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[SUCCESSION GAME ON] Civilization IV: Yes, you too can rule Pisswater
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It seems like it's way too easy to get a space victory. Unless, of course, the intent is that if getting a space victory is trivial, then you're probably going to win some other way and getting into space just ends the game there so you don't have to bother crushing your foes.
I think Mao's favorite civic is State Property so the workshops think kind of makes sense.
In my experience the Space victory isn't really a timesaver. If you are doing well, in many cases you'll be in position to win by Domination or Culture before you finish researching all the spaceship techs.
It wasn't Mao, though, it was the other guy.
I do believe that your belief may be accurate. Also, my understanding is that an army, understandably, needs to be paid.
Can we manufacture money yet? That might go a ways towards fixing the economy a touch.
Nice writeup, by the way, Funky. I've got to say, I was expecting Bumtrumpet to turn into a cottage economy when I founded it. Either way, it's good to see some infrastructure getting built!
Like 80% of your cities should be commerce cities working dozens of maturing cottages to fund your empire.
Also make sure you have enough workers so none of your cities are ever working unimproved tiles... (including forests)
Turned out pretty weak, much harder than I thought. But at least game went well, whoever wants next turn should have good economy to either continue building economy or attempting to conquer the Native Americans.
Holy shit, we were first to Liberalism? After we were beaten to Philosophy, which we traded around and then went down the banking line before going for Education?
And wasn't Antium (which you razed) the Confucian holy city? Epic lulz.
Maybe we should just wait for someone to unilaterally commit us to a strategy during their turn.
I forsee... us building the UN, becoming the General Secretary... all to make sure nukes are never banned...
Of course, everyone does that!
So... any progress?
Like, a lot of dick. I'm playing on some fairly easy difficulty at the moment, and I mean I'm creaming the AI, but I realised that I could have militarily won the game hours and hours ago. How do I play militarily? Heck half the time I don't even have an army so to speak until gunpowder units. How do I get into shape so as to be able to go to war early?
Also, if you're warmongering, you can skimp on archers and archery. They're good on defence and much quicker to build than, say, axemen, but you're better off investing in more aggressive units and tech paths if you're planning a war.
The slavery civic is really useful, but I feel you'd be better off getting some wartime experience first. I'd recommend playing a reasonably tough difficulty, something you know you can win, and turning on aggressive AI. That way, if you don't go to war, it'll come to you! You can get some hugely entertaining world wars that way - I had a brilliant game that split the globe into a massive 4v4 kill-fest for about 2000 years!
This extends to every wartime strategy I employ. Lots of times I stick trebuchets behind the walls of a city I know will be attacked by a large group so that I can soften them up and eliminate them on the offensive, then carry that offense into their own territory once I've smashed their aggressive military. Usually they didn't leave enough units behind to stop my advance.
The question is really whether investing the beakers in the Archery tech is worth it. If I've got the tech, archers are a pretty good investment in hammers.
And that doesn't even take into account the fact that Archery is easily obtained from huts early on.
It will probably be sometime tonight.