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I always find it hilarious how people from outside of the gaming community approach things like Penny Arcade. The tone is always so cautious and confused, like they're dealing with some sort of "arcayne occult magicks."
However, it wasn't terrible, which is always a plus.
It's funny that while they were talking about "http://www.penny-arcade.com/comic/2008/10/24/" - they mentioned the first two panels, but skimmed over the gratuitous violence implied in the third.
Yeah, that seemed a bit like how you'd imagine music critics in the 60's talking about this 'rock and rolling' thing that the kids are all going on about sounded like.
"Gratuitous" implies that Tycho didn't have it coming to him after he started dissing Rick Springfield.
ElJeffe on
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
And even if this piece is somewhat shallow, the fact it's being talked about in relatively positive tones on NPR is a fairly significant signal of how far gaming culture has come in terms of acceptability.
You know what would be pretty cool? Car Talk except about computers.
HamHamJ on
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
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RentI'm always rightFuckin' deal with itRegistered Userregular
edited December 2008
They use the word "underdogs" far far too much
Besides that, good piece
Also, how the FUCK did I miss that "Jessie's Girl" comic
Oh my god I love that song, Tycho really DID have it coming
Even against the mainstream really. I don't the the Garfield Exposition would do as well as PAX does, although I don't think it's as big as say, comicon is, or as big as a Marvel Expo would be.
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AntimatterDevo Was RightGates of SteelRegistered Userregular
I always find it hilarious how people from outside of the gaming community approach things like Penny Arcade. The tone is always so cautious and confused, like they're dealing with some sort of "arcayne occult magicks."
However, it wasn't terrible, which is always a plus.
It's funny that while they were talking about "http://www.penny-arcade.com/comic/2008/10/24/" - they mentioned the first two panels, but skimmed over the gratuitous violence implied in the third.
Even against the mainstream really. I don't the the Garfield Exposition would do as well as PAX does, although I don't think it's as big as say, comicon is, or as big as a Marvel Expo would be.
To the average person, no matter how big an event the videogame world has, it's still small and insignificant. No matter how large the industry, it still is comprised of toys for 8 year olds.
It's hard to change public perception. The baby boomers were just a bit too old to get into the videogame scene and it's their cultural impressions we're living with in the media.
Even against the mainstream really. I don't the the Garfield Exposition would do as well as PAX does, although I don't think it's as big as say, comicon is, or as big as a Marvel Expo would be.
Even against the mainstream really. I don't the the Garfield Exposition would do as well as PAX does, although I don't think it's as big as say, comicon is, or as big as a Marvel Expo would be.
And they aren't even really in the same type as Marvel and DC. They're more competing, if competing is the right word, with the likes of Doonesbury, or if Calvin and Hobbes were still around ( ). In that league I'd definitely say that PA ranks as a heavy hitter. Up there with The Boondocks and Family Circus.
I think "underdog" is their nice way of saying "useless leech on society nerd geeks" which is how people that not only play but also write comics about video games must be, in their view.
PA is without a doubt the most successful, influential webcomic out there. They are also huge players in the videogame industry as a whole. To us, that doesn't spell underdog. To NPR, the videogame industry in its entirety is just an up-and-coming new market, and, even if it itself has just now peeked out from underdog status, a successful comic under its umbrella certainly hasn't.
Even against the mainstream really. I don't the the Garfield Exposition would do as well as PAX does, although I don't think it's as big as say, comicon is, or as big as a Marvel Expo would be.
To the average person, no matter how big an event the videogame world has, it's still small and insignificant. No matter how large the industry, it still is comprised of toys for 8 year olds.
It's hard to change public perception. The baby boomers were just a bit too old to get into the videogame scene and it's their cultural impressions we're living with in the media.
1. U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996.
2. Sixty-five percent of American households play computer or video games.
3. The average game player is 35 years old and has been playing games for 13 years.
4. The average age of the most frequent game purchaser is 40 years old.
5. Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).
6. In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.
7. Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
I'd say videogames are pretty much mainstream and culturally accepted and seen as a viable entertainment medium. I think it's gotten to the point where even the stuffy old men in the newspaper offices are taking notice of what's actually going on.
When I referred to the mainstream I was thinking about Garfield/Peanuts - really, the difference is to me at least is newspaper syndication vs not, since the former was/is a pretty good indicator of having made it with the masses
When I referred to the mainstream I was thinking about Garfield/Peanuts - really, the difference is to me at least is newspaper syndication vs not, since the former was/is a pretty good indicator of having made it with the masses
I'd say that being a self sustaining business is also a pretty good indication that you've 'made it.'
When I referred to the mainstream I was thinking about Garfield/Peanuts - really, the difference is to me at least is newspaper syndication vs not, since the former was/is a pretty good indicator of having made it with the masses
I'd say that being a self sustaining business is also a pretty good indication that you've 'made it.'
Indeed. But the point is that traditionally newspaper syndication was evidence of making it, and still is largely, at least to non web comic viewing audience and their media, like NPR or whatever your local equivalent is. It shouldn't detract from the fact that PA has a very large audience and has turned it into a self sustaining business.
There are all sorts of things like this, say for example non English language pop/rock tours in English speaking countries. They might make stupid amounts of money and get tens of thousands of people attending their concerts, but they are generally off the radar when it comes to the mainstream music or media press
Even against the mainstream really. I don't the the Garfield Exposition would do as well as PAX does, although I don't think it's as big as say, comicon is, or as big as a Marvel Expo would be.
To the average person, no matter how big an event the videogame world has, it's still small and insignificant. No matter how large the industry, it still is comprised of toys for 8 year olds.
It's hard to change public perception. The baby boomers were just a bit too old to get into the videogame scene and it's their cultural impressions we're living with in the media.
1. U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996.
2. Sixty-five percent of American households play computer or video games.
3. The average game player is 35 years old and has been playing games for 13 years.
4. The average age of the most frequent game purchaser is 40 years old.
5. Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).
6. In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.
7. Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
I'd say videogames are pretty much mainstream and culturally accepted and seen as a viable entertainment medium. I think it's gotten to the point where even the stuffy old men in the newspaper offices are taking notice of what's actually going on.
Yeah, I'm saying that even though that is the case, people my mom's age still haven't ever played a videogame, don't care to, and don't understand them as anything other than kid's toys that some young adults indulge in.
It's pretty much mainstream for people 40 and younger, and every year it's getting bigger and bigger, but the message of mainstream media is still for whatever reason crafted by and targeted at baby boomers, and as long as they are in power, a disproportionately large influence will be exerted by them on cultural perceptions.
Even against the mainstream really. I don't the the Garfield Exposition would do as well as PAX does, although I don't think it's as big as say, comicon is, or as big as a Marvel Expo would be.
To the average person, no matter how big an event the videogame world has, it's still small and insignificant. No matter how large the industry, it still is comprised of toys for 8 year olds.
It's hard to change public perception. The baby boomers were just a bit too old to get into the videogame scene and it's their cultural impressions we're living with in the media.
1. U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996.
2. Sixty-five percent of American households play computer or video games.
3. The average game player is 35 years old and has been playing games for 13 years.
4. The average age of the most frequent game purchaser is 40 years old.
5. Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).
6. In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.
7. Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
I'd say videogames are pretty much mainstream and culturally accepted and seen as a viable entertainment medium. I think it's gotten to the point where even the stuffy old men in the newspaper offices are taking notice of what's actually going on.
Yeah, I'm saying that even though that is the case, people my mom's age still haven't ever played a videogame, don't care to, and don't understand them as anything other than kid's toys that some young adults indulge in.
It's pretty much mainstream for people 40 and younger, and every year it's getting bigger and bigger, but the message of mainstream media is still for whatever reason crafted by and targeted at baby boomers, and as long as they are in power, a disproportionately large influence will be exerted by them on cultural perceptions.
I disagree. Year after year gaming becomes more and more mainstream, and adults are beginning to understand it's not just for little kids. It's still rife with misunderstanding (but what isn't) but with the Nintendo Wii and DS coming out people of all ages are beginning to play games. My family got a Wii for Christmas and my mom loves it, and she's hardly a gamer.
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It's cool they mentioned Child's Play, though.
Steam BoardGameGeek Twitter
I'm not sure about the term "floppy-haired," though. Tycho, maybe, but Gabe's hair clearly maintains its own personal gravitational field.
And even if this piece is somewhat shallow, the fact it's being talked about in relatively positive tones on NPR is a fairly significant signal of how far gaming culture has come in terms of acceptability.
Besides that, good piece
Also, how the FUCK did I miss that "Jessie's Girl" comic
Oh my god I love that song, Tycho really DID have it coming
<insert CAD miscarriage joke here>
Underdogs? Absurd.
It's hard to change public perception. The baby boomers were just a bit too old to get into the videogame scene and it's their cultural impressions we're living with in the media.
PAX isn't good evidence of general popularity.
And they aren't even really in the same type as Marvel and DC. They're more competing, if competing is the right word, with the likes of Doonesbury, or if Calvin and Hobbes were still around ( ). In that league I'd definitely say that PA ranks as a heavy hitter. Up there with The Boondocks and Family Circus.
Steam BoardGameGeek Twitter
If the ESA is to be believed:
1. U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996.
2. Sixty-five percent of American households play computer or video games.
3. The average game player is 35 years old and has been playing games for 13 years.
4. The average age of the most frequent game purchaser is 40 years old.
5. Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).
6. In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.
7. Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
I'd say videogames are pretty much mainstream and culturally accepted and seen as a viable entertainment medium. I think it's gotten to the point where even the stuffy old men in the newspaper offices are taking notice of what's actually going on.
I'd say that being a self sustaining business is also a pretty good indication that you've 'made it.'
Indeed. But the point is that traditionally newspaper syndication was evidence of making it, and still is largely, at least to non web comic viewing audience and their media, like NPR or whatever your local equivalent is. It shouldn't detract from the fact that PA has a very large audience and has turned it into a self sustaining business.
There are all sorts of things like this, say for example non English language pop/rock tours in English speaking countries. They might make stupid amounts of money and get tens of thousands of people attending their concerts, but they are generally off the radar when it comes to the mainstream music or media press
It's pretty much mainstream for people 40 and younger, and every year it's getting bigger and bigger, but the message of mainstream media is still for whatever reason crafted by and targeted at baby boomers, and as long as they are in power, a disproportionately large influence will be exerted by them on cultural perceptions.
I disagree. Year after year gaming becomes more and more mainstream, and adults are beginning to understand it's not just for little kids. It's still rife with misunderstanding (but what isn't) but with the Nintendo Wii and DS coming out people of all ages are beginning to play games. My family got a Wii for Christmas and my mom loves it, and she's hardly a gamer.
But like someone said, you can only put so much in a 3-minute spot.
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