Alright, a while ago another forumer wanted to do a Let's Play of Riven but couldn't due to technical problems. I decided that doing such a LP would be a great idea and that it would be really fun to do, so I asked to take the project off of his hands. Now, I'm aware that quite a few LPs end up really lame and wastes of time, so if I start tending in that direction do go ahead and warn me. I'm going to start with a short explanation of Myst, since it's rather integral to the plot. I'm going to finish this update later, but now, without further ado:
EASTER EGGS:
It was brought to my attention that upon the original shipping of the game Riven there was a website made by the developers. The website features five riddles, each riddle pointing to the location of an object in game that needs to be clicked. Once all five are clicked, the easter eggs in the game become available. As part of my playthrough, I'm going to have all of you attempt to figure out the riddles. Now, you're not allowed to help if you already know the answers, and the answers are readily available on the internet so be careful what you look at. The link to the website with the riddles is:
http://cho.cyan.com/
Let's Play Riven!
Introduction: Myst Flava
How do we begin? Let’s start with the original Myst.
This is Atrus.
He’s a writer. Not a normal writer, however; his books literally whisk you away to exotic fantasy worlds, allowing you to explore environments unbounded by reality, and become intertwined in an epic tale spanning the full range of emotions and desires! For instance:
This book not only enamors you with enough sultry romance and blunt sexual innuendo to make any parry-menopausal woman swoon, but it truly puts you in the position of a black woman having sex with a white man; how novel! Honestly, there has never been a book this good by an author who can’t properly spell the word flavor. I highly recommend it for those lonely nights before you cry yourself to sleep surrounded by your many cats.
Oh, and I suppose he also writes “Ages”, which are books that can transfer you to worlds that exist on alternate plains of reality. You know, every writer has to make money, I guess, if only to fund their true passion.
Regardless, the story starts with Atrus jumping through an inter-dimensional crack into a starry expanse and at the same time using his “linking book”, transporting himself safely away while the book falls into oblivion. We, at this point, do not know why he did this. Presumably he just really wanted to get rid of that damn book. Anyway, we’ll find out exactly what happened in due time.
The important part is that you, the unwitting hero, have found this book that Atrus failed to destroy. I guess he didn’t really expect someone to be hanging out in a random starry abyss in a rift between dimensions. It just so happens that you find it the perfect location for an afternoon stroll, despite the fact that it is a vacuum devoid of all matter.
Anyway, upon seeing the book, you immediately realize that this must be written by Atrus, easily identifiable by his signature intentional misspelling of the title, Myst. You crack it open hungrily, praying that it is indeed the stunning sequel to Caramel Flava that you’ve always dreamed of (Mr. Twiddles would be so pleased to know what eventually became of Shanaynay and her enticing romantic trysts). Alas, it is not. Instead, you find a moving picture of an island. Mesmerized by this moving image you take the only logical action and touch it. However, upon touching it you are taken to the mysterious island home of Atrus, Myst, and a grand story of subversion and betrayal unfolds before you.
You still kind of wish that it was the sequel to Caramel Flava instead, though.
Introduction 2: Myst Flava 2
On the island of Myst you discover that Atrus’ library has been destroyed, and the majority of his books have been burned. Additionally you find that his two sons, Sirrus and Achenar, are trapped within red and blue books, with red and blue pages beside them.
Sirrus
Transcript:
Sirrus: Who are you...*static*…
Sirrus: Bring me the red pa….*static*….
Sirrus: I can’t…I can’t see you…*static*….
Sirrus: No, move the antenna…*static*…no, to the left….*static*…
Sirrus: What are you do...*static*….god, we just should’ve gotten cable….*static*….
Picking them up and peering inside allows you a static-y view into the world where Atrus’ sons are held, and you quickly find that adding red and blue pages to the red and blue books (respectively) makes it much easier to see them. And so, you go on a quest, finding Atrus’ various linking books about the island of Myst, traveling to the Ages, and bringing back red and blue pages to attempt to free Atrus’ sons.
Along the way you discover a twisting tale, as you witness the fancy-pants excess and drug-filled rooms of Sirrus and the literal dead-bodies-stuffed-inside-crates belonging to Achenar throughout the various Ages. Eventually, upon bringing all the pages back to both books, you find that each blames the other for the unfortunate series of events that have lead up to this situation, and tells you to retrieve the final page for their book from within the fireplace. They also tell you not to touch the book inside.
You attempt to do as they tell you, but you cannot resist. You already know they have both been overcome with greed in the past. What if this is the true sequel to Caramel Flava, and they merely wish to have it for themselves? Can Shananay’s secret affair with that upper-class married businessman really last? Would Mr. Twiddles ever forgive you if you didn’t find out? What could a little peek do?
Anyway, you find that, rather, the book is a link to an Age in which Sirrus and Achenar had trapped their father! Secretly despising his overly saccharine and embarrassingly sultry romance novels, they conspired to destroy his library and trap him inside the city of D’ni. They, however, fell prey to Atrus’ own trap; special books that he wrote to catch anyone going through his library, and all along you had been unwittingly aiding them in their escape!
You piece together the location of the missing page of Atrus’ linking book back to Myst and return it to him in D’ni, allowing him to return to Myst and punish his sons once and for all.
Atrus: “Oh Dad, sure, we love your novels. They’re so…romantic” they said. Well, I’ll show them! If you like them so much you won’t mind spending the next 20 years in them!
And so Sirrus was forced to forever become a juvenile delinquent finding the drive to turn around his lifestyle through the love of an older woman police officer, and Achenar would ever become a love slave aboard an alien vessel, serving with four other men to please the sultry female alien overlord. For now, that is where their story ends, but be assured, this is not the true end for them…
Anyway, after heroically rescuing Atrus from a lifetime imprisonment within the walls of a dead city, besting the evil plotting of his two wayward sons, he gently shoos you away. “Really, that was great and all, I really appreciate it, but I have writing to do.” He then returns to scribbling in his book just the way you found him, the way he presumably has been scribbling for years and years of solitude. As a reward, though, he permits you to go back to all those places you’ve already been. Gee wiz, thanks Atrus! That’s exactly what we wanted!
Little did you know at the time, Atrus had much more important matters on his mind…
And not just Caramel Flava 2.
Bonus:
Here's the endings you could get if you did it the wrong way, by either helping either of the sons or going to D'ni before you got the missing page.
http://www.youtube.com/watch?v=yYhCjXbG0ko
Exposition: How I book?
Before we begin our adventure it’s important that we understand how linking books work. Now, I’ve only read half of one of the books and played games one through four, so my knowledge is incomplete, but perhaps I can explain well enough that you all understand what is going on.
Many years ago a lot of bald people lived in a cave. These were no ordinary cave-dwelling-bald-people, however, they possessed a special ability called “The Art”. Through The Art they could write, using special paper and ink, magical “linking books”. These linking books would, upon touching the picture inside them, transport you through space and time into alternate realities. Through careful writing the bald people could specify exactly what kind of world they wanted to link to, down to particular details like objects and terrain. It is unclear whether they were actually creating these new worlds or simply linking to infinite pre-existing realities. Then, later, most of the bald people died. I didn’t read that far. Maybe that guy who was speaking their language can tell you why. By the way, they were called the D’ni. Also, Atrus, and his father, Ghen, are descendants of the D’ni, who learned The Art and can write their own books. Ghen blows at it, though.
Now, there are some particular rules about book usage that are worth knowing:
In order to return to the world you came from, you must have a linking book back to that world. For instance, in Myst, you could go to the various ages, but you had to find the linking book back to Myst in order to return to it. This is very plot important, as someone can become trapped in an age if their linking book out is destroyed.
You can bring animals and objects through the books with you when you link into them. This is also extremely important, as this is how you bring your return books back with you in the first place. It also makes it possible for you to nest ages (linking books to ages hidden in ages). This is how we were able to bring Mr. Twiddles and Deborah along with us, and why we were not naked upon arriving in Myst.
Multiple books can link to the same place. It’s not explicitly explained but I imagine this just happens when you copy a book word for word. You can also have books that link to different spots in the same the world, but I’m pretty sure that you can’t link to a different spot in a world that you’re already in. That sounds potentially space-time collapsing to me.
There are special books called “prison ages”. When you touch one of these you are transported inside the book and you are stuck looking back out through the picture. It sounds really uncomfortable to me. The only way to get out of a prison age is to have someone else touch the picture, in which case the person who touched the picture gets sent into the age and whoever was stuck inside is released. Of course, Myst IV completely retcons all of this and says that prison books are just ages that have their linking books back out destroyed, but these books functioning in the original manner are crucial to the plots of both Myst and Riven. Go figure.
There is one final type of book, that of the erotic romance novel. These books function differently, in that you read them and then the alternate world does not manifest itself physically but rather in your very soul. These books are by far the most powerful and well-cherished. They are incredibly plot important.
Next up: I will
finally get to starting up Riven. It might just so happen that I need to retrieve the discs from my girlfriend, so the next update may take a little while.
Posts
PSN:RevDrGalactus/NN:RevDrGalactus/Steam
I don't have the patience to go back and play the older games.
XBL: Torn Hoodie
@hoodiethirteen
She was 18. I was 9.
Introduction 2: Myst Flava 2
Sirrus
Transcript:
Sirrus: Who are you...*static*…
Sirrus: Bring me the red pa….*static*….
Sirrus: I can’t…I can’t see you…*static*….
Sirrus: No, move the antenna…*static*…no, to the left….*static*…
Sirrus: What are you do...*static*….god, we just should’ve gotten cable….*static*….
Picking them up and peering inside allows you a static-y view into the world where Atrus’ sons are held, and you quickly find that adding red and blue pages to the red and blue books (respectively) makes it much easier to see them. And so, you go on a quest, finding Atrus’ various linking books about the island of Myst, traveling to the Ages, and bringing back red and blue pages to attempt to free Atrus’ sons.
Along the way you discover a twisting tale, as you witness the fancy-pants excess and drug-filled rooms of Sirrus and the literal dead-bodies-stuffed-inside-crates belonging to Achenar throughout the various Ages. Eventually, upon bringing all the pages back to both books, you find that each blames the other for the unfortunate series of events that have lead up to this situation, and tells you to retrieve the final page for their book from within the fireplace. They also tell you not to touch the book inside.
You attempt to do as they tell you, but you cannot resist. You already know they have both been overcome with greed in the past. What if this is the true sequel to Caramel Flava, and they merely wish to have it for themselves? Can Shananay’s secret affair with that upper-class married businessman really last? Would Mr. Twiddles ever forgive you if you didn’t find out? What could a little peek do?
Anyway, you find that, rather, the book is a link to an Age in which Sirrus and Achenar had trapped their father! Secretly despising his overly saccharine and embarrassingly sultry romance novels, they conspired to destroy his library and trap him inside the city of D’ni. They, however, fell prey to Atrus’ own trap; special books that he wrote to catch anyone going through his library, and all along you had been unwittingly aiding them in their escape!
You piece together the location of the missing page of Atrus’ linking book back to Myst and return it to him in D’ni, allowing him to return to Myst and punish his sons once and for all.
Atrus: “Oh Dad, sure, we love your novels. They’re so…romantic” they said. Well, I’ll show them! If you like them so much you won’t mind spending the next 20 years in them!
And so Sirrus was forced to forever become a juvenile delinquent finding the drive to turn around his lifestyle through the love of an older woman police officer, and Achenar would ever become a love slave aboard an alien vessel, serving with four other men to please the sultry female alien overlord. For now, that is where their story ends, but be assured, this is not the true end for them…
Anyway, after heroically rescuing Atrus from a lifetime imprisonment within the walls of a dead city, besting the evil plotting of his two wayward sons, he gently shoos you away. “Really, that was great and all, I really appreciate it, but I have writing to do.” He then returns to scribbling in his book just the way you found him, the way he presumably has been scribbling for years and years of solitude. As a reward, though, he permits you to go back to all those places you’ve already been. Gee wiz, thanks Atrus! That’s exactly what we wanted!
Little did you know at the time, Atrus had much more important matters on his mind…
And not just Caramel Flava 2.
Bonus:
Here's the endings you could get if you did it the wrong way, by either helping either of the sons or going to D'ni before you got the missing page.
http://www.youtube.com/watch?v=yYhCjXbG0ko
I still have my Riven discs, but there's so much loading and whatnot that I never wanted to play it.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Don't watch if you don't want some of the puzzles spoiled for you. But if you don't mind, click away.
I couldn't really get into riven. After I heard there was lots of reading, I was all Meh. where is the adventure? where is the action and spell casting and crazy comedy stuff I wanted?
I will give you huge points for making fun of myst with this lets play.
Bunting, Owls and Cushions! Feecloud Designs
But tell me.
But.. really?
This may interest you. All three of the Myst novels in one book for $13.
Edit: Supposedly, A movie based on the second book is being made. I don't have high hopes for it.
Well, what did you expect?
Ooh interesting, never knew there was a third book.
The movie could be interesting but i bet it will blow...
Bunting, Owls and Cushions! Feecloud Designs
Man, the Myst movie sites comment section is pure hilarity.
Steam, PSN, XBL, Xfire and everything else JamesDM
Exposition: How I book?
Many years ago a lot of bald people lived in a cave. These were no ordinary cave-dwelling-bald-people, however, they possessed a special ability called “The Artâ€. Through The Art they could write, using special paper and ink, magical “linking booksâ€. These linking books would, upon touching the picture inside them, transport you through space and time into alternate realities. Through careful writing the bald people could specify exactly what kind of world they wanted to link to, down to particular details like objects and terrain. It is unclear whether they were actually creating these new worlds or simply linking to infinite pre-existing realities. Then, later, most of the bald people died. I didn’t read that far. Maybe that guy who was speaking their language can tell you why. By the way, they were called the D’ni. Also, Atrus, and his father, Ghen, are descendants of the D’ni, who learned The Art and can write their own books. Ghen blows at it, though.
Now, there are some particular rules about book usage that are worth knowing:
In order to return to the world you came from, you must have a linking book back to that world. For instance, in Myst, you could go to the various ages, but you had to find the linking book back to Myst in order to return to it. This is very plot important, as someone can become trapped in an age if their linking book out is destroyed.
You can bring animals and objects through the books with you when you link into them. This is also extremely important, as this is how you bring your return books back with you in the first place. It also makes it possible for you to nest ages (linking books to ages hidden in ages). This is how we were able to bring Mr. Twiddles and Deborah along with us, and why we were not naked upon arriving in Myst.
Multiple books can link to the same place. It’s not explicitly explained but I imagine this just happens when you copy a book word for word. You can also have books that link to different spots in the same the world, but I’m pretty sure that you can’t link to a different spot in a world that you’re already in. That sounds potentially space-time collapsing to me.
There are special books called “prison agesâ€. When you touch one of these you are transported inside the book and you are stuck looking back out through the picture. It sounds really uncomfortable to me. The only way to get out of a prison age is to have someone else touch the picture, in which case the person who touched the picture gets sent into the age and whoever was stuck inside is released. Of course, Myst IV completely retcons all of this and says that prison books are just ages that have their linking books back out destroyed, but these books functioning in the original manner are crucial to the plots of both Myst and Riven. Go figure.
There is one final type of book, that of the erotic romance novel. These books function differently, in that you read them and then the alternate world does not manifest itself physically but rather in your very soul. These books are by far the most powerful and well-cherished. They are incredibly plot important.
Next up: I will finally get to starting up Riven. It might just so happen that I need to retrieve the discs from my girlfriend, so the next update may take a little while.
I...I don't really know of the easter eggs. I suppose I have research to do?
EDIT: Oh damn, I looked them up. That's hardcore.
Should I post up all the riddles and have you guys try to figure them out?
I'll put it up in the OP.
I actually found it the other way around. There was one puzzle in Riven that I can think of that I would've never found out if I didn't look online for a solution. Myst didn't really have anything that was that impossible, but then again, I beat it over the course of ten years or so.
Did you forget about the underground mine cart ride on the either first or second island? The one where you had to figure out that in order to escape, you had to instinctly know the sounds were cues to directions? I was so frustrated at that puzzle that I was within inches of drawing a map of the tracks to figure it out.
Actually, that's where I quit the game for about six years, and then actually repurchased the game when I finally realized the solution just out of the blue.
Yeah, that part was pretty hard. It was incredibly less challenging if you did the Mechanical Age first, because they use the same sounds as directions for the rotation of the giant gear house.
I really need to get that Myst reader and the 10th anniversary dvd.
That age was probably one of the easier ones for me, I don't know how you guys had problems with it. :P The entire game was pretty easy actually, though I had trouble with the keyboard part because I had a pretty shitty short term memory and so I tried to copy it down but I kept drawing the keyboard wrong.
Riven was insanely hard compared to Myst.
Revelation is only tough because of Spire, really.
III and IV languish and make me sad the series went to hell.
猿も木から落ちる
I'm really looking forward to this LP for nostalgiac reasons, and would love more input from people who have played the games beyond Riven - and recommend me ones to try and onese to skip (and why).
I did draw it out. It didn't take long. In all, I beat Myst in a little over 6 hours, though I didn't get around to playing it until I was 15 or so.
I never got around to any of the sequels, so I'm looking forward to this, because really, it's not like I'll ever play Riven at this point. I can't finish the games I already have. ;-)
Riven gave me headaches, though. Base 25 numeral systems, that board with the colored marbles....