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[SUCCESSION GAME ON] Civilization IV: Yes, you too can rule Pisswater

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Posts

  • FoefallerFoefaller Registered User regular
    edited March 2009
    Josh, if ya don't mind, I'm gonna give Funky a PM with the proper info so we can get to more succession awesomeness.

    Foefaller on
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  • jothkijothki Registered User regular
    edited March 2009
    So I just had two AI players flip out on me in two different ways. The Chinese decided to convert almost every tile that wasn't a resource into a workshop, and the Russians decided to just stop working tiles altogether.

    It seems like it's way too easy to get a space victory. Unless, of course, the intent is that if getting a space victory is trivial, then you're probably going to win some other way and getting into space just ends the game there so you don't have to bother crushing your foes.

    jothki on
  • FoefallerFoefaller Registered User regular
    edited March 2009
    Space victory is only really trivial if you managed to stay out of wars(or at least have enough of a tech advatage to require small numbers to protect your cites) for most of the game, otherwise the other Leaders that likes to research will be racing with you to get that thing off the tarmac and into space.

    Foefaller on
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  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    Got the blog info. According to the OP, Streltsy is next in line, correct?
    jothki wrote: »
    So I just had two AI players flip out on me in two different ways. The Chinese decided to convert almost every tile that wasn't a resource into a workshop, and the Russians decided to just stop working tiles altogether.

    It seems like it's way too easy to get a space victory. Unless, of course, the intent is that if getting a space victory is trivial, then you're probably going to win some other way and getting into space just ends the game there so you don't have to bother crushing your foes.

    I think Mao's favorite civic is State Property so the workshops think kind of makes sense.

    In my experience the Space victory isn't really a timesaver. If you are doing well, in many cases you'll be in position to win by Domination or Culture before you finish researching all the spaceship techs.

    FunkyWaltDogg on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    Yep, Streltsy PM'd me, even though there's no mention in the thread.

    joshofalltrades on
  • StreltsyStreltsy Registered User regular
    edited March 2009
    Yeah I'm next, send me save game whenever. Streltsy@gmail.com

    Streltsy on
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  • jothkijothki Registered User regular
    edited March 2009
    Got the blog info. According to the OP, Streltsy is next in line, correct?
    jothki wrote: »
    So I just had two AI players flip out on me in two different ways. The Chinese decided to convert almost every tile that wasn't a resource into a workshop, and the Russians decided to just stop working tiles altogether.

    It seems like it's way too easy to get a space victory. Unless, of course, the intent is that if getting a space victory is trivial, then you're probably going to win some other way and getting into space just ends the game there so you don't have to bother crushing your foes.

    I think Mao's favorite civic is State Property so the workshops think kind of makes sense.

    In my experience the Space victory isn't really a timesaver. If you are doing well, in many cases you'll be in position to win by Domination or Culture before you finish researching all the spaceship techs.

    It wasn't Mao, though, it was the other guy.

    jothki on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    Blog is updated, save is sent.

    FunkyWaltDogg on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    I do believe that the problem is that we have too many cities.

    joshofalltrades on
  • Quake MattQuake Matt Registered User regular
    edited March 2009
    I do believe that the problem is that we have too many cities.

    I do believe that your belief may be accurate. Also, my understanding is that an army, understandably, needs to be paid.

    Can we manufacture money yet? That might go a ways towards fixing the economy a touch.

    Nice writeup, by the way, Funky. I've got to say, I was expecting Bumtrumpet to turn into a cottage economy when I founded it. Either way, it's good to see some infrastructure getting built!

    Quake Matt on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    Once I saw that the Pyramids were still up for grabs I became fixated on the idea of running a specialist economy, hence the farms at Bumtrumpet. Unfortunately we still need to raise the happy ceiling some more before that can possibly work. Not real sure what I was thinking putting the science buildings at Catfood.

    FunkyWaltDogg on
  • Joshua368Joshua368 Registered User regular
    edited March 2009
    Are you guys building cottages everywhere?

    Like 80% of your cities should be commerce cities working dozens of maturing cottages to fund your empire.


    Also make sure you have enough workers so none of your cities are ever working unimproved tiles... (including forests)

    Joshua368 on
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  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    The one thing we are not short on is workers.

    FunkyWaltDogg on
  • a5ehrena5ehren AtlantaRegistered User regular
    edited March 2009
    I pretty much spent my entire reign building plantations and roads - sorry about leaving the other stuff empty :P

    a5ehren on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    No need to apologize, at least 80% of the fun is in fixing the previous players' mistakes while making even worse ones for the next guy to fix.

    FunkyWaltDogg on
  • StreltsyStreltsy Registered User regular
    edited March 2009
    How do you guys update the blog? Did you all use the same login, because if so then I need someone to PM me the id and pass.

    Streltsy on
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  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    Done.

    FunkyWaltDogg on
  • StreltsyStreltsy Registered User regular
    edited March 2009
    Ok, finished turn, updated blog.

    Turned out pretty weak, much harder than I thought. But at least game went well, whoever wants next turn should have good economy to either continue building economy or attempting to conquer the Native Americans.

    Streltsy on
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    My turn next, I'll PM you the details.

    joshofalltrades on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    Streltsy wrote: »
    Ok, finished turn, updated blog.

    Turned out pretty weak, much harder than I thought. But at least game went well, whoever wants next turn should have good economy to either continue building economy or attempting to conquer the Native Americans.

    Holy shit, we were first to Liberalism? After we were beaten to Philosophy, which we traded around and then went down the banking line before going for Education?

    And wasn't Antium (which you razed) the Confucian holy city? Epic lulz.

    FunkyWaltDogg on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    Not gonna get to this until sometime this weekend, got a busy schedule ahead of me at the moment. Hope you all aren't dying to see what happens next...

    joshofalltrades on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    So I've been thinking, should we perhaps try to plan for a win condition now that our empire is more or less up and running? Domination is probably the simplest but I don't know how everyone feels about warmongering (not too keen on it myself).

    Maybe we should just wait for someone to unilaterally commit us to a strategy during their turn.

    FunkyWaltDogg on
  • FoefallerFoefaller Registered User regular
    edited March 2009
    Maybe we should just wait for someone to unilaterally commit us to a strategy during their turn.

    I forsee... us building the UN, becoming the General Secretary... all to make sure nukes are never banned...

    Of course, everyone does that!

    Foefaller on
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  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    Not gonna get to this until sometime this weekend, got a busy schedule ahead of me at the moment. Hope you all aren't dying to see what happens next...

    So... any progress?

    FunkyWaltDogg on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    Sorry, none yet. I'm typing this from my iPhone in the middle of nowhere. Go ahead and skip me for now.

    joshofalltrades on
  • DukiDuki Registered User regular
    edited March 2009
    So I suck dick at this game.

    Like, a lot of dick. I'm playing on some fairly easy difficulty at the moment, and I mean I'm creaming the AI, but I realised that I could have militarily won the game hours and hours ago. How do I play militarily? Heck half the time I don't even have an army so to speak until gunpowder units. How do I get into shape so as to be able to go to war early?

    Duki on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    The best way to field an early army is by using slavery. Switch to it as soon as it's available and take advantage of its ability to turn unhappy citizens into soldiers. Don't forget that the unhappiness penalty is per use, not per population spent, so try to whip for two pop when possible so you'll get a net happiness gain.

    FunkyWaltDogg on
  • enlightenedbumenlightenedbum Registered User regular
    edited March 2009
    Basically crack the whip to get a lot of axes (eight or so usually works for me), pick a neighbor with a holy city and/or gold and go nuts.

    enlightenedbum on
    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
  • jothkijothki Registered User regular
    edited March 2009
    From what I've found, it also helps to actually pay attention to how much your cities can produce. If you build a really large one, odds are it can churn out troops in one or two turns if you actually use it for that. Wonders are nice, but a stack of 20 units is just as nice if you use it correctly.

    jothki on
  • Quake MattQuake Matt Registered User regular
    edited March 2009
    That's right. Every time you go to build a wonder 'just because', ask yourself whether it's actually going to help you. Most of the time, they don't; they just look pretty. You're better off thinking for a moment and building something that's overall more beneficial which, until you can produce money or science, is often going to be military units.

    Also, if you're warmongering, you can skimp on archers and archery. They're good on defence and much quicker to build than, say, axemen, but you're better off investing in more aggressive units and tech paths if you're planning a war.

    The slavery civic is really useful, but I feel you'd be better off getting some wartime experience first. I'd recommend playing a reasonably tough difficulty, something you know you can win, and turning on aggressive AI. That way, if you don't go to war, it'll come to you! You can get some hugely entertaining world wars that way - I had a brilliant game that split the globe into a massive 4v4 kill-fest for about 2000 years!

    Quake Matt on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    I disagree about the archery units. I like to have a lot of variety in my unit stacks because otherwise the computer only has to build one kind of counter unit (and every unit has a counter). Putting archers in your ranks not only gives your stack some variety, it enables you to leave a strong defense unit behind in any cities you decide to take.

    This extends to every wartime strategy I employ. Lots of times I stick trebuchets behind the walls of a city I know will be attacked by a large group so that I can soften them up and eliminate them on the offensive, then carry that offense into their own territory once I've smashed their aggressive military. Usually they didn't leave enough units behind to stop my advance.

    joshofalltrades on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    Variety is good but you don't necessarily need archers to have variety in an offensive stack. In my most recent game I never bothered with archery, and only missed it because it popped from a hut in 1000AD instead of a more up-to-date tech.

    FunkyWaltDogg on
  • Quake MattQuake Matt Registered User regular
    edited March 2009
    Archers aren't a specific counter to any unit and are relatively poor performers at anything except city defence. Early on, axe and spear groups make similiarly effective defenders that can just as easily be used to press the attack. Of course, they're also much more expensive, which leaves archers as the superior choice if you're only looking for a good, solid defence.

    Quake Matt on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    I just bring them along as cheap city defenders, since I always give them the city defense bonuses.

    joshofalltrades on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    I just bring them along as cheap city defenders, since I always give them the city defense bonuses.

    The question is really whether investing the beakers in the Archery tech is worth it. If I've got the tech, archers are a pretty good investment in hammers.

    FunkyWaltDogg on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    Well I don't beeline to Archery or anything, but once tech trading starts it's a good idea to trade the same tech to every other Civ for a fair deal in order to gain diplomacy points with them/gain techs before the other Civs start passing it around. I'll take Archery for an already traded tech over allowing the AI to gain something from trading it.

    And that doesn't even take into account the fact that Archery is easily obtained from huts early on.

    joshofalltrades on
  • kedinikkedinik Registered User regular
    edited March 2009
    I, too, could rule pisswater if I could find my install cd. :(

    kedinik on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2009
    Speaking of, has the save been passed to whoever is supposed to get it, if we are skipping josh?

    FunkyWaltDogg on
  • FoodFood Registered User regular
    edited March 2009
    Nope, I haven't gotten it yet. Take your time, though, I won't have time to start my turns until tomorrow evening.

    Food on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2009
    Hey guys, never mind. I'll take my turn. Rain's falling all over Texas so I can't do field work this week.

    It will probably be sometime tonight.

    joshofalltrades on
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