Super Robot Wars - Endless Frontier 2 out in Japan.

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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited January 2009
    Nothing that leads directly to anything blatantly illegal. The translation patch for Alpha Gaiden was fine since we only brought up the game itself and mentioned the patch, which can work if you already own the game. For a cartridge-based game, it gets a hell of a lot sketchier. Best to only bring up the game itself once it's out.

    OtakuD00D on
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  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    edited January 2009
    Okay, yeah. I'm perfectly used to saying, "Here's the patch, find the game yourself."

    Ianator on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited January 2009
    Cool. I guess that works.

    I should really pick Alpha Gaiden back again. I'm still in Scenario 39. Stopped after I let a nuke get away, and started working around that point in time. :(

    OtakuD00D on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited February 2009
    HEADS UP. (f)Atlus confirms OG Saga: Endless Frontier coming in late April!

    OtakuD00D on
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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Looks like Atlus is sending a message.

    Portable SRW only. D:

    Maddoc on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited February 2009
    I dunno. Endless Frontier sounds like a nice game. If this one goes well, MAYBE we'll be seeing OGS/OGG.

    OtakuD00D on
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  • FuruFuru Registered User regular
    edited February 2009
    OtakuD00D wrote: »
    I dunno. Endless Frontier sounds like a nice game. If this one goes well, MAYBE we'll be seeing OGS/OGG.
    I have bolded the flaw in this statement.

    As someone who owns the original Japanese version, it's not. Really really not.

    Furu on
  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    edited February 2009
    Oh my.

    Even when they (C)'d the name, I had my doubts. But they are no more. This is, to say the least, awesome.

    Ianator on
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  • FuruFuru Registered User regular
    edited February 2009
    I feel like the only sane person in the asylum.

    The only one who has actually played this game and thus knows of its amazing lack of quality.

    But sure! Go ahead and buy a crappy game with the SRW label slapped onto it to move a few copies! I'm sure you won't be disappointed if you just ignore the intense suck coming from the cartridge.

    Furu on
  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    edited February 2009
    I could argue that that's true for the series as a whole. Without the giant robots, what are you left with? An okay-at-best battle system. Plus, I'm not entirely sure it'll bring about the PS2 games, especially if it doesn't do that well.

    On the other hand, this is SUPER ROBOT WARS! You MUST keep your spirits up, for the moment you let go it will be the end! </rousing speech>

    Ianator on
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  • CyborgZetaCyborgZeta Registered User regular
    edited February 2009
    Furu, how does Endless Frontier play anyway? People say it's like Namco x Capcom but I've never played that so I wouldn't know.

    CyborgZeta on
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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Supporting SRW in the US is one thing, OG Saga is another.

    Not worth buying what was really a pretty terribad game in the hopes that maybe Atlus will possibly then localize a game I did enjoy.

    Maddoc on
  • KyouguKyougu Registered User regular
    edited February 2009
    The trailer got me hyped for this game.

    Then I heard it's pretty awful. A shame.

    Kyougu on
  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    edited February 2009
    Gameplay video for the uninitiated: It'll give you an okay idea of what the game looks like.

    Ianator on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited February 2009
    Meh. I'm still getting it. The system can't be that bad. It looked intriguing to me.

    Anyway, I should really pick @G back up. I stopped not long after I started work. Still in mission 39, stopped specifically when one fricking nuke managed to get away from me. AAAAAGH!

    OtakuD00D on
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  • ViolentChemistryViolentChemistry __BANNED USERS regular
    edited February 2009
    Wow, that looks like I have absolutely no interest in playing it.

    ViolentChemistry on
  • AroducAroduc regular
    edited February 2009
    Pfft. We so had you beat, chump.
    http://forums.penny-arcade.com/showthread.php?t=81416&page=2

    Although this thread is much better.

    Aroduc on
  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    edited February 2009
    Ianator on
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  • PataPata Registered User regular
    edited February 2009
    Ah Banpresto.

    Making sure 2D animation in games stays awesome.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • Conan-sanConan-san Registered User regular
    edited February 2009
    I hvae K figgured out. Zoids Genesis will be my "Boss Borat" patroll, much like how "Voltron" was my BBPatroll in Z.

    Yes, I basicly armour and Health those guys out and send them to thier deaths. To hell with stratagy on that one, unless they're needed to win the mission I send all series I hate out to die.

    That'll Teach Voltron to cause GaoGaiGar's Dub to get canceled.

    EDIT: Hang on, is the Jeeg Remake realy three years old? I was under the impression that the three year embargo was in effect for the handheld games...

    Conan-san on
  • ClawshrimpyClawshrimpy Registered User regular
    edited February 2009
    Conan-san wrote: »
    I hvae K figgured out. Zoids Genesis will be my "Boss Borat" patroll, much like how "Voltron" was my BBPatroll in Z.

    Yes, I basicly armour and Health those guys out and send them to thier deaths. To hell with stratagy on that one, unless they're needed to win the mission I send all series I hate out to die.

    That'll Teach Voltron to cause GaoGaiGar's Dub to get canceled.

    EDIT: Hang on, is the Jeeg Remake realy three years old? I was under the impression that the three year embargo was in effect for the handheld games...
    Kotetsushin Jeeg was 2007.

    Clawshrimpy on
  • PataPata Registered User regular
    edited February 2009
    Conan-san wrote: »
    I hvae K figgured out. Zoids Genesis will be my "Boss Borat" patroll, much like how "Voltron" was my BBPatroll in Z.

    Yes, I basicly armour and Health those guys out and send them to thier deaths. To hell with stratagy on that one, unless they're needed to win the mission I send all series I hate out to die.

    That'll Teach Voltron to cause GaoGaiGar's Dub to get canceled.\

    But the GoLion crew and Guy are totally BFFs. :(

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • CygnusZCygnusZ Registered User regular
    edited February 2009
    Ianator wrote: »
    I could argue that that's true for the series as a whole. Without the giant robots, what are you left with? An okay-at-best battle system. Plus, I'm not entirely sure it'll bring about the PS2 games, especially if it doesn't do that well.

    On the other hand, this is SUPER ROBOT WARS! You MUST keep your spirits up, for the moment you let go it will be the end! </rousing speech>

    It's about quite a few things actually. The licenses, the music and the amusing scenario. Actual combat is pretty fun as well in the harder games where you feel a decent amount of pressure to both kill all the enemies on the map AND get the skill point. OG, on the other hand, is SRW without the redeeming features. No classic music, no interesting scenario and it's all just video game music. I wouldn't say the gameplay is anymore balanced than a real SRW either.

    Man, I just totally made myself want to replay Z :( Big-O, Turn-A, Gravion, God Mars, no GaoGaiGar... so fucking awesome (D had a better lineup but...).

    CygnusZ on
  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    edited February 2009
    CygnusZ wrote: »

    OG, on the other hand, is SRW without the redeeming features. No classic muTROMBE!

    Sorry, it just had to be done...

    Ianator on
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  • CyborgZetaCyborgZeta Registered User regular
    edited February 2009
    K has had its release date moved forward from April 2nd to March 20th btw.

    If the second PV is any indication K is looking really good. Gun x Sword, more King Gainer, SEED Destiny, Stargazer, Virtual On, and Dangaioh. And I'm actually kind of glad CE is the only Gundam universe represented in K. In Z there was the Double X, GX Divider, Turn A, Destiny/Impulse/Legend, Zeta, and Nu Gundam. Too many Gundams I wanted to use, so it's nice only having to worry about a few this time. Strike Noir, Destiny, and Impulse.

    CyborgZeta on
    "Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot
  • ViolentChemistryViolentChemistry __BANNED USERS regular
    edited February 2009
    CygnusZ wrote: »
    Ianator wrote: »
    I could argue that that's true for the series as a whole. Without the giant robots, what are you left with? An okay-at-best battle system. Plus, I'm not entirely sure it'll bring about the PS2 games, especially if it doesn't do that well.

    On the other hand, this is SUPER ROBOT WARS! You MUST keep your spirits up, for the moment you let go it will be the end! </rousing speech>

    It's about quite a few things actually. The licenses, the music and the amusing scenario. Actual combat is pretty fun as well in the harder games where you feel a decent amount of pressure to both kill all the enemies on the map AND get the skill point. OG, on the other hand, is SRW without the redeeming features. No classic music, no interesting scenario and it's all just video game music. I wouldn't say the gameplay is anymore balanced than a real SRW either.

    Man, I just totally made myself want to replay Z :( Big-O, Turn-A, Gravion, God Mars, no GaoGaiGar... so fucking awesome (D had a better lineup but...).

    I actually rather like the OG games. Plenty of the music has become classic (and honestly a lot of giant-robot anime have utterly awful music anyway so the fact that it's not from an anime doesn't in any coherent way make it any worse) as indicated, the scenario is basically the same scenario as the Alpha series so clearly Alpha didn't have an interesting scenario either, and I miss some of the mechanics playing Alpha Gaiden that I'd come to love exploiting in OG. And really despite the lack of licenses they still manage to represent every important giant-robot archetype well. I'd love it if they'd give me Alpha 2 and 3 localizations, but I'm not about to dump on OG over it.

    ViolentChemistry on
  • PataPata Registered User regular
    edited February 2009
    Ianator wrote: »
    CygnusZ wrote: »

    OG, on the other hand, is SRW without the redeeming features. No classic muTROMBE!

    Sorry, it just had to be done...

    Argument overwritten.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    I feel justified in getting Endless Frontier just for Reiji and Xiaomu.

    cj iwakura on
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  • AroducAroduc regular
    edited February 2009
    cj iwakura wrote: »
    I feel justified in getting Endless Frontier just for Reiji and Xiaomu.

    Xiaomu is just Excellen with fireballs and a sword anyway.

    Not that there's anything wrong with more Excellens.

    Aroduc on
  • CygnusZCygnusZ Registered User regular
    edited February 2009
    CygnusZ wrote: »
    Ianator wrote: »
    I could argue that that's true for the series as a whole. Without the giant robots, what are you left with? An okay-at-best battle system. Plus, I'm not entirely sure it'll bring about the PS2 games, especially if it doesn't do that well.

    On the other hand, this is SUPER ROBOT WARS! You MUST keep your spirits up, for the moment you let go it will be the end! </rousing speech>

    It's about quite a few things actually. The licenses, the music and the amusing scenario. Actual combat is pretty fun as well in the harder games where you feel a decent amount of pressure to both kill all the enemies on the map AND get the skill point. OG, on the other hand, is SRW without the redeeming features. No classic music, no interesting scenario and it's all just video game music. I wouldn't say the gameplay is anymore balanced than a real SRW either.

    Man, I just totally made myself want to replay Z :( Big-O, Turn-A, Gravion, God Mars, no GaoGaiGar... so fucking awesome (D had a better lineup but...).

    I actually rather like the OG games. Plenty of the music has become classic (and honestly a lot of giant-robot anime have utterly awful music anyway so the fact that it's not from an anime doesn't in any coherent way make it any worse) as indicated, the scenario is basically the same scenario as the Alpha series so clearly Alpha didn't have an interesting scenario either, and I miss some of the mechanics playing Alpha Gaiden that I'd come to love exploiting in OG. And really despite the lack of licenses they still manage to represent every important giant-robot archetype well. I'd love it if they'd give me Alpha 2 and 3 localizations, but I'm not about to dump on OG over it.

    OG is just an imitation of a real SRW game. No, the BGM for OG may be meant to mimic real music, but it's not classic in the same way that the theme to Mazinger or even CCA is. The scenario from OG takes a single plotline from the alpha/classic games and expands on it. For example, in Alpha 2, the original story was not any more important than the Daimos, UC Gundam or GaoGaiGar plots. In Alpha 3 the original story plays second fiddle to Gunbuster and Ideon.

    Which actually, leads to the point that I think that the robot designs for originals are pretty cool (particularly Bandeios and SRX). But, it's too much of the same in OG, even if they try to have a wide variety of designs. I think in Alpha 3 the really cool original robot actually was actually designed by the guy who does art for Megami Tensei, and not the inhouse guy they usually use.

    Then again, a lot this does come down to the only localized games being OG.

    CygnusZ on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited February 2009
    What's this "Real SRW" crap? They're still very solid SRW games and play just as well, even better in some cases. They're just not like the regular ones, in which these compile all the original designs/storylines into their own universe. It's nice to see the original plots take center strage and develop more, drawing from the alpha timeline as well as the original, and bits and pieces from the other side games.

    SRW's original music able to stand on its own and its following keeps on growing. GONG, Hagane no Messiah, Skill, TROMBE, Winds of La Gias, etc. They're all great songs.

    You just like the licensed shows. It's fine, but your bias isn't giving the OG games any chance at all. The Squad system isn't around because there just aren't enough mechs or characters (Yet) to justify it. Give it time. At least OGS gave you the Twin Battle System, which was a step closer to that. OG/OG2/OGS/OGG's equipment system was great too. Especially with how OGS (Not sure if OGG did it too) introduced ammo types to make your weapons even better.

    Really solid stuff.

    OtakuD00D on
    mw5qfhr7t7d2.jpg
  • PataPata Registered User regular
    edited February 2009
    There's very few things more satifying then using a Valor'd Goldion Hammer with 170 Will...

    ...on a Taurus.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    edited February 2009
    Using a Valor'd 170-will Goldion Crusher on Providence Gundam? :)

    Ianator on
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  • CygnusZCygnusZ Registered User regular
    edited February 2009
    OtakuD00D wrote: »
    What's this "Real SRW" crap? They're still very solid SRW games and play just as well, even better in some cases. They're just not like the regular ones, in which these compile all the original designs/storylines into their own universe. It's nice to see the original plots take center strage and develop more, drawing from the alpha timeline as well as the original, and bits and pieces from the other side games.

    SRW's original music able to stand on its own and its following keeps on growing. GONG, Hagane no Messiah, Skill, TROMBE, Winds of La Gias, etc. They're all great songs.

    You just like the licensed shows. It's fine, but your bias isn't giving the OG games any chance at all. The Squad system isn't around because there just aren't enough mechs or characters (Yet) to justify it. Give it time. At least OGS gave you the Twin Battle System, which was a step closer to that. OG/OG2/OGS/OGG's equipment system was great too. Especially with how OGS (Not sure if OGG did it too) introduced ammo types to make your weapons even better.

    Really solid stuff.

    It's not like I bought OGS thinking I would hate the game. I did expect Banpresto to produce a better script for the OG games than the Alpha games because of the tremendous amount of creative control they had and I was let down spectacularly. The way I saw it, if Alpha is just glorified fanfiction, then surely Banpresto could do much better making an original story. OGS made me appreciate that being forced to follow original scripts actually helped the SRW game's writing more than it hurt it. Really, I tried to like this game. I played all the way through to mission 25 or so of the second game before I just couldn't take anymore of excellen telling the same stupid jokes over and over again and over and over again. The gameplay is fine, and the music (although nothing special) was inoffensive. But the writing was an abortion of nature. But the bulk of the is in the script!

    In general, SRW is a pretty much broken strategy game, where the real game is in collecting skill points. The squad system from Alpha is pretty bad, but Z improved on it a lot. The twin system is broken, but you're never forced to use it. The game I actually like the best is D, where you have to really think about the terrain or you'll end up dead.

    CygnusZ on
  • ViolentChemistryViolentChemistry __BANNED USERS regular
    edited February 2009
    CygnusZ wrote: »
    CygnusZ wrote: »
    Ianator wrote: »
    I could argue that that's true for the series as a whole. Without the giant robots, what are you left with? An okay-at-best battle system. Plus, I'm not entirely sure it'll bring about the PS2 games, especially if it doesn't do that well.

    On the other hand, this is SUPER ROBOT WARS! You MUST keep your spirits up, for the moment you let go it will be the end! </rousing speech>

    It's about quite a few things actually. The licenses, the music and the amusing scenario. Actual combat is pretty fun as well in the harder games where you feel a decent amount of pressure to both kill all the enemies on the map AND get the skill point. OG, on the other hand, is SRW without the redeeming features. No classic music, no interesting scenario and it's all just video game music. I wouldn't say the gameplay is anymore balanced than a real SRW either.

    Man, I just totally made myself want to replay Z :( Big-O, Turn-A, Gravion, God Mars, no GaoGaiGar... so fucking awesome (D had a better lineup but...).

    I actually rather like the OG games. Plenty of the music has become classic (and honestly a lot of giant-robot anime have utterly awful music anyway so the fact that it's not from an anime doesn't in any coherent way make it any worse) as indicated, the scenario is basically the same scenario as the Alpha series so clearly Alpha didn't have an interesting scenario either, and I miss some of the mechanics playing Alpha Gaiden that I'd come to love exploiting in OG. And really despite the lack of licenses they still manage to represent every important giant-robot archetype well. I'd love it if they'd give me Alpha 2 and 3 localizations, but I'm not about to dump on OG over it.

    OG is just an imitation of a real SRW game. No, the BGM for OG may be meant to mimic real music, but it's not classic in the same way that the theme to Mazinger or even CCA is. The scenario from OG takes a single plotline from the alpha/classic games and expands on it. For example, in Alpha 2, the original story was not any more important than the Daimos, UC Gundam or GaoGaiGar plots. In Alpha 3 the original story plays second fiddle to Gunbuster and Ideon.

    Which actually, leads to the point that I think that the robot designs for originals are pretty cool (particularly Bandeios and SRX). But, it's too much of the same in OG, even if they try to have a wide variety of designs. I think in Alpha 3 the really cool original robot actually was actually designed by the guy who does art for Megami Tensei, and not the inhouse guy they usually use.

    Then again, a lot this does come down to the only localized games being OG.

    Oh god another crawfishy.

    ViolentChemistry on
  • Conan-sanConan-san Registered User regular
    edited February 2009
    Pata wrote: »
    Conan-san wrote: »
    I hvae K figgured out. Zoids Genesis will be my "Boss Borat" patroll, much like how "Voltron" was my BBPatroll in Z.

    Yes, I basicly armour and Health those guys out and send them to thier deaths. To hell with stratagy on that one, unless they're needed to win the mission I send all series I hate out to die.

    That'll Teach Voltron to cause GaoGaiGar's Dub to get canceled.\

    But the GoLion crew and Guy are totally BFFs. :(
    I'm sorry what? Baron Ashua just got his ass handed to him by a bunch of Bonta-kuns? That's toatly more intresting than the entire Go-lion "Storyline".

    Conan-san on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited February 2009
    They should do a game like this with a robot franchise I recognize. Specifically, G1 Transformers. All glass gas, "Me Grimlock", and Omega Supreme wrecking Decepticons.

    Orogogus on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    That would be all kinds of epic. Devastator against Evangelions.

    cj iwakura on
    z48g7weaopj2.png
  • PataPata Registered User regular
    edited February 2009
    Orogogus wrote: »
    They should do a game like this with a robot franchise I recognize. Specifically, G1 Transformers. All glass gas, "Me Grimlock", and Omega Supreme wrecking Decepticons.

    The rights for Transformers are owned by Takara. A company that's basically Banpresto's rival.

    So yeah, little hope for that. :(
    But then again, they also own the rights to Zoids...

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited February 2009
    Pata wrote: »
    Orogogus wrote: »
    They should do a game like this with a robot franchise I recognize. Specifically, G1 Transformers. All glass gas, "Me Grimlock", and Omega Supreme wrecking Decepticons.

    The rights for Transformers are owned by Terada. A company that's basically Banpresto's rival.

    So yeah, little hope for that. :(
    But then again, they also own the rights to Zoids...

    Don't forget that Takara owns Transformers, and they're business rivals of Bandai. We're lucky to get Gao Gai Gar in SRW.

    Antimatter on
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