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Star Wars TFU: Unfooked yet?

ChewyWafflesChewyWaffles Registered User regular
edited January 2009 in Games and Technology
Had trouble digging up a Star Wars TFU thread, so apologies if I'm blind.

So SW: TFU (for the 360). I heard rumors of a patch. Has the patch made the game worth $40 or is it still in bad shape? It's currently on sale and I thought I might inquire here to see what people thought.

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    lowlylowlycooklowlylowlycook Registered User regular
    edited December 2008
    Some people think PC gaming is dead. To me the situation seem closer to
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    Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2008
    You're blind:

    http://forums.penny-arcade.com/showthread.php?t=72116

    But we love you anyway.

    Patch seems to have fixed quite a few issues, but it's still not what it could have been. $20 game sure. $40 will depend on how much you love Star Wars.

    Fig-D on
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    ChewyWafflesChewyWaffles Registered User regular
    edited December 2008
    Someone translate please.

    EDIT: the 2nd post.

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    SatsumomoSatsumomo Rated PG! Registered User regular
    edited December 2008
    Wasn't this coming to the PC as well?

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    KorKor Known to detonate from time to time Registered User regular
    edited December 2008
    Someone translate please.

    EDIT: the 2nd post.

    He's making a stab at how frequently you hear about console games requiring/advertising patches to fix (usually) broken portions of the games.

    Castle Crashers would be another example.

    This of course has its ups and downs.

    For example, Nintendo has a strict policy on not allowing games to be patched on their systems. Sometimes its nice, because the games feel overall more finished, but once in a while a shitty bug does get thru, and there isn't a damn thing to do about it.

    Kor on
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    UselesswarriorUselesswarrior Registered User regular
    edited December 2008
    Someone translate please.

    EDIT: the 2nd post.

    The problems of PC Gaming have gone to consoles, which are becoming more and more like PCs.

    EDIT:
    Dammit, beat!
    Kor wrote: »
    For example, Nintendo has a strict policy on not allowing games to be patched on their systems. Sometimes its nice, because the games feel overall more finished, but once in a while a shitty bug does get thru, and there isn't a damn thing to do about it.

    They apparently waive this when games are found to have buffer overflow issues that allow the installation of homebrew. (Zelda Twilight Princess)

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    lowlylowlycooklowlylowlycook Registered User regular
    edited December 2008
    Someone translate please.

    EDIT: the 2nd post.

    The problems of PC Gaming have gone to consoles, which are becoming more and more like PCs.

    EDIT:
    Dammit, beat!
    Kor wrote: »
    For example, Nintendo has a strict policy on not allowing games to be patched on their systems. Sometimes its nice, because the games feel overall more finished, but once in a while a shitty bug does get thru, and there isn't a damn thing to do about it.

    They apparently waive this when games are found to have buffer overflow issues that allow the installation of homebrew. (Zelda Twilight Princess)

    Heh, sorry about that. This is the correct translation.

    But also add in the deluge of FPSs.

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    MugenmidgetMugenmidget Registered User regular
    edited December 2008
    They apparently waive this when games are found to have buffer overflow issues that allow the installation of homebrew. (Zelda Twilight Princess)
    I don't think it's even waived in that instance, because there you just have save files being deleted on boot. As long as you're still able to get Zelda to load those particular values then the buffer overflow will still occur.

    Mugenmidget on
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    augustaugust where you come from is gone Registered User regular
    edited December 2008
    Satsumomo wrote: »
    Wasn't this coming to the PC as well?

    No.

    They basically said it wasn't worth it.

    august on
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    Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited December 2008
    I think if you even like Star Wars, let alone love it, then this game is worth $40.

    Not $60, and definitely not with the extra $10 I dropped on the DLC.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
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    WrenWren ninja_bird Registered User regular
    edited December 2008
    they basically know that most pc gamers will know this game isn't worth the money and it'll just be pirated to death.

    Wren on
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    PolloDiabloPolloDiablo Registered User regular
    edited December 2008
    It's a bummer this didn't turn out so hot. I was really looking forward to it, with all the hype they built up about the physics and effects engines.

    PolloDiablo on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited December 2008
    It was pure shit on release and now it's been fixed to a state where it is just crap.

    It's an improvement, but the damage was done on release and at least I can say that it is the only game I've ever sold on and felt really good about doing so. I hope my worst enemy bought it instead of getting some terrible exotic disease.

    Aegeri on
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    DrunkMcDrunkMc Registered User regular
    edited December 2008
    I still don't get the hate for this, I loved this game. I bought it for my brother who is a total bitch when it comes to SW stuff, he nit picks everything and he beat this game twice in a span of 3 weeks.

    Sit back and enjoy the game. I def. feel the patch made the game feel less "cheap" and I am going through it on Hard just for poops and giggles.

    DrunkMc on
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    LanrutconLanrutcon The LabyrinthRegistered User regular
    edited December 2008
    Any Star Wars game where lightsabers don't insta-dismember whatever you hit makes me shake my head.

    That being said: mp Jedi Knight Academy was the shit.

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    DrunkMcDrunkMc Registered User regular
    edited December 2008
    Lanrutcon wrote: »
    Any Star Wars game where lightsabers don't insta-dismember whatever you hit makes me shake my head.

    That being said: mp Jedi Knight Academy was the shit.

    meh, it'd be almost impossible to make a game challenging and interesting and keep the one hit dead mentality. I am willing to suspend belief for a bit to enjoy the game.

    DrunkMc on
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    urahonkyurahonky Cynical Old Man Registered User regular
    edited December 2008
    The game was never "fooked" from the beginning. I went through the game twice and never ran into any problems with the game. Supposedly the patch came out and "fixed" some stuff, but really if you're interested in the game I'd say go for it.

    I think people hyped it up too much in their heads or something.

    urahonky on
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    LucascraftLucascraft Registered User regular
    edited December 2008
    I'd say the game is worth playing once. The story is good, and it sheds an interesting light on events that lead right up before A New Hope.

    However, the game was glitchy as hell and suffered terrible framerate issues in places where a lot of physics stuff happens all at once. I've heard that the framerate issues are not as bad on the PS3 as on the 360. Unfortunately for me, I got it for 360. I had framerate issues as early in the game as the prologue stage where you play as Darth Vader. The part in which some of the wookie huts collapse made my XBox chug. And make no mistake, there are plenty of other heavy framerate issues scattered throughout the game.

    Not to mention the unbearably long load screens every time you pause the game. Oh, and don't forget about all the places where you can get your character stuck and are forced to reload if you explore too much.

    Yes, the story is good. Its worth seeing once. But the gameplay does not hold up, and can be quite frustrating at times.

    Lucascraft on
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2008
    DrunkMc wrote: »
    Lanrutcon wrote: »
    Any Star Wars game where lightsabers don't insta-dismember whatever you hit makes me shake my head.

    That being said: mp Jedi Knight Academy was the shit.

    meh, it'd be almost impossible to make a game challenging and interesting and keep the one hit dead mentality. I am willing to suspend belief for a bit to enjoy the game.

    I didn't really play much of this game, but I honestly think I'd enjoy a game where the only difficulty lay in fighting other jedi and Big McLargeHuge boss monster type things.

    I mean, if I'm a sith apprentice and have all this force power, I REALLLLLY don't want to have to hit a common stormtrooper with my lightsaber 3-5 times just to get a generic death without dismemberment. I want to be able to laugh as I cut through a couple dozen troopers in a row, then nod in appreciation as something big and potentially dangerous shows up to try and wreck my fun.

    Left 4 Dead does that kind of gameplay pretty well; only on the highest difficulty setting are standard infected anything more than annoyances. But the special infected can be really damaging.

    Rius on
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    SAW776SAW776 Registered User regular
    edited December 2008
    Lanrutcon wrote: »
    Any Star Wars game where lightsabers don't insta-dismember whatever you hit makes me shake my head.

    That being said: mp Jedi Knight Academy was the shit.

    Except that the expanded universe for SW says that there is material that can take multiple blows from lightsabres. So just assume everyone is wearing that!...even though lightsabres are virtually non-existent in the time of the game.

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    AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited December 2008
    I don't think there's any way to patch a game to not suck.

    AbsoluteZero on
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    SAW776SAW776 Registered User regular
    edited December 2008
    I don't think there's any way to patch a game to not suck.

    If only.. then I might pick up Lair.

    SAW776 on
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    KorKor Known to detonate from time to time Registered User regular
    edited December 2008
    DrunkMc wrote: »
    Lanrutcon wrote: »
    Any Star Wars game where lightsabers don't insta-dismember whatever you hit makes me shake my head.

    That being said: mp Jedi Knight Academy was the shit.

    meh, it'd be almost impossible to make a game challenging and interesting and keep the one hit dead mentality. I am willing to suspend belief for a bit to enjoy the game.

    Not really.

    Just instead of having one small room with 4 guys in it, focus around having 1 large room with 40 guys in it.

    I'm picturing that clone wars cartoon (the good one) with mace windo destroying like 500 droids with that giant hammer ship thingy.

    Kor on
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    FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2008
    Someone translate please.

    EDIT: the 2nd post.

    The problems of PC Gaming have gone to consoles, which are becoming more and more like PCs.

    EDIT:
    Dammit, beat!
    Kor wrote: »
    For example, Nintendo has a strict policy on not allowing games to be patched on their systems. Sometimes its nice, because the games feel overall more finished, but once in a while a shitty bug does get thru, and there isn't a damn thing to do about it.

    They apparently waive this when games are found to have buffer overflow issues that allow the installation of homebrew. (Zelda Twilight Princess)

    TP was never patched, except for the cannon save glitch which NIntendo replaced for free by actually switching discs. It is literally impossible to patch a disc game on the Wii.

    The save file deletion is something they patched into the dashboard.

    But not like it's anything new. Nintendo has been updating their games for ages - there's at least 4 versions of Ocarina of Time on the N64 alone with various bugfixes, but nobody cared back then because the save files couldn't be used on later versions anyway.

    FyreWulff on
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    LanrutconLanrutcon The LabyrinthRegistered User regular
    edited December 2008
    SAW776 wrote: »
    Lanrutcon wrote: »
    Any Star Wars game where lightsabers don't insta-dismember whatever you hit makes me shake my head.

    That being said: mp Jedi Knight Academy was the shit.

    Except that the expanded universe for SW says that there is material that can take multiple blows from lightsabres. So just assume everyone is wearing that!...even though lightsabres are virtually non-existent in the time of the game.

    Ok, but am I the only one that thinks a badass Star Wars game with insane amounts of lightsaber dismembermant would be awesome? You know, force jump into group of 20 stormtroopers, swing lightsaber...wander off into the sunset leaving a mess of crippled troopers screaming while they bleed to death in your wake.

    Force lightning some squirrels.

    Lanrutcon on
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    Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited December 2008
    Lucascraft wrote: »
    However, the game was glitchy as hell and suffered terrible framerate issues in places where a lot of physics stuff happens all at once. I've heard that the framerate issues are not as bad on the PS3 as on the 360. Unfortunately for me, I got it for 360. I had framerate issues as early in the game as the prologue stage where you play as Darth Vader. The part in which some of the wookie huts collapse made my XBox chug. And make no mistake, there are plenty of other heavy framerate issues scattered throughout the game.

    Haven't experienced this on my 360. It's not a new SKU, either. Just a Zephyr model.
    Not to mention the unbearably long load screens every time you pause the game. Oh, and don't forget about all the places where you can get your character stuck and are forced to reload if you explore too much.

    The pause screen delay was improved by the patch, and a hard drive install cuts it down further.

    Only happened to me once in three plays through the game. On Imperial Kashyyyk, I hit a part where I fell through the map. Not a big deal, it's happened in GTAIV. In that game, I lost progress on a mission when it happened. Not so in TFU, I just reloaded the save from the previous room.

    Zoku Gojira on
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    SebbieSebbie Registered User regular
    edited December 2008
    I rented this game around the release date and devoured it. Let it be a testament to how I think it was never fooked in the first place. All this hate is all jibba jabba! :)

    Talk about this patch making the game better is making me salivate a bit, I might have to actually buy it now to try and complete the achievement (I didn't buy because it came out around the same time a bunch of other games).

    Sebbie on
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2009
    I can't give an opinion on this I'm too biased and know it, but I will answer any technical questions about it if anybody has any.

    Morninglord on
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    Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited January 2009
    I liked it at launch, too. Feels a bit more polished with the patch, but I had fun with it from the start.

    Zoku Gojira on
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2009
    Patch has made a lot of changes.

    Enemies don't attack from offscreen either as often or at all.

    Enemy damage has been gutted across the board, for the better.

    Enemy attacks have been completely deprioritised so that the apprentice now cuts through and interrupts them like butter.

    The force powers have had their physics like knockback force, distance and arc significantly upgraded. Max level force push used to be like a cone in front of you and wouldn't knock back that far. Now it's like a blast wave starting 180% either side of the apprentice and travels down the corridor destroying and smashing everything and knocking people close to you a million miles away.

    Also the triple grip move used to only throw the middle one a decent distance the other two really didn't travel far. Now it works properly.

    Bosses had their blocking and countering chances reduced. I was able to do a popup attack on the second last boss and previously he would autocounter on the second attack.

    Targetting has been very obviously adjusted to target enemies. No more locking onto the crate the enemy is hiding behind, instead it autolocks onto the enemy skipping the crate.

    I do in fact occasionally have problems when I want to grab an object instead of an enemy now, a complete reversal of the previous problem. Although I quickly adjusted to simply relying on using enemies as objects. :D

    You can also block faster and block in the middle of combos.

    It really is a better game now.

    Morninglord on
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