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I didn't really care for Advance Wars: Dual Strike just because the character banter got in the way of gameplay - which is sad because I loved the GBA games. I've heard I should give Days of Ruin a shot though.
I didn't really care for Advance Wars: Dual Strike just because the character banter got in the way of gameplay - which is sad because I loved the GBA games. I've heard I should give Days of Ruin a shot though.
CO Powers become nearly impossible to use in DoR, and their effects are not as extreme. You CO can sit in any unit, giving it a power boost. It's the only unit that can build the CO guage.
The story appears dark (okay it is,) but asking for hints on each map always gives lots of giggles.
It's amazing how unfun Rondo of Swords is. I got to a level where I had to attack a castle with archers along the walls, and just said screw that, took the game out, and never put it back in again.
The DS is easily the home of the best console based strategy games. So, what are you folks hooked on?
Personally I love Battles of Prince of Persia, Ninjatown, Civ Revolution, Age of Empires: Age of Kings, and just got addicted to Disgaea.
I'm curious on the new Age of Empires game, Populous, End War, Lock's Quest (I've heard is kind of a strategy game), and Final Fantasy Tactics.
Mythologies is awesome. Off the top of my head, highlights include:
Units no longer all have 100 health.
Siege can move and fire on the same turn (true for all the missile units I've used)
Counters are far "harder" (your archers will die to swordsmen ... barring upgrades)
Hero Powers are more limited. Each Hero only has the one power, and they vary in usefulness. Variable recharge times.
The Culture can be customized a little, as each Culture gets 3 major deities, and each of those gets (with some overlap) a minor pantheon. Some of the minors are locked, which I've not played with yet, so I don't know how they work; each major also gets a unique minor.
Deities give God Powers, one use (from what I understand), potentially very powerful. Each minor deity gives you one Myth unit; so playing as Greece, I can field Chimeras and Medusas (Medusi?) depending on who I choose as I age up. 4 Ages, so 4 God Powers, 4 myth units.
Research is... stranger, now. I don't especially care for it. Each building has a couple (2-4, depending on age and structure, I believe) researches relating to it. The stable, for instance, gives Improved Cavalry and Veteran Cavalry; perhaps others. I haven't had a chance to get really in-depth with it yet, but there's far too much overlapping technologies for my tastes; Egypt and Greece, for example, can both research Tombs for a discount on Hero ressurection.
Colors! When you activate a unit, places it can move are orange, creatures it can potentially attack are red (if I select a swordsman, there might be an archer 5 spaces away whom he can attack... but I have to move him first; the highlight is done at the start of the turn, not a dynamic thing); and places it can build are blue.
Greece and Egypt have dedicated worker bees - but they're not nearly as weak as the villagers. Norse has a worker/basic infantry.
Buildings can now be built on all 8 squares around a town center; towers still require a diagonal.
Egypt can build mine shafts around the main gold mine (similiar to the old mill/farm arrangement, which they retain); Greece can only build a gold mine. Norse drops an ox cart on the gold/wheat and calls it a day.
Battles can be skipped on the fly; as I said earlier, occasionally you just want to run through a battle, but sometimes you want to see a Sphinx wipe out a Giant Scarab.
Very strange, but nice. A little slow down when selecting workers, especially for Egypt.
Final Fantasy Tactics 2 has my endorsement. I've logged 50+ hours while playing on and off during this past year, and I feel like I've only scratched the surface - but it's not daunting, and it doesn't drag. It just kind of... goes. If you've played any other FF tactics game, or you enjoy Strategy RPGs, or have played Tactics Ogre, or... I don't know, check it out on YouTube or something. I think you'll like it. Allows me to scratch my RPG itch, and involves at least some strategic thought.
Tactics A2 gets a lot of hate for its story (as it should, it's an even worse story than the original Advance game), but you might try it out if a friend has it; see if it's your thing, you know? Sort of a my-first-tactical-RPG vibe to it, though, so it will be fucking easy if you're a veteran. Also check Disgaea.
All of the Advance Wars games are really great, Days of Ruin is the best of the DS ones.
Final Fantasy Tactics Advance 2 is really fun but I found it way too easy. Otherwise a great game with a ton of playtime.
I love giant robots but Front Mission DS felt really dated to me, it's pretty much a straight port and a lot of the mechanics just seem tedious now.
No idea about the sequel but don't buy Luminous Arc, it's pretty average for a SRPG but suffers from some really really awful slowdown, especially at the end of the game, to the point of being almost unplayable.
Akira on
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited January 2009
Lock's Quest is definitely a hidden gem. The main game mode you'll find yourself playing is a variation of Tower Defence.
Alternating rounds of "Build" and "Battle," you run your little dude around the map putting up walls and building different turrets, traps, and other shit (i'm not that far in yet). When "Battle" mode begins, you can actually run around and fight the clockworks that come or you can just run around and repair walls/turrets as they take damage.
There are little "mini-games" for fighting and repairing. To repair, you crank the little knob back a certain amount of times. Fighting involves pressing numbers in a certain order to give yourself a damage boost.
I also ran into a section where it was basically "Defend your Castle" for a round.
The whole thing is laid against an RPG-type background, where you can talk to characters and follow the storyline of the game.
I've just started playing Robocalypse as well, which seems halfway decent. It seems kind of unresponsive, as you need to plant down "Action flags" for your lower-end units to flock to, instead of controlling them directly. Except they don't seem to want to listen to me, the fucking robots.
I am looking forward to Age of Mythologies. I really need something to ween me off Civ Revolutions. That being said these games (AW/Civ) seem to be something that I can replay for tens of hours - perhaps I should just start playing games with no replayability, it might be more healthy for me
I'm gonna give the atypical dissenting opinion on Lock's Quest - the game itself is pretty damn good, but the controls are far too sloppy for my taste. I really wanted to love it, and put a good amount of time in, but it just wasn't worth it in the end to struggle with the stylus. However, if you really love tower defense and find LQ for cheap at some point, it would probably be worth it.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Ninja Town is also basically just a "tower defense" game, but with cute, cuddly ninjas. Definitely worth a purchase at some point. I haven't played any of the multiplayer though.
I always hear about Lock's Quest. What is bad about the controls?
The stylus just isn't precise enough in the game. First off, getting the structures into the place that you want in the beginning "build" phase is clunky, with pieces sticking in the wrong area, flipping at weird angles, and often obscuring others from being manipulated due to the forced camera angle. This really wouldn't be that big of a deal, but each build phase is timed, and having to struggle with placing each piece wastes precious time. I didn't have to restart much because of this, but it was a definite frustration going into each battle.
Then...well, once you're in a battle, things get hectic. Lock's Quest has a frantic pace what with having to fight enemies and repair walls/turrets, which is great, but adding messy controls to an already neck-and-neck game adds unnecessary frustration. Trying to select one specific enemy or structure for Lock to go to can be rather difficult with everything else going on, and Lock's pathfinding through the levels can't be trusted. There were plenty of times where I would select something for him to go to where I would start analyzing the battlefield for strategies, only to look back at Lock and see him stuck on some structure/enemy/decoration while being whaled upon by enemies. Now, this can be avoided by always dragging him places instead of clicking, but it still happened frequently enough.
Now, I haven't seen very many people who were as irritated by this stuff as I was, but ultimately I just didn't want to play anymore. Like I said, if you want it and can get it cheap, I'm sure you'll be happy with the purchase. But I wouldn't recommend it as a full-priced game.
I need to try Ninja Town out, game looks like fun.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
It's amazing how unfun Rondo of Swords is. I got to a level where I had to attack a castle with archers along the walls, and just said screw that, took the game out, and never put it back in again.
That was a fairly easy level (sorry for being that guy). It is a game that demands perfection in unit placement and movement, which can make it seem more like a cruel puzzle game than a SRPG. It's pretty good, though, as long as you're prepared for the difficulty.
Wasn't there a Fire Emblem game coming out to the DS? What happened to that?
It's out in Europe (Came in very much under the radar. No adverts, middle of holiday season, most stores got 1-2 copies and kept them under the counter). Graphics are excellent, story is forgettable and hard mode (for FE veterans) is insane. Consensus is above Sacred stones, level with RD and below PR and Blazing sword (though I'm sure you'll find plenty of dissenting views). If you've not played FE before this would be a bad game to start with.
The Fourth Estate on
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DomhnallMinty D. Vision!ScotlandRegistered Userregular
I bought that recently. I got to mission number 14 and then I kinda got stuck. Battles take a lot longer than I like.
I'm currently playing Golden Sun for the second time.
Golden Sun is easily one of my favourite JRPGs.
Domhnall on
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GuibsWeekend WarriorSomewhere up North.Registered Userregular
edited January 2009
Civ Revolution on the Ds, if you can get past the crappy visual, is a excellent game.
I would recommand Final Fantasy Tactics A2. I personally didn't play it yet (it's actually on it's way to my house right now, bought it last week) but I'm still playing the First one on GBA (more than 60 hours logged in) that I'm trying to wrap up before getting the DS version. The story is indeed on the "light" side, but the gameplay remains fun.
As for Fire Emblem on DS, there is a remake of the original first one being release next month in North America I believe.
I bought that recently. I got to mission number 14 and then I kinda got stuck. Battles take a lot longer than I like.
Oi, mission 14 is one of the hardest missions to beat in a reasonable amount of days. Try to take out the cruiser with gunboats and sink the b-ship with your sub. Take out the plasma rocks with your rocket, tank/copter rush and build bombers for additional support. If all else fails, build mass carriers and seaplanes.
FFTA2 is pretty good (just recently got it for my birthday). I didn't care much for the first one (at least compared to WOTL, which I adore), but this one seems a bit more "likeable" than the original (but yeah, the story is pretty non-existent, at least after 25 hours of play thus far).
As someone who played (and loved) both Front Mission 3 and 4 I cannot endorse the DS port of FM1. It is just that - an absolute straight port of an SNES game. Controls and menus are needlessly clunky, it is god-awful ugly, and generally un-engaging. I couldn't get 5 hours out of it before I put it down.
Your results may vary of course, just my two cents.
I just want to throw in my pair of cents on FFTA2, mostly because I waited with anticipation on it and got horribly burned.
The game is the first game that I've ever seen that's unplayable because of it's difficulty. More specifically, due to the lack of it. I found myself without any challenges whatsoever after ~5 h of gameplay on the hardest setting (cannot remember what they called it) and I was horribly dissapointed. I'm by no means a powergamer so I was pretty surprised.
Also, Advance Wars: Days of Ruin kicked all kinds of ass. I dropped it because of work and whatnot. This thread has convinced me to pick it up again
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Nintendo has never made anything so metal.
And if you don't, get off my internet.
CO Powers become nearly impossible to use in DoR, and their effects are not as extreme. You CO can sit in any unit, giving it a power boost. It's the only unit that can build the CO guage.
The story appears dark (okay it is,) but asking for hints on each map always gives lots of giggles.
I bought that recently. I got to mission number 14 and then I kinda got stuck. Battles take a lot longer than I like.
I'm currently playing Golden Sun for the second time.
I thought it was pretty rubbish, to be honest.
Anybody try the latest Age of Empires yet?
BTW, Ninjatown is insanely fun. It's a struggle to pick between it and Disgaea when I put a game in my DS.
Mythologies is awesome. Off the top of my head, highlights include:
- Units no longer all have 100 health.
- Siege can move and fire on the same turn (true for all the missile units I've used)
- Counters are far "harder" (your archers will die to swordsmen ... barring upgrades)
- Hero Powers are more limited. Each Hero only has the one power, and they vary in usefulness. Variable recharge times.
- The Culture can be customized a little, as each Culture gets 3 major deities, and each of those gets (with some overlap) a minor pantheon. Some of the minors are locked, which I've not played with yet, so I don't know how they work; each major also gets a unique minor.
- Deities give God Powers, one use (from what I understand), potentially very powerful. Each minor deity gives you one Myth unit; so playing as Greece, I can field Chimeras and Medusas (Medusi?) depending on who I choose as I age up. 4 Ages, so 4 God Powers, 4 myth units.
- Research is... stranger, now. I don't especially care for it. Each building has a couple (2-4, depending on age and structure, I believe) researches relating to it. The stable, for instance, gives Improved Cavalry and Veteran Cavalry; perhaps others. I haven't had a chance to get really in-depth with it yet, but there's far too much overlapping technologies for my tastes; Egypt and Greece, for example, can both research Tombs for a discount on Hero ressurection.
- Colors! When you activate a unit, places it can move are orange, creatures it can potentially attack are red (if I select a swordsman, there might be an archer 5 spaces away whom he can attack... but I have to move him first; the highlight is done at the start of the turn, not a dynamic thing); and places it can build are blue.
- Greece and Egypt have dedicated worker bees - but they're not nearly as weak as the villagers. Norse has a worker/basic infantry.
- Buildings can now be built on all 8 squares around a town center; towers still require a diagonal.
- Egypt can build mine shafts around the main gold mine (similiar to the old mill/farm arrangement, which they retain); Greece can only build a gold mine. Norse drops an ox cart on the gold/wheat and calls it a day.
- Battles can be skipped on the fly; as I said earlier, occasionally you just want to run through a battle, but sometimes you want to see a Sphinx wipe out a Giant Scarab.
Very strange, but nice. A little slow down when selecting workers, especially for Egypt.Final Fantasy Tactics Advance 2 is really fun but I found it way too easy. Otherwise a great game with a ton of playtime.
I love giant robots but Front Mission DS felt really dated to me, it's pretty much a straight port and a lot of the mechanics just seem tedious now.
No idea about the sequel but don't buy Luminous Arc, it's pretty average for a SRPG but suffers from some really really awful slowdown, especially at the end of the game, to the point of being almost unplayable.
Alternating rounds of "Build" and "Battle," you run your little dude around the map putting up walls and building different turrets, traps, and other shit (i'm not that far in yet). When "Battle" mode begins, you can actually run around and fight the clockworks that come or you can just run around and repair walls/turrets as they take damage.
There are little "mini-games" for fighting and repairing. To repair, you crank the little knob back a certain amount of times. Fighting involves pressing numbers in a certain order to give yourself a damage boost.
I also ran into a section where it was basically "Defend your Castle" for a round.
The whole thing is laid against an RPG-type background, where you can talk to characters and follow the storyline of the game.
I've just started playing Robocalypse as well, which seems halfway decent. It seems kind of unresponsive, as you need to plant down "Action flags" for your lower-end units to flock to, instead of controlling them directly. Except they don't seem to want to listen to me, the fucking robots.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I always hear about Lock's Quest. What is bad about the controls?
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Then...well, once you're in a battle, things get hectic. Lock's Quest has a frantic pace what with having to fight enemies and repair walls/turrets, which is great, but adding messy controls to an already neck-and-neck game adds unnecessary frustration. Trying to select one specific enemy or structure for Lock to go to can be rather difficult with everything else going on, and Lock's pathfinding through the levels can't be trusted. There were plenty of times where I would select something for him to go to where I would start analyzing the battlefield for strategies, only to look back at Lock and see him stuck on some structure/enemy/decoration while being whaled upon by enemies. Now, this can be avoided by always dragging him places instead of clicking, but it still happened frequently enough.
Now, I haven't seen very many people who were as irritated by this stuff as I was, but ultimately I just didn't want to play anymore. Like I said, if you want it and can get it cheap, I'm sure you'll be happy with the purchase. But I wouldn't recommend it as a full-priced game.
I need to try Ninja Town out, game looks like fun.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
That was a fairly easy level (sorry for being that guy). It is a game that demands perfection in unit placement and movement, which can make it seem more like a cruel puzzle game than a SRPG. It's pretty good, though, as long as you're prepared for the difficulty.
It's one of the few sRPGs where you really have to think about your unit placement. And that makes it awesome.
...Mind you, the interface could stand a heck of a lot of polishing.
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It's out in Europe (Came in very much under the radar. No adverts, middle of holiday season, most stores got 1-2 copies and kept them under the counter). Graphics are excellent, story is forgettable and hard mode (for FE veterans) is insane. Consensus is above Sacred stones, level with RD and below PR and Blazing sword (though I'm sure you'll find plenty of dissenting views). If you've not played FE before this would be a bad game to start with.
Golden Sun is easily one of my favourite JRPGs.
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I would recommand Final Fantasy Tactics A2. I personally didn't play it yet (it's actually on it's way to my house right now, bought it last week) but I'm still playing the First one on GBA (more than 60 hours logged in) that I'm trying to wrap up before getting the DS version. The story is indeed on the "light" side, but the gameplay remains fun.
As for Fire Emblem on DS, there is a remake of the original first one being release next month in North America I believe.
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It's good, but now that I'm replaying it, I realise that the complaints about it having too much text is true.
We should battle again someday.
As someone who played (and loved) both Front Mission 3 and 4 I cannot endorse the DS port of FM1. It is just that - an absolute straight port of an SNES game. Controls and menus are needlessly clunky, it is god-awful ugly, and generally un-engaging. I couldn't get 5 hours out of it before I put it down.
Your results may vary of course, just my two cents.
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The game is the first game that I've ever seen that's unplayable because of it's difficulty. More specifically, due to the lack of it. I found myself without any challenges whatsoever after ~5 h of gameplay on the hardest setting (cannot remember what they called it) and I was horribly dissapointed. I'm by no means a powergamer so I was pretty surprised.
Also, Advance Wars: Days of Ruin kicked all kinds of ass. I dropped it because of work and whatnot. This thread has convinced me to pick it up again