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Race Driver: GRID (NF56k)

EliminationElimination Registered User regular
edited June 2009 in Games and Technology
Race_Driver_GRID_Codemasters_Glu_Mobile-0.png

What is this Grid? GRID is a really underrated racing game for the 360 and PC and PS3. It has amazing graphics, realistic physics and collision detection, and damage to your car even effects your vehicles performance. Why this game was not obscenely popular to all racing fans is beyond my understanding. GRID is by far one of the best racing games to be released within the past 5 years.

A real hidden gem, the game includes tons of different racing types, everything form Japan drift racing to La Mans series. Create your own racing teams online and race even. You can even paint and decal your custom vehicles for your racing team. Hell the game even says your real name when you play. Everything about this game is just pure quality. If you are a fan of racing and you have not at least given this game a rental, you are REALLY missing out !

Screen shots:
grid_1.jpg
grid_15.jpg

Who else has played or owns this game? This thing is a total hidden gem, im not even huge into racing games but i must say i enjoyed this game waaay more than any of the newer Need for Speed games or Forza 2. Excellent realism and some of the best graphics i've seen on the system to date.

So lets discuss and maybe set up some races ! The superior version is on 360 imo. (Mostly because keyboard controls and racing sim dont play well, though the game on PC can work with a 360 controller as well, or a steering wheel.)

PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
Elimination on
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Posts

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited January 2009
    Man, fuck the final stage of this game. A three-lap endurance race on Circuit de la Sarthe with the difficulty permanently locked to Extreme and racing with goddamn Koenigseggs? Yeah, fuck you game and go to hell. I'm not that hardcore.

    Zxerol on
  • StreltsyStreltsy Registered User regular
    edited January 2009
    Just got this game, it's fantastic. The extent of my prior racing game experience has pretty much been the NFS series, so this is a real change but I like it.
    It's pretty hard though, and I can't figure out how to drift (one or two drifts linked is max I can do) or do hand-braking well. Part of the difficulty, however, maybe because I haven't learnt to drive for real yet though (I think this is why manual shifting is especially impossible for me).

    I'm on PC version, if anyone wants to race message me later on steam.

    Streltsy on
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  • EliminationElimination Registered User regular
    edited January 2009
    Drifting is something you have to know how to do in real life, or at least know the basic fundamentals of drifting to do it in the game. You have to turn BEFORE a corner while pumping your e-brake and turnign your wheels the opposite direction of the way you'd normally turn all the way, and then to pull out of a drift you slam on the gas and turn your wheels back the way to want to go and release the e-brake, if done right your car should regain control and use the momentum of the controlled slide to burst quickly out of a corner. Just dont turn your wheels too late or you will lose your control in the drift and spin out instead of go the direction you want to.

    Thats basically the jist of a drift in the game, and in real life. It takes some practice to do. I'm not that great at it (i score in the 250-350 thousand range in the game and 400-500 thousand in the circuit drift in game.)

    I've got the game on steam and on 360. So either is good for me! I perfer the 360 version though. (and it looks almost as good on 360 as it does on my PC with the settings maxed.)

    Steam name is Elimination if you wanna try me some time though.

    The game is definitely realistic if you want it to be. It can be a bit arcadey if you turn on the assists but when off it really is a racing simulator. The collision detection and realistic vehicle damage just blows me away in this game though, like if you bang up the front of your car you can bend the u bar and the car will pull to the left or right and it makes it hard to steer. So cool.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited January 2009
    Oh man. So GRID is part of the same RaceDriver series as the TOCA games? Didn't know that. I liked the demo. :)

    OtakuD00D on
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  • AgehnAgehn Registered User regular
    edited January 2009
    I am nowhere near hardcore enough (within the racing genre) for this game. I am to racing sims what the guy who drinks bud light is to microbrews. I like 'em arcade-ish and easy. I loved Midnight Club 2 and 3.

    And yet, this game is so damn pretty. If people keep posting good things about it, I'll have to crank the assists up and give it another shot.

    Agehn on
    [SIGPIC][/SIGPIC]
  • InsanityInsanity Registered User regular
    edited January 2009
    What is this Grid? GRID is a really underrated racing game for the 360 and PC.

    grid%20ps3.jpg

    Insanity on
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  • stigweardstigweard Registered User regular
    edited January 2009
    "nonsense about real drifting"

    Real drifting does not use an e-brake.

    re: GRiD. It is great fun, sits pretty firmly between arcade and sim, and has full support for the g25.

    stigweard on
  • JameswaysJamesways Registered User regular
    edited January 2009
    I'm a racing game fanatic. I play a lot of circuit racers, the GT series, PGR3 and 4, Forza 1 and 2, and the MotoGPs. Love the rally games as well, Dirt is a ton of fun if you like Grid. Not too much into the street racing games, but I did enjoy NFS:MW and TDU.

    I know this game gets blasted all the time by a lot of the sim racing nuts, but I love it. Yeah, it's a hell of a lot more arcadey, but it's really fun. Turn off the assists and it's even better.

    It's got fantastic in car views. Some of the best I've seen. Really adds to the immersion of driving race cars.

    The biggest thing though, for me, is that it's got the full 2006 LeMans Season in there, with 3/4 of the real cars, with the real drivers, and real liveries. I love that. So nice as a racing fan to see a full series in a game. Not to mention the chance to race the "other" prototypes in LMP1 and 2. FM2 lacks the Lolas, Creations, and Courages.

    And it's got the 24 hour LMS race. Nice that you can do it as long as you want. Longest I've went is a few hours so far.

    I'm such a nerd that I sim full LMS seasons with this game. I've made up excel spreadsheets to keep track of points for each team after each round, using the IMSA scoring rules. I pick one car/team per class and stick with it for the season, 50 lap races, in car view, no assists, no HUD. Good times.

    pic ex of round one, Istanbul-
    06lmsistanbul.jpg

    Only missing pit strategy, pity Codemasters took pit stops out of the endurance races. And it's a real shame that Ferrari pulled their license the last few weeks of development. Would've loved to race the F430s.

    I tend to stay away from racing strangers online, as this game can be a crash fest with a lot of kids in the room, but private matches are a lot of fun with friends.

    Jamesways on
    [SIGPIC][/SIGPIC]
  • brynstarbrynstar Registered User regular
    edited January 2009
    Insanity wrote: »
    What is this Grid? GRID is a really underrated racing game for the 360 and PC.

    grid%20ps3.jpg

    The PS3 version actually runs really well too, which isn't surprising, considering the engine is based on Sony's FyreEngine tech.

    I played a bit of this game when it first came out. I really enjoyed it, but I got caught up in the other games that came out last year.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited January 2009
    Never picked up GRID but I thought the demo had some good qualities.

    I hear Codemasters is going to use a tweaked version of this game engine for their upcoming Formula One game. Looking forward to trying that.

    citizen059 on
  • TzenTzen Registered User regular
    edited January 2009
    I hated the demo.

    Dirt is a really good game. I personally detest point to point rally racing, but it's worth trudging through those events to get to the buggies, supertrucks, raids, and rig races. The physics are a bit off and they went a little nuts with the bloom/HDR, but it's nothing compared to GRID. In GRID the physics suck for a sim and suck for an arcade game, and they went INSANE with the bloom/HDR. The game literally makes my eyes burn after a couple minutes.

    So if you try GRID and you don't like it, give Dirt a try anyway.

    And the screenshots in the OP are NOT what this game looks like. I actually see some color saturation and the cars aren't glowing. Those are before they went batshit insane with the SEPIA TONE, BLUR, BLOOM and HDR fest.

    Tzen on
  • JameswaysJamesways Registered User regular
    edited January 2009
    You got all that from the 2 stages in the demo?

    I don't think the physics are any worse than NFS or Midnight Club. Pretty on par with Dirt or TDU. The drifting is actually better than a lot of other games.

    They did use a slew of bloom lighting and sepia, just like Dirt. But I think those screenshots are fairly accuarate, the japanese docks stage looks like that, and Milan is brighter/less orangish than some of the others. Shibuya at night looks great. Sarthe is the most impressive, the lighting of the day to night and back is great. Not to mention the cloud cover changes through the day. Pretty cool.


    It is tied to the Race Driver Series, but not the sim type racing those were.
    What I wouldn't give to get Toca 3 B/C.

    Jamesways on
    [SIGPIC][/SIGPIC]
  • WillybubbaWillybubba Registered User regular
    edited January 2009
    Yeah really like this. Except for the drifting, I just can not get the hang of it.

    Willybubba on
  • VothVoth Registered User regular
    edited January 2009
    I picked this up a about two weeks after it was released. It's very fast and arcade-y, while still giving you some simulation aspects (realtime damage). The rewind function is ingeneous; once bad turn doesn't completely ruin your race and force a restart. I highly recommend it.

    Voth on
    reverbnation -- last.fm -- facebook -- twitter -- bandcamp --youtube -- PSN: audapostrophe -- XBL: audapostrophe -- NNID: audapostrophe -- Myspace
  • DangerousDangerous Registered User regular
    edited January 2009
    I'm by no means a big racing fan, but I picked up GRID on a friend's insistence and I love it. It's beautiful to watch and the music's not bad either. I really dislike games that have too much sim in them, which is why I can't stand to play Forza, but GRID feels just arcade-y enough for me. The replay feature is pretty genius, as I usually make it to the very end of a race before crashing and coming in last.

    One thing I don't like as much is the fact that a lot of classes have 1 or 2 cars to pick from, and equally as many tracks. All most people want to play online is derby, and it sucks that there's not much to choose from there. I really dig how different all the cars feel, but when you only get to use them for a couple races it's kind of frustrating.

    As for drifting I still suck at it, but I usually do alright at drift battles. I think that's a pretty good place to start practicing because you can still place pretty high if you win the race. I don't do many of the Japan races though because (no offense to japanese people) the announcer is fucking annoying as hell.

    Dangerous on
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  • BarcardiBarcardi All the Wizards Under A Rock: AfganistanRegistered User regular
    edited January 2009
    what kind of controller is reccommended for this game on PC?

    Barcardi on
  • DaveTheWaveDaveTheWave Registered User regular
    edited January 2009
    I really enjoyed this game... until it got "harder" and the AI started rubber banding around the track. Instantly killed any desire I had to play it ever again. That's just me though. I can't stand that in any racing game. Was good fun for the first 12 hours I got out of it. It's a shame because all other aspects of the game were good.

    DaveTheWave on
    [SIGPIC][/SIGPIC]
  • The Reverend Dr GalactusThe Reverend Dr Galactus Registered User regular
    edited January 2009
    I played the demo for PS3 and liked it a lot (especially the drifting), but have been too busy with other games as of late. Of course, if this shows up on sale somewhere in the near future, that pretty much makes my mind up for me.

    The Reverend Dr Galactus on
    valar-moreshellus.png
    PSN:RevDrGalactus/NN:RevDrGalactus/Steam
  • EliminationElimination Registered User regular
    edited January 2009
    stigweard wrote: »
    "nonsense about real drifting"

    Real drifting does not use an e-brake.

    re: GRiD. It is great fun, sits pretty firmly between arcade and sim, and has full support for the g25.

    Does if you use automatic...but then again i guess thats technically a power slide not a drift. :winky: I assumed he was using automatic so explained it that way.
    Tzen wrote: »
    I hated the demo.

    And the screenshots in the OP are NOT what this game looks like. I actually see some color saturation and the cars aren't glowing. Those are before they went batshit insane with the SEPIA TONE, BLUR, BLOOM and HDR fest.


    Really? Thats what mine looks like. Maybe a bit more jaggies (but not by much) on the 360 version, but those screens look JUST like my PC version maxed out. The game runs extremely well on PC and 360 as well. The engine is great.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited January 2009
    Barcardi wrote: »
    what kind of controller is reccommended for this game on PC?

    Barring driving wheels, I'd recommend the Xbox 360 pad. I have the wired one, works flawlessly.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • Mr_GrinchMr_Grinch Registered User regular
    edited January 2009
    I've got this on PS3 and a Driving Force Ex wheel and, being a usual arcade racer kind of guy (who fancied delving in to the world of wheels) I'm finding it loads of fun.

    I've had it for a while now and it's taken somewhat of a backseat to newer games but once I've completed PoP and Motorstorm 2 I'll be returning to this. I got both Grid and Dirt at the same time and feel ashamed I've only completed two races on Dirt up to now as I loved it.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • stigweardstigweard Registered User regular
    edited January 2009
    If you have a PC, the G25 with it is great. The H shifter works if you want to use it and so does the clutch. IIRC the game also works with trackir (and freetrack) so you can look into the drift in cockpit mode.

    stigweard on
  • APZonerunnerAPZonerunner Registered User regular
    edited January 2009
    This is absolutely fantastic on xbox with the official wheel.

    APZonerunner on
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  • metal_spidermetal_spider Registered User regular
    edited January 2009
    Zxerol wrote: »
    Man, fuck the final stage of this game. A three-lap endurance race on Circuit de la Sarthe with the difficulty permanently locked to Extreme and racing with goddamn Koenigseggs? Yeah, fuck you game and go to hell. I'm not that hardcore.

    Considering the amount of optional Le Mans 24h races the game practically drills into your skull, I didn't find it that all challenging save for that critical lapse in concentration costing the whole race.

    I found the Club GT 1v1 in one of the Milan tracks to be much harder and had to resort to demolition derby shenanigans to clear it.


    For the amount of high-scoring reviews and a relatively enthusiastic marketing/trailer campaign pre-release, I think Grid still managed to somehow be overlooked by racing fans - casual, hardcore or otherwise. Jostling with the AI at close quarters is a pretty good hollywood approximation to whatever is usually shown in real televised races - wheel-to-wheel action, brave overtaking move that leads to an early retirement, hearing the tires lockup from your trailing opponent and catching a glimpse of him/it careening off a wall.

    I have to admit though, DiRT seems to have offered a more extensive damage modeling system, i.e. individual tires falling apart, suspension getting wrecked by mistimed jumps, damaged transmission that gives wonky acceleration through each gear, dirty car effecting aerodynamics/top speed (?!?!?!).

    metal_spider on
  • stigweardstigweard Registered User regular
    edited January 2009
    One of the problems with having a good balance between arcade and sim is people who like sims don't like the arcade qualities and people who like arcade games complain it is too unforgiving and hard.

    stigweard on
  • JameswaysJamesways Registered User regular
    edited January 2009
    That Club GT race against Ravenwest sucked bigtime. I still haven't beaten the final race. Usually make a mistake in the Porsche curves, and that's it. You really can't screw up even once.

    And I agree with you spider, Dirt's damage model was excellent, especially on the higer levels. Really adds a layer of tension to the rallys knowing that if you land too hard off a jump something's going to go wrong.

    Man, you can totally destroy your car in Dirt.

    But the damage in Grid is pretty good as well, saw something new last night. Racing my friend online and he ran over a small piece of metal on the track. That alone messed up his alignment so bad he couldn't keep the car straight to save his life.

    I also like that the AI spins out or crashes, or even makes smaller errors. It's refreshing to see after years of watching the "AI on rails" in GT never make mistakes or deviate the line.

    And some crashes are just jaw dropping. When the car in front of you blows a tire, hits a curb marker, and flips over the top of you, it's just awesome. Exaggerated, but still fun to watch.

    Jamesways on
    [SIGPIC][/SIGPIC]
  • metal_spidermetal_spider Registered User regular
    edited January 2009
    stigweard wrote: »
    One of the problems with having a good balance between arcade and sim is people who like sims don't like the arcade qualities and people who like arcade games complain it is too unforgiving and hard.

    Yeah, I guess some sort of tutorial mode might have done some good in convincing the arcade fans - use of Forza style racing line guides, QTE-like accel/brake indicators for the drifting segments.

    metal_spider on
  • metal_spidermetal_spider Registered User regular
    edited January 2009
    Jamesways wrote: »
    I still haven't beaten the final race. Usually make a mistake in the Porsche curves, and that's it. You really can't screw up even once.

    My mistake usually occurs at either of the 2 huge sweeping S curves near the start of the lap. My approach and/or exit is usually totally wrong, but things get significantly easier once the AI somehow manages to fall behind - it's pretty polite in giving way once trailing save for a few (read: many) choice moments when the Ravenwest AI suddenly only has the agenda of taking you down for good.

    The midnight touge modes are quite entertaining as well for those who want something a little closer to the twisting mountain roads from DiRT, a shame they are not available for online modes.

    Looking ahead, I fully expect their next project to stay in line with their four-letter naming convention.

    "F.ONE"

    metal_spider on
  • RookRook Registered User regular
    edited January 2009
    Jamesways wrote: »
    I still haven't beaten the final race. Usually make a mistake in the Porsche curves, and that's it. You really can't screw up even once.

    My mistake usually occurs at either of the 2 huge sweeping S curves near the start of the lap. My approach and/or exit is usually totally wrong, but things get significantly easier once the AI somehow manages to fall behind - it's pretty polite in giving way once trailing save for a few (read: many) choice moments when the Ravenwest AI suddenly only has the agenda of taking you down for good.

    The midnight touge modes are quite entertaining as well for those who want something a little closer to the twisting mountain roads from DiRT, a shame they are not available for online modes.

    Looking ahead, I fully expect their next project to stay in line with their four-letter naming convention.

    "F.ONE"

    F1GP I think. Although having had a look at the new cars, I think F1 has lost a bit of it's sexiness

    Rook on
  • JameswaysJamesways Registered User regular
    edited January 2009
    Rook wrote: »

    F1GP I think. Although having had a look at the new cars, I think F1 has lost a bit of it's sexiness

    No kidding, not a fan of the F60's rear spoiler or elongated nose. I understand why though, cutting a ton of aero is going to make the cars tougher to drive, and that = more exciting races. Like this past year when they significantly cut the assists. The first race was crazy, only 9 cars or so finished. :shock:

    I hear Codemasters is making it more way more sim that Dirt and Grid, they're working with the F1 organization to ensure it (meaning F1 is making them create it a sim). They have the tools, the race driver series was great. Add this graphics engine, wow.

    Back to Grid. Bring on some Bathurst and V8 DLC already Codies! We know it's coming, please make it soon.

    Jamesways on
    [SIGPIC][/SIGPIC]
  • RandomEngyRandomEngy Registered User regular
    edited January 2009
    I played it for a little bit before moving to other games. The game was a bit too realistic for me; I kept on skidding out of turns and crap. Someone mentioned a setting to make the game more arcade-like?

    RandomEngy on
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  • BlitzAce1981BlitzAce1981 Registered User regular
    edited January 2009
    ...I actually beat the final race first time... but then, by that point I had done Circuit de la Sarthe so many times, I could recall braking points at a moment's notice. Your reward? Unlocking every car in the game (except those damned Porsches), and 'Ninja' difficulty; tried a 5 lap race on Jarama in GT1 class, overtook everyone on the first lap... and then only managed to pull out a 4 second lead by the finish, despite driving near my best. Oh, and Ninja has no flashbacks; you crash out, you restart.

    Been a long while since I've played it though, but if enough people with the PS3 version start setting up rooms, I might have to get back in practice...

    BlitzAce1981 on
    PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
  • JameswaysJamesways Registered User regular
    edited January 2009
    Well, no setting to make it more arcade per se, but in assists the car handles much better if you turn Stability Manager off (I think it's STM). For some reason in this game it's opposite, when on, it reduces understeer.

    Some cars are more twitchy by default than others, they have wicked oversteer, making them hard to handle. Turing this off makes them understeer more, giving you more control. They just feel better. If you're having trouble, leave ABS and TCS on. This might help.

    Jamesways on
    [SIGPIC][/SIGPIC]
  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited January 2009
    Love the way this game looks, love the way the cars handle, and the rewind thing is a welcome feature for casual racers like myself. And the career mode gives me a feeling of investment that was missing in PGR4.

    Figure 8 demolition racing is pretty awesome, too.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
  • EliminationElimination Registered User regular
    edited January 2009
    Zxerol wrote: »
    Man, fuck the final stage of this game. A three-lap endurance race on Circuit de la Sarthe with the difficulty permanently locked to Extreme and racing with goddamn Koenigseggs? Yeah, fuck you game and go to hell. I'm not that hardcore.

    Considering the amount of optional Le Mans 24h races the game practically drills into your skull, I didn't find it that all challenging save for that critical lapse in concentration costing the whole race.

    I found the Club GT 1v1 in one of the Milan tracks to be much harder and had to resort to demolition derby shenanigans to clear it.


    For the amount of high-scoring reviews and a relatively enthusiastic marketing/trailer campaign pre-release, I think Grid still managed to somehow be overlooked by racing fans - casual, hardcore or otherwise. Jostling with the AI at close quarters is a pretty good hollywood approximation to whatever is usually shown in real televised races - wheel-to-wheel action, brave overtaking move that leads to an early retirement, hearing the tires lockup from your trailing opponent and catching a glimpse of him/it careening off a wall.

    I have to admit though, DiRT seems to have offered a more extensive damage modeling system, i.e. individual tires falling apart, suspension getting wrecked by mistimed jumps, damaged transmission that gives wonky acceleration through each gear, dirty car effecting aerodynamics/top speed (?!?!?!).

    that happens in GRiD too, the damage i mean. I've had it lose one wheel and then it starts pulling to one side ect or you basically lose all controll. I've had a damaged radiator too and suspension. The announcer dude even says "You're radiator is busted up, this is bad" and such. Its cool.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • StreltsyStreltsy Registered User regular
    edited January 2009
    Drifting is something you have to know how to do in real life, or at least know the basic fundamentals of drifting to do it in the game. You have to turn BEFORE a corner while pumping your e-brake and turnign your wheels the opposite direction of the way you'd normally turn all the way, and then to pull out of a drift you slam on the gas and turn your wheels back the way to want to go and release the e-brake, if done right your car should regain control and use the momentum of the controlled slide to burst quickly out of a corner. Just dont turn your wheels too late or you will lose your control in the drift and spin out instead of go the direction you want to.

    Thats basically the jist of a drift in the game, and in real life. It takes some practice to do. I'm not that great at it (i score in the 250-350 thousand range in the game and 400-500 thousand in the circuit drift in game.)

    I've got the game on steam and on 360. So either is good for me! I perfer the 360 version though. (and it looks almost as good on 360 as it does on my PC with the settings maxed.)

    Steam name is Elimination if you wanna try me some time though.

    The game is definitely realistic if you want it to be. It can be a bit arcadey if you turn on the assists but when off it really is a racing simulator. The collision detection and realistic vehicle damage just blows me away in this game though, like if you bang up the front of your car you can bend the u bar and the car will pull to the left or right and it makes it hard to steer. So cool.

    Well, I'm using the 360 controller on PC. Anyways, pumping e-brake during drift doesn't seem to help. Best technique I've found for long slides is simply to e-brake turn into a corner and hold acceleration down slightly.
    Is there any actual benefit to using manual shifting in this game? The only thing I've noticed is that on auto the car burns out on gear 1&2 if held on full acceleration.

    Got DiRT along with this game, and I have to say DiRT is much more accessible. Turning is much easier, although I only started I can beat all races so far on pro or amt-pro difficulty whereas with GRID I am having trouble at serious difficulty.

    Streltsy on
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  • TeeManTeeMan BrainSpoon Registered User regular
    edited January 2009
    If I see this on sale this weekend I'll probably buy it. All this talk of "arcade-ish but sim-ish" has finally worn me down to see how good it is. G25 could use a good work out.

    Can anyone liken this game's handling to another racing game with all assists off + hard difficulty + steering wheel?

    TeeMan on
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  • Mr_GrinchMr_Grinch Registered User regular
    edited January 2009
    It's NOT like GT5:P if that's any help :)

    There's a demo up on the PSN, it works with wheels so give it a go. The Force Feedback is pretty awesome with my Driving Force Ex so I imagine it'll be even better with the G25. I tend not to use my wheel much nowadays, it's a bit of a pain to set up quickly as I don't have a desk to attach it to. I have to get out the ironing board.

    Mr_Grinch on
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  • Tim JamesTim James Registered User regular
    edited January 2009
    I feel sad because I'm too much of a sim racing geek to appreciate this game now. I'd never owned a wheel in my life but got extremely hooked last year on GTR2. I downloaded GRID on Gametap, played two races, and promptly uninstalled it. :(

    Was there any way to dial out the oversteer or make the steering wheel less sensitive? The "saturation" setting was already at 100.

    Looked pretty awesome and well done though.

    Tim James on
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  • EliminationElimination Registered User regular
    edited January 2009
    I dunno, i never had much problem with oversteer. But then again i never played with a wheel.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
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