Yeah it really sounds pretty amazing. I wasn't sure if I woud've bothered with LBP2 if it was more of the same but this really sounds like they've gone to extreme lengths this time around.
This news really should have its own thread though.
Edit: God Greeble, I didn't even read your post and yet I pretty much said the same thing. Changed now.
This made me reinstall LBP and redownload all my DLC. What are the PotC DLC levels like?
They're fun levels, but I don't go back and replay them much. They're meant to showcase the new water feature, so there's a lot of swimming, dragging things around in the water, diving desperately for those oxygen bubbles while your air meter is counting down to zero. The DLC for it is easily worth it for the new materials and water in create mode. If you have any desire to create levels, this pack is such a huge addition to the tools that I'd call it a must-buy. It's not just the PotC levels - it's also the full set of water tools, scuba gear, new materials, decorations, switches, etc.
I've been playing LBP for a couple weeks now. I actually picked up the Game of the Year Edition before the LBP2 announcement. If anyone wants to run any of the co-op challenges, add me on PSN. ID is Lucascraft.
At this juncture, I need every single 2player+ challenge to collect all the bubbles and items an everything, so I'm more than happy to play with you folks.
Alright. So just today I decided it was time to jump into the level editor and lay down some design. I'm discovering very quickly, however, that making a level seems to be an incredibly meticulous process unless I'm just totally doing it wrong. Is there a simple way to just lay down a whole bunch of floor/walls/ceiling? Or do I have to use all the pre-set primitives and basically sculpt everything by hand?
I've got an idea in my head for a level, which I think I can probably pull off very well, but if the whole affair is gonna take like 100 hours to create 1 level, I might give up before I get started.
Maybe I just need to keep tinkering and familiarizing myself with the editor before I hunker down and really start busting out a level. But I've done all the tutorials and I feel like I've got a decent grasp on how this all works. But its just taking forever.
Maybe I just need to keep tinkering and familiarizing myself with the editor before I hunker down and really start busting out a level. But I've done all the tutorials and I feel like I've got a decent grasp on how this all works. But its just taking forever.
Do this. Start with little one-offs, or things that would be useful in a later level. Do little bits at a time. Do you want your level to look really nice?? Make a small version only one screen wide that resembles what you want your level to look like. Have an idea for platforming challenges? Do one screen of those. Don't go in to the editor expecting to leave it with a fully polished level. If you can set small goals for yourself that make you better with the tools, you aren't wasting time.
I finally updated LBP. The trick was to leave the thing on overnight. I can see myself getting back into it. Perhaps I should just get the Game of the Year version. I have no DLC.
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This news really should have its own thread though.
Edit: God Greeble, I didn't even read your post and yet I pretty much said the same thing. Changed now.
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There's already a thread for it. 'Sides, do we really need to consolidate every franchise into its own megathread?
They're fun levels, but I don't go back and replay them much. They're meant to showcase the new water feature, so there's a lot of swimming, dragging things around in the water, diving desperately for those oxygen bubbles while your air meter is counting down to zero. The DLC for it is easily worth it for the new materials and water in create mode. If you have any desire to create levels, this pack is such a huge addition to the tools that I'd call it a must-buy. It's not just the PotC levels - it's also the full set of water tools, scuba gear, new materials, decorations, switches, etc.
At this juncture, I need every single 2player+ challenge to collect all the bubbles and items an everything, so I'm more than happy to play with you folks.
I've got an idea in my head for a level, which I think I can probably pull off very well, but if the whole affair is gonna take like 100 hours to create 1 level, I might give up before I get started.
Maybe I just need to keep tinkering and familiarizing myself with the editor before I hunker down and really start busting out a level. But I've done all the tutorials and I feel like I've got a decent grasp on how this all works. But its just taking forever.
Do this. Start with little one-offs, or things that would be useful in a later level. Do little bits at a time. Do you want your level to look really nice?? Make a small version only one screen wide that resembles what you want your level to look like. Have an idea for platforming challenges? Do one screen of those. Don't go in to the editor expecting to leave it with a fully polished level. If you can set small goals for yourself that make you better with the tools, you aren't wasting time.
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