Sup I've been working on this system for about a year and a half now and I'd like to get some folks who has some sparetime to try it out.
N00b Of Clandestein
and what the hell is it
Because I get tired of overly complicated settings where a player might have a hard time stretching themselves to (even though folks here accomplish it with great effect) or embelleshing in roles of ancient demigods with a millenia and a half lifespan only to seem totally out of context with the acting- I created this game where people are only expected to play as the one thing they wont go wrong in - themselves... or similar archetypes thereof.
In this game people start one step away from themselves and from there progress leaps and bounds in accordance to the situation that arises before them. A plain clothes fantasy for lack of a better term.
This is where the fantasy kicks in.
In n0c, the setting is negligible, people can start from where they sit and inevitably some great situation will pull them away to a start of an adventure. From there are the untested parts of the game, lengths and distances in which current beta players have yet to cover. Bear with me- people have yet to reach level 10 in this engine.
Huh? (aka Setting)
Players are anonymously mailed a keychain and glasses with nothing to go on but a manual. What results is that they are taken to a globally immersive virtual realm reminiscent of MMORpgs with nothing but the clothes on their backs (and maybe the knife in their pockets). In here is a mirror of their current world after facing a post apocalyptic collapse- where man has to start again, and in their former cities are inconcievable beings that prey on them. Monsters being the long and short of it.
While players dont exactly share in the plight of this new humanity they have been welcomed as beings of legend in this displaced world of witches, knights, gunmen, dinosaurs, and pop up ads.
From there its adventure time. Take what you learned in this world of simulations and meta gaming and see what you can make of this place. Of course, I ask that you dont die - respawning is gonna hurt more than you think. Sounds Fun Where do I sign up ?
Just reply to this thread if you're interested, I'd be more than happy to post all necessary info involved in playing this game.
added that and possible spirit you may use to bet on this roll. Spirit being the quintessential HP of this game. Should you run out of it, you leave your character's fate to the GM's hands. Other than that it should be easy to carve out your own legend from scratch.
Die used so far is a d10, difficulty rolls are decided by bogey die (d6 times d10) , an enemy's stat pair (spd+endurance to determine AC for example), or science (1str accounts for 10lbs, 1spd crosses one square etc)
Turns are approached with an AB approach. Where one side goes(no particualr turn order necessary) , and the other reacts and Vis a vis. Reacting incurs a speed roll in which the player tries their best to stimey the enemy's attempts until their turn comes.
There are 5 attributes to Player generation, Class, Stats, Skills, Element, and Race - but since everyone's playing human for now let's just scratch out Race.
Player Classes can pick from 6 base classes.
Squire-Warrior, Fighter Types
Esper- Caster, Puzzlegame types
Kit- Bookworm, Logistic support type
Scout- Survivalist, hard to kill types
Vagrant-Adventurer, All around custom types
Stats-Players usually start with a predetermined spread of stats according to their class.
Those stats are usually:
Will(Will) - Your ability to have a strong mental reserve keeping a clear head in the most demoralizing situations will keep you sharp. Also your ability to make things explode with your mind.
Str(Strength) - Your body's ability to outwardly affect/go against other physical elements.
End(Endurance) - Your body's ability to continue working under great stress, wounds, and disadvantages
Spd(Speed) - Rate at which you kick ass. Or run like hell away from something that does it better.
Tek(Technique) - For lack of a better definition, applying what you know to making effective actions.
Emp(Empathy) - Your ability to take things in, see minute details, and feel things others brush off
The sum of these stats are usually how much Spirit you have. And on beginning games, most people start on 35spirit.
On top of this initial setup are 5 anything points. That's right, ANYTHING. Put these 5 points into any stat you choose ,OR Skill ranks that you may consider useful or character relevant. Adding on to stats will also increase maximum spirit.
From Necromancy to Pie Baking , you can assign an Anything point to one rank of a skill. How these skill ranks apply can be pretty open to interpretation. For example, one can have a skillrank in using heavy weapons which leads to that added +1 advantage to using heavy weapons, and the added perk that you actually know how to handle heavy weapons and not fuck up like everyone else attempting to go commando. The more specific the skill is, the sooner players will gain useful abilities every 2-3 ranks or so in said skill.
So say someone had placed 5 points in pistol combat, they'd likely 1 or 2 handy abilities from this on top of the +5 they're already getting for rolls. For these kinds of things I leave it to the Player to tell me what they want their character to work towards, and go from there. Theres a great list of weapon proficiency skills but I'm not too concerned about posting that for now.
Your player will usually have a Class Skill at the start, as a first step to discovering their potential. What , however, is dependent on their aligned element (9 flavors to choose from)
-Elements- Be it in their character, the way they think or in their build, Players are assigned an element which may affect subtle aspects about their journey or save them on a full moon.
>Luminas-The brilliance of light and truth
>Vitas- The Growth of Life
>Terras- The Stability of the Earth
>Aquas- The Universality of Water
>Aerias- The Freedom of the Wind
>Firas- The Sacrifice of Fire
>Chronos- The Passing of Time
>Abysmas- The Emptiness of Shadow
>Pandoras- The consistency of Chaos
And of course when leveling up, players get more AP, and their general stats/spirit increase in accordance to their class and level.
To advance to the next level, players first need to gain 100exp. To advance to the next level after that is 200, then 300 then 500