What is this Grid? GRID is a really underrated racing game for the 360 and PC and PS3. It has amazing graphics, realistic physics and collision detection, and damage to your car even effects your vehicles performance. Why this game was not obscenely popular to all racing fans is beyond my understanding. GRID is by far one of the best racing games to be released within the past 5 years.
A real hidden gem, the game includes tons of different racing types, everything form Japan drift racing to La Mans series. Create your own racing teams online and race even. You can even paint and decal your custom vehicles for your racing team. Hell the game even says your real name when you play. Everything about this game is just pure quality. If you are a fan of racing and you have not at least given this game a rental, you are REALLY missing out !
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Who else has played or owns this game? This thing is a total hidden gem, im not even huge into racing games but i must say i enjoyed this game waaay more than any of the newer Need for Speed games or Forza 2. Excellent realism and some of the best graphics i've seen on the system to date.
So lets discuss and maybe set up some races ! The superior version is on 360 imo. (Mostly because keyboard controls and racing sim dont play well, though the game on PC can work with a 360 controller as well, or a steering wheel.)
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It's pretty hard though, and I can't figure out how to drift (one or two drifts linked is max I can do) or do hand-braking well. Part of the difficulty, however, maybe because I haven't learnt to drive for real yet though (I think this is why manual shifting is especially impossible for me).
I'm on PC version, if anyone wants to race message me later on steam.
Thats basically the jist of a drift in the game, and in real life. It takes some practice to do. I'm not that great at it (i score in the 250-350 thousand range in the game and 400-500 thousand in the circuit drift in game.)
I've got the game on steam and on 360. So either is good for me! I perfer the 360 version though. (and it looks almost as good on 360 as it does on my PC with the settings maxed.)
Steam name is Elimination if you wanna try me some time though.
The game is definitely realistic if you want it to be. It can be a bit arcadey if you turn on the assists but when off it really is a racing simulator. The collision detection and realistic vehicle damage just blows me away in this game though, like if you bang up the front of your car you can bend the u bar and the car will pull to the left or right and it makes it hard to steer. So cool.
And yet, this game is so damn pretty. If people keep posting good things about it, I'll have to crank the assists up and give it another shot.
Real drifting does not use an e-brake.
re: GRiD. It is great fun, sits pretty firmly between arcade and sim, and has full support for the g25.
I know this game gets blasted all the time by a lot of the sim racing nuts, but I love it. Yeah, it's a hell of a lot more arcadey, but it's really fun. Turn off the assists and it's even better.
It's got fantastic in car views. Some of the best I've seen. Really adds to the immersion of driving race cars.
The biggest thing though, for me, is that it's got the full 2006 LeMans Season in there, with 3/4 of the real cars, with the real drivers, and real liveries. I love that. So nice as a racing fan to see a full series in a game. Not to mention the chance to race the "other" prototypes in LMP1 and 2. FM2 lacks the Lolas, Creations, and Courages.
And it's got the 24 hour LMS race. Nice that you can do it as long as you want. Longest I've went is a few hours so far.
I'm such a nerd that I sim full LMS seasons with this game. I've made up excel spreadsheets to keep track of points for each team after each round, using the IMSA scoring rules. I pick one car/team per class and stick with it for the season, 50 lap races, in car view, no assists, no HUD. Good times.
pic ex of round one, Istanbul-
Only missing pit strategy, pity Codemasters took pit stops out of the endurance races. And it's a real shame that Ferrari pulled their license the last few weeks of development. Would've loved to race the F430s.
I tend to stay away from racing strangers online, as this game can be a crash fest with a lot of kids in the room, but private matches are a lot of fun with friends.
The PS3 version actually runs really well too, which isn't surprising, considering the engine is based on Sony's FyreEngine tech.
I played a bit of this game when it first came out. I really enjoyed it, but I got caught up in the other games that came out last year.
PSN ID : Xander51 Steam ID : Xander51
I hear Codemasters is going to use a tweaked version of this game engine for their upcoming Formula One game. Looking forward to trying that.
Dirt is a really good game. I personally detest point to point rally racing, but it's worth trudging through those events to get to the buggies, supertrucks, raids, and rig races. The physics are a bit off and they went a little nuts with the bloom/HDR, but it's nothing compared to GRID. In GRID the physics suck for a sim and suck for an arcade game, and they went INSANE with the bloom/HDR. The game literally makes my eyes burn after a couple minutes.
So if you try GRID and you don't like it, give Dirt a try anyway.
And the screenshots in the OP are NOT what this game looks like. I actually see some color saturation and the cars aren't glowing. Those are before they went batshit insane with the SEPIA TONE, BLUR, BLOOM and HDR fest.
I don't think the physics are any worse than NFS or Midnight Club. Pretty on par with Dirt or TDU. The drifting is actually better than a lot of other games.
They did use a slew of bloom lighting and sepia, just like Dirt. But I think those screenshots are fairly accuarate, the japanese docks stage looks like that, and Milan is brighter/less orangish than some of the others. Shibuya at night looks great. Sarthe is the most impressive, the lighting of the day to night and back is great. Not to mention the cloud cover changes through the day. Pretty cool.
It is tied to the Race Driver Series, but not the sim type racing those were.
What I wouldn't give to get Toca 3 B/C.
One thing I don't like as much is the fact that a lot of classes have 1 or 2 cars to pick from, and equally as many tracks. All most people want to play online is derby, and it sucks that there's not much to choose from there. I really dig how different all the cars feel, but when you only get to use them for a couple races it's kind of frustrating.
As for drifting I still suck at it, but I usually do alright at drift battles. I think that's a pretty good place to start practicing because you can still place pretty high if you win the race. I don't do many of the Japan races though because (no offense to japanese people) the announcer is fucking annoying as hell.
PSN:RevDrGalactus/NN:RevDrGalactus/Steam
Does if you use automatic...but then again i guess thats technically a power slide not a drift. :winky: I assumed he was using automatic so explained it that way.
Really? Thats what mine looks like. Maybe a bit more jaggies (but not by much) on the 360 version, but those screens look JUST like my PC version maxed out. The game runs extremely well on PC and 360 as well. The engine is great.
Barring driving wheels, I'd recommend the Xbox 360 pad. I have the wired one, works flawlessly.
I've had it for a while now and it's taken somewhat of a backseat to newer games but once I've completed PoP and Motorstorm 2 I'll be returning to this. I got both Grid and Dirt at the same time and feel ashamed I've only completed two races on Dirt up to now as I loved it.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
XBL/PSN/Steam: APZonerunner
Considering the amount of optional Le Mans 24h races the game practically drills into your skull, I didn't find it that all challenging save for that critical lapse in concentration costing the whole race.
I found the Club GT 1v1 in one of the Milan tracks to be much harder and had to resort to demolition derby shenanigans to clear it.
For the amount of high-scoring reviews and a relatively enthusiastic marketing/trailer campaign pre-release, I think Grid still managed to somehow be overlooked by racing fans - casual, hardcore or otherwise. Jostling with the AI at close quarters is a pretty good hollywood approximation to whatever is usually shown in real televised races - wheel-to-wheel action, brave overtaking move that leads to an early retirement, hearing the tires lockup from your trailing opponent and catching a glimpse of him/it careening off a wall.
I have to admit though, DiRT seems to have offered a more extensive damage modeling system, i.e. individual tires falling apart, suspension getting wrecked by mistimed jumps, damaged transmission that gives wonky acceleration through each gear, dirty car effecting aerodynamics/top speed (?!?!?!).
And I agree with you spider, Dirt's damage model was excellent, especially on the higer levels. Really adds a layer of tension to the rallys knowing that if you land too hard off a jump something's going to go wrong.
Man, you can totally destroy your car in Dirt.
But the damage in Grid is pretty good as well, saw something new last night. Racing my friend online and he ran over a small piece of metal on the track. That alone messed up his alignment so bad he couldn't keep the car straight to save his life.
I also like that the AI spins out or crashes, or even makes smaller errors. It's refreshing to see after years of watching the "AI on rails" in GT never make mistakes or deviate the line.
And some crashes are just jaw dropping. When the car in front of you blows a tire, hits a curb marker, and flips over the top of you, it's just awesome. Exaggerated, but still fun to watch.
Yeah, I guess some sort of tutorial mode might have done some good in convincing the arcade fans - use of Forza style racing line guides, QTE-like accel/brake indicators for the drifting segments.
My mistake usually occurs at either of the 2 huge sweeping S curves near the start of the lap. My approach and/or exit is usually totally wrong, but things get significantly easier once the AI somehow manages to fall behind - it's pretty polite in giving way once trailing save for a few (read: many) choice moments when the Ravenwest AI suddenly only has the agenda of taking you down for good.
The midnight touge modes are quite entertaining as well for those who want something a little closer to the twisting mountain roads from DiRT, a shame they are not available for online modes.
Looking ahead, I fully expect their next project to stay in line with their four-letter naming convention.
"F.ONE"
F1GP I think. Although having had a look at the new cars, I think F1 has lost a bit of it's sexiness
No kidding, not a fan of the F60's rear spoiler or elongated nose. I understand why though, cutting a ton of aero is going to make the cars tougher to drive, and that = more exciting races. Like this past year when they significantly cut the assists. The first race was crazy, only 9 cars or so finished. :shock:
I hear Codemasters is making it more way more sim that Dirt and Grid, they're working with the F1 organization to ensure it (meaning F1 is making them create it a sim). They have the tools, the race driver series was great. Add this graphics engine, wow.
Back to Grid. Bring on some Bathurst and V8 DLC already Codies! We know it's coming, please make it soon.
Been a long while since I've played it though, but if enough people with the PS3 version start setting up rooms, I might have to get back in practice...
Some cars are more twitchy by default than others, they have wicked oversteer, making them hard to handle. Turing this off makes them understeer more, giving you more control. They just feel better. If you're having trouble, leave ABS and TCS on. This might help.
Figure 8 demolition racing is pretty awesome, too.
that happens in GRiD too, the damage i mean. I've had it lose one wheel and then it starts pulling to one side ect or you basically lose all controll. I've had a damaged radiator too and suspension. The announcer dude even says "You're radiator is busted up, this is bad" and such. Its cool.
Well, I'm using the 360 controller on PC. Anyways, pumping e-brake during drift doesn't seem to help. Best technique I've found for long slides is simply to e-brake turn into a corner and hold acceleration down slightly.
Is there any actual benefit to using manual shifting in this game? The only thing I've noticed is that on auto the car burns out on gear 1&2 if held on full acceleration.
Got DiRT along with this game, and I have to say DiRT is much more accessible. Turning is much easier, although I only started I can beat all races so far on pro or amt-pro difficulty whereas with GRID I am having trouble at serious difficulty.
Can anyone liken this game's handling to another racing game with all assists off + hard difficulty + steering wheel?
There's a demo up on the PSN, it works with wheels so give it a go. The Force Feedback is pretty awesome with my Driving Force Ex so I imagine it'll be even better with the G25. I tend not to use my wheel much nowadays, it's a bit of a pain to set up quickly as I don't have a desk to attach it to. I have to get out the ironing board.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Was there any way to dial out the oversteer or make the steering wheel less sensitive? The "saturation" setting was already at 100.
Looked pretty awesome and well done though.