathmatch around to keep these people from ruining other games.

    FreddyD on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2008
    FreddyD wrote: »
    kdrudy wrote: »
    Sometimes you just want to jump on for a few minutes and shoot some random dudes. Deathmatch is good for casual playing, you don't have to put a lot of time or thought into it. I don't play deathmatch that much, but it can be fun.
    Yeah, deathmatch has the least amount of barriers to access. You don't have to learn any new rules or strategies. It is basically fast food gaming and it's great for beginners. Eventually people graduate on to other gametypes, so you can consider deathmatch to be sort of like bootcamp. Some people stick with DM the whole time and that's ok too.

    My pet peeve is when people play the other modes as if they were deathmatch. So you have people doing things to increase their kill count that don't necessarily help the team win. So it's good to keep vanilla deathmatch around to keep these people from ruining other games.

    That is probably the most annoying group. You win a flag game 3-0 but the guy that was sitting back and sniping you says "but I went positive! 25 kills!"

    Yeah, congratulations on totally helping your team by pumping up your kill/death ratio.

    FyreWulff on
  • FaffelFaffel Registered User regular
    edited December 2008
    Deathmatch is a wondrous, magical steed that few get to touch and caress with true love. A truly refined deathmatch experience must be designed around it - Quake, Unreal, etc. Taking Call of Duty 4 and giving it Team Deathmatch is a bit lazy and not a refined experience.

    Faffel on
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  • ZombiemamboZombiemambo Registered User regular
    edited December 2008
    FyreWulff wrote: »
    FreddyD wrote: »
    kdrudy wrote: »
    Sometimes you just want to jump on for a few minutes and shoot some random dudes. Deathmatch is good for casual playing, you don't have to put a lot of time or thought into it. I don't play deathmatch that much, but it can be fun.
    Yeah, deathmatch has the least amount of barriers to access. You don't have to learn any new rules or strategies. It is basically fast food gaming and it's great for beginners. Eventually people graduate on to other gametypes, so you can consider deathmatch to be sort of like bootcamp. Some people stick with DM the whole time and that's ok too.

    My pet peeve is when people play the other modes as if they were deathmatch. So you have people doing things to increase their kill count that don't necessarily help the team win. So it's good to keep vanilla deathmatch around to keep these people from ruining other games.

    That is probably the most annoying group. You win a flag game 3-0 but the guy that was sitting back and sniping you says "but I went positive! 25 kills!"

    Yeah, congratulations on totally helping your team by pumping up your kill/death ratio.

    What's funny about TF2 is that Snipers are mainly used to sniper other Snipers.

    Zombiemambo on
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  • xzzyxzzy Registered User regular
    edited December 2008
    Developers will always throw in a deathmatch if they have multiplayer, it's the easiest mode to implement, and a lot of people do enjoy it. I also figure a lot of their playtesting happens in a deathmatch setting, as it makes it pretty easy to measure if a weapon is too powerful.

    So it's just one of those things we'll have to deal with from now until the end of days.

    xzzy on
  • xzzyxzzy Registered User regular
    edited December 2008
    FyreWulff wrote: »
    FreddyD wrote: »
    kdrudy wrote: »
    Sometimes you just want to jump on for a few minutes and shoot some random dudes. Deathmatch is good for casual playing, you don't have to put a lot of time or thought into it. I don't play deathmatch that much, but it can be fun.
    Yeah, deathmatch has the least amount of barriers to access. You don't have to learn any new rules or strategies. It is basically fast food gaming and it's great for beginners. Eventually people graduate on to other gametypes, so you can consider deathmatch to be sort of like bootcamp. Some people stick with DM the whole time and that's ok too.

    My pet peeve is when people play the other modes as if they were deathmatch. So you have people doing things to increase their kill count that don't necessarily help the team win. So it's good to keep vanilla deathmatch around to keep these people from ruining other games.

    That is probably the most annoying group. You win a flag game 3-0 but the guy that was sitting back and sniping you says "but I went positive! 25 kills!"

    Yeah, congratulations on totally helping your team by pumping up your kill/death ratio.

    What's funny about TF2 is that Snipers are mainly used to sniper other Snipers.

    Only halfway, a decent sniper who is not being counter-sniped can decimate an attacking team. They'll stay in the back all day if they can, blowing off people's heads.

    xzzy on
  • FreddyDFreddyD Registered User regular
    edited December 2008
    Faffel wrote: »
    Deathmatch is a wondrous, magical steed that few get to touch and caress with true love. A truly refined deathmatch experience must be designed around it - Quake, Unreal, etc. Taking Call of Duty 4 and giving it Team Deathmatch is a bit lazy and not a refined experience.
    So why does CoD4 have the most popular deathmatch? To me, it comes down to how intense the experience is. I haven't played a more visceral shooter since Goldeneye/Perfect Dark, and I believe that is because of the insane attention to detail on the weapons, animation and shooting mechanics in CoD4.

    Unreal Tournament 3, on the other hand, feels floaty and disconnected, and the weapons lack impact. So it is no surprise that gamers have passed it up in favor of other games.

    FreddyD on
  • FaffelFaffel Registered User regular
    edited December 2008
    FreddyD wrote: »
    Faffel wrote: »
    Deathmatch is a wondrous, magical steed that few get to touch and caress with true love. A truly refined deathmatch experience must be designed around it - Quake, Unreal, etc. Taking Call of Duty 4 and giving it Team Deathmatch is a bit lazy and not a refined experience.
    So why does CoD4 have the most popular deathmatch? To me, it comes down to how intense the experience is. I haven't played a more visceral shooter since Goldeneye/Perfect Dark, and I believe that is because of the insane attention to detail on the weapons, animation and shooting mechanics in CoD4.

    Because people don't know any better.
    Unreal Tournament 3, on the other hand, feels floaty and disconnected, and the weapons lack impact. So it is no surprise that gamers have passed it up in favor of other games.

    Never played three, but UT99 to 2k4 were fantastic.

    Faffel on
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  • ZombiemamboZombiemambo Registered User regular
    edited December 2008
    xzzy wrote: »
    FyreWulff wrote: »
    FreddyD wrote: »
    kdrudy wrote: »
    Sometimes you just want to jump on for a few minutes and shoot some random dudes. Deathmatch is good for casual playing, you don't have to put a lot of time or thought into it. I don't play deathmatch that much, but it can be fun.
    Yeah, deathmatch has the least amount of barriers to access. You don't have to learn any new rules or strategies. It is basically fast food gaming and it's great for beginners. Eventually people graduate on to other gametypes, so you can consider deathmatch to be sort of like bootcamp. Some people stick with DM the whole time and that's ok too.

    My pet peeve is when people play the other modes as if they were deathmatch. So you have people doing things to increase their kill count that don't necessarily help the team win. So it's good to keep vanilla deathmatch around to keep these people from ruining other games.

    That is probably the most annoying group. You win a flag game 3-0 but the guy that was sitting back and sniping you says "but I went positive! 25 kills!"

    Yeah, congratulations on totally helping your team by pumping up your kill/death ratio.

    What's funny about TF2 is that Snipers are mainly used to sniper other Snipers.

    Only halfway, a decent sniper who is not being counter-sniped can decimate an attacking team. They'll stay in the back all day if they can, blowing off people's heads.

    Yeah that's true. Basically you take out the other sniper(s) and then use the respawn timer to your advantage and kill more important targets.

    Zombiemambo on
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  • xzzyxzzy Registered User regular
    edited December 2008
    Is CoD4 deathmatch team based?

    Because it may not be the deathmatch that's drawing people in, if so. It would be the feeling of accomplishment with having a group of people function as a team, and lay waste to an opposing team.

    It's what make Halo fun at any rate. Pure FFA slayer gets pretty dull pretty fast.. but when you and 7 other buddies fight tooth and nail for 20 minutes to capture a flag and come out on top, I guarantee you everyone will want to go back in for one more game.

    xzzy on
  • FaffelFaffel Registered User regular
    edited December 2008
    I've never had the intense feeling a 1v1 in Quake 3 gave me in any other game type. My first real challenging 1v1 had me shaking afterwards. I felt like such a tard but couldn't help it.

    Faffel on
    [SIGPIC][/SIGPIC]
  • FreddyDFreddyD Registered User regular
    edited December 2008
    Faffel wrote: »
    FreddyD wrote: »
    Faffel wrote: »
    Deathmatch is a wondrous, magical steed that few get to touch and caress with true love. A truly refined deathmatch experience must be designed around it - Quake, Unreal, etc. Taking Call of Duty 4 and giving it Team Deathmatch is a bit lazy and not a refined experience.
    So why does CoD4 have the most popular deathmatch? To me, it comes down to how intense the experience is. I haven't played a more visceral shooter since Goldeneye/Perfect Dark, and I believe that is because of the insane attention to detail on the weapons, animation and shooting mechanics in CoD4.

    Because people don't know any better.
    Unreal Tournament 3, on the other hand, feels floaty and disconnected, and the weapons lack impact. So it is no surprise that gamers have passed it up in favor of other games.
    Never played three, but UT99 to 2k4 were fantastic.
    The highlights of 2k4, for me, were the mods (especially Ballistic Weapons and Ninja Rope) and the onslaught mode. Onslaught kept the intensity high by channeling most of the conflict to one area, which were the nodes. But I watched the onslaught community dry up and move on to Battlefield 2 because the action in that game was even more varied and intense. Then the mod community went over to Source because there they have a chance of being picked up by Valve.

    There are only so many gamers so it's not hard to believe that some of the old Quake/UT DM vets have moved on to other franchises.

    FreddyD on
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