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LittleBigPlanet: Water! Kraken Infested Pirates of the Caribbean Levels, 12-22-09
Posts
Robots going into a raccoon infested city to save their pet cat.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
You are an android sent to repair the electronic brain that controls a giant war of the worlds-esque robot that is invading someone elses farm? :P
If that doesn't suit you, I'd go with the first one.
PSN: SAW776
I sat down to try and doodle out the level and I realized that I have no ideas for the farm one other than the giant robot walkers! So the other one it is. I like the way that the robot walkers look in my head though so I might try and shoehorn one in.
I also thought about making a giant gundam-esque robot that the player could control, and I think it would work, but camera issues would lead to it really not being anything other than a technical feat. Making it small enough that a camera could show relevant information would kind of ruin the fact that it's supposed to be a giant robot. Oh well.
http://www.audioentropy.com/
Every once in a while isn't bad, to maybe shift between 2 major abilities or something, but other than that, it just isn't very feasible, even if it works.
PSN: SAW776
http://www.audioentropy.com/
http://www.audioentropy.com/
Isn't the ammount of thermometer a material takes up the same whether it's one block or a ton of blocks? So just make 1 block for each type of material you'll be using and you should see the effect on the thermometer.
At least I thought that's how it worked--I thought it only needed to load each texture/material once.
PSN: SAW776
Yeah, I'm pretty sure that's how it works. I also try to work around using different textures by just placing stickers of the materials I want on blocks I'm already using. You lose some of the quality, but for some textures it's hard to tell the difference.
I decided to publish it to gather feedback regarding difficulty.
I posted it off the SE coast of Africa, right on Madagascar. It's called "Neon Race UNFINISHED".
The entire thing takes maybe 30 seconds... unless you die a lot.
There are many others like it, but this one is mine.
Have the emitters shoot big black metal balls with speakers rigged up to make an explosion sound effect on impact. Looks basically the same to the player without creating excessive soot effects!
EliteBattleman, I really like the idea behind your level. Near the very start when you have to jump over the fire, I'd say make the piston extend just a hair lower. Also, on the spinning wheels, make the second one spin a bit faster so it's a little easier to reach the sponge above.
http://www.audioentropy.com/
Ahaha, I like the way you think but wouldn't you miss the explosions? I've now liimited the amount of bombs fired so it will be a 40 second long bombardment and that won't mess up the thermometer too bad. I did some tests and the problem indeed is the soot effects on the excessive number of blocks. I've also found out that dark matter won't get sooted, not usefull to me right now but hey, the more you know.
I've also finished my hybrid explosive/sackboy launching autoloading trebuchet, I'm sooo curious to the reactions but I want to finish the level first, which still might take a while.
IP2 didn't turn out quite as epic as I hoped but I think there's definitely glimmers here and there of my original vision for the level. It's still amazing to me how fluid the creation process is : some stuff doesn't work but turns out better, other ideas I thought were relatively simple wouldn't work even after hours of tweaking.
Oh well. sleep now. enjoy. (hopefully)
Blaaargh.
PSN: SAW776
Try to sketch out an entire level on paper, that might help you to stay focused.
Hm. That's not a bad idea.
Cause as it stands, I start thinking of mechanics, and then I keep going with the mechanic and thinking how it would be cool in this kind of level, and then oh, it would be awesome used in that way in another level. And then I think of more mechanics, and then it just spirals horribly out of control.
But maybe if I focus on sketching out a level rather than just thinking of cool technical things, I'll stick to it.
PSN: SAW776
Steam/PSN/XBox Live:LutExIV
I think making a level like that is probably a necessary first step.
Also I am incredibly pleased with how my characters for my sci-fi level have turned out thus far. They look almost identical to the doodles I made, and even though I can't draw for shit, my lame doodles seem kind of endearing when they're cardboard cut-outs instead.
http://www.audioentropy.com/
I was just thinking, because someone said earlier how their zombie level was short because of how much space their creatures took up--and after seeing how brains seem to work, I can not understand how that happened. But, at the same time, using switches doesn't seem to have nearly the same impact on the thermometer, while they seem to be able to fairly easily mimic everything but the walking. So, if you can, isn't it a much better idea to build your creatures brainless and automate them in other ways?
PSN: SAW776
http://www.audioentropy.com/
It can be best described by this picture:
It's like the game from MXC, where they run across the dominoes that fall over... only the dominoes are small pieces of wood/cardboard. It's in one of the story levels a couple times, and I'm having trouble building it without it completely falling apart.
Suggestions? Anyone know if I can just pick up the object somewhere?
There are many others like it, but this one is mine.
Yep, the object is hidden somewhere in the islands' first level.
There are many others like it, but this one is mine.
PSN: SAW776
http://www.audioentropy.com/
http://www.audioentropy.com/
(hint: its me)
I'm trying to make an interesting level based on wobble/motor bolts. So far I have a couple of neat contraptions.
You know the Great Magicians Temple where they have fireballs being emitted and you have to jump to the next platform? Well MY platforms are slowly rotating cubes suspended by motor bolts.
Please tell me it's not in The Bunker. Please.
EDIT: In lieu of double-posting, has anyone played the 'Runner' (Formerly Mirror's Edge) community levels? There's an obvious sign of the vent you have to go into for one of them, and I'm wondering how that was made as well.
I might try though I get the feeling it will be extremely tedious.
Go into the lighting settings in Gadgets. Max out both Lighting and Darkness. Then, use Fog Color to determine what you want the background color to be.
http://www.audioentropy.com/
Uhh thanks . I don't have a design background (well I'm a software designer but no graphic desingn or anything). For my level I've just twiddled around with the global settings until I liked the look and afterwards I just dotted some lamps around. The lighting was mostly an afterthought.. Guess I'm talented :P.
I second the MGS global settings switch, could really use it in Jack McSetback II. That makes it so much easier to make a dark cave halfway through your level without making you entire level in the night or fiddling around with big lights..
http://www.audioentropy.com/
Yeah, that makes me feel even worse.
So I didn't want the bomb/spike room of IP2 to become like the sun in IP1 and prevent everyone that bothers to try my levels from finishing them. So I reworked it drastically. There's still a little bit of player choice (you can either flip all the platforms or just a couple) but it should be 100% completable now. I had fun with the bomb room the way it was but admit about 10% of the time I would also get stuck. Oh well.
I had a disaster after I fixed that tho. Somehow even though that is pretty far from the boss, working on that room broke the boss. He wouldn't dissolve when "dead". (It's a protected creature brain to dissolve the body once you've destroyed all 8 legs. The legs are just on inverted proximity switches.) No matter what I did it was fucked. I couldn't even set up new things within the level and dissolve them properly to try and test it. The thermometer was only at 75% so I don't know if it was a glitch or what. Luckily, I had v1.0 still so I was able to copy the entire room and boss from there into v1.1 Moral : BACK UP (not only Save Level As but I would recommend backing up to SDs as well).
So you did Jack McSetback ? Thats one of my favorite levels kudos
Every other behaviour, it works fine. Direction, nope.