This is what Sega should do.

The Reverend Dr GalactusThe Reverend Dr Galactus Registered User regular
edited February 2009 in Games and Technology
Friends, you know well the story of Sega home consoles. A promising early success, a decade of missteps, and a final, redemptive work of genius that simply came out at the wrong time.

The crazy idea for a business model I am about to set before you is not one executable solely by Sega. However, I think they are in the best position to do this – and already have the hardest part of this equation sitting around collecting dust. Here is my idea:
  1. Engineer a tiny, disc-less set top box with a miniaturized Dreamcast chipset, small hard drive, and network adapter that you can bring to retail at $99 MSRP.
  2. Port the old Dreamcast dev kit to a Windows-based SDK and make it freely available.
  3. Open an online store that is essentially like XBLA/PSN/WW crossed with Apple's App Store: Give indie game devs a super-cheap way to apply to sell their games on the service, and take a decent but fair cut of the sales.

Pretty much all the parts of this model are proven: The big three have proven the viability of lower-price, download-only console gaming, Nintendo is leading with last-gen graphics, and Apple has (massively) proven the viability of low-barrier-to-entry, managed download stores. Sega already has the hardware architecture, making this principally a question of software development with some industrial design.

So, what do you think: Is this idea crazy in a good way or a bad way?

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The Reverend Dr Galactus on
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Posts

  • donhonkdonhonk Registered User regular
    edited February 2009
    I would eat this up.

    Sorry I don't have more to say. Also, it should be a bit more powerful then the dreamcast.

    donhonk on
  • MrDelishMrDelish Registered User regular
    edited February 2009
    what about waggle

    MrDelish on
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    edited February 2009
    MrDelish wrote: »
    what about waggle

    I would say, fuck waggle.

    Although I would like the VMU concept brought back, it was cool unlocking shit playing little mini-games on it.

    BlackDragon480 on
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  • MeizMeiz Registered User regular
    edited February 2009
    It wouldn't sell.

    Meiz on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited February 2009
    Meiz wrote: »
    It wouldn't sell.

    This.

    Also, yeah, I don't see how Sega's in the best position to do this. The Wii is cheap enough to develop for, obvious by the huge amounts of shovelware already on it. And I'd have to imagine that 90% of the stuff on this box would also be shovelware.

    UnbreakableVow on
  • FCDFCD Registered User regular
    edited February 2009
    It's a nice idea, but the disc-less part would make it a hard sell. Console companies want (most of) their games to be on actual, physical storage, be it DVDs, BRs, etc. It gives them an ounce of control and protection from pirating.

    FCD on
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  • JorilJoril BelgiumRegistered User regular
    edited February 2009
    Hmm, wouldn't it get massive competition from PSN/XBL/WW?
    Sega can just release their games there, right? And third party devs can too. Not to mention PC is a great indie platform as well.
    IMO not a bad concept perse, but it propably wouldn't catch on.

    Joril on
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  • lowlylowlycooklowlylowlycook Registered User regular
    edited February 2009
    I think including a hard drive is going to make this hard to do they only get so cheap. Maybe some flash memory?

    I read an article about some devs that made games for Satellite TV boxes. There was no support for moving sprites. Maybe do something like try to get Genesis emulators put into cable boxes or something might be better. $99 is just too close to the price of a PS2 and those aren't really selling since the arcade hit $200.

    lowlylowlycook on
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  • ObsObs __BANNED USERS regular
    edited February 2009
    Sega shouldn't do anything except close it's doors.

    Obs on
  • WillethWilleth Registered User regular
    edited February 2009
    So, basically a Phantom and an iPhone in one?

    I would be interested.

    Willeth on
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  • XagarathXagarath Registered User regular
    edited February 2009
    Sega should keep on publishing Platinum Games stuff like they have been rather than throwing their money on pipe dreams.
    I'm happy to be getting Mad World, thanks.

    Xagarath on
  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited February 2009
    I don't see why Sega can't just make dlc games for the other consoles. As nice as this idea would be, I don't see it gaining much traction when the other three consoles offer the same thing (the Xbox even offers an SDK for it's community service). Plus I don't really trust the Sega as it exists anymore.

    Cokomon on
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  • SerpentSerpent Sometimes Vancouver, BC, sometimes Brisbane, QLDRegistered User regular
    edited February 2009
    It would be cool to have one, but:
    Meiz wrote: »
    It wouldn't sell.

    Serpent on
  • AmpixAmpix Registered User regular
    edited February 2009
    Wait, why would developers do this and not just release it for PC on Steam or something similar? Audiosurf, Crayon Physics Deluxe and Mount & Blade all spring to mind as succesful examples of this strategy.

    Ampix on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    Sega can't close their doors until they start adding their Sega CD/Saturn/Dreamcast titles onto the VC.

    cj iwakura on
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  • CmdPromptCmdPrompt Registered User regular
    edited February 2009
    While I like the idea in theory, you basically said: Make a crappy PC.

    I'm all for more digital distribution with indie developers in mind though.

    CmdPrompt on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited February 2009
    cj iwakura wrote: »
    Sega can't close their doors until they start adding their Sega CD/Saturn/Dreamcast titles onto the VC.

    ?

    Just how many DC titles do you think will fit on the Wii's storage space?

    UnbreakableVow on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    cj iwakura wrote: »
    Sega can't close their doors until they start adding their Sega CD/Saturn/Dreamcast titles onto the VC.

    ?

    Just how many DC titles do you think will fit on the Wii's storage space?

    Some could, like Chu Chu Rocket.


    But I mostly want the first two.

    cj iwakura on
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  • The_ScarabThe_Scarab Registered User regular
    edited February 2009
    This is what SEGA should do;

    1) Jet Set Radio 3 on Wii
    2) Skies of Arcadia 2 on PS360.
    3) Dreamcast 2 9.9.09

    The_Scarab on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited February 2009
    The_Scarab wrote: »
    This is what SEGA should do;

    1) Jet Set Radio 3 on Wii
    2) Skies of Arcadia 2 on PS360.
    3) Dreamcast 2 9.9.09

    It would be grand if Final Fantasy XIII were released the same day.

    UnbreakableVow on
  • CouscousCouscous Registered User regular
    edited February 2009
    The_Scarab wrote: »
    This is what SEGA should do;

    1) Jet Set Radio 3 on Wii
    2) Skies of Arcadia 2 on PS360.
    3) Dreamcast 2 9.9.09

    4) Alex Kidd on DS

    Couscous on
  • The Reverend Dr GalactusThe Reverend Dr Galactus Registered User regular
    edited February 2009
    Ampix wrote: »
    Wait, why would developers do this and not just release it for PC on Steam or something similar? Audiosurf, Crayon Physics Deluxe and Mount & Blade all spring to mind as succesful examples of this strategy.

    Steam is great, but it's a different context from sitting on your couch and ordering with the controller, not to mention PC gaming and console gaming have plenty of functional differences that can make an idea work a lot better on one than the other.
    Joril wrote: »
    Hmm, wouldn't it get massive competition from PSN/XBL/WW?

    I'm thinking this would be a third market. In terms of pricing and size:

    Disc games > PSN/XBL/WW > Sega App Store

    Remember the big difference here is that in parallelling Apple's App Store, you're making it a lot cheaper for indies to develop for the system. These would likely mean smaller, cheaper games, but with less investment, you tend to get more risk taking. Think long tail.

    The Reverend Dr Galactus on
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  • Rex DartRex Dart Registered User regular
    edited February 2009
    Couscous wrote: »
    The_Scarab wrote: »
    This is what SEGA should do;

    1) Jet Set Radio 3 on Wii
    2) Skies of Arcadia 2 on PS360.
    3) Dreamcast 2 9.9.09

    4) Alex Kidd on DS

    5) Comix Zone 2 on DS

    I imagine that, instead of picking up items and weapons, you pick up bottles of ink which you use to draw any item you might need. Doing poorly? Better draw some healing items. Need to get through a wall? Better draw an explosive.

    But basically, Sega needs to resurrect its old Master System / Mega Drive franchises on the DS, and its Saturn / Dreamcast franchises on the Wii / PS360.

    Rex Dart on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited February 2009
    Ampix wrote: »
    Wait, why would developers do this and not just release it for PC on Steam or something similar? Audiosurf, Crayon Physics Deluxe and Mount & Blade all spring to mind as succesful examples of this strategy.

    Steam is great, but it's a different context from sitting on your couch and ordering with the controller, not to mention PC gaming and console gaming have plenty of functional differences that can make an idea work a lot better on one than the other.
    Joril wrote: »
    Hmm, wouldn't it get massive competition from PSN/XBL/WW?

    I'm thinking this would be a third market. In terms of pricing and size:

    Disc games > PSN/XBL/WW > Sega App Store

    Remember the big difference here is that in parallelling Apple's App Store, you're making it a lot cheaper for indies to develop for the system. These would likely mean smaller, cheaper games, but with less investment, you tend to get more risk taking. Think long tail.
    XNA is about as close to filling this role as is likely to happen. You're talking about defining a platform on impulse buy type software. Think of it this way: you don't go out of your way to make a trip to the store for bubble gum and chap stick, but if you use either you will pick some up if you're already there. These types of games work well on the PC and such because people are already using the platform. You can't sell the platform to someone without offering an experience to them that is involved enough to justify the investment. There's a point at which it doesn't matter how cheap it may or may not be simply because there's not a big enough draw to get people to remember to off their asses and get one. If the thing comes preloaded with something worthwhile, then maybe.

    Monger on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited February 2009
    Monger wrote: »
    Ampix wrote: »
    Wait, why would developers do this and not just release it for PC on Steam or something similar? Audiosurf, Crayon Physics Deluxe and Mount & Blade all spring to mind as succesful examples of this strategy.

    Steam is great, but it's a different context from sitting on your couch and ordering with the controller, not to mention PC gaming and console gaming have plenty of functional differences that can make an idea work a lot better on one than the other.
    Joril wrote: »
    Hmm, wouldn't it get massive competition from PSN/XBL/WW?

    I'm thinking this would be a third market. In terms of pricing and size:

    Disc games > PSN/XBL/WW > Sega App Store

    Remember the big difference here is that in parallelling Apple's App Store, you're making it a lot cheaper for indies to develop for the system. These would likely mean smaller, cheaper games, but with less investment, you tend to get more risk taking. Think long tail.
    XNA is about as close to filling this role as is likely to happen. You're talking about defining a platform on impulse buy type software. Think of it this way: you don't go out of your way to make a trip to the store for bubble gum and chap stick, but if you use either you will pick some up if you're already there. These types of games work well on the PC and such because people are already using the platform. You can't sell the platform to someone without offering an experience to them that is involved enough to justify the investment. There's a point at which it doesn't matter how cheap it may or may not be simply because there's not a big enough draw to get people to remember to off their asses and get one. If the thing comes preloaded with something worthwhile, then maybe.

    This is a very good point and very well said.

    lowlylowlycook on
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    (Please do not gift. My game bank is already full.)
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    Rex Dart wrote: »
    Couscous wrote: »
    The_Scarab wrote: »
    This is what SEGA should do;

    1) Jet Set Radio 3 on Wii
    2) Skies of Arcadia 2 on PS360.
    3) Dreamcast 2 9.9.09

    4) Alex Kidd on DS

    5) Comix Zone 2 on DS

    I imagine that, instead of picking up items and weapons, you pick up bottles of ink which you use to draw any item you might need. Doing poorly? Better draw some healing items. Need to get through a wall? Better draw an explosive.

    But basically, Sega needs to resurrect its old Master System / Mega Drive franchises on the DS, and its Saturn / Dreamcast franchises on the Wii / PS360.


    I'm already picturing how a next-gen Dragon Force would look with more intensive base building and troop combat.

    cj iwakura on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2009
    Sega needs to:

    1) Release Yakuza 3 and Kenzan in the US/Europe.
    2) Close down both Sonic Team, give the franchise a rest before redesigning the series completely (aka, no shitty friends and get rid of Naka's dickhead-Sonic design, go with the original one).
    3) Release a Saturn Ultimate Collection, with all three Shining Force 3 games on it (translated into english of course).
    4) Let Platinum Games do whatever the fuck they want.
    5) Bring back the real Phantasy Star franchise, single player RPG that rivals FF. Get the Valkyria team to develop it.
    6) Have makeup sex with Camelot and get them working on a real Shining Force sequel. No more shitty action spinoffs.

    That's all I can think of at the moment.

    I'm actually pretty impressed by how much Sega has turned around over the last few years. This year I'm probably going to end up buying more Sega games than any other publisher, which I would've laughed at a couple of years ago.

    Unco-ordinated on
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  • CouscousCouscous Registered User regular
    edited February 2009
    Bring back the real Phantasy Star franchise, single player RPG that rivals FF. Get the Valkyria team to develop it.
    After spending a shitload of money on making it comparable to FF in production values, it would sell much less than half of what the average numbered FF game sells at most.

    Couscous on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    Couscous wrote: »
    Bring back the real Phantasy Star franchise, single player RPG that rivals FF. Get the Valkyria team to develop it.
    After spending a shitload of money on making it comparable to FF in production values, it would sell much less than half of what the average numbered FF game sells at most.

    Solution: make it on the DS.

    cj iwakura on
    z48g7weaopj2.png
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2009
    Couscous wrote: »
    Bring back the real Phantasy Star franchise, single player RPG that rivals FF. Get the Valkyria team to develop it.
    After spending a shitload of money on making it comparable to FF in production values, it would sell much less than half of what the average numbered FF game sells at most.

    I probably should've clarified my statement, that it should rival FF in quality, not production values (where there's no chance of them competing with the money Square Enix throws at FF, DQ and KH). If they used the Valkyria engine, the game would still look beautiful and wouldn't really need to have the ridiculous amount of detail Square Enix seem to put on minor backgrounds.

    Or they could just make it on the Wii, Ds or PSP...

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • APZonerunnerAPZonerunner Registered User regular
    edited February 2009
    This is what SEGA should do:

    Shenmue3m.jpg
    +
    sonic%203%20and%20knuckles.gif
    HD Remake ala Bionic Commando

    APZonerunner on
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  • Chrono HelixChrono Helix Registered User regular
    edited February 2009
    Sega needs to:

    1) Release Yakuza 3 and Kenzan in the US/Europe.
    2) Close down both Sonic Team, give the franchise a rest before redesigning the series completely (aka, no shitty friends and get rid of Naka's dickhead-Sonic design, go with the original one).
    3) Release a Saturn Ultimate Collection, with all three Shining Force 3 games on it (translated into english of course).
    4) Let Platinum Games do whatever the fuck they want.
    5) Bring back the real Phantasy Star franchise, single player RPG that rivals FF. Get the Valkyria team to develop it.
    6) Have makeup sex with Camelot and get them working on a real Shining Force sequel. No more shitty action spinoffs.

    That's all I can think of at the moment.

    I'm actually pretty impressed by how much Sega has turned around over the last few years. This year I'm probably going to end up buying more Sega games than any other publisher, which I would've laughed at a couple of years ago.

    You forgot 'make Valkyria Chronicles 2.'

    Chrono Helix on
  • FreddyDFreddyD Registered User regular
    edited February 2009
    Sega should loan their Sonic IP to Nintendo, re-release Chu Chu Rocket on XBLA/PSN, and force AM2 to make another fighter besides VF.

    FreddyD on
  • FalstaffFalstaff Registered User regular
    edited February 2009
    Maybe do something like try to get Genesis emulators put into cable boxes or something might be better.

    So we can...

    Stop watching TV and start playing TV!

    Falstaff on
    Still verbing the adjective noun.
  • SheepSheep Registered User, __BANNED USERS regular
    edited February 2009
    Never gonna happen.

    Dreamcast is dead. SEGA is out of the hardware business.

    Sheep on
  • SheepSheep Registered User, __BANNED USERS regular
    edited February 2009
    Sega needs to:

    1) Release Yakuza 3 and Kenzan in the US/Europe.
    2) Close down both Sonic Team, give the franchise a rest before redesigning the series completely (aka, no shitty friends and get rid of Naka's dickhead-Sonic design, go with the original one).
    3) Release a Saturn Ultimate Collection, with all three Shining Force 3 games on it (translated into english of course).
    4) Let Platinum Games do whatever the fuck they want.
    5) Bring back the real Phantasy Star franchise, single player RPG that rivals FF. Get the Valkyria team to develop it.
    6) Have makeup sex with Camelot and get them working on a real Shining Force sequel. No more shitty action spinoffs.

    That's all I can think of at the moment.

    I'm actually pretty impressed by how much Sega has turned around over the last few years. This year I'm probably going to end up buying more Sega games than any other publisher, which I would've laughed at a couple of years ago.

    You forgot 'make Valkyria Chronicles 2.'

    *Typical Panzer Dragoon fanboy reply*

    There's tons of things we would all like SEGA to do. Probably won't get many of them at all.

    Though a Saturn collection might do well considering. Would be a relatively easy port and they could cash in on the whole old school thing that's going on with the VC/XBLA.

    Sheep on
  • Rex DartRex Dart Registered User regular
    edited February 2009
    I know this opens me up accusations of having horrible taste in games, but I really don't think Sega deserves its status as "the fallen developer." Yeah, the past few Sonic games haven't been up to snuff, but a lot of the games I enjoyed last generation were Sega games.

    The problem is that, post-Dreamcast, Sega finally gave up on trying to sell their games in America. No matter how good their games were (JSRF, Panzer Dragon Orta), Americans just weren't interested. Subsequently, Sonic became the only console game they were willing to give a budget to. Even now, it's the only console game they're willing to spend money advertising.

    When ever they make a game specifically for Japanese audiences, they're as sure-footed as ever. AM2's arcade games and the Yakuza games have both been great. Even that recent Wii visual novel game got a perfect score in Famitsu. The problem is that these games either don't get released here, or they get no publicity when they are.

    As sad as it is to admit, I just don't believe that Sega can make the games we want them to and have them succeed in America. It's an either/or choice, and Sega has chosen the latter.

    Rex Dart on
  • Akito01Akito01 Registered User regular
    edited February 2009
    This might only be partially relevant, but I have caught wind of what Sega is actually doing. They have apparently given Hyperkin a license to produce two hardware products: the retroGEN, and the retroGENmobile. They will both have built in games, but unlike previous products of the same kind, will feature cartridge slots for Genesis/MegaDrive carts. A non-functional prototype was shown at the most recent CES, and there is still some haggling over royalties and game titles for inclusion, but both devices seem to be on track for a release later this year (I'm guessing -the word is that they will be unveiled at the New York Toy Show thing they have every year).

    All of this info was gleaned from a message board over at the DigitalPress. It is possible, if both strange and unlikely, that someone was simply pretending to be a Hyperkin employee, but there are photos out there from CES showing the hot pink PSP-esque retroGENmobile prototype on display.

    Akito01 on
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  • SamSam Registered User regular
    edited February 2009
    Rex Dart wrote: »
    Couscous wrote: »
    The_Scarab wrote: »
    This is what SEGA should do;

    1) Jet Set Radio 3 on Wii
    2) Skies of Arcadia 2 on PS360.
    3) Dreamcast 2 9.9.09

    4) Alex Kidd on DS

    5) Comix Zone 2 on DS

    I imagine that, instead of picking up items and weapons, you pick up bottles of ink which you use to draw any item you might need. Doing poorly? Better draw some healing items. Need to get through a wall? Better draw an explosive.

    But basically, Sega needs to resurrect its old Master System / Mega Drive franchises on the DS, and its Saturn / Dreamcast franchises on the Wii / PS360.

    you guys are all wrong.
    step 1 is to release yakuza 3 reboot shenmue using old resources beefed up a little on the wii, and release shenmue 3.
    step 2 is HD Jet Set Radio, and a seperate wii version
    step 3 virtua fighter 6
    and finally, they should revive the 3d Shinobi series and try making a Sega GT that doesn't suck.
    Also, Virtual On HD.

    Sam on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited February 2009
    1) Figure out an acceptable Saturn emulation system for current consoles so we can get some damn Panzer Dragoon Saga (amongst others things) on XBLA PSN etc.

    2) Not make another sonic game whatsoever for several years.

    3) Make new:
    Shenmue
    Panzer Dragoon
    2.5d HD Streets of Rage
    JSR

    4) Pay Fromsoftware to make an Otogi 3 and publish it. That's not that connected to sega but goddamnit I want a new Otogi.

    -SPI- on
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