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Castlevania or Chrono Trigger?

ChenChen Registered User regular
edited February 2009 in Games and Technology
So I finished my midterms and was wondering what I should get to kill some free time. I've read reviews of both games but I still can't make up my mind, which is where you guys come in and help me decide. First up:

Castlevania: Order of Ecclesia
I love portable Castlevania and the previous three instalments did not disappoint. The difficulty has apparently been ramped even further in this instalment which gets my thumbs up. The only thing that's keeping me from being sold is that I've read that there are apparently no weapons in the game. Instead they've been replaced by Glyphs which cost MP. What happens when you're out of MP? The melee weapons don't have many unique features too from what I've heard, just basic sword, spear, axe types. This saddens me because I love to find and use unique weapons like the Crissaegrim and the Claimh Solais. Is there enough reward variety to keep me interested in beating quests or is it a done deal when it's beaten?

Chrono Trigger
I must confess I've never beaten it. In my defense I never owned an SNES. If I remember correctly I was last in an alternate universe in a dark mechanic place, full of pipes, catching a rat or some kind of possum? Anyway, I liked what I've played, especially the combat system. The story is epic from what I've heard. My only concern are the characters. Character development is a big deal for me in big scale RPGs, keeping me motivated to get further into the game. Unfortunately, none of the characters besides Crono stand out to me. Marle and the whole princess deal is tiring and cliche. Luca is cool but kind of useless in battle from what I've played. Frog despite the fan base is, well, an anthromorphic frog. I'm probably wrong on these impressions, but it doesn't hurt to ask and get an honest opinion from people who have played it from start to finish.

tl;dr see topic title

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Chen on
«13

Posts

  • Captain KCaptain K Registered User regular
    edited February 2009
    I can't speak to the DS remake of Chrono Trigger, but I think I played through Order of Ecclesia from start to finish three times. If you like the previous DS outings, you'll love it. It's a somewhat fresh take on the formula, you could say, although it's still very much a Metroidvania game.

    Captain K on
  • CantidoCantido Registered User regular
    edited February 2009
    Captain K wrote: »
    I can't speak to the DS remake of Chrono Trigger, but I think I played through Order of Ecclesia from start to finish three times. If you like the previous DS outings, you'll love it. It's a somewhat fresh take on the formula, you could say, although it's still very much a Metroidvania game.

    I'd like to add that Shanoa (Ecclesia's sexy beast of a heroine) handles like a VERY FAST Soma Cruz. There are no slow weapons without compromising strength, and when properly equipped, performs satisfying combos. By far my favorite character to play.

    I too purchased Chrono Trigger to finish it. It is a joy to play all over again. I'd get Ecclesia first before it becomes rare.

    Shanoa looks delicious. <3

    Cantido on
    3DS Friendcode 5413-1311-3767
  • UncleSporkyUncleSporky Registered User regular
    edited February 2009
    Chen wrote: »
    The only thing that's keeping me from being sold is that I've read that there are apparently no weapons in the game. Instead they've been replaced by Glyphs which cost MP. What happens when you're out of MP?
    When you don't attack for one second, your MP starts refilling, and if the meter is totally empty it takes like two seconds to fill. Just think of it as something to prevent you from spamming the best moves indefinitely.

    Ever play World of Warcraft? It's like a rogue's energy meter.

    Also there is plenty of variety in the game, all the standard weapons plus cool spells with different attack patterns and different transform abilities.

    It's a tough call I'd say. Ecclesia is likely to stop being sold sooner while Square-Enix games stay on shelves, from what I've seen.

    UncleSporky on
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  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited February 2009
    Yeah, I'd say go with Ecclesia for the same reasons everyone else said. You're gonna wanna get both eventually, but Castlevania will be a lot harder to find down the line.

    SirUltimos on
  • DuffelDuffel jacobkosh Registered User regular
    edited February 2009
    Chen wrote: »
    So I finished my midterms and was wondering what I should get to kill some free time. I've read reviews of both games but I still can't make up my mind, which is where you guys come in and help me decide. First up:

    Castlevania: Order of Ecclesia
    I love portable Castlevania and the previous three instalments did not disappoint. The difficulty has apparently been ramped even further in this instalment which gets my thumbs up. The only thing that's keeping me from being sold is that I've read that there are apparently no weapons in the game. Instead they've been replaced by Glyphs which cost MP. What happens when you're out of MP? The melee weapons don't have many unique features too from what I've heard, just basic sword, spear, axe types. This saddens me because I love to find and use unique weapons like the Crissaegrim and the Claimh Solais. Is there enough reward variety to keep me interested in beating quests or is it a done deal when it's beaten?

    Chrono Trigger
    I must confess I've never beaten it. In my defense I never owned an SNES. If I remember correctly I was last in an alternate universe in a dark mechanic place, full of pipes, catching a rat or some kind of possum? Anyway, I liked what I've played, especially the combat system. The story is epic from what I've heard. My only concern are the characters. Character development is a big deal for me in big scale RPGs, keeping me motivated to get further into the game. Unfortunately, none of the characters besides Crono stand out to me. Marle and the whole princess deal is tiring and cliche. Luca is cool but kind of useless in battle from what I've played. Frog despite the fan base is, well, an anthromorphic frog. I'm probably wrong on these impressions, but it doesn't hurt to ask and get an honest opinion from people who have played it from start to finish.

    tl;dr see topic title
    The characters in CT are actually pretty decent. Marle isn't that deep, but she does act like a moderately realistic teenager (she's kind of naive and self-righteous, but well-meaning), which most JRPGs seem unable to actually pull off. Lucca isn't much better, but she never gets a lot of time in the spotlight. Frog is actually one of the better ones. Yes, he looks like a frog, but he's a human that got turned into one, and his story - survivor's guilt, inferiority complex, etc. - is actually pretty good, especially for an SNES-era RPG. Still, I'll admit the story isn't Silent Hill 2-level material, although the plot itself - which revolves around choice, cause and effect, and just how important humanity really is in the universe - is as good as you'll find.

    I haven't played C:OoE, but I love damn near every Castlevania game I've played (even CV64), so I'm sure it would be a good purchase. All the SotN-based CVs have been pretty awesome, so I'd say you'll get your money's worth. As an SNES lover, I have to say CT, but if you get the other game I doubt you'll be disappointed.

    Duffel on
  • slash000slash000 Registered User regular
    edited February 2009
    Yes, there are no "weapons" per se in OoE. However, the glyphs for the "weapons" rather than spells function the same way as weapons in the other games; except that they drain a very very small amount of magic power that replenishes quickly. In very few instances is this ever an actual problem; rather, it's part of the gameplay and the whole glyph and magic system is integrated really well.

    There are different glyph types for certain weapons as well as different spell type glyphs. However, the number of different attacks is magnified because you can use a combination of two different glyphs at the same time, which allows for different strategies; additionally each of the glyphs you have you can combine together for a Glyph Union. Since you can combine almost any two glyphs, it really broadens the kinds of attacks you can have, which provides plenty of strategical options.

    The game is fast and tough as nails. The world of the game is also much more expansive than the castles of previous metroidvanias --- there's more "vania" in this game, you could say; although the "Castle" part itself is reasonably substantial on its own.

    It's a beautiful game with beautiful music and it's fast-paced and action packed and streamlined for action (more so than previous metroidvanias). It's much tougher than the recent NDS metroidvanias though -- but if you think about the bosses and think about a logical strategy (like using Light magic on Shadow enemies for example) then you should do well.






    RE: Chrono Trigger

    Definitely one of the best 16 bit RPGs ever, and truly stands the test of time. I'm not much of an RPG buff myself, but I can tell you that it has a wonderful story involving Time Travel and the effects of meddling with the Time Line, which is really cool. There are a broad variety of characters and enemies spanning the entire timeline of the planet, and it's all done really well. I personally think that the characters are fantastic, and the Frog that you speak of himself has a very interesting back story, which in fact explains why he is a frog, for example.

    It's a beautiful game with some of the best music ever in gaming. It has 13 or 14 different endings depending on what you do. Tons of replay value, and they've added a variety of new features to extend replay value further.




    In my opinion, what you should do is ask yourself whether you're in the mood for an RPG or for an Action game, and then decide. But ultimately the only true choice is to get both at some point.

    slash000 on
  • ChenChen Registered User regular
    edited February 2009
    slash000 wrote: »
    There are different glyph types for certain weapons as well as different spell type glyphs. However, the number of different attacks is magnified because you can use a combination of two different glyphs at the same time, which allows for different strategies; additionally each of the glyphs you have you can combine together for a Glyph Union. Since you can combine almost any two glyphs, it really broadens the kinds of attacks you can have, which provides plenty of strategical options.
    Sounds complicated. Do you combine the glyphs beforehand or by pressing two buttons at the same time? Also, does it have something similar to Julius mode?
    slash000 wrote: »
    It's a beautiful game with some of the best music ever in gaming. It has 13 or 14 different endings depending on what you do. Tons of replay value, and they've added a variety of new features to extend replay value further.
    That's a lot of endings. I don't really replay RPGSs anymore though, since they're so time consuming. Most of the times I try to obtain everything it has to offer. My worry is whether the reward system is outdated or not. In most RPGs, especially those in the 90s, items gets progressively better in the next big town with the occasional treasure chests in dungeons that are impossible to miss. There will be a few unreachable areas until you find the proper way to access it, but that's about it. A case of been there, done that. Thankfully, the whole time travel thing is pretty unique.
    slash000 wrote: »
    In my opinion, what you should do is ask yourself whether you're in the mood for an RPG or for an Action game, and then decide. But ultimately the only true choice is to get both at some point.
    I'm leaning towards Castlevania right now, especially after reading these comments. This will probably sound weird, but Chrono Trigger seems intimidating.

    Chen on
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  • lowlylowlycooklowlylowlycook Registered User regular
    edited February 2009
    Chen wrote: »
    I'm leaning towards Castlevania right now, especially after reading these comments. This will probably sound weird, but Chrono Trigger seems intimidating.

    It isn't hard at all. Not that Castlevania would be a mistake.

    lowlylowlycook on
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  • JeanJean Heartbroken papa bear Gatineau, QuébecRegistered User regular
    edited February 2009
    I have both and I find OoE to be harder, personally. Especially the boss battles. Be prepared to die. A LOT. This game is not n00b friendly.

    As far as DS Castlevania games, I prefered Portrait of Ruin.

    Jean on
    "You won't destroy us, You won't destroy our democracy. We are a small but proud nation. No one can bomb us to silence. No one can scare us from being Norway. This evening and tonight, we'll take care of each other. That's what we do best when attacked'' - Jens Stoltenberg
  • ChenChen Registered User regular
    edited February 2009
    Chen wrote: »
    I'm leaning towards Castlevania right now, especially after reading these comments. This will probably sound weird, but Chrono Trigger seems intimidating.

    It isn't hard at all. Not that Castlevania would be a mistake.
    What I mean is my nature as a perfectionist would get in the way. You basically travel back in time where you can influence the course of the future, right? That's a daunting task if you ask me, especially for one who's as indecisive as me.

    Chen on
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  • DuffelDuffel jacobkosh Registered User regular
    edited February 2009
    Chen wrote: »
    What I mean is my nature as a perfectionist would get in the way. You basically travel back in time where you can influence the course of the future, right? That's a daunting task if you ask me, especially for one who's as indecisive as me.
    Most of the choices are pretty straightforward. It's like 14 years old now (damn) so the choices you make aren't nearly as complicated as the ones you might find in a more recent RPG. There's a lot of stuff in there if you're a perfectionist but it's nothing compared to a game like FFXII that takes like 350 hours to complete.

    Duffel on
  • slash000slash000 Registered User regular
    edited February 2009
    Chen wrote: »
    Sounds complicated. Do you combine the glyphs beforehand or by pressing two buttons at the same time? Also, does it have something similar to Julius mode?

    It's really not very complicated. You basically can set a glyph each to three attack buttons (Y, X, and R). And then the glyph union is performed by pressing Up+Y or Up+X to do a combined glyph attack. So you readily have a multitude of attacks available on-hand to use at any time. Plus, you can arrange up to 3 sets of glyphs, and switch between them easily, giving you an even further variety of attacks and strategies that you can use on the fly.


    That's a lot of endings. I don't really replay RPGSs anymore though, since they're so time consuming. Most of the times I try to obtain everything it has to offer. My worry is whether the reward system is outdated or not. In most RPGs, especially those in the 90s, items gets progressively better in the next big town with the occasional treasure chests in dungeons that are impossible to miss. There will be a few unreachable areas until you find the proper way to access it, but that's about it. A case of been there, done that. Thankfully, the whole time travel thing is pretty unique.

    You'll need to ask someone else here about all the extra stuff in CT, I've only just recently finished the main quest.

    I'm leaning towards Castlevania right now, especially after reading these comments. This will probably sound weird, but Chrono Trigger seems intimidating.

    It's really not intimidating, but I don't think you can go wrong with either.

    I must reiterate though that Order of Ecclesia is significantly more difficult than Dawn of Sorrow and Portrait of Ruin. For some thats a great thing and for others it's frustrating; by I promise that any time it seems impossible, the solution to defeating some boss/area can be accomplished with the proper strategizing and using glyphs that might be useful for the area/boss/what have you.


    I honestly don't think you can go wrong with either game.

    slash000 on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2009
    Between the two I'd say Chrono Trigger. I tried my best to get into OoE, but it's so much harder than the other ones it's really annoying. CT is a great RPG (first time running through it on the DS version myself).

    urahonky on
  • commathecommathe Registered User regular
    edited February 2009
    I had both and traded in Ecclesia. I thought it was too hard, I got stuck on some giant crab that took up most of the screen. I'll probably get it again at some point, but it pissed me off and I don't like having to resort to gamefaqs.

    I did like it better than portrait of ruin though, I thought that was a piece of shit.

    commathe on
  • Captain KCaptain K Registered User regular
    edited February 2009
    Hmm, yeah. That probably bears emphasizing--Order of Ecclesia is much, much more difficult than the other two DS Castlevania games.

    Captain K on
  • Blitz RawketBlitz Rawket Registered User regular
    edited February 2009
    Go with Chrono Trigger if you've never beaten it. It's not daunting... Hell, it was pretty bare even compared to other RPGs of the same time frame. Most of the replay value comes from the New Game + option and playing the game over again, not from digging through every continent for buried treasure.

    Blitz Rawket on
  • SlayerVinSlayerVin Registered User regular
    edited February 2009
    Chen, if you like playing Castlevania to grab items, then you're probably like me. Order of Ecclesia was fun, but it definitely felt like it was missing that element. There are random "drops", but they're not exactly weapons per se. I didn't do any of the extra stuff, but every weapon you get is basically an upgrade of a past weapon. It didn't satisfy my typical craving for collecting loads of random garbage like in SotN or Aria/Dawn of Sorrow.

    Chrono Trigger has a special place in my heart. Loads of cool equipment, a quick adventure (I generally play it once a year, and have since about 1999, last playthrough was around 18 hours or so, all side quests included), and the characters are immensely charming, if not particularly "deep". I can't speak for the new translation, since I haven't played it on the DS, but from what I've heard, it's much improved. I don't think I can recommend it enough, and evidently, the DS version is the best version of it ever. Oh, and like Duffel said, the game is essentially completely linear. Don't worry about making choices, because you really can't.

    SlayerVin on
    BE ATTITUDE FOR GAINS!
  • Blitz RawketBlitz Rawket Registered User regular
    edited February 2009
    Captain K wrote: »
    Hmm, yeah. That probably bears emphasizing--Order of Ecclesia is much, much more difficult than the other two DS Castlevania games.
    What really bugs me is that it's harder in the sense that it, like, expects you to grind or something. The difficulty in a single given area is pretty uniform, but then you beat that one and move onto the next, and suddenly you're getting face-fucked by swooping birds or something. It feels like it wants you to stay in one area longer than it takes you to actually complete it just for the sake of gaining levels, and that's lame as hell

    Blitz Rawket on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2009
    The lack of the ability to heal is what kills me about OoE. Potions are like 5000 gold (exaggeration) and they only restore 1/10 of your health, and you hardly (if ever) get money drops.

    urahonky on
  • Captain KCaptain K Registered User regular
    edited February 2009
    Captain K wrote: »
    Hmm, yeah. That probably bears emphasizing--Order of Ecclesia is much, much more difficult than the other two DS Castlevania games.
    What really bugs me is that it's harder in the sense that it, like, expects you to grind or something. The difficulty in a single given area is pretty uniform, but then you beat that one and move onto the next, and suddenly you're getting face-fucked by swooping birds or something. It feels like it wants you to stay in one area longer than it takes you to actually complete it just for the sake of gaining levels, and that's lame as hell

    I didn't find that to be the case--the difficulty came from the bosses, for me. There were a half-dozen bosses that took me many tries to beat.

    Captain K on
  • SlayerVinSlayerVin Registered User regular
    edited February 2009
    Captain K wrote: »
    Hmm, yeah. That probably bears emphasizing--Order of Ecclesia is much, much more difficult than the other two DS Castlevania games.
    What really bugs me is that it's harder in the sense that it, like, expects you to grind or something. The difficulty in a single given area is pretty uniform, but then you beat that one and move onto the next, and suddenly you're getting face-fucked by swooping birds or something. It feels like it wants you to stay in one area longer than it takes you to actually complete it just for the sake of gaining levels, and that's lame as hell

    I kinda felt that way too. It wasn't difficult in a good way. It was difficult in a "we want this game to last about 25% longer than it should" way.

    SlayerVin on
    BE ATTITUDE FOR GAINS!
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited February 2009
    Captain K wrote: »
    Hmm, yeah. That probably bears emphasizing--Order of Ecclesia is much, much more difficult than the other two DS Castlevania games.
    What really bugs me is that it's harder in the sense that it, like, expects you to grind or something. The difficulty in a single given area is pretty uniform, but then you beat that one and move onto the next, and suddenly you're getting face-fucked by swooping birds or something. It feels like it wants you to stay in one area longer than it takes you to actually complete it just for the sake of gaining levels, and that's lame as hell

    That's true if you suck at the game. :P

    I had the notion that the game is hard in terms of the boss fights, first one excluded.

    Henroid on
  • Blitz RawketBlitz Rawket Registered User regular
    edited February 2009
    The bosses are a thorn in my hide, too. They're not impossible, but they'll take a bunch of tries. So you have the choice of either doing a bunch of grinding so you can beat the boss your first try, or stick it out and end up repeating it over and over... And I guess having options is nice, but the problem is, either one will make it repetitive as hell

    Blitz Rawket on
  • slash000slash000 Registered User regular
    edited February 2009
    I never had to grind in OoE. Most bosses seem hard as shit until you figure out a) the pattern, b) their weakness. It's not too too hard. For example there's a shadow boss you fight; seems impossible, until you use a good light-based glyph (nitesco i think?) combined with another strong glyph.

    I didn't find the levels too particularly hard either; mostly the bosses being tough. But like I said, pattern and weakness.

    Whatever the case, if you feel like you have to grind, it's probably more a case of just finding a better strategy. I guess. Dunno.

    slash000 on
  • ZackSchillingZackSchilling Registered User regular
    edited February 2009
    It doesn't expect you to grind, it expects you to dodge. In the later levels, regular enemies start doing 150 damage per hit, some cheap-ass enemies can petrify you and stand over you, draining 50 hp every second. Bosses start to do slam you with 300! Then you get trapped far away from any warp or save points. I just started stocking up on magic tickets.

    Edit: That shadow boss was annoying. I'd use Sapiens Fio, then throw two fire pillars underneath him whenever I got a chance. It took him out quickly enough without using any glyph unions.

    ZackSchilling on
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  • Captain KCaptain K Registered User regular
    edited February 2009
    I guess it's a question of what you enjoy personally. I really got a thrill from finally beating the tough bosses after a big handful of attempts and I never got discouraged enough to put the game down.
    fucking crab boss BOOYAH. They gave you that "elevator kill" scene just because he's such a pain, I bet.

    Also, the guy in the Giant's Dwelling, the Shadow Master or whatever he's called, and the big centaur/knight boss. Felt super awesome once I figured out tricks to take each of them down.

    Captain K on
  • slash000slash000 Registered User regular
    edited February 2009
    Captain K wrote: »
    I guess it's a question of what you enjoy personally. I really got a thrill from finally beating the tough bosses after a big handful of attempts and I never got discouraged enough to put the game down.
    fucking crab boss BOOYAH. They gave you that "elevator kill" scene just because he's such a pain, I bet.

    Also, the guy in the Giant's Dwelling, the Shadow Master or whatever he's called, and the big centaur/knight boss. Felt super awesome once I figured out tricks to take each of them down.

    Yeah I pretty much agree with all of this, including all the stuff in the spoiler.

    slash000 on
  • ZackSchillingZackSchilling Registered User regular
    edited February 2009
    Especially that MOTHERFUCKING CRAB What the hell was with that?! You think you finally have the pattern down and they start changing it, adding little flourishes that intrude on your safe spot.

    ZackSchilling on
    ghost-robot.jpg
  • JeanJean Heartbroken papa bear Gatineau, QuébecRegistered User regular
    edited February 2009
    It doesn't expect you to grind, it expects you to dodge

    True that. Leveling up make so little difference in your attack/defensive power than grinding is pretty much a waste of time.

    Jean on
    "You won't destroy us, You won't destroy our democracy. We are a small but proud nation. No one can bomb us to silence. No one can scare us from being Norway. This evening and tonight, we'll take care of each other. That's what we do best when attacked'' - Jens Stoltenberg
  • TimestonesTimestones Registered User regular
    edited February 2009
    Grinding does make a bit of a difference but it's really not at all necessary. I beat Dracula at level 41, which most of my friends with the game told me was really under leveled compared to what they were at when they beat him (at least 50 I think). The game really just puts a greater emphasis on reflexes and enemy weaknesses than pretty much any Castlevania since Symphony of the Night (with the possible exception of Circle of the Moon).

    Timestones on
  • Blitz RawketBlitz Rawket Registered User regular
    edited February 2009
    Timestones wrote: »
    Grinding does make a bit of a difference but it's really not at all necessary. I beat Dracula at level 41, which most of my friends with the game told me was really under leveled compared to what they were at when they beat him (at least 50 I think). The game really just puts a greater emphasis on reflexes and enemy weaknesses than pretty much any Castlevania since Symphony of the Night (with the possible exception of Circle of the Moon).
    I wasn't aware combat in Symphony of the Night put emphasis on anything except hitting something until it died

    I love the game but it's stupid-easy.

    On OoE, eh, I guess I still need to play more into it.

    Blitz Rawket on
  • slash000slash000 Registered User regular
    edited February 2009
    With the right set of Glyphs, Drac can be taken down in a matter of seconds with a mediocre character.

    slash000 on
  • TimestonesTimestones Registered User regular
    edited February 2009
    I wasn't aware combat in Symphony of the Night put emphasis on anything except hitting something until it died

    I love the game but it's stupid-easy.

    You're right. I guess I should have chose my words better. What I meant is that ever since they started the Metroidvania style games with Symphony of the night, defeating enemies hasn't really required much in the way of reflexes or skill, the exceptions being Circle of the Moon and more recently, Order of Ecclesia.

    Timestones on
  • slash000slash000 Registered User regular
    edited February 2009
    Which is interesting, because much of Castlevania leading up to Symphony was some pretty tough action/platforming. The NES games go without saying, but I also know CV4 on SNES was hard as nails, and Rondo of Blood is pretty damn tough too, especially if you use Richter. Then Symphony came along and was all, "hay guyz i'm eazy." Still one of the best games ever made though.

    slash000 on
  • juice for jesusjuice for jesus Registered User regular
    edited February 2009
    urahonky wrote: »
    The lack of the ability to heal is what kills me about OoE. Potions are like 5000 gold (exaggeration) and they only restore 1/10 of your health, and you hardly (if ever) get money drops.

    2x gold ring + gold increasing glyph = $1000 from every candle 8-)

    You just have to be willing to grind for the gold ring(s).

    juice for jesus on
  • Captain KCaptain K Registered User regular
    edited February 2009
    I tried maybe a hundred times to one-life Super Castlevania 4. I just don't have the stones for it, I guess.

    I can two-life it, though!

    Captain K on
  • mastriusmastrius Registered User regular
    edited February 2009
    Chen wrote: »
    So I finished my midterms and was wondering what I should get to kill some free time. I've read reviews of both games but I still can't make up my mind, which is where you guys come in and help me decide. First up:

    Castlevania: Order of Ecclesia
    I love portable Castlevania and the previous three instalments did not disappoint. The difficulty has apparently been ramped even further in this instalment which gets my thumbs up. The only thing that's keeping me from being sold is that I've read that there are apparently no weapons in the game. Instead they've been replaced by Glyphs which cost MP. What happens when you're out of MP? The melee weapons don't have many unique features too from what I've heard, just basic sword, spear, axe types. This saddens me because I love to find and use unique weapons like the Crissaegrim and the Claimh Solais. Is there enough reward variety to keep me interested in beating quests or is it a done deal when it's beaten?

    Chrono Trigger
    I must confess I've never beaten it. In my defense I never owned an SNES. If I remember correctly I was last in an alternate universe in a dark mechanic place, full of pipes, catching a rat or some kind of possum? Anyway, I liked what I've played, especially the combat system. The story is epic from what I've heard. My only concern are the characters. Character development is a big deal for me in big scale RPGs, keeping me motivated to get further into the game. Unfortunately, none of the characters besides Crono stand out to me. Marle and the whole princess deal is tiring and cliche. Luca is cool but kind of useless in battle from what I've played. Frog despite the fan base is, well, an anthromorphic frog. I'm probably wrong on these impressions, but it doesn't hurt to ask and get an honest opinion from people who have played it from start to finish.

    tl;dr see topic title

    Wow. How funny is it that I had this EXACT same dilemma a couple months back. It was between those two games and I had such a hard time deciding. I ended up going Chrono Trigger. I havent looked back. You wont be disappointed by either, no siree, but Id go with Chrono Trigger. You havent much played it from what you say (I didnt either, this was my first time ever playing it, so it was a gamble to me when I knew Id have loved Castlevania) but you need to. Its so amazing.

    mastrius on
    "You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
  • XagarathXagarath Registered User regular
    edited February 2009
    Chrono Trigger is pretty good, but Ecclesia is amazing. One of the best games on the DS.
    If difficulty doesn't deter you, go with Castlevania.
    The melee weapons don't have many unique features too from what I've heard, just basic sword, spear, axe types. This saddens me because I love to find and use unique weapons like the Crissaegrim and the Claimh Solais. Is there enough reward variety to keep me interested in beating quests or is it a done deal when it's beaten?
    There are a few really unique glyphs, mainly spells rather than weapons, but there is one weapon that's unlike anything else as well. It should be pointed out that spells are weapons are to all intents and purposes identical in the game, given how fast MP regenrates.

    Xagarath on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2009
    urahonky wrote: »
    The lack of the ability to heal is what kills me about OoE. Potions are like 5000 gold (exaggeration) and they only restore 1/10 of your health, and you hardly (if ever) get money drops.

    2x gold ring + gold increasing glyph = $1000 from every candle 8-)

    You just have to be willing to grind for the gold ring(s).

    Didn't know there was such a glyph. Who drops it? I got to a point where I had to fight some:
    guy who summons a tsunami.

    Couldn't beat him after 20+ times and I quit.

    urahonky on
  • XagarathXagarath Registered User regular
    edited February 2009
    urahonky wrote: »
    urahonky wrote: »
    The lack of the ability to heal is what kills me about OoE. Potions are like 5000 gold (exaggeration) and they only restore 1/10 of your health, and you hardly (if ever) get money drops.

    2x gold ring + gold increasing glyph = $1000 from every candle 8-)

    You just have to be willing to grind for the gold ring(s).

    Didn't know there was such a glyph. Who drops it? I got to a point where I had to fight some:
    guy who summons a tsunami.

    Couldn't beat him after 20+ times and I quit.

    You find that glyph in the course of the game. Nothing drops it.
    As for the tsunami, try hiding under the pillars she creates

    Personally, though, I liked the fact OOE didn't let you beat every boss simply by spamming healing, which was often the best strategy in previous metroidvanias.

    I never had to grind, either (except to get a few rare glyphs, but that's another matter). Just switch strategies.

    Xagarath on
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